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672 November 7th, 2014

Jungle Japes (Bridged) by Skeleton
[Stage - Import - Jungle Japes]



Duplicated the steps and dragged them forward.

You can pass through the main platform from below and the edges are still grabbable. I used Project M's version as a base, so the water doesn't do anything.

559 November 6th, 2014

Bowser's Castle (new) by Skeleton
[Stage - Texture, Vertex, Import - Battlefield]



Update 11/5/2014 - minor changes made to eliminate framerate drops. The bricks are now 2-dimensional. The lighting is also a bit better and characters have shadows, albeit shadows that point the wrong way.

HD screenshots here: http://smaaaash.net/bowsers-castle-again/

469 April 27th, 2015

Lumine Hall by Skeleton
[Stage - Import - Battlefield]



This is the seventh Your Sanctuary location, but it's mine now. Take it from me if you dare...

So here's Lumine Hall. The layout is taken from a stage I made in Smash 4's stage builder and really liked. The background cycles through animations showing overworld scenes from EarthBound, battle backgrounds, and other stuff with some cool transitions. It looks much better in-game than in the video (on its way)... really, I swear it does, my capture device is pathetic.

.rel for New Pork City is in the download. Bye-bye, Fourside!

454 January 28th, 2014

Lanayru Desert by Skeleton
[Stage - Texture, Vertex, Import - Battlefield]



/! My download links aren't broken. If they ever seem to be broken for you, right click and save as. /!

Lanayru Desert as seen in Skyward Sword. For this one I exploited a weird graphical effect generally regarded as a glitch and a nuisance, and apparently dubbed "the Harry Potter effect" by the Mario Kart Wii modding community. Basically I have the "present" desert models hiding the "past" grassy ones, and when the timeshift stones activate, a sphere hides the "present" and reveals the "past".

Characters turn invisible inside and behind the timeshift stones' ranges as well, so I couldn't have them in the playing field or foreground. They had to be where they'd never overlap characters from a normal camera angle. I really did want platforms that appear and disappear inside them. I HAD to have the stage be functionally affected by such a cool gimmick, though, so a machine in the background of the stage makes the platforms move when the stone next to it is active. It's the best I could come up with even if it doesn't quite comply with the original game's rules for how timeshift stones work.

More screenshots here: http://smaaaash.net/hd-lanayru-desert-screenshots/
It's difficult to do the stage justice in the screenshots, so please check out the video. Or, you know, just play on it! Hope you enjoy it.

The announcer voice mod in the video is this one: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35179&Vault=audio

422 November 5th, 2014

Unova Route 11 by Skeleton
[Stage - Vertex, Import - Battlefield]



It's the route between Opelucid City and Village Bridge. in Pokémon Black and White. Wide stage, has pits, two moving platforms (Solosis). I modeled it in 3ds Max (except the Scrafty and Panpour, they're from Poképark 2)

404 November 10th, 2014

Parachute by Skeleton
[Stage - Import - Battlefield]



A quick and easy one. Probably not really enough of a work of art to warrant one of my usual videos, I just wanted a Game & Watch stage that wasn't utter balls. It's not tiny. It's not a walk-off. There are no hazards. It doesn't transform. The platform layout isn't completely mental. The parachute guys and sharks don't have hitboxes of any kind.

A .rel to put it over Flat Zone 2 is included. Yes, you read that right, it replaces Battlefield by default. All my original stages do.

403 May 7th, 2015

Osohe Castle by Skeleton
[Stage - Import - Battlefield]



Osohe Castle from Mother 3. It's a do-over of the first stage I ever made, this time with my own models made in 3ds Max.

More screenshots (and a GIF!) here http://smaaaash.net/osohe-castle/

401 December 1st, 2014

Better Yoshi's Island by Skeleton
[Stage - Import - Yoshi's Island (Melee)]



Don't PM me with requests.

I missed the Super Mario World aesthetics and liked the new SMW remixes in Smash U so I made Melee Yoshi's Island into the kind of stage I'd like to play on. It's been resized, is completely flat with no walkoff, the death lines are further from the edges, and the yellow blocks are no longer attackable nor do they create caves of life--they are pass-through and will expand and retract periodically (roughly 25 seconds between each change, with the first coming a little sooner than 25 seconds into the match because the animation begins before the countdown ends).

If you want this you'll probably also not want to get rid of Yoshi's Story, though, so I also included a .rel for it to go over Mario Circuit instead--that's where Melee Peach's Castle is in Project M's defaults.

370 November 5th, 2014

Candy Constellation by Skeleton
[Stage - Vertex, Import - Battlefield]



Another one made of models already in Brawl, but I'm still proud of this one because it looks more or less exactly like it's supposed to.

355 May 9th, 2015

Magnet Train (Revamped) by Skeleton
[Stage - Import - Battlefield]



I am the person who actually spent double-digits hours working on this stage, and this is the definitive version of it. But I trust you to be smart enough to see that for yourself because the one further up the list here looks [REDACTED]ing terrible

The collisions and everything have not changed, so any replays you may have had on my old one should still work. Now it features more lights and better-looking Goldenrod and Saffron cities, more pokémon cameos, and other texture improvements. I did have to do a lot of corner-cutting to keep the framerate up (possibly better now than in the previous version), but it looks Good And Fine™ considering everything in it.

More pictures here http://smaaaash.net/new-magnet-train/

305 November 4th, 2014

Minish Bar by Skeleton
[Stage - Import - Battlefield]



I made this because the minish are the best and if you disagree you're hitler. Since Hitler is dead you're probably not him, and therefore you agree that the minish are the best. That being the case, you want this stage.

More screenshots: http://smaaaash.net/minish-bar/

284 February 12th, 2019

Grass Land/Iced Land (2015) by Skeleton
[Stage - Import - Battlefield]



The newer version looks nicer and better supports Project M's wraparound stamina mode, with a ceiling under the floor to prevent characters from flying up through the ground.

Iced Land alternate included. Both are functionally identical.

More pics http://smaaaash.net/grass-land-2-0/

280 May 14th, 2015

Tallon Canyon by Skeleton
[Stage - Import - Battlefield]



From Metroid Prime. A whopping five platforms for this one, dangity dang

http://smaaaash.net/tallon-canyon/

210 June 28th, 2015

Lanayru Desert/A Link to the Past by Skeleton
[Stage - Texture, Import - Battlefield]



http://smaaaash.net/lanayru-deserta-link-to-the-past/

Lanayru Desert from Skyward Sword. Now with an alternate version!

The normal version of the stage is also updated. I've significantly reduced framerate problems and added a ceiling under the floor to better work with Project M's stamina mode. The alternate version makes the desert into a grassy field and the grassy field into a SNESsy field.

161 November 5th, 2014

Real Franklin Badge by Skeleton
[Item - Texture - Franklin Badge]



The download is the texture. You'll want to open your common3.pac and replace the original Franklin Badge texture with that.

The Franklin Badge design used for fangamer's Franklin Badge keychains for Starmen.Net. I have one of these on my keys but it's the gray Courage Badge version sent with preorders for the MOTHER 3 handbook. So when lightningbolts strike me I still get hurt.

156 November 5th, 2014

Good Kid's Shirt Lucas by Skeleton
[Character - Texture - Lucas]



A piece of equipment you can find in a present box in Saturn Valley. Greetings, He-Man fans.

SJS made those awesome Project M character select portraits. I just 'shopped it.

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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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