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162 June 21st, 2019

Melee Mute City by Mewtwo2000, DSX8, DukeItOut, Alonzo
[Stage - Import - Port Town Aero Dive]

Mute City in Brawl. DSX8 started this stage a few years ago, and he asked me for some help with collisions. After fixing them, I wanted to do more to the stage... So I ported it to Port Town in order to take advantage of some of its features, and... well, it took so long, I know.

The stage is not perfect, it's not the final version, either... But it's already good enough for my personal taste, so I'm finally releasing it.

A module (rel) is included with the stage, so the stage stops in all the spots and plays more like the original one. Without it, it will just go by some of them as shown in earlier videos. Props to DukeItOut for this awesome gift.

Not really much more to say, just test it, play it, use it in your custom builds if you want... In the past, I said I was going to make some alternate versions, like one with ledges, one with the Port Town ships, or even one without ships at all. Well, PM me if you want any of them to be included in the download folder, for the moment there's just the 'standard' one.

My apologizes to those who have been waiting for so long for a release. Have fun!

119 June 24th, 2018

Project M - Pokemon Stadium 2 (Fixed shadows and screens) by Mewtwo2000 with credit to Project M
[Stage - Texture - Pokemon Stadium 2]

This is just the official Project M Pokemon Stadium 2 with some visual fixes. Those fixes are related to the background screens and the character shadows.

More info here:

190 September 10th, 2017

Blue Volcanic Destination [Project M 3.6 updated] by Androidd Prince, Mewtwo2000, Amazerommu with credit to Thanks to WorseDoughnut on the Discord chat for teaching me how to update collisions/cameras. <3
[Stage - Texture, Vertex - Final Destination]

Edit: It is I, Ama. I have edited this with the fixed version in my personal build and provided a preview of the stage from my thread and youtube channelz.

An update to Amazerommu's "Blue Volcanic Destination". To my knowledge, it hadn't been updated to 3.6 standards yet, and I really love the atmosphere of this edit, so here I am sharing it to the world. <3

95 February 11th, 2017

Sacred Hero of Twilight (Sm4sh) by FGUG2021, Jocky, Mewtwo2000, Kagemaru, OmegaS3, Royal_Blade, CaliburTek with credit to Kienamaru and Kitsu
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Link]

As stated this will be the last time I'll get to edit something I'm hoping to experiment on and try to mod this moveset. This is a small edit to the most recent:

Sacred Hero of Twilight (PM): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213915

This makes it so some of the animations have sm4sh style to them, for example: the dash attack will match Sm4sh's. For more info on most of the changes occurring in this mod check out

CaliburTek's Sm4sh Project M Link PSA:

202 February 7th, 2017

Competitive Peach's Castle (Super Mario 64 Colors) by Brolunite, Mewtwo2000, PETERTHEAWESOME99, Ryztiq
[Stage - Texture - Mario Circuit]

I took PETERTHEAWESOME99's retexture of Peach's Castle and applied it to Theytah's Competitive Peach's Castle.

Original Import of Peach's Castle by Mewtwo2000

Competitive Version by Theytah


89 February 11th, 2017

Sacred Hero of Twilight (PM) by FGUG2021, Jocky, Mewtwo2000, Kagemaru, OmegaS3, Royal_Blade with credit to Kienamaru, and Kitsu
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Link]

Hey Guys, sorry it's been a long time...unfortunately this will be the last time i make a moveset before i get a new place, new computer, and new equipment for streaming, gaming, school, and other stuff. But for now I have something I would like to show as it's still in beta right. This is a modded version of Kienamaru's Sacred Hero of Twilight moveset for brawl minus that's partially ready for Project M.


Neutral air is Helm Spliter
Down Special is bombs (still got some bugs that are needed to be ironed out)
Side Special is planned to be the Sword Beam attack (custom animation hopefully or FDL)
Up Special is Sm4sh but will function like Toon Link (meaning that it will move depending on how much is charged)
Shield Bash is now part of the jabs. It was originally intended to be a jab into Neutral Air combo but I might get rid of it)
Side Tilt is OOT Magic Link's
Final Smash is Colored Blue
Back Air is the same as forward air (purely due to the fact that instead of kicking i wanted him to slash towards his back
Jabs have two mechanics: Rapid Jabs/4 Hits (this is due to the fact that I wanted him to have the 4 Hit combo as well as the Melee Rapid Jabs)
Down Air has a spike (I will down grade this so it doesn't spike in the future IF i get the chance)
Up Special also resembles Sm4sh
Dash Attack is Sm4sh
Wait2, Run, and TurnRun animations match CaliburTek's Sm4sh Project M Link. As mentioned this moveset is in it's beta as i want this to be different from the Base movement to match Link's ultimate potential as Twilight Princess takes certain mechanics from Ocarina of Time 64 Prerelease. So if anyone wants to mod the moveset to make it better or change it all together than feel free. Happy 2017


I fixed the glitches with the model just i was able to finally test this on a friends wii a couple days ago. I can only this small edit as it takes a small amount of time and my family isn't monitoring my room at all today. This means I can release the Sacred Hero of Twilight (PM) in a moments notice, and will release a Sacred Hero of Twilight (Sm4sh) shortly afterwards.


reuploaded the moveset to show off the new changes

217 December 3rd, 2016

Neo Destination [ProjectM3.6] by t_Místico_t, Mewtwo2000, Xenozoa425
[Stage - Texture, Import - Final Destination]

--Stage is made for Project M 3.6 ONLY!--

Just a simple texture/bg swap. All of Xenozoa's 12 stages were updated for PM3.6. Updated icons are included as well.

If any problems, pm me.

258 August 22nd, 2016

Lapis' Tower (Steven Universe) by deadlocked0153, Mewtwo2000
[Stage - 2D - Final Destination]

A simple map I made based on Lapis' Tower from Steven Universe. Utilises the stage from Mewtwo 2000's Mewtwo Stadium.

Hope you all enjoy. Apologies on crudeness and simplicity. This was just a simple project I undertook for fun, and figured I'd share it with other people as well. Feel free to improve upon the stage as you see fit as well!

488 December 12th, 2015

Saffron City: X (Post-3.6) by Xerom, Mewtwo2000 with credit to The PMDT art department
[Stage - Texture, Vertex, Import - Pokemon Stadium 2]

The post 3.6 version of my saffron X, albeit with additional modifications. Essentially, a more legal saffron.

- Building slightly modified (size increased a bit) to accommodate the removal of the left and right buildings. Blastzones modified.

- Rearranged leftmost heli-platform to hover above the right side of the main building; a semi-static platform in other words.

- Elevator removed in favor of \"sloped\" layout main stage

- Menus and .rel included, as well as the old pre-3.6 version.

Questions? Complaints? Take them here:

357 December 10th, 2015

[PM3.6] "Luigi's Castle" by pharoahfawcett, Mewtwo2000, tsukikomi
[Stage - Texture - Delfino Plaza]

it goes over Delfino's Secret by default, but should work just fine over Luigi's Mansion when properly named.

this upload fixes the Luigi's Mansion skin of Dracula's Castle and gives it the proportions and platform movement of Delfino's Secret in 3.6.

438 August 11th, 2015

Final Destination 64 HD (WIP 1) by XtremeDragon, Mewtwo2000, C2P0
[Stage - Texture - Final Destination]

More of a re-imagined FD64 than a n hd version.
SSS included

1003 August 9th, 2015

P:M 3.6 | Final Destination: B by Xerom, Mewtwo2000
[Stage - Texture, Vertex, Import - Final Destination]

Where B stands for Brawl.

Decided to take it upon myself to restore the Brawl aesthetic onto Melee's destination, because nobody else is going to do it. It's based on some beta / unfinished FD mod someone scrapped a long time ago during early P:M development, as shown in the final gallery image.

- Includes 2 versions. One with additional window / arrows on the outer rim and one without it. The gallery pics show what I'm referring to.

- I don't think it needs to be said, but since it's an FD mod, it has all the proper camera junk.

- The stage lighting gets a little weird during the sunset phase, but I like it. Those triangles were also left there on purpose, it isn't a texture issue I assure you.

Questions? Complaints? Take them here:

123 August 8th, 2015

Autumn Dreamland by XtremeDragon, Mewtwo2000
[Stage - Texture - Green Greens]

Autumn version of dreamland 64. Includes SSS
I will make a version with an autumn hd version included

1150 July 15th, 2015

Bowser's Castle by LlamaJuice, Mewtwo2000, Ryztiq, Sandfall with credit to Jiang, Soj, The entire PMDT. You guys are all rad.
[Stage - Texture, Import - Mario Circuit]

Bowser's Castle

Over 500 hours of pure modding glory packaged into 2.6 MB. We worked savagely on this stage to try to finally give Bowser the home court that he deserved. It uses a break the targets .rel and goes overtop the Mario Kart stage. Enjoy!

Llama Juice: Modeling/Texturing/Importing
Jiang: Concept Art and art direction
Theytah: Texturing/Materials/Shaders/optimizing
Mewtwo2000, SOJ, Sandfall: General assistance
Nintendo: Koopa, Dry Bones, and Pirhana plant models/textures. Lava base texture.
The rest of the PMDT for polish tweaks and feedback. You guys rock.

Contact Info: llamajuice@gmail.com

322 March 30th, 2016

Smash HD: Mario by MrSonicSmash27, Mewtwo2000 with credit to mewtwo2000
[Character - Texture - Mario]

Credit to mewtwo2000 for the rim.
This is suppose to make Mario more brighter using his colors from the Mario games while keeping him in HD

731 May 30th, 2015

Free Battle (Pokemon Stadium 2) by Mewtwo2000
[Stage - Import - Pokemon Stadium 2]

Free Battle area from Pokemon Stadium 2, in the N64. Just a flat and boring stage full of nostalgia.

362 May 30th, 2015

Free Battle (Pokemon Stadium 1) by Mewtwo2000
[Stage - Import - Pokemon Stadium 2]

Free Battle area from Pokemon Stadium, in the N64. Just a flat and boring stage full of nostalgia.

173 April 22nd, 2015

Saffron City: X (Pre-3.6) by Xerom, Mewtwo2000 with credit to The PMDT
[Stage - Texture, Vertex, Import - Final Destination]

*center image is a .gif*

A minor edit of P:M's Saffron City I threw together some time ago. Figured I'd put it up before the cool new one came out.

- Larger base platform / building. Elevator removed. Buildings not mashed together into a singular platform (not good architectural or stage design, people)

- Hovering platforms do their hovering thing at both ends of the stage. View center image to see.

- Boundary edits, menus, etc.

Questions? Complaints? Take them here:

1625 January 4th, 2019

Smash 3C Twilight Princess Zora Link by Aghanim, Jocky, Mewtwo2000 with credit to Smash3 Team, Layell for the pics
[Character - Texture, Import - Link]

Link with his Zora tunic From Twilight Princess is back with a new Smash3 Styled Look!. Be carefull, even if he has a Zora tunic he will still drown in water if he stays there too long! ;)
It comes with Rimlighting, Smash3 styled CSP/BP and with stocks.


725 February 23rd, 2015

Melee All-Star Rest Area by Mewtwo2000 with credit to N64Killer (model rip)
[Stage - Import - Final Destination]

The rest area from the All-Star mode in Melee. There's versions for both Project M and regular Brawl. There's also a version for those who want to play it as a regular stage. That one works over STGFINAL by default. Contact with me for any issues. Readme file included in the download folder.

272 January 23rd, 2015

Brinstar Depths Gamma by libertyernie, Mewtwo2000, DSX8, AGFanProduction, LegacyWolf
[Stage - Vertex - Final Destination]

Three versions of Brinstar Depths, all based off DSX8 et al's Brinstar Depths Beta. There are three versions - their original rotation (not pictured), 90 degrees, and 260 degrees. There's still no actual rotation while you're playing :(
Other changes:
* Collisions fixed (model set to exactly 0 rotation and collisions untied from bone)
* Project M camera values for Value17 and Value19

534 December 18th, 2014

Gameland (PM:3:5-FD) by Nezha the Scout, Mewtwo2000 with credit to PMBR; Peardian.
[Stage - Import - Final Destination]

Fixed Void Glitch- redownload if you got this 12/18/2014
Fixed Flickering issues- redownload if you got this 12/13/2014

Placeholder while I finish my Sonic Colors Game Land stages.

It has glitter and the background is animated.

Potraits included.
7 colors to choose from.

I will never update my PM reskin stages, its up to the community that wants it, a credit is fine for an upload.

Talk to me: http://smashboards.com/threads/scouts-vault-planet-wisp-killer-platforms.349961/

238 April 25th, 2016

Custom Event Matches for Project M 3.5 by Wolfy76700, Mewtwo2000, SmashBroski with credit to Little V Mills, Harmony of Heroes, Robert Futrell, Eternal Yoshi & the Project M Dev Team
[Misc - Other (stuff we forgot)]

EDIT : Please let me know if you managed to beat these events in Hard mode, by uploading the video on Youtube and send it to me over Private Messages! ;-)

This stuff allows you to play new events within Project M 3.5 NTSC and comes fully loaded with music :
-#40 - The Showdown : True recreation of the Showdown event from Melee. It basically switches the music to Multi-Man Melee 2 and sets 3 stocks to each characters, nothing else is modded (Knockback values are the same as in PM)
-#41 - The FINAL Showdown : The ultimate boss battle, starring Metal Mario, Giant Donkey Kong and Giga Bowser. Music switched to a Final Destination 64 remix by Little V Mills.
-2P #20 - Two-Player Showdown : Time to take on the fiercest bosses ! You battle Mewtwo, King Dedede, Giant Donkey Kong, Dark Pit, Ganondorf and Giga Bowser one after another. This event may be played on FD or Midair Stadium/Pictochat 2. (I, of course, don't recommend leaving Pictochat 2) Music switches to the Harmony of Heroes Final Destination music.

The file also allows you to play the Metal Battle event with any character you like as non-metal. Its music was readressed to the Metal Mario Battle music included in the original PM 3.5 bundle.
Try to find the Easter egg in this...

I hope you'll like this first hack of mine ! I may upload a Smash 4-like All-Star Mode file too if I get the chronological order list of PM's characters right (First in-game appearance).

PS: This is compatible only with PM 3.5, no vBrawl, PM ≤3.02 or Brawl-. Also, I don't know if this works with the PAL version of PM 3.5.

541 December 14th, 2014

Peach's Castle (Super Mario 64 styled colors) by PETERTHEAWESOME99, Mewtwo2000 with credit to Project M Team, Mewtwo2000
[Stage - Texture - Mario Circuit]

Have you ever looked at the original Peach's Castle stage and thought it looked too...different and not like how it did in Mario 64? Well, I changed the textures to make it resemble Mario 64's, texture wise. I will probably edit it more, especially with the lighting in the mountains and such, but yeah. Works in Project M, no rel needed. I am not sure if it works in normal Brawl.

932 June 24th, 2015

Metal Cavern HD by LlamaJuice, Mewtwo2000, Ryztiq
[Stage - Texture, Vertex, Import - Mushroomy Kingdom]


A graphics overhaul for the Metal Cavern stage from Super Smash Bros (64). I took a lot of inspiration from chunks of the Hazy Maze Cave in Super Mario 64 because that's where you get the metal cap in the game. I made this version for Project M 3.5. This stage sits overtop Mushroomy Kingdom. Both pac files in the download are exactly the same aside from the file name. You can probably .rel this stage over a bunch of others as well, I didn't test for it though.

Use the included Rel. This stage has been tested overtop of Mushroomy Kingdom to death.

Llama Juice: Modeling/Texturing/Importing
Theytah: Texturing/Materials/Shaders/optimizing
Mewtwo2000: General assistance
The rest of the PMDT for polish tweaks and feedback. You guys rock.

Contact Info: llamajuice@gmail.com

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