139 October 7th, 2010
SNES Final Destination by Nintens[Stage - Texture, Vertex - Final Destination]
This is my first hack using models from a game outside of Brawl. It took several hours to get just right, but I finally got it to where I am happy with the outcome. This is Final Destination in the SNES Battle Course 4 map from Super Mario Kart/Mario Kart Wii. This stage also has a Shy Guy that drives in the background occasionally.
Oh yeah, I also included brstms from the level taken directly from the game itself. There is a brstm for the regular song, and one for when the timer goes under a minute. (Which is the sped up version)
That's about all I have to say. I hope you enjoy it!
Oh yeah, I also included brstms from the level taken directly from the game itself. There is a brstm for the regular song, and one for when the timer goes under a minute. (Which is the sped up version)
That's about all I have to say. I hope you enjoy it!
462 October 6th, 2010
Pokémon Power Plant by Nintens[Stage - Texture, Vertex - Wi-fi Room]
This is a hack that I recently finished for the WiFi Waiting Room. I saw that there weren't a lot of WiFi safe hacks for this stage, so I decided to make one. The main platform may make you think that this would cause a desync on WiFi, but I've tested it several times without problems.
I also made day, evening, and night versions of this stage to give it some variety. I tried removing some of the lights for the day version, but parts of them are still there. I don't think it looks bad though.
Well that just about covers it. I hope you enjoy it~ ï½¼
I also made day, evening, and night versions of this stage to give it some variety. I tried removing some of the lights for the day version, but parts of them are still there. I don't think it looks bad though.
Well that just about covers it. I hope you enjoy it~ ï½¼
951 September 8th, 2010
Scott Pilgrim by Nintens with credit to alexhall, Jack Harvest, and Calamitas.[Character - Texture, Vertex - Lucas]
EDIT: Mediafire is up and working again.
This is probably the most work I've ever put into a brawl hack. I had recently gotten into Scott Pilgrim Vs. The World: The Game, and I wanted to make a hack of it. I also made his alternate costumes and a stage to accompany him. There is also a small problem with the final smash eyes, but you'll most likely never see it.
Credit goes to alexhall, Jack Harvest, and Calamitas for their model vertex hacks that I used for my model.
This is probably the most work I've ever put into a brawl hack. I had recently gotten into Scott Pilgrim Vs. The World: The Game, and I wanted to make a hack of it. I also made his alternate costumes and a stage to accompany him. There is also a small problem with the final smash eyes, but you'll most likely never see it.
Credit goes to alexhall, Jack Harvest, and Calamitas for their model vertex hacks that I used for my model.
1373 September 6th, 2010
Frozen Suburbs by Nintens with credit to Wrath[Stage - Texture - Onett]
This is the stage I made to go with my Scott Pilgrim hack. It's the first level Frozen Suburbs from the game. It didn't come out exactly the way I wanted, but I still think it looks neat. Oh, and a brstm of the song Another Winter (Chiptune) is included as well.
Credit goes to Wrath for his stadiumless Pokemon Stadium 2 hack.
Credit goes to Wrath for his stadiumless Pokemon Stadium 2 hack.
232 September 4th, 2010
Scott Pilgrim Vs. The World: The Game - Another Winter by Nintens[Audio - Stage/Menu]
This is a song from Scott Pilgrim Vs. The World: The Game for the PS3 and 360. It plays on the first level in the game, and it's a pretty awesome song. Done by the request of a friend.
(Source: Anamanaguchi / Scott Pilgrim Vs. The World: The Game) 51 September 4th, 2010
Scott Pilgrim Vs. The World: The Game - Making Movies by Nintens[Audio - Stage/Menu]
Here's another song from Scott Pilgrim Vs. The World: The Game. Another request by a friend.
Note: The brstm doesn't have the skip that occurs in the video at 0:03.
(Source: Anamanaguchi / Scott Pilgrim Vs. The World: The Game)Note: The brstm doesn't have the skip that occurs in the video at 0:03.
71 September 4th, 2010
Scott Pilgrim Vs. The World: The Game - Another Winter (Chiptune) by Nintens[Audio - Stage/Menu]
This is the chiptune version of the song Another Winter from Scott Pilgrim Vs. The World: The Game. It plays in the beginning of the first level of the game. This was another request by a friend.
(Source: Anamanaguchi / Scott Pilgrim Vs. The World: The Game) 167 September 4th, 2010
Scott Pilgrim Vs. The World: The Game - Stage Clear by Nintens[Audio - Victory Theme]
This is the course clear jingle that plays when you complete a level. Not requested by anyone this time. I just thought it would make a good victory tune.
(Source: Anamanaguchi / Scott Pilgrim Vs. The World: The Game) 623 July 5th, 2013
Pokemon Trainer Diddy by Nintens with credit to GameWatching[Character - Texture - Diddy Kong]
748 September 1st, 2010
Daytime Jungle Japes by Nintens[Stage - Texture - Jungle Japes]
I know that Jungle Japes is probably the most unpopular stage in the game, but I'm surprised with the lack of hacks for it. I decided to make a daytime version of this stage since I found the original one to be dull and dreary.
It uses lighting effects from Green Greens, and it also has a new background. I also managed to fix some of the textures in the background. They were all completely black for some reason. There wasn't anything I could do for that big branch in the background, but I managed to fix everything else up, so it's a minor inconvenience if anything.
Well that just about wraps it up. I hope you enjoy this hack! I worked on it for about 5 hours straight!
It uses lighting effects from Green Greens, and it also has a new background. I also managed to fix some of the textures in the background. They were all completely black for some reason. There wasn't anything I could do for that big branch in the background, but I managed to fix everything else up, so it's a minor inconvenience if anything.
Well that just about wraps it up. I hope you enjoy this hack! I worked on it for about 5 hours straight!
100 June 5th, 2011
Slime Ghost Shirt John Egbert by Nintens with credit to chaim, Jack Harvest, Volya, BeyondYou, and Artemis251.[Character - Texture, Vertex - Lucas]
This is John Egbert from Andrew Hussie's Homestuck. I did a lot of hexing combined with trial and error to get this looking right. I've worked on it off and on for a few months, but just got around to
finishing it now.
I did manage to get the proper tools for vertexing, but I keep getting errors for some reason. I finally decided that I would borrow parts of existing hacks due to my lack of patience and skill with vertex hacking. It still does have a few minor errors with the hair, but it's not noticable during gameplay.
Credit and thanks goes out to the following people:
chaim - For his longer shorts vertex.
Jack Harvest - For his hammer stick vertex.
Volya - For the long sleeves vertex.
BeyondYou - For his Kid Goku hair vertex. (Which I used as a base.)
Artemis251 - For their John Egbert texture that I used as a base for mine.
Well, I don't really have anything else to say. I hope you enjoy it!
finishing it now.
I did manage to get the proper tools for vertexing, but I keep getting errors for some reason. I finally decided that I would borrow parts of existing hacks due to my lack of patience and skill with vertex hacking. It still does have a few minor errors with the hair, but it's not noticable during gameplay.
Credit and thanks goes out to the following people:
chaim - For his longer shorts vertex.
Jack Harvest - For his hammer stick vertex.
Volya - For the long sleeves vertex.
BeyondYou - For his Kid Goku hair vertex. (Which I used as a base.)
Artemis251 - For their John Egbert texture that I used as a base for mine.
Well, I don't really have anything else to say. I hope you enjoy it!
71 June 5th, 2011
Teal Slimer Suit John Egbert by Nintens with credit to Jack Harvest, Volya, BeyondYou, and Artemis251.[Character - Texture, Vertex - Lucas]
This is John Egbert in his teal slimer suit. I did
a lot of hexing combined with trial and error to get this looking right. I've worked on it off and on for a few months, but just got around to finishing it now.
I did manage to get the proper tools for vertexing, but I keep getting errors for some reason. I finally decided that I would borrow parts of existing hacks due to my lack of patience and skill with vertex hacking. It still does have a few minor errors with the hair, but it's not noticable during gameplay.
Credit and thanks goes out to the following people:
Jack Harvest - For his hammer stick and pants vertex.
Volya - For the long sleeves vertex.
BeyondYou - For his Kid Goku hair vertex. (Which I used as a base.)
Artemis251 - For their John Egbert texture.
Another thing I should note is the fact that John's sassacrusher hammer floats near him. I was originally trying to edit his bones so that he would always hold it in his hand, but it caused it to always float near him instead. This ended up working to my advantage since John uses his ghost gauntlets to wield huge hammers without needing to physically hold them in the story.
Oh, and it doesn't cause desyncs on wifi.
Well, I don't really have anything else to say. I hope you enjoy it!
a lot of hexing combined with trial and error to get this looking right. I've worked on it off and on for a few months, but just got around to finishing it now.
I did manage to get the proper tools for vertexing, but I keep getting errors for some reason. I finally decided that I would borrow parts of existing hacks due to my lack of patience and skill with vertex hacking. It still does have a few minor errors with the hair, but it's not noticable during gameplay.
Credit and thanks goes out to the following people:
Jack Harvest - For his hammer stick and pants vertex.
Volya - For the long sleeves vertex.
BeyondYou - For his Kid Goku hair vertex. (Which I used as a base.)
Artemis251 - For their John Egbert texture.
Another thing I should note is the fact that John's sassacrusher hammer floats near him. I was originally trying to edit his bones so that he would always hold it in his hand, but it caused it to always float near him instead. This ended up working to my advantage since John uses his ghost gauntlets to wield huge hammers without needing to physically hold them in the story.
Oh, and it doesn't cause desyncs on wifi.
Well, I don't really have anything else to say. I hope you enjoy it!
106 August 7th, 2010
Varia Suit Olimar by Nintens[Character - Texture - Olimar]
This is a texture hack that I've been working on recently of Olimar in a custom fitted varia suit. This one took a long time to do. Mainly because of those annoying backpack straps of his, and the fact that my file got corrupted the first time I made this, so I had to start over.
I also did quite a bit of hexing with this. I removed the buttons on his suit, box on his suit, hair, and eyes. I decided that he looked better without his helmet, so I forced the bottom part of his anteanna through his head. This does not affect hitboxes or cause desyncs over wifi.
So yeah, that just about covers it. I worked hard on this, and I hope that you like it. Enjoy~
I also did quite a bit of hexing with this. I removed the buttons on his suit, box on his suit, hair, and eyes. I decided that he looked better without his helmet, so I forced the bottom part of his anteanna through his head. This does not affect hitboxes or cause desyncs over wifi.
So yeah, that just about covers it. I worked hard on this, and I hope that you like it. Enjoy~
110 July 5th, 2013
Olimarness by Nintens[Character - Texture - Olimar]
This is a hack I finished not too long ago for Olimar. It's a Ness themed Olimar. This was a pain in the neck to do since I've never messed with him before, and I was unfamiliar with how his textures were laid out.
I went through two revamps before I was satisfied with it. I also had to experiment a bit with the helmet textures as well. It came out pretty good for the most part, but it might be hard to see on bright stages.
Another thing I want to mention about this hack is that I modified the model so that his damaged eyes are always out. This does not desync online from what I've seen. If you encounter any desyncing problems with this hack, then feel free to report it.
I went through two revamps before I was satisfied with it. I also had to experiment a bit with the helmet textures as well. It came out pretty good for the most part, but it might be hard to see on bright stages.
Another thing I want to mention about this hack is that I modified the model so that his damaged eyes are always out. This does not desync online from what I've seen. If you encounter any desyncing problems with this hack, then feel free to report it.
292 July 15th, 2010
Construction Helmet Game & Watch by Nintens with credit to dingoberriz (Inspiration)[Character - Vertex - Mr. Game and Watch]
This is Mr. Game and Watch with his contruction helmet from his dash attack. The helmet will appear on all color slots. The colors are all unchanged, so you can change them to whatever you want.
The hat also does some neat things depending on what you do. For example, when you use up air, the hat will hover over Mr. Game and Watch's head until the animation finishes. If you do any kind of throw, he will juggle the hat with the juggling balls. Etc, etc.
I haven't had this desync on Wifi for me. I played around 20 matches with this on earlier. So I'm guessing it does not desync.
I got inspired to make something like this when I saw dingoberriz's capless Mario bros.
I am not the creator of the battlefield texture seen in the shots.
This is not a PSA or MotionEtc file.
The hat also does some neat things depending on what you do. For example, when you use up air, the hat will hover over Mr. Game and Watch's head until the animation finishes. If you do any kind of throw, he will juggle the hat with the juggling balls. Etc, etc.
I haven't had this desync on Wifi for me. I played around 20 matches with this on earlier. So I'm guessing it does not desync.
I got inspired to make something like this when I saw dingoberriz's capless Mario bros.
I am not the creator of the battlefield texture seen in the shots.
This is not a PSA or MotionEtc file.
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- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
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- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
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