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494 January 7th, 2015

3 Night Smashvilles by datt dude, hotdogturtle, ??_?, rihuganon
[Stage - Texture - Smashville]



I freaking love these stages but they all suffer aesthetically during daylight. So I simply froze them at night time. Dog still appears. Stage select images included.

228 August 27th, 2013

[P:M] Undersea Ruins by hotdogturtle with credit to Shichikaze
[Stage - Texture, Vertex, Import - Final Destination]



Based on the Undersea Ruins texture for Brawl FD, now ported to Project M. The stage recolor was made by me to match the background. Works in demo 2.6.

365 December 30th, 2014

Green Final Destination by Amazerommu, hotdogturtle, Mewtwo2000
[Stage - Texture, Vertex, Import - Final Destination]



[Project M 2.5] This is a green version of Project M 2.5's Final Destination. Comes with SSP's and stuff. Also a simple Project M-style Stage name. This is similar to the one hotdogturtle made. I was hoping it would get updated but got tired of waiting. So all I did was basically recolor the stage border for Mewtwo2000's Daytime Destination. Feel free to make improvements to it.


P.S.: I hate that Brawl saves standard and widescreen pictures at the same resolution... >_>

283 December 29th, 2012

2.B.A. Master by hotdogturtle
[Stage - Texture - Pokemon Stadium]



This texture is based on the color scheme of the "2.B.A. Master" Pokemon album from 1999. The transformations are unchanged, but I gave them new screen icons to further tie in with the anime on which the album was based.

A Project M version of the stage is also included and is updated for demo 2.5.

Added: November 26, 2012

230 September 11th, 2012

Party hat Pikachu (reupload) by hotdogturtle with credit to DasDonkey Team
[Character - Texture, Vertex - Pikachu]



This was NOT MADE BY ME. It's Akari_Un's party hat based on Pikachu's blue Melee costume. I'm just reuploading it because it disappeared along with Megaupload and nobody bothered restoring it.

517 June 14th, 2012

[P:M] SkyBlue Destination by hotdogturtle with credit to rihuganon, TheDevicer
[Stage - Texture, Vertex - Final Destination]



There were requests by multiple different people on SmashMods to port this background to Project M, and we decided that the blue stage would be a better fit than the pink one. The download comes with a windy version like rihuganon's Brawl stage (picture 3) and a version with no wind (pics 1 & 2).

532 August 27th, 2013

[P:M] Grassland Final Destination by hotdogturtle
[Stage - Texture, Vertex, Import - Final Destination]



This is a remake of a texture that I originally made for Project M 2.1, back when Final Destination used a hand-made model. As of demo 2.6b, this is up to date with the current version. I added the background back onto the stage myself and recolored the stage as closely as I could to the old version.

Added: May 12, 2012

36 July 20th, 2013

Battle victory theme by hotdogturtle
[Audio - Victory Theme]



This is the music that plays after you win a battle in a cup and obtain your badge.
(Source: Pokemon Stadium 2)
518 July 17th, 2012

GCN Controller Loader by SomeKindOfMetroid, hotdogturtle
[Misc - Texture, Vertex - Strap Screen]



The only true strap loader screen. Comes with purple GCN controller and black GCN controller versions.

This happens to use hotdogturtle's barrel roll loader as a base. If you just want the two strap screens and not the Arwing, extract ModelData[0].brres from this and replace it within an original StrapEn.pac.

540 May 1st, 2012

LittleBigPlanet (DasDonkey Team) by hotdogturtle with credit to DasDonkey Team
[Stage - Texture - Yoshi's Island (Brawl)]



This is a reupload of a texture hack made by DasDonkey Team in 2009. I did not make this. They unfortunately lost all of their hacks when MegaUpload got shut down, so this stage got deleted from the Vault.

Since I was posting this anyway, I also added a version of the texture for Project M demo 2. DasDonkey's original version is wifi safe for regular Brawl.

645 May 1st, 2012

[P:M] Subspace FD by hotdogturtle
[Stage - Texture, Vertex - Final Destination]



This is a hack that I originally made for Brawl FD last year but never released. Brawl FD has a flat bottom and that "lip" under the edge, but this stage has a round bottom and sides, so I didn't like the way it fit. Luckily, Melee FD has almost the exact same shape. It only took a few tweaks for me to convert this into a Project M stage.

The stage should roughly fit the shape of Final Destination, but I only judged it by eyeballing it, so it may not be 100% perfect. If it turns out that the sides are too distracting to players, I'll try to update it if most people request it.

2856 September 22nd, 2013

[P:M] Metal Cavern HQ 2 by hotdogturtle with credit to Ulevo, JOE!, Project M
[Stage - Texture, Vertex, Import - Mushroomy Kingdom]



This is a background swap of Project M's Metal Cavern stage. Ulevo originally added this background to the demo 1 version, and JOE! tried to update it for demo 2, but there was a mistake, so I fixed it. This is fully functional for demo 2.6b.

I put 2 versions of the stage in the folder because I couldn't decide which one was better. The "cave" version (picture 1) uses the lighting from the actual cave level in the SSE. The "alt" one (picture 2) uses the custom lighting made by Mewtwo2000 for his version of the stage. The custom one has brighter colors but the lighting is darker, while the cave one has more light in the background but the colors are more washed out and dull.

Since this stage replaces Mushroomy Kingdom, you can download both versions and use one of each (one on _00 and one on _01). Just note that if you're using these in vBrawl, you'll need to get the module files from Project M (FD -> MK).

Added: April 29, 2012

196 May 24th, 2012

[P:M] Arid Battlefield by hotdogturtle with credit to Nazo
[Stage - Texture, Vertex - Battlefield]



This is Nazo's Arid Battlefield hack ported to Project M. He made the original stage, all I did was convert its properties to Project M so it's compatible with demo 2 (and I fixed the moving sandstreams in the background, even though you can't really see them ingame).

You can download his Brawl version of the stage here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11916

Added: April 25, 2012

256 April 19th, 2012

[P:M] Torn FD by hotdogturtle with credit to Project M
[Stage - Texture, Vertex - Final Destination]



This is the first custom texture that I've made for a Project M stage. This is wifi/replay safe as long as you're using the special wifi codeset from the website. Otherwise, this is just a reskin of the Melee Final Destination hack if you use it in vBrawl.

I might edit this in the future because I'm not satisfied with how it came out.

392 December 19th, 2011

3D G&W Brawl(ish) colors by hotdogturtle with credit to Spex130
[Character - Texture, Vertex, Import - Lucas]



Spex said that he wanted recolors, so here are these. They're Mr. Game & Watch's colors taken straight from his own costume file. As you can see, the textures on the 3D model come out a lot lighter than the original ones, because they're affected by lighting differently. It's most noticeable on the cyan one, but they all look pretty cool.

683 September 6th, 2011

Fixed All-Star room by hotdogturtle
[Stage - Vertex - All Star Room]



I modified the room so now you don't have to run all the way to the other side to heal and then back to the middle to continue. The platforms are right above your spawn point. In co-op mode, I moved the two bonus hearts to the platforms as well, so you don't accidentally pick them up while running to the warp.

If I can find the file for it, I'll update this for the Boss Battles version too.

248 May 2nd, 2013

Cave Flower by hotdogturtle
[Stage - Vertex - Final Destination]



Another new background for FD. This was my first time implementing custom lighting into one of my stages. That means that the characters appear bright when they're near the middle, but they're in shadows when they get closer to the outside.

5/2/13: Removed the leaf that blocked the view when the camera zoomed out and to the right.

Added: September 6, 2011

353 June 28th, 2011

B75 by hotdogturtle
[Stage - Texture, Vertex - Battlefield]



http://oi55.tinypic.com/28pbg6.jpg

Deep below the famous construction site where Donkey Kong kidnapped Pauline, there's a hidden gym which is used for fighting.

Just a BF skin; doesn't desynch.

Added: June 28, 2011

2555 August 27th, 2013

Smashville Waterfall by hotdogturtle
[Stage - Texture, Vertex - Smashville]



This idea started when I made a custom stage hack for myself and some friends and I decided to change the background on Smashville. It ended up looking really nice, and I thought that other people would probably want it, so I put the background back on the normal Smashville to share with the public. It's a waterfall over a cliff that comes from one of the jungle levels in the SSE. This stage is fully wifi/replay safe.

The folder also includes a version that's safe for Project M demo 2.6b.

Added: June 23, 2011

326 July 22nd, 2016

The Forest (SSE) by libertyernie, hotdogturtle
[Stage - Texture, Vertex - Final Destination]



A fixed version of hotdogturtle's SSE Forest stage:
*items spawn
*Lucario's FS has proper placement
*Ice Climbers' FS is now in a much better spot (this was done by moving the whole stage upwards - I couldn't get the bones to work)
In SSE, this was actually part of the adventure level rather than a stage on its own.

213 December 22nd, 2010

Holiday Game & Watch pack by hotdogturtle
[Character - Texture - Mr. Game and Watch]



This is a set of holiday-themed costumes for Mr. Game & Watch. Featured:
Christmas Game & Watch
Hanukkah Game & Watch
Kwanzaa Game & Watch

They're all set on his team colors. The other 3 costumes are unchanged.

1152 September 26th, 2012

Calm Pirate Ship by hotdogturtle
[Stage - Vertex - Pirate Ship]



AKA "frozen" Pirate Ship. This is a modified version of Pirate Ship that has no hazards. That means:
-The catapult never comes up
-The King of Red Lions never appears
-The sky never gets dark
-The tornado never picks up the ship
-The ship never crashes into the rock
-That thing in the background never shoots bombs at you

The water still works as normal, so you can enjoy the scenery without any interruptions.

(Thanks to NO@H for figuring out the STDT values)

Added: November 26, 2010

1939 December 17th, 2012

Night Eldin Temple by hotdogturtle with credit to Calamitas
[Stage - Texture, Vertex - Hyrule Temple]



I don't think that anyone knew how to add a background to Temple before, so I figured out how to remove the sky from it. I didn't purposely use Eldin because it was another Zelda stage; I just did it because it looked cool. The nighttime Bridge of Eldin was made by Calamitas. This shouldn't desynch or anything.

Added: July 10, 2010

1259 June 9th, 2013

Magikarp by hotdogturtle
[Item - Vertex, Import - Poke Ball]



Goldeen may be one of the most useless Pokemon in the entire series, but Magikarp is classic.
Thanks to GameWatching for fixing the shading glitch for me.

Added: June 24, 2010

1141 September 20th, 2012

Non-transforming Pokemon Stadium 2 by hotdogturtle
[Stage - Vertex - Pokemon Stadium 2]



Some Brawl hacks such as Project M and Brawl+ use a code to freeze Pokemon Stadium 2 so it doesn't transform. As a result of that, the projector screen in the back of the stage doesn't display character information or zoom in on characters. This edited stage stays in its normal form for a full match, so you can play without freezing the level and still have a functioning back screen.
Edit: Fixed again because I didn't know that there was a floating point value for "infinity". The link contains both the vBrawl version and the Brawl+ version.

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  • Please read the rules regarding Brawl Vault and reporting.
  • The following are examples of things that should be reported:
    • Broken downloads
    • Broken previews
    • Credit issues (e.g. using someone else's work without credit)
    • Usability issues (e.g. doesn't work).
  • Censored nudity does not need to be reported.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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