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44 September 1st, 2019

SSBB - Ultimate Spear Pillar by E-scope12, Tybis, SmashBroski, Syvkal with credit to Tybis, SmashBroski, Syvkal, RandomTBush
[Stage - Texture, Vertex, Import - Spear Pillar]



Hey guys. I'm back with a new Spear Pillar mod. I imported the Pokemon Models from Super Smash Bros. Ultimate into Brawl's Spear Pillar. Comes in 4 forms and 3 versions each: Battlefield, Omega, Caveless Empty, No Hazards, and Hazards. SSS assets included. It also comes with a few extra stuff.

- Caveless versions: The cavern portion of the stage is gone.
- All versions: Pokémon models imported from Super Smash Bros. Ultimate.
- Extra Versions: Has versions for Giratina.
- Empty: No Pokemon
- No Hazards: Legendary Pokemon appear in background and do not produce hazards.
- Hazards: Legendary Pokemon appear and produce hazards (beams, gravity, etc.) I had to resize most of the textures on the Giratina Versions (Hazards) to reduce filesize.

Note: Palkia here has a rigging issue where if you rotate it’s Jaw bone, it’s mouth rotate’s in a weird way. It's not noticeable during gameplay. Uxie here has a rigging issue where its arms are partly attached to its torso. This is actually an error with the original model, it's just not noticeable during gameplay as its arms are always at its side.

Album: https://imgur.com/gallery/NBTS53q

Install:
Delete tengan.rel in module and replace TENGAN_1,2, & 3 in melee with the desired version files.

47 October 20th, 2018

Project M 3.6 - Caveless Spear Pillar (Sun & Moon) by E-scope12, Tybis, SmashBroski, Syvkal with credit to SmashBroski, Syvkal, Tybis, & RandomTBush for the Pokémon Sun & Moon Models
[Stage - Texture, Vertex, Import - Spear Pillar]



An alternative take on Brawl's Spear Pillar catering to competitive and casual players. Comes in three versions: Empty, No Hazards, and Hazards. SSS assets included.

- All versions: The cavern portion of the stage is gone.
- All versions: Pokémon models imported from Pokémon Sun & Moon.
- Extra Versions: Has versions for Giratina & Arceus.
- Empty: No Pokemon
- No Hazards: Legendary Pokemon appear in background and do not produce hazards.
- Hazards: Legendary Pokemon appear and produce hazards (beams, gravity, etc.)

Install:
Delete tengan.rel in module and replace TENGAN_1,2, & 3 in melee with the desired version files.

208 September 30th, 2013

Luigi's Cleaned-out Mansion by Tybis
[Stage - Vertex - Luigi's Mansion]



Luigi's Mansion, but much easier to fight on! I got rid of a couple platforms that felt in the way, and now the second floor platforms are normal. No ceilings there anymore (Pic 2)! Lastly, the stage ledges have been changed, so you don't waste your recovery if you just skim the edge. This is especially helpful for Falcon/Ganon/Space animal recoveries.

Originally based off of Luigi's Mansion +.

455 September 20th, 2013

NO TILT Lylat Cruise by Tybis
[Stage - Vertex - Lylat Cruise]



Lylat Cruise, without the tilting!
The stage will stay perfectly still the whole match.

Besides that, I also altered the collisions under the ledges so you don't annoyingly get caught under them (Pic 2).

352 September 12th, 2013

A Neutral Distant Planet by Tybis
[Stage - Texture, Vertex - Distant Planet]



Ah, nature. When you're not eating me or washing me away, you can be pretty relaxing.

This small stage has NO HAZARDS or anything to get in the way so you can pay attention to the fight! The once-threatening Bulborb has gone to sleep in the background (Pic 2).

The forecast today? Sunny with a chance of PAWNCH.

3 August 12th, 2013

Back to the Industry (SORR) by Tybis
[Audio - Stage/Menu]


From Streets of Rage Remake!
Preview (Source: Streets of Rage Remake V5)
306 August 7th, 2013

A Neutral Norfair by Tybis with credit to SuperGuzzi
[Stage - Vertex - Norfair]



BECAUSE NORFAIR HAS TOO MANY PLATFORMS.
I thought Norfair could be MORFAIR, so I made it simpler, with only 3 platforms and no hazards.

THANKS GOES TO SUPERGUZZI FOR MAKING NORFAIR+.

226 February 16th, 2013

Aperture Labs by Tybis with credit to squilliam
[Stage - Texture - Custom Set 1: Factory]



Have fun with Portal-themed custom stage pieces!
SCIENCE!

Credit to squilliam for a few of the textures and original stage.

10 November 9th, 2012

Cake is Gone by Tybis
[Audio - Stage/Menu]



A Portal-inspired song.
Wub wub wub.
(Source: Portal / Newgrounds)
5 August 12th, 2013

Kama de Coco (SORR) by Tybis
[Audio - Stage/Menu]


Ash's theme from SORRv5.
Preview (Source: Streets of Rage Remake V5)
10 August 12th, 2013

Crazy Train (SORR) by Tybis
[Audio - Stage/Menu]


Music from the train-top scene in Streets of Rage Remake.
Preview (Source: Streets of Rage Remake V5)
12 August 12th, 2013

Boss (SORR) by Tybis
[Audio - Stage/Menu]


The Twins' Boss theme from SORRV5.
Preview (Source: Streets of Rage Remake V5)
275 December 23rd, 2012

Starbucks Corneria by Tybis
[Stage - Texture - Corneria]



Just a joke hack I made for Corneria. The only stuff I changed were the two decals on the ship.

The download contains two versions; one for the overpriced coffeehouse (Pic 1), and a space aminal version (Pic 2).

25 October 23rd, 2012

Bang Shishigami's theme (vocal version) by Tybis
[Audio - Stage/Menu]



Also known as Reppuu/Gale.
(Source: BlazBlue)
6 June 8th, 2014

Simon 1994RD by Tybis
[Audio - Stage/Menu]



An arrangement of the Vampire Killer bgm from the Castlevania series. Goes great with the Castlevania Clock Tower stage.
(Source: Contra Hard Corps / Probotector / Castlevania)

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  • Please read the rules regarding Brawl Vault and reporting.
  • The following are examples of things that should be reported:
    • Broken downloads
    • Broken previews
    • Credit issues (e.g. using someone else's work without credit)
    • Usability issues (e.g. doesn't work).
  • Censored nudity does not need to be reported.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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