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1767 January 21st, 2019

Shadow over Pikmin v3.98 by HaxMax, Triforce Zelda (Deceased), LCCoolJ95, CaliKingz01, Leon Exodio, ShadowWolf with credit to SiLeNtDo0m, Nanobuds, ads15, and Segtendo for the Sonic Generations Shadow model
[Character - Texture, Vertex, Import, Moveset (PSA) - Olimar]



New Changes:
-Final Smash Fixed
-AAAA Combo Works
-Down B Works
-Running Start
-Chaos Control Works
-Generate Items Works

Needs to be fix:
-Up B
-Smash Charge A Down [Shadow Kicks]
-Side A.

Codes in ReadMe.

788 January 21st, 2019

Shadow over Luigi v1 by HaxMax, Triforce Zelda (Deceased), LCCoolJ95 with credit to SiLeNtDo0m, CaliKingz01, Nanobuds, ads15, and Segtendo for the Sonic Generations Shadow model
[Character - Texture, Vertex, Import, Moveset (PSA) - Luigi]



1287 October 7th, 2016

Rosalina Over GameWatch by Crashouti, Triforce Zelda (Deceased)
[Character - Texture, Vertex, Import, Moveset (PSA) - Mr. Game and Watch]



-_- the multijump work please use all of the code here
NTSC = Working

OBLIGATORY USED THESE CODE FOR WORKING :

Mr. G&W has 2 Jabs
* 04B0B634 00000002

Mr. G&W has no Multijab
* 04B0B638 00000000

Mr. G&W has a Multijump
* 04B0B644 00000002

Mr. G&W has soundbank
* 4A000000 80AD89E0
* 14000048 00000022
* E0000000 80008000

1336 July 21st, 2012

Shadow over Olimar V3 by LCCoolJ95, Triforce Zelda (Deceased), CaliKingz01 with credit to SiLeNtDo0m, Nanobuds, ads15, and Segtendo for the Sonic Generations Shadow model
[Character - Texture, Vertex, Import, Moveset (PSA) - Olimar]



UPDATE 4/6/12: This hack will be updated with an improved running and acceleration, and his FS, I think, will be Chaos Control. Well, that's what I think it is. The FS slows everything down to almost a complete stop, just like in "Shadow the Hedgehog."

What's up guys? This is the LC with a revamp of someone's hack. I liked the Shadow over Olimar V2 made by calikingz01, and it even has the Chaos Blast that looks like from the original game Shadow the Hedgehog. Only it doesn't have alot of knockback. But, it still had the original vertexed Shadow and not the imported model. So, I decided to edit it and make it compatible with this PSA import! I also edited the taunts a little bit. There was some strange graphic problem with the up taunt. But, I fixed it, and it looks decent.

Credit goes to calikingz01 for the original import, SuperZelda for the FS edit, sDo0m for the original PSA, Nanobuds, Dot, and Segtendo for the Shadow model, and -SGVenom- for the Shadow recolors.

Later! ;)

-LC

1754 August 1st, 2016

Dark Sonic Over Rob V1.7 by CaliKingz01, Triforce Zelda (Deceased), LCCoolJ95, Dark-Wind, slayermarth101 with credit to LCCoolJ95, slayermarth101, SuperZelda, SDo0m, Dark-Wind,Innocentroad for the spin model recolor
[Character - Texture, Vertex, Import, Moveset (PSA) - R.O.B.]



This version of Dark Sonic has ROB's sounds, two new taunts, and Dark Sonic PUNCH!!!!!!!!!!! some of the animations are a little bit glitchy but in V2, they should be fix. i have had 1 problem. sometime when i'm using this character, sometimes the game just stops. but i might be doing something wrong. i have no idea how to fix it so i might need help....




well enjoy.


message me if any issues.



Oh yea, you have to find your own models. i only included one.

1729 April 29th, 2012

Fire Chaos Sonic over Olimar V2 by CaliKingz01, Triforce Zelda (Deceased), LCCoolJ95, slayermarth101 with credit to LCCoolJ95, slayermarth101, SuperZelda,& Neku Sakuraba for the rel, SDo0m
[Character - Import, Moveset (PSA) - Olimar]



use this code for sonic sound bank

Olimar Has Sonic Sounds
4A000000 80AD89E0
14000064 00000026
E0000000 80008000
..........................................................................................


Video of the changes i have made below.

http://www.youtube.com/watch?v=9tlbrT2nVRc
..........................................................................................

Update to V2. FS is Powerful now.........

Take No Credit

This is a little hack i like of sonic. it can use some work but beside that, its fine.

enjoy and report me if any problem. i'll try to help you.

PS if you don't know where the .rel go's, put it in your module folder.

2747 February 14th, 2014

Mewtwo v1.02 over Jigglypuff V3 by LCCoolJ95, AGFanProduction, Triforce Zelda (Deceased), SonicBrawler with credit to Everyone who worked on Mewtwo v1.01, BeyondYou for Kid Buu, Aafyre for the Deoxys, and ItalianStallion for Mewcario and Green Phazon Mewtwo
[Character - Texture, Vertex, Import, Moveset (PSA) - Jigglypuff]



EDIT 1/14/12: THE THIRD IMAGE JUST SHOWS THAT SOME MODELS WORK WITH THE HACK, NOT JUST MEWTWO MODELS WORK

EDIT 10/13/11: idk why it freezes, it works fine for me. Maybe it might be because this hack doesn't work with Riivolution and prefers Gecko.

EDIT 10/12/11: Here's the set-up: The Purin files all go in the purin folder, except ft_purin.rel. That goes into the module folder. The codes you HAVE to add to the hack.

Hey there brawl hackers, big or small. This is the LC with a revamp of Mewtwo over Jiggz.

Changes:
-Fixed F Throw
-New Textures/Models

Is this the final version? Maybe it is. I'll think about making a V4 and giving the hack Jigglypuff's sfx, that way someone could replace them with Melee Mewtwo's voice. Happy brawl hacking.

274 August 18th, 2011

Super Saiyan Daisy by Triforce Zelda (Deceased) with credit to GameWatching, Lensho
[Character - Texture, Vertex - Peach]



I may do a Super Bowser because he has the hair for it ^_^

Daisy: *looks off in the distance where Ganon is temporarily stunned* Sheik, I want you to take Mario and Luigi and get as far away from here as you can.
Sheik: Wait, you know as well as I do that such an extension of energy will kill you, there won't be anything left of you.
Daisy: *Never turns to look at Sheik* I must. It's the only way to stop him.
Sheik: ...
Daisy: I do have one question though.
Sheik: ...
Daisy: Will I be seeing that fool Link in the other world?
Sheik: ... I won't lie here. Link was a selfless warrior who put his life on the line for every mission he took from people he never even knew about. He sacrificied everything for the sake of others, which is why he was able to keep his body. You on the other hand have done nothing to help society. You leveled whole mountains and reduced a forest to a desert just to make your own kingdom that nobody's brave enough to come to cause you got exploding Koopa's, fire breathing Lions and Ninja Samurai running around everywhere. You've done nothing but annoy everybody and endanger them because you don't know when to shut your loud mouth when you're sizing up some overpowered threat. Nobody will miss you when you're gone, not even your own parents. You just like pissing people off, so you won't be able to keep your body when this is all said and done.
Daisy: Hmph, oh well... so be it... ... ... That will be all. Now, go. Get out of here, quickly
Sheik: *Holding onto Mario and Luigi, uses Vanish*

*Big explosion of energy that knocks out Ganon and then moments later Ganon awakes from the stun and shrugs it off, then laughs demonically, and then 10 minutes later Captain Falcon comes O.o and then Falcon Punches Ganon to death >_<*

Epic rewrite of Final Atonement is epicly rewrote :D meh stupid of me to make my hack intentionally die, but eh, Daisy and Vegeta can relate - both as arrogant, hot-headed, competitve and ill-tempered as the other.

Anyways, there's a Super Saiyan Mario, Link, Pikachu, Lucario, Luigi, even a Peach, which makes no sense because she's not a fighter, and even more is a Wario because he's still fat and it just looks ridiculous with his nose and that grin on his face, so why not Super Daisy? Give her credit for her needing alien technology to be kidnapped - ONCE - which means who knows what kind of power she has O.O - IT'S NOT OVER 9000!! It's OVER 900,000!!! Weaker than Goku's 6,000,000+ on his first try but hey, it's Goku.

I made her with the Training oufit in her PSA pack, because why are you gonna go Super in a dress >.>

Use this hack for anything you want. You don't have to ask me because I won't be here to be asked about anything. Machinima, go ahead. Vertexers, go ahead. Weird pervs with creepy female ssj fetish, go ahead. Anybody can use this for anything, and this goes for everything else in my vault as well.

Laterz

672 November 5th, 2012

Great Ape Donkey Kong V2 by Triforce Zelda (Deceased) with credit to Tormod
[Character - Moveset (PSA) - Donkey Kong]



Legacy Donkey Kong is back with a couple thunder based attacks from MSC and the new, legendary: Silver Bongos! YES! And he has a second Final Smash too.

More on this later lol

629 December 13th, 2012

Mewtwo v1.01 over Falco by LCCoolJ95, AGFanProduction, Triforce Zelda (Deceased) with credit to Everyone who worked on Mewtwo v1.01, mariokart64n for the Mewtwo, and PhantomWings for the generic ike rel
[Character - Texture, Vertex, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Falco]



UPDATE 4/6/12: File has been moved to a new host. But, I'm thinking about updating this hack to the same level as the Melee Mewtwo Alpha PSA (BETA)...maybe...

EDIT: Do not throw anyone forward. Game Freezes.

Hey there brawl hackers, big or small. This is the LC with a brand new brawl hack. From the poll, the winner was Mewtwo over Falco, and I did it. It's exactly like Mewtwo over Jiggz, only it comes with 2 files. One is for the original animations for the hack, and the other is custom wait animations. They're a little fast, don't know why. If someone can slow the speed of the waits, that would be greatly appreciated. Happy brawl hacking!

1092 October 19th, 2013

Mewtwo v1.01 over Jigglypuff V2 by LCCoolJ95, AGFanProduction, Triforce Zelda (Deceased), SonicBrawler with credit to Everyone who worked on Mewtwo v1.01, mariokart64n for the Mewtwo, and PhantomWings for the generic ike rel
[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Jigglypuff]



EDIT 5/24/12: may freeze for riivolution users. Wait until the new new version comes out...

EDIT: FINAL SMASH ADDED, RE-DOWNLOAD. FORWARD THROW FREEZES. CAN SOMEBODY PLEASE THAT, THANK YOU

Hey there brawl hackers, big or small. This is the LC with a revamp of one of my hacks! This is Mewtwo over Jigglypuff V2! Now, this hack has a neutral B!Happy brawl hacking!

SonicBrawler- Hey hackers. This is my Mewtwo over Ike, ported to Jiggs using the generic Ike .rel. And I got the N-B to work! No, it isn't Mewtwo/Lucario's N-B, it makes Mewtwo "explode" with darkness! Enjoy the hack!

2482 October 7th, 2016

Shadow Over G&W by CaliKingz01, secretchaos1, Triforce Zelda (Deceased), LCCoolJ95, slayermarth101 with credit to LCCoolJ95, slayermarth101, SuperZelda,& Neku Sakuraba for the rel, SDo0m, secretchaos1 for the run fix.
[Character - Texture, Vertex, Import, Moveset (PSA) - Mr. Game and Watch]



start off dash is fixed. just a little glitchy......................

Edit: Re-download for two versions of the FS

Here a link for the weak or strong FS files

http://www.mediafire.com/?0v3bedtgji6yxc0

I take NO CREDIT for this. it all go's to LCCoolJ95, slayermarth101, & SuperZelda..........................................................................

hey there brawlers. Just uploaded this shadow over G&W for those who hate this odd character. i no its a lot of shadow imports on three or more characters but i think game and watch just had to be imported with another character. so i just used the shadow over rob pack and a rel file for G&W and PRESTO!! it work. he has wolf's sound effects when you pick him just like the shadow over rob.
G&W has Wolf's Sounds
4A000000 80AD89E0
14000048 00000024
E0000000 80008000

Like i said in the beginning, i take no credit for this.

PS....and i cant stretch this out enough.... DON'T REPORT ME.


oo and thanks to Neku Sakuraba for the rel

2969 October 7th, 2016

Chaos Fire Sonic/Shadow by CaliKingz01, Triforce Zelda (Deceased), LCCoolJ95, slayermarth101 with credit to LCCoolJ95, slayermarth101, SuperZelda,& Neku Sakuraba for the rel, SDo0m
[Character - Texture, Vertex, Import, Moveset (PSA) - Mr. Game and Watch]



The FS is weak but overall he is strong. i was just playing around and mixing movesets and i came out with this. he looks like sonic then when you move him he looks a bit like shadow. check it out and let me know what you guy think.

1155 August 2nd, 2011

Rosalina V1.1(Items Fix) by Triforce Zelda (Deceased), TruePhilosopher
[Character - Texture, Vertex, Import, Moveset (PSA) - Jigglypuff]



Since V2 is still a ways away because of the endless work I'm getting, I'm releasing this slight update in which, thanks to TruePhilosopher, Rosy's items are held normally, as if over Peach. So enjoy!


Again, thanks to kazeCoyote, Lensho, and Julz for the models. And again, unfortunately, anything over Jigs green slot freezes, idk, I have the same problem with Wisp over GW.

4622 July 5th, 2013

Pichu Bros. over Ice Climbers Final by LCCoolJ95, Triforce Zelda (Deceased) with credit to StarWaffle for the original model and DMN666 for the texture
[Character - Texture, Vertex, Import, Moveset (PSA) - Ice Climbers]



Third hack uploaded today? Damn, this is a new record for me. Hey there brawl hackers, big or small. This is the LC with an update of an old hack. This is it, the final version of my Pichu Bros. PSA is more tweaked and balanced and includes CSS stuff. Thanks to SuperZelda for the PSA and CSS stuff. Happy brawl hacking!

1449 March 2nd, 2013

Shadow over ROB V2 by LCCoolJ95, Triforce Zelda (Deceased), slayermarth101
[Character - Texture, Vertex, Import, Moveset (PSA) - R.O.B.]



Hey there brawl hackers, big or small. This is the LC with an update on Shadow over ROB. Now, he can double jump, choose to have Wolf's soundbank or not, and his FS doesn't zoom in anymore...most of the time. But, I did find a very strange glitch. It freezes silently at random times. If anyone could fix this, that would be much appreciated.

Want to make a request? Click here: http://forums.kc-mm.com/index.php?topic=28837.0


Thanks to SuperZelda for fixing the two glitches and slayermarth101 for the base files. Happy brawl hacking!

1256 August 13th, 2012

Pichu over Ice Climbers by LCCoolJ95, Triforce Zelda (Deceased) with credit to KTH for the Melee Pichu
[Character - Texture, Vertex, Import, Moveset (PSA) - Ice Climbers]



EDIT 6/23/12: Download has new host

Hey there brawl hackers, big or small. This is the LC with a brand new brawl hack! You know that Pichu Bros. over Ice Climbers that I made? Well, SonicBrawler showed me this code where you can play as one Pichu. So, I had to make this! Thanks to SuperZelda for the PSA, KTH for the Melee Pichu, and SonicBrawler for helping me find the code. Happy brawl hacking!

381 July 15th, 2011

Yoshi Striker Alternate Black by Triforce Zelda (Deceased) with credit to Marvin
[Character - Texture - Yoshi]



Because everything's better in black :D

2485 July 27th, 2011

Rosalina Redux! by Triforce Zelda (Deceased)
[Character - Texture, Vertex, Import, Moveset (PSA) - Jigglypuff]



Items Fix: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20967&Moderated=All&facebook=true

Yes, I did a Rosalina PSA! But this ones ported over Jigglypuff - my first ported character on my first attempt without codes or .rels!

I redid Rosalina's PSA from scratch, so now people can play as the strong yet slow, ruler of the galaxies without replacing their Peach/Daisy, and use her new Cosmic Comet Final Smash on her enemies!

I did the actual PSA, but credit for the models I used goes to KazeCoyote, Lensho, and Julz!

Make sure you read the README!

3667 July 12th, 2011

Daisy Absolute Final by Triforce Zelda (Deceased) with credit to GameWatching, Lensho, Starwaffle
[Character - Texture, Vertex, Moveset (PSA) - Peach]



Daisy is here one last time - now only with Earth and it's sub-element: Crystal! Plus, a couple new attacks and enhanced gameplay and recovery!

Now for some codes

Daisy Function(Highly Recommeneded, nearly 99.999% Manditory!!!)
* 04B0B504 00000001
A Special Code for Daisy, similar to Cloud and Wisp.

Daisy Function 2(Well, you can add it if you want - I've got it :D)
* 04B0B508 00000001
Another Special Code for Daisy

Use the above two codes!

Optional Daisy stage - Follow the link!
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20053&Moderated=All&facebook=true

Don't forget about the included guides!

So this is about the end of it. The only thing I can seriously do now is get SFX, but other than that, I really am finished with this now for certain. This is no joke, the last edit I'll do, excluding an update with Voice sounds which I hope I can get done, and maybe get her ported glitchlessly over someone

Has Final CSS and Result/Tournament Screen Portraits, textures, Final PSA, and bonus .brstms!

So now what do i do next? I've got two secret projects i'm working on - a beta of one coming out within a matter of days!

310 July 8th, 2011

Lucario Offensively Enhanced by Triforce Zelda (Deceased)
[Character - Moveset (PSA) - Lucario]



Here's a simple PSA for those of you, like me, who like Lucario as he is. I just added Diagonal attacks so that there's more options for attack. Nothing else was changed, I just added some useful attacks.

PM me if you don't know how to do Diagonal Attacks.

522 July 12th, 2011

Daisy Special Edition by Triforce Zelda (Deceased) with credit to GameWatching, Lensho, Starwaffle
[Character - Texture, Vertex, Moveset (PSA) - Peach]



Link to Absolute Final Version:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20482&Moderated=All

Since so many were having recovery issues, here's a Special Edition Daisy! The recovery was not changed, but enhanced to ease pressure, plus, a few other tricks you might find out! This is the version I used to personally use.

Daisy Function(Highly Recommeneded, nearly 99.999% Manditory!!!)
* 04B0B504 00000001
A Special Code for Daisy, similar to Cloud and Wisp.

Daisy Function 2(Well, you can add it if you want - I've got it :D)
* 04B0B508 00000001
Another Special Code for Daisy

Use the above two codes!

She Also has her own stage - Follow the link!
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20053&Moderated=All&facebook=true

Don't forget about the included guides!

1350 June 20th, 2012

Princess Daisy Final Version by Triforce Zelda (Deceased) with credit to GameWatching, Lensho, Starwaffle
[Character - Texture, Vertex, Moveset (PSA) - Peach]



Link to Absolute Final Version:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20482&Moderated=All

UPDATE: Now has in-game battle portaits and Results/Tournament Portraits!

Also contains PSA files, Textures, CSPs, bonus brstms and Attack and Readme guides!!

Princess Daisy gets the Final Edits, including Two more new FSs and new attacks!

The only thing I'd need to do now is get a .brsar with Daisy Sound FX, PM me for anything on that!

Comes with an Attack Guide to explain all her attacks

Has CSPs and other stuff for the mu_menumain and sc_selcharacter and sc_selmap files

She Also has her own stage - Follow the link!
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20053&Moderated=All&facebook=true

Final Version!!!!!!
(For Now, At Least... :D)

996 July 12th, 2011

Daisy Stadium Mega Redux by Triforce Zelda (Deceased) with credit to Robzdablades for banners
[Stage - Texture, Vertex - PictoChat]



This one's for Daisy(PSA Here): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20482&Moderated=All

I wanted to improve on my previous attempt, so I exported all the textures and started from scratch on a basic FD stage and used parts from different stages, and this one came out very well done! I can't believe I was actually able to do something like this!

Much improvements have been made:

-Audience animations have been fixed
-lighting has been redone
-Textures have been HD-ized
-There are now 6 patforms rather than the traditional 2-3. (In pairs, there's a top set, bottom set, and a mid-on-level set.)
-Since there was an issues with recovery being less demanding because of the bottom platforms, but I made them fall-through, and made it so that they're ingrabbable, so no autosweetspotting down there - either land safely or die, and some of the craziest battles happen on the lower platforms too.
-Reasonable stage size - not too big or small, but still kinda large anyway.
-Easter Eggs!
-Has brstms!
-Has SSS stuff!!

As someone who's played this stage, I was shocked by the mechanics of the 6 platform stadium. It doesn't seem that much outstanding at first, but it's really the location, paired with the appearance of the stage and it's elements, that defines the qualities.

And the best Part, it's a FD-based stage, meaning it can be ported to any other stage using any FD-based .rel! One has been provided to go over Pictochat![pf/module] for those people who don't know a thing about models.

Don't report for anything freezing. This has not freezed one single time, but if there are issues, PM me for any questions!

286 October 7th, 2016

Wastelands by Triforce Zelda (Deceased)
[Stage - Texture - Yoshi's Island (Melee)]



Yet another SSBBL stage that I'm releasing.

This has got that future dictator/apocalypse look, and plays quite well!

I also made the stage a little bit bigger, because it was too small originally and that was annoying.

1 2 3

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  • The following are examples of things that should be reported:
    • Broken downloads
    • Broken previews
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    • Usability issues (e.g. doesn't work).
  • Censored nudity does not need to be reported.
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