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210 February 11th, 2017

Darkness Pit Fusion by FGUG2021, wattasyo, Placebo with credit to Placebo for Project Clone: Dark Pit
[Character - Moveset (PSA) - Pit]



The main gist of this hack is that I took Project Clone's Dark Pit and added Darkness Effects from Wattasyo's Dark Pit PSA, to make it have darkness effects added to Pit. Same as before but with more emphasis on darkness

Wattasyo's DarkPit PSA:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207208

Placebo's Project Clone: Dark Pit:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=211530

43 November 8th, 2016

Spooky Doc by Placebo with credit to Sylveonplaysssb for making the screens, ALM for having me do this
[Character - Texture - Mario]



Lol 8 days late with a costume I made during the last hour of Halloween

51 September 7th, 2016

Requested Sheik recolor by Placebo with credit to SuperUltraHyperOrochiPika for requesting this and giving me a reference, Sylveonplaysssb for making screenshots
[Character - Texture - Sheik]



based on https://smashboards.com/attachments/bookkeepersheikwhite-png.116884/ and uses the PM Sheik model as a base (may or may not be the same as vBrawl)

37 September 11th, 2016

Perfectionist Anime Swordsmen by Placebo with credit to Moeisderrty, who is the Marth Main who suggested type B. HypnotizeScourge, who took the screenshots
[Character - Moveset (PSA) - Marth]



A set of four simple PSAs that are made to train marth/roy players by nerfing sourpot hitboxes.

Type A makes Marth's hilt or Roy's tip do 0 damage, but makes no changes to knockback. this type keeps all of their comboes intact and rewards players who can set up for the buffed sweetspots

Type B makes Marth's Hilt or Roy's tip do 0 knockback, but makes no changes to damage output. This type was suggested by a Marth main who felt it would do a better job teaching players to use the sweetspot efficiently.

78 June 3rd, 2016

Dedede-themed Meta Knight texture by Placebo
[Character - Texture - Meta Knight]



based on http://i.imgur.com/Qhmz0Wx.jpg
comes with make-shift CSP and BP

245 August 31st, 2016

Sylux v0.missiles by Placebo, Ryztiq, Afterthought with credit to russmarrs2, the PMDT, those that voted for Sylux, Rundas god rest his soul, and the baby
[Character - Texture, Vertex, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Samus]



Thread: http://smashboards.com/threads/project-clone.434936/

The mysterious bounty hunter with no known alliances and burning hatred for Samus and the Galactic Federation, Sylux is done confusing players at the end of Prime 3 and has stepped into the fray.

He comes equipped with stolen technology as usual, but this time he has taken two weapons from the Luminoth, the light and dark beams. The Dark Beam is suited best for defense, while the light beam has great offensive abilities.

His speed and gravity are slightly greater than that of Samus, but his projectiles aren't up to snuff

He seems to have forgotten his Shock Coil... for now...

In-depth change-log and readme will come with the shock coil version.
Open letter to those that can run Hunters PC netplay at a good framerate or have extensive experience with the game's multiplayer, as I want a good grasp of the range and power of Shock Coil as well as differences between when Sylux uses it and when Samus does.
I also need to find out how to remove the freezing on Light Fsmash's second hitbox.

Also, I am a bit worried the light effects are too strong, and if anyone asks me to I'll change them in the shock coil update

62 May 9th, 2016

Chespin-themed Ivysaur recolor by Placebo
[Character - Texture - Ivysaur]



http://www.starbucks.com/menu/drinks/espresso/chestnut-praline-latte



















Requested by a random person on a 4chan Project M thread

38 May 9th, 2016

Misc ROB recolors by Placebo
[Character - Texture - R.O.B.]



I saw some people on a Project M thread on 4chan complaining about a lack of skins for their mains on the vault, so I asked them what they wanted and made four recolors since it's really easy. Here's three of them, all for ROB.
One person asked for a reskin based on Brainiac's usual color scheme, green and purple. I did not know which color they wanted for the main body so I just made one with a green body and purple parts and one in the opposite order.
Another person asked on an alt based on Potemkin

104 August 31st, 2016

Virtual Boy v0.5 by Placebo with credit to QuickLava for teaching me how to make G&W 3D
[Character - Texture, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Mr. Game and Watch]



Thread: http://smashboards.com/threads/project-clone.434936/

What's incomplete:
changing Fsmash, Bair, and Usmash graphics to make props based on the Virtual Boy's best (read: least terrible) games, Jack Bros, Mario Clash, and Wario Land.
changing Fsmash hitboxes to accommodate the planned change to it
CSPs, BPs, and related Paraphernalia

How you can help:
PM me if you know how to replace the turtle, diving helmet, or torch graphics while keeping their shaders and colors

What is complete/Hate reading:
Project M 3.61 CC Game and Watch with every move edited to have kooky trajectory. PM me if anything seems a little too ridiculous, I have my worries about Bair.

Wow Mister Placebo, those are some strange costumes, are they based on anything?
Yes, most of them are
Default and Red Team together are all four colors of the original Virtual Boy Palette
http://s23.postimg.org/w8g013omj/Palettes.png retroarch palettes, the first three in this image were used
The monochrome Gameboy color palette is used for Green Team
One of the other color palettes in an inverted color version of the default.
The last alt based on anything is the one based on the Mednafen purple color palette
The only one not based on anything is the yellow one. I thought dark colors and gold look good with each-other, and they do.

234 August 31st, 2016

Dark Link v2 by Placebo with credit to PM Legacy Pack for OoT Dark Link (AlGeorgeRomo?)
[Character - Texture, Vertex, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Link]



Thread: http://smashboards.com/threads/project-clone.434936/
I expect this to be the most popular one yet.

Updated to have sword trail on Nair, new Sword Trail graphic, and a new voice based on OoT.

Extra preview images:
http://imgur.com/1CkZnfr
http://i.imgur.com/RcMgnJT.jpg

Hate reading?:
See that Project M 3.61 CC Link? Make him more aggressive and re-purpose his projectiles for opening melee opportunities.

472 August 31st, 2016

Funky Kong v2 by Placebo with credit to fur textures from brawl, the original funky mod that was included in the Project M legacy pack (I believe it's the one by T╩śCK), Mango Donkey Kong by RoboticCyborg, and a filthy meme by by PyotrLuzhin, and Giantfirering27
[Character - Texture, Vertex, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Donkey Kong]



http://smashboards.com/threads/project-clone.434936/

Now with a new Taunt.
Wish I kept a changelog

Hate reading?:
See that Project M 3.61 CC DK? Exaggerate his strengths and weaknesses and bam you have Funky Kong.

Since I skipped on giving this one a readme, here's the only info I could've included, what each alt is based on
00 = default
01, 02, 04, 05 = original colors
03 = loosely based on Dankey Kang, brown bandana based on Sonic Boom scarf
06 = Lanky Kong
07 = Funki Buddi
08 = DK's fur textures and his color association in DK 64 (Yellow)





























Funki Buddi may or may not have your daily dose.

353 May 3rd, 2016

3D and fully animated Game and Watch (Project M) by Placebo with credit to QuickLava
[Character - Other (Effects, Animations, Final Smash, etc.) - Mr. Game and Watch]



A THICK GAME AND WATCH?! HERESY!

Yes I'm sure I'm not the only one who was curious about this the minute they found out he had a 3D model. Animations could use improvement, but it's pretty cool.

It's actually the Alpha to a Game and Watch PSA, but to some I'm sure this is enough of a change.

Only animations that aren't done: Heavyget, Swing4, and swing4bat
Animations that I don't think I can improve and therefore won't be done: down attack U & D, Taunts, win1

Don't expect a vBrawl version. PM only

Not sure if I need to mark this as a "moveset (PSA)". I did edit FitGameWatch.pac to make him 3D but he's otherwise unchanged in regards to moveset and properties from Project M 3.61 CC.


















thicc

946 August 31st, 2016

Daisy v3.5 by Placebo with credit to SJS, Notshane for voices, and QuickLava
[Character - Texture, Vertex, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Peach]



Get a load of that readme, I put time into that!
Thread: http://smashboards.com/threads/project-clone.434936/
Only been tested on Project M 3.61 CC

Attempted to change up tilt to Peach's Melee up tilt and up taunt to a stretch. While the animations look nice enough, testing in-game led to the stage not loading. If anyone is good at animations and wants to try and repair them PM me

Hate reading:
Okay so you see that Project M 3.61 CC Peach?
Make it faster and remove the glide, bam you got Daisy.

433 August 31st, 2016

Dark Pit v2 by Placebo with credit to Izumo, Mario49, SSlayer70, SJS, and the PMDT
[Character - Texture, Vertex, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Pit]



Get a load of that readme, I put time into that!
Thread: http://smashboards.com/threads/project-clone.434936/
Only been tested on Project M 3.61 CC

Hate reading?:
You see that Project M 3.61 CC Pit?
Give him a marth tipper and remove the roy tipper, bam you got Dark Pit.

401 August 31st, 2016

Metal Mario v3 by Placebo, ALM5252 with credit to KTH for N64 Metal Mario, and stupidmariofan1 for MK7 Metal Mario.
[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.), Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Mario]



Get a load of that readme, I put time into that!
Thread: http://smashboards.com/threads/project-clone.434936/
Nearly complete, all I need are voices!
Only been tested on Project M 3.61 CC

Click the metal cap for an album of each render.
Known issue with renders: N64 Metal Mario's legs don't display the texture properly. In-game they do.

In case you hate reading:
Okay so you see that Project M 3.61CC Mario?
Imagine that, but way heavier, hitting way harder, and not being able to midair combos as easily.
Bam, Metal Mario.

from:

Some things to remember before reporting:
  • Please read the rules regarding Brawl Vault and reporting.
  • The following are examples of things that should be reported:
    • Broken downloads
    • Broken previews
    • Credit issues (e.g. using someone else's work without credit)
    • Usability issues (e.g. doesn't work).
  • Censored nudity does not need to be reported.
  • Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
  • Please do not report an already reported issue. The list of current reports on this hack is below.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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