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141 April 29th, 2017

Wizardorf by CARLCGL, Allbait, Aafyre, DivineOverlord, Carnage, BronzeGreekGod, Amarythe, Ashingda
[Character - Moveset (PSA) - Ganondorf]



Based on what I would wanted ganon moveset to be, I marked a bunch of collabs because I just compiled different moves from here and there and just added little details. The video preview is up, just shows a fight of ganon against "capt. Falcon".

92 December 5th, 2016

Naraku, Feudal Brawl by CelticVizard, DevMasters, BronzeGreekGod, Amarythe
[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Ganondorf]



This part of my Feudal Brawl pair of mods. Naraku... The craftiest demon to hit the Feudal era and enemy to all, even his underlings. This mod includes:

CSPs
BPs
Renders
PM Face Icon
Name Icons

449 July 3rd, 2014

Ganondorf - Sword mode by BronzeGreekGod, Ashingda
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Ganondorf]



*Important* this mod will not work with a number of items. The filesize was getting too large, so I had to get rid of a lot of animations. I havent tested it but i assume if you pick up certain items the game will crash or he will go into T-pose. Hope this isnt an issue for too many people. I dont use items so it doesnt affect me :P

This is a mod ive been working on a long time. I already posted this in the smashboards but never got around to posting it here (mostly out of laziness).

Heres a video (which is a bit dated but it'll give you an idea of what the mod looks like):

https://www.youtube.com/watch?v=Fq83pOHzwRQ

Here are some details (its based off of Ashingda's mod originally, but ive made a number of large changes)...

Something changed from the video is the jab attack. It isnt a slash any more, its a stab.

Something not ilistrated in the video is when you use his side b, the longer you allow him to run the stronger the attack becomes. And if you time it right when the sword finishes shining, you will use what is basically an instant kill attack.

Also not shown in the video, you can jump out of the neutral b if you're in the air. And you can also slightly control how far ganondorf jumps by pressing left and right.

I think those are the main things to point out. Play around and enjoy! Oh, heres my thread also:

http://smashboards.com/threads/bronze-greek-god-sword-ganon.346180/

254 September 9th, 2016

Lucario Hybrid Uldate by BronzeGreekGod with credit to The PMBR
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Lucario]



Sorry about the delay on this, i got really busy and didnt get around to completing this update to its fullest until now. Ive balanced a bunch of things and refined a few things as well.

Main changes:

Fixed aura sphere issue due to adding aura storm as a super attack.

Fixed timing of aura storm hit boxes.

down b now only has defensive collisions if you hold b, but doing this removes his ability to cancel out of double team. If you do nor press down b the defensive collisions are not activated, but you may cancel out of the move to chain some combos. Also, the start up of down b is slightly slower.

Down super has a slower start time

Side super has a super fast start time so the catch collisions are activated virtually immediately.

I think that is all. Let me know what you guys think! Enjoy :p

1366 August 8th, 2016

SSB:AS Ganondorf [41.67%] by Amarythe, BronzeGreekGod with credit to Crony, The Project M Team
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Ganondorf]



The SSB:AS hack series is designed to provide each and every character with a design and moveset that is 100% faithful to their in-game appearances and abilities, while maintaining a modern look and a sense of balance.

(Don't be fooled by the fact that the last Ganondorf was only 33%. His changelist has more than DOUBLED, meaning this "8%" update is a big deal)

- Textures -
(Coming Soon!)

- Moveset -
Very Slight change in Wait animation
Walk animation changed (WIP)
Run animation changed to hover-dash (Pic 1)
Ganondorf now hovers after every jump. The features is permanent; no inputs required! Also given 4 small midjumps
All Dodges changed to look like a magic illusion (He flashes invisible repeatedly)
Jab changed to cape attack
Side Smash changed to Warlock Punch (don't worry, it's faster)
Dash Attack changed to electric lunging punch
Up Smash changed to magic electrical blast
Down Tilt changed to low elbow thrust
Down Smash changed to magical explosions (Pic 2)
NAir changed to cape attack
FAir changed to electric knee attack, speed/power nerf
BAir given dark element, speed/power nerf
UAir changed to explosive upward kick
DAir animation change: smashes opponent down with heel. Speed/power nerf
D-Taunt Sword changed to Dark Master Sword
Grab changed to ranged grab, paralyzing magic
Pummel changed to dark magic
Forward Throw changed to electrical beam (Pic 3)
Back Throw changed to multi-hit dark magic explosion
Up Throw changed to telekinetic upward toss
Down Throw changed to explosion (acts like a spike)

- Bugs -
Attacks with upward trajectory cause more knockback (side effect of the hover mechanic)
Side Dodging off an edge causes you to go off the platform and into the air. NO idea what's causing this o_o

- Special Thanks To... -
BronzeGreekGod, for making awesome transitions for my original hover-dash
The Project M Team, for making the base of the PSA and the animations.

Visit the official thread here!
http://forums.kc-mm.com/index.php?topic=61613.msg1162967#msg1162967
Please be sure to give me some feedback! Thank you for downloading my hack; you WON'T be disappointed!

The PSAs in this series are built on Project M. However, they will work on any hack set. I will NOT entertain requests for a vBrawl or Minus version. You have my full permission to take the hack and localize it yourself. Just toss a PM my way.

670 October 21st, 2013

Ganondorf Update by BronzeGreekGod, Amarythe with credit to Amarythe and the PMBR
[Character - Moveset (PSA) - Ganondorf]



Sign this petition if you agree that Ganondorf should be DE-CLONED in SSB4:

https://www.change.org/en-CA/petitions/masahiro-sakurai-of-nintendo-create-a-new-captain-falcon-clone-and-de-clone-ganondorf-in-smash-bros-4-to-give-him-a-move-set-that-truly-represents-him-from-his-countless-iconic-appearances-in-previous-legend-of-zelda-titles-2#intro

I'm gona work on adding more pics, I'm just lazy now.

Okay so It's been a while since I've updated ganondorf, but heres my latest version.

He can still float on his second jump, but I shortened for how long

His up B areal doesn't go as high any more
I did this so that the float doesn't make his recovery way overpowered.

I changed the GFX for his air down A attack and made the animation a bit better as well.

I've given him Amarythe's run animation, and also fixed his turn run and run break animations to make it work more smoothly.

I removed the electric charge attack that i added for his ganon punch after 3 punches. I thought that was a bit over the top and silly.

I edited his up throw however to be an electric attack, now he throws his opponent up into the air and shoots a lightning bold out of his hand (actually the lightning bolt hits his hand out of the sky cause for some reason i couldn't flip the effect upside down.

His Dash attack animation is now different as well, its a magic attack now.

Oh and i added the sucking power from his original ax kick back to his new P:M version of is ax kick.

Enjoy!

497 September 9th, 2016

Newest Lucario Update by BronzeGreekGod with credit to P:M Backroom\Tormod
[Character - Moveset (PSA) - Lucario]



Please give me feedback! Let me know if anything is overpowered and what you think needs tweaking with effects, animations or anything else please!

Thanks to the P:M team for creating P:M!
And thanks to Tormod for making the animations work without freezing the game!

Info/Changelist:

So for those of you who don't know, I've been tweaking Lucario from P:M to make him more like how I think he should be. From what I've done I think hes way cooler and awesome. Don't get me wrong P:M did a fantastic job, and I would have not been able to do this hack if it weren't for them. Anyway on to the changelist:

Lucario is SLIGHTLY lighter (I.E he dies SLIGHTLY easier)

For those who have used my previous lucario hack, I've fixed most if not all aesthetic issues. All animations run more smoothly now and overall look better.

Forward throw - Ive added effects to his ThrowF animation to make it look much better - for those of you who dont know, I've given lucario a similar move to mewtwo's ThrowF

Up B super - I changed his Up B + A attack to be a kill move and added some gfx. This move can now ALSO be used right at the start of the animation and when doing so there are multiple hit boxes before the kill hitbox.

Down B - For those who don't know, I've made it so his down b from P:M also has defensive hitboxes so that he goes into his original double team animation after he dashes. Now, I've also fixed the animation and on ground states for this move. There were some tiny sliding issues before, but it works pretty flawlessly now. I think I've made it as perfect as i can. I've still noticed minor momentum errors with sliding on certain angled surfaces, but these are very minor.

Down B super - When hitting down B + A right away when his super is charged up, lurario will go into a different type of defensive animation, followed by a forward moving hurricane kick. The momentum of this can be slightly altered by pressing left or right or by releasing the joystick

Side B - he dashes before grabbing his opponent. Damage fall while in air issue fixed!

No significant glitches known - if you find anything please tell me!

2227 February 28th, 2017

"True" Meta Knight [53%] by Amarythe, BronzeGreekGod with credit to The Project M Team
[Character - Moveset (PSA) - Meta Knight]



Video:
http://www.youtube.com/watch?v=biPv2FIGUic

UPDATE! Version 2.
SIDE SMASH - Balancing (Weaker)
UP SMASH - Balancing (Stronger)
DOWN SMASH - Much Better Hitboxes
NAIR - Now a 2 Spin Slice
Minor GFX/SFX tweaks

The "True" PSA hack series is designed to provide each and every character with a moveset that is 100% faithful to their in-game abilities, while maintaining a sense balance.

Let's be fair; Smash Bros. is arguably the GREATEST gaming experience available. However, there's no denying that there are simply some things Sakurai got wrong. But with the magic of PSA hacking, we can make Brawl the game it should have been!

Most likely, I will NOT be making this hack for any other version of Brawl but PROJECT M. Seriously... Why would you hack this game and NOT play Project M?
http://projectmgame.com/en/
^ There's Project M. Seriously; download it.

This is the next hack in the "True" series! Now this is a hack built for TRUE Kirby fans! Those familiar with the series will certainly appreciate the changes I've made here to Meta Knight. Each change is based entirely on the attacks and actions Meta Knight performs in all of his games.

- Change List -
Size modification.
Increased jumps; decreased jump height.
Run animation has been changed.
Midair Jump animation slightly changed.
Jab animation changed. (credit to BronzeGreekGod)
Dash attack animation changed.
Forward Smash animation changed.
Down Tilt increased forward momentum.
Down Smash animation changed.
Up Tilt animation changed.
Up Smash animation changed
Neutral Aerial changed
Up Aerial animation changed.
Down Air properties changed.
Forward Special animation changed.
Up Taunt animation changed.

- List of known bugs -
Run animation slightly buggy. Slightly.
Jab GFX not connect to sword... no big deal.
Jab hitbox is a little wonky right now.

Visit the official thread here!
http://forums.kc-mm.com/index.php?topic=61613.0
Please be sure to give me some feedback! Thank you for downloading my hack; you WON'T be disappointed!

370 September 9th, 2016

Lucario - Updated PSA With NO LAG for non P:M by ThatAintFalco, BronzeGreekGod with credit to P:M Team
[Character - Moveset (PSA) - Lucario]



Love BronzeGreekGod's Lucario Updated for P:M, but when played on regular brawl, his A moves Lag the game baaaaad. So i took out the GFX causing the problem. Best Lucario Moveset in my opinion, Props.

Can do the same for Regular P:M Lucario upon Request.

2432 January 24th, 2014

Demise - Texture changes by BronzeGreekGod, Mewtwo2000 with credit to GBC
[Character - Texture, Other (Effects, Animations, Final Smash, etc.) - Ganondorf]



Mediafire fixed!

This is GBC's ganondorf hack, all I did was change the textures to make him look a bit more like hes supposed to in Skyward Sword.

Thanks to Mewtwo2000 for helping me with the reflective textures!

Main changes include:
-Fire texure for hair
-Shine to scales and chest to give him that glossy look like in skyward
-Yellow texture added to eyes

Let me know what u guys think :)

261 December 24th, 2012

Ganondorf - better representation by BronzeGreekGod with credit to P:M team
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Ganondorf]



Feedback feedback feedback!

anyone who uses this please try and give me some feedback. Itll help me fix anything aesthetically/fix anything broken.. Let me know if you think what I've done makes him over powered, or if anything doesnt look good. I know some of the stuff I've done may be over the top, but I think it works pretty well while still keeping his original project M feel (i edited the project M psa and motion pac)...

So here are my changes:

Up smash - back to his soccer up kick rather than the scissor kick that C falcon does. I loved that kick so i wanted it back :P

Up A (axe kick) - the Push/pull hit bubbles are a bit stronger making the move more dangerous for people coming into the area.

Air down A - I've changed this move completely so that he does his ocarina of time boss battle ground punch shockwave move. The hit bubbles that were on his feet are now on his fist and arm on the way to the ground, and once contacting the ground there is a shockwave effect and hit bubbles off to either side of his fist.

Air jump - if holding the jump button ONLY after his second jump, ganondorf will temporarily fly similarly to peach. This does not work the same as peach however in that you cant use it to do crazy floating combos.

Neutral A - has a dark magic effect, and has push hit bubbles.. that is they are flinchless and it gives the move the effect that he is pushing opponents away with magic. if making contact with his hand, it still does the normal damage that it would in project m.

Side B - i thought this move was cheap as heck for move spammers, so now its trajectory is different - instead of dropping them directly down at you're feet, it shoots them off to the side. It isnt AS good for comboing any more, but still can be used to combo.. just in different ways.

Neutral B - one of the bigger changes - while still keeping the original feel...
Now once you use his warlock punch 3 times, ganondorf charges up his magic. My inspiration for this move was from boss battles such as Agnim in a link to the past. After the 3rd punch is used, ganondorf has an electricity effect on his body. This is to indicate the charge. The next warlock punch works the same, but takes slightly longer to be executed. Once he punches however, he shoots out lightning/electricity. The lightning starts small at his fist, and then spreads out the further away it gets. Also, the further away it is the weaker it is.. This is to avoid making the move too broken. This lightning moves very quickly, so it can be dangerous, but can also be avoided easily, because if you move out of the way of its trajectory, for the 1-2 frames that it is there for, you dont have anything to worry about. Once you use it you'll get it a little more

So again, try it out and let me know what you guys think

Merry Christmas!

167 September 9th, 2016

Lucario - minor fix's by BronzeGreekGod with credit to P:M team
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Lucario]



Feedback pleasee :)

K guys so for those of you who are fans of my lucario PSA, I've made some minor fixes that perfect the aesthetics of some of his moves. Nothing that big, but this is the best version :)

I still would like to fix some other little things, but i have no clue how to right now, so we have to live with it :P
They're really minor things, barely even noticeable really. I'm just a perfectionist.

Enjoy

Merry Christmas!

195 October 7th, 2012

Castle Siege: Neutral statues! by BronzeGreekGod, Mewtwo2000 with credit to MewTwo2000
[Stage - Vertex - Castle Siege]



Hey guys! So I was trying to make this work for a while with no success. MewTwo2000 tried telling me how to do it, but I failed lol. So basically this is all his doing. He edited it for me 100% and sent it to me. I just thought I'd post it to share with everyone.

Those statues sucked large tennis balls. So now they have no hitboxes attached to them so they wont get in the way of projectiles, take damage, or break.

The only thing wrong with the stage now is entry, for a couple of seconds when characters are coming on screen as the match is starting, the camera aims below the stage. But as soon as the guy counts down and says go, everything is dandy.

So enjoy!

266 September 9th, 2016

Lucario Update by BronzeGreekGod with credit to Project: M team and Mortimer
[Character - Moveset (PSA) - Lucario]



Hey guys, Here's another update on my lucario. I've kinda given up on his areal aura sphere. its friggin impossible to edit.
Read below - ive updated what changes ive made...

So again, I'd appreciate if you all give me feedback on this hack if you download and use it. Let me know how it looks and plays and if you have any suggestions on how to make it smoother/better.

So this is me newest version of lucario. You can only play with this version (and all my lucario hacks) properly if you are using project m.
What i have changed in this is his side b animation, effects and movement (only on the ground)

Ive given lucario the ability to dash before using his side b - so now he doesnt just grab on the spot, he has a dash animation and then he grabs. i think this is much cooler, and now the move is more useful.
Now this dash also works in the air.

Ive also changed his forward throw to something similar to mewtwo's forward throw. I think it works for lucario quite well.

There are also a few other little tweaks here and there.

So again let me know what you think!

My next project is to try and get his areal aura sphere to move at a downwards angle. If anyone can help with this let me know!

Thanks btw to Mortimer, he gave me a lot of tips to get this to work properly!

Enjoy!

419 January 5th, 2013

Green hill zone with swing by BronzeGreekGod with credit to ChaosZeroX, SuperGuzzi, and KATaRAI for the swing.
[Stage - Vertex - Green Hill Zone]



Okay so from feedback, apparently this works in gecko, but not in dolphin. So just a heads up for anyone trying to use it!

Enjoy :)

632 August 3rd, 2016

Better squirtle by BronzeGreekGod
[Character - Moveset (PSA) - Squirtle]



So just like my other PSA's ive made squirtle quicker and more manuverable - less floatyness etc

I also made it possible to cancel his side b which makes it less dangerous to perform, and you can combo with it!

The side b also hits more than once, so you can get multiple shots on someone.
The last hitbox sends your opponent farther along the ground.

i also made his up b more powerful , as well as his up smash.

i think thats it!

1080 August 2nd, 2016

Better Iveysaur by BronzeGreekGod
[Character - Moveset (PSA) - Ivysaur]



Again, iveysaur is quicker and less floaty etc.

I also made his up smash on the ground and in the air more powerful

also, his side b can be shot more frequently

i didnt feel i needed to change too much for iveysaur, but i did it so that he would fit in with my P:M gct edit.
(not sure how many of you got your hands on that, it got taken down - msg me if you want it)

288 October 7th, 2016

Metaknight with better down B by BronzeGreekGod
[Character - Moveset (PSA) - Meta Knight]



So heres what I've done with metaknight:

I made him more manuverable in the air and made him less floaty (similar to my zss), and more importantly, I made his down B attack way more usable.

What i did was i made him invincible (intangible) during the teleport part of the move so it cant be interrupted mid teleport. I also made the first part of the teleport have a dark magic hit box which sends your opponent into the air, setting you up to finish him or her with the slash at the end of the move. This does like 1% damage so its not meant to hurt, its meant as a set up move. Finally, i made hitting someone with the very tip of your sword at the end of the move kind of a smash move - making it a good finisher at decent damage. You will also know that you did it correctly because i also gave that hit box a dark magic effect.

I also made it so that you can recover from the move if you do it off the level, so that you dont just fall to your death if that happens!

Enjoy :)

1409 August 23rd, 2012

Faster/better ZSS by BronzeGreekGod
[Character - Moveset (PSA) - Zero Suit Samus]



So this is my ZSS PSA, I thought I'd share it with everyone.
I didn't do too much, but i balanced her out a bit by making her better for combo potential and i changed some things that cause you to die for no reason.

Heres my change list:

- Falls faster and is more manuverable
- Can cancel air down A
- Down B on the ground shocks someone (like fox's reflector) and gives you a better chance of hitting someone with the kick - great for combos
- Down b kick works like falcons knee if timed correctly
- Can recover after using down b or down b kick in the air (if you do it off the ledge you can come back - plus this makes your recovery much better)
- increased weight so she isnt as easy to kill

enjoy

641 February 27th, 2017

Fast paced samus by BronzeGreekGod
[Character - Moveset (PSA) - Samus]



This is my psa of samus. I didnt make many changes here at all. She just has higher gravity and terminal velocity, and is more maneuverable in the air. I gave her more jumps (with a lower jump accelerator). I did this to mimic her space jump. I also made it possible to drop morph ball bombs faster.

Thats about it for this one. I have more on the way with more changes.

474 August 20th, 2012

Lucario - Project: M by BronzeGreekGod with credit to Project: M team
[Character - Moveset (PSA) - Lucario]



So this is my newest version of lucario. Basically all his animations are exactly the same as in project: M but i made his down b dash move have defensive collisions so that it can be used as his counter as well, and i made his hurricane kick suck opponents in to do damage before hitting them away..

i dont know how else to explain that, but use him and you'll see what i mean.

291 October 7th, 2016

Mario Cosmic Clone by BronzeGreekGod with credit to StupidMarioFan1
[Character - Texture - Mario]



So I used StupidMarioFan1's cosmic clone and i made a couple of changes to it to make him look more like the cosmic clone in mario 3d land (like in the video i posted)

hope you guys like it

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