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1049 December 13th, 2014

Marth and Lucina One Slot ProjectM by Chasity♥, Nebulon, batman64 with credit to batman64:Marth and Smash 4 Lucina One Slot. Nebulon: sfx. Anyone who worked on the Lucina Moveset V2, Lucina models and recolors.
[Character - Moveset (PSA) - Marth]



***EDIT***
Now has the Marth ProjectM Moveset!!
*************************************************
This hack is an attempt at copying Lucina's smash 4 moveset, but also does not replace Marth. Instead, they share a single slot on the CSS. Just select Lucina in marth's 7th-10th costumes.

The difference between Marth and Lucina is that Lucina's sword has equal power all along it, while Marth's is stronger at the tip. This means that the only changes made to the moveset are hitbox changes. There are also new sound effects, and Lucina has a new wait animation.

973 October 22nd, 2014

Marth and Smash 4 Lucina One Slot V2 by batman64, Nebulon with credit to Anyone who worked on the Lucina Moveset V2, Lucina models and recolors. Full credits are in the download.
[Character - Moveset (PSA) - Marth]



Many of you probably saw the last version of this hack, since it was only posted a few days ago. But thanks to some help from Nebulon, this version now includes Lucina sound effects, as well as updated CSP's.

This hack is an attempt at copying Lucina's smash 4 moveset, but also does not replace Marth. Instead, they share a single slot on the CSS. Just select Lucina in marth's 7th-10th costumes.

The difference between Marth and Lucina is that Lucina's sword has equal power all along it, while Marth's is stronger at the tip. This means that the only changes made to the moveset are hitbox changes. There are also new sound effects, and Lucina has a new wait animation.

None of the attacks have changed since V1, but these updates give a more unique feel to Lucina, and make her more of her own character. If you already downloaded V1, please consider updating to V2.

658 August 9th, 2014

Down Taunt Transform Samus by batman64 with credit to Project M for the original Project M Samus and Zero Suit Samus PSAs.
[Character - Other (Effects, Animations, Final Smash, etc.) - Samus]



Another quick little hack I threw together on request. This takes away the transformation of Samus's and Zero Suit Samus's final smashes, and instead allows you to transform with the down taunt. I've seen versions on the vault that do these two things separately, but this hack does both. This includes two versions: a vBrawl and a Project M version.

There is a code that will stop the armor items from dropping when transforming from Samus into Zero Suit Samus, but I couldn't find it.

810 August 6th, 2014

No Transform Final Smash Project M Samus by batman64 with credit to Project M for making the original PSA
[Character - Other (Effects, Animations, Final Smash, etc.) - Samus]



It was requested that someone make a version of project M samus and zero suit samus that didn't transform on their final smashes. So here it is.

806 August 4th, 2014

Isaac Psynergy Moveset Beta by batman64 with credit to Uncle0wnage, GBC for model used in screenshots (not included in download)
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Pit]



Golden Sun's main protagonist joins the brawl! Anyone who has played a Golden Sun game knows that one of the main gameplay features is psynergy: a mystical power that allows adepts to control the powers of the four elements. This is why I have decided to base this PSA on Isaac's psynergy.

The main idea about this PSA is that it uses a "psynergy points" mechanic which I developed. Isaac starts out with 500 psynergy points (PP), which are consumed when he executes any psynergy based attacks. All of Isaac's smash attacks and special (B) attacks consume psynergy points in varying quantities. This is balanced by making these attacks stronger, since you will have to put yourself in a vulnerable position to regain your PP. For more information on the mechanics and attacks of this moveset, check the ReadMe included in the download link.

Link to the Isaac model I used for these screenshots, and for development (I can not guarantee that any other models will work with this moveset, but they probably will) :
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25172

If you have any questions or comments about the moveset, please feel free to PM me.

935 May 24th, 2014

Dark Samus over Marth by batman64, Nebulon with credit to Check the included readme file for full credits
[Character - Texture, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Marth]



This version of Dark Samus was made with the BrawlEx clone engine in mind, and so it was made over Marth. Most of the moveset is ported from Crony's Dark Samus, and his model is also used, but other moves were created by me.

This version includes an all-new final smash, side B, and neutral B, as well as several modifications to Crony's original moveset for Dark Samus.

The download includes recolors, as well as all BP's, CSP's, and names for the CSS, courtesy of Nebulon. Nebulon also made a GFX fix, so the graphics should not disrupt the graphic effects of any other characters.

If you find any glitches with the moveset, please PM me and let me know about them so that I can fix it.

711 May 19th, 2014

Dark Samus v1 by batman64 with credit to Crony
[Character - Texture, Moveset (PSA) - Samus]



This is Dark Samus from the Metroid Prime series. This differs from other Dark Samus characters in that this will let you play as both Samus and Dark Samus. Since it is not yet possible to make a clone of Samus with the BrawlEx clone engine, I figured I would start off making a fitsamus.pac that changes the effects of moves used when certain costumes are played.

This moveset mainly focuses on just changing graphical effects, but a few new moves have also been added. The model and the new moves come from Crony's Dark Samus, so if you want a more complete moveset, I suggest using his, though you will not be able to play as both Samus and Dark Samus.

New attacks include:
Up Smash
Neutral Air
Down B

Updated with new Gfx:
Side Smash
Down Tilt
Forward Air

This is just the first release, meaning that this should not have any major glitches, but will be updated in the future. My goal is to eventually change all of Samus's B moves, as well as a few other attacks to make Dark Samus a more unique character.

Again, major credit to Crony for his work in making the model and the moveset which this is partially based on, as well as the preview picture included.

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  • The following are examples of things that should be reported:
    • Broken downloads
    • Broken previews
    • Credit issues (e.g. using someone else's work without credit)
    • Usability issues (e.g. doesn't work).
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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