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5456 December 12th, 2015

True Raichu (Fixed and HD) by Theytah
[Character - Texture, Vertex, Import - Pikachu]



My first Model Import! I also corrected all of the textures to their exact (and correct) values from other pokemon games! The texture was customized and is as high resolution as it gets. The model is also optimized so it doesn't cause lag!

2749 February 20th, 2014

Competitive Molgera's Room by Theytah with credit to Legend of Jesse\Mewtwo2000\Demonslayerx8\toonlink444\szadeck\davey\Darkfire\Super Smash Bros.\iwantgames\Rage83
[Stage - Import - Brinstar]



I made a few changes to a beautiful stage from the vault, Molgera's Room.

Changes:
Death boundaries are now inside the walls.
3.0 Camera.
Sand is now non-physical, you fall through it.
Two platforms added on either side of the main stage.
Ceiling lowered so it's not ridiculous.

2729 March 8th, 2018

PM Stadium by Theytah
[Stage - Texture, Vertex - Pokemon Stadium 2]



Edit: Fixed the link

PM Stadium, because none of the other ones have the correct color scheme! This also has poketopia in the background, enjoy!

As always, the stage has a 3.0 camera and is legal for Project M.

2696 March 21st, 2014

Chain Chomp by Theytah
[Character - Texture, Vertex, Import - Kirby]



Chain Chomp bites down! There aren't many kirby hacks that have different models, so I wanted to change that, anyway, lets get to the stats:
Animated eyes
Custom 1024 base textures that I vectored and then scaled down later (link here: http://imgur.com/a/GbF57)
All preview images, included as always
Chain limbs with reflections so that the skin actually fits the bones, I hate hacks that just don't have limbs.
As always, enjoy!

2639 February 20th, 2014

Competitive Brinstar Depths by Theytah with credit to DSX8\Mewtwo2000\AGFanProduction\vid30g8m3h4k3r
[Stage - Vertex - Frigate Orpheon]



Back and less annoying than ever! Brinstar Depths returns from melee with a lot of changes:

Kraid no longer spins the stage around.
Main stage and side platforms now have grabbable ledges.
All vertical walls are jumpable.
Blue thingys on top of the stage were moved, one out of the way and the other to make the stage more flat at the end.
Camera refocused on center stage.
Death and camera boundaries are now fixed so you don't practically die on screen like in melee.
Collisions completely redone from scratch with over 180% accuracy of the original stage.

Hope you guys enjoy! Credit to the guys who got the beta stage from melee, without them, I couldn't have made this!

2624 June 24th, 2015

20XX Rainbow FD by Theytah with credit to PMDT for original FD stage.
[Stage - Texture - Final Destination]



A simple stage hack, styled like the 20XX hack pack's FD, it cycles through the rainbow every ~30 seconds or so.

2533 April 2nd, 2014

Hammer Bros by Theytah
[Character - Texture, Vertex, Import - Ice Climbers]



Follow my workshop for more content updates! http://forums.kc-mm.com/index.php?topic=67060.0

The Hammer Bros. bash their way through! (FINALLY)

Seeing as how 99% of all Ice Climber Imports are either just recolors or resized etc. I thought I'd add one of my own that seemed a bit obvious.

All images are included, and there are two versions you can use so that you can play with either Bro. as the primary!

As always, all preview images are included, enjoy!

2462 March 28th, 2014

Koopa Troopa by Theytah
[Character - Texture, Vertex, Import - Yoshi]



Koopa Shells out the punches!

Aside from bad puns, this import is nearly perfect, it's got proper lighting and a custom shell, along with slight reflections on the shell, all your standard stuff.

It's also legally rigged to fit the bones, which caused some weird stuff on koopa's joints but it's only noticeable if you pause and look yourself. BP/csp/stock included as usual.

2423 February 7th, 2016

Mega Charizard X v2 (WiiU) by Nanobuds, KingJigglypuff, Theytah with credit to RandomTalkingBush
[Character - Texture, Import - Charizard]



New and improved.
Better fire material, model, and specular maps.
Click the center render for more screens.

-Thanks to Theytah for helping me get the fire materials lookin good
-Thanks to KJP for getting me the model.

2367 July 13th, 2018

Shadow Mario by Theytah
[Character - Texture, Vertex - Mario]



EDIT 2: Did a major update to all shaders and fixed some bugs.

EDIT: Updated the shaders so that you will blink when falling helpless and flash white when L cancelling/dodging.

Shadow Mario vandalizes the competition! Got tired of seeing a bunch of non-transparent shadow Marios on the vault, so I took the reflection texture straight from sunshine, made some custom materials/textures, and bam.

All images included as always, enjoy!

2067 February 22nd, 2014

Dry Bones! (Mario Party 8) by Theytah with credit to Nanobuds\pikazz
[Character - Vertex, Import - Yoshi]



Dry bones in all of his bony glory! Has a working tail, legal rig, custom bone wings, snapping jaw for a tongue, and he tucks into his shell when he uses his shield or side-B, this is my second work on models, hope you enjoy!

2056 July 13th, 2018

Mega Swampert by Theytah
[Character - Texture, Import - Donkey Kong]



Mega Swampert swamps the competition! There were some small issues rigging this but it should look fine during gameplay, hard to match the body type of mega swampert over DK when they're so different.


All images and stuff are included, has metal texture and FS eyes. Enjoy!

EDIT: No longer freezes! Also shrank file size to less than half of its original size.

The mode also now includes three versions, a normal shaded one, one with soft cell shading so it's got the clean-ness of brawl and retains its cell shading from pokemon ORAS, and one that has hard cell shading to emulate pokemon ORAS's style exactly!
Here's a pic: http://i.imgur.com/vKQ0jdq.gifv

2014 June 24th, 2015

Metroid Lab by Theytah with credit to Mewtwo2000 for the original background model and SOJ for the metroid Model/Animation.
[Stage - Texture, Vertex, Import - Norfair]



A nice little asthetic swap for Norfair, comes with name, icon, preview, .rel file, and ofc the stage itself.

1980 February 20th, 2014

HD Deoxys by Theytah with credit to Alm5252\LittleBoygos\Nanobuds
[Character - Texture, Vertex - Lucario]



From the depths of outer space comes deoxys!

I loved this hack but it had too many errors with it, so I decided to fix em' up!
The lighting is mostly fixed, aka the model isn't glaringly bight anymore.
Completely rextured the entire thing in 1024x! And it doesn't lag :)
Fixed up some of the rigging on the model, not 100% complete yet but the bones are still in place and it follows them tightly.

1847 September 30th, 2014

Competitive Great Bay by Theytah, Mewtwo2000
[Stage - Vertex - Jungle Japes]



Download the .ZIP version of the files! They're more updated than the loose files I include, those are there to show you what's included in the .zip

Here's a more competitive version of great bay! I moved the platforms all down to the water and centered the camera around them, the water is also swimmable too. Tingle and the turtle has been moved back as to not get in the way.

There is now a non-swmmable version added! CPUs will still act weird though, fixing that now.

ledges fixed.

1834 December 12th, 2015

PM HD Kongo 64 by Theytah with credit to Rage83(Xenov)
[Stage - Texture - 75m]



Removed some clutter in the foreground and retextured the treetrunks because they were stretched out, also removed the barrel and updated boundaries/camera to PM 3.0, enjoy!

1820 February 20th, 2014

Falcon Flyer by Theytah with credit to Leon Exodio
[Stage - Vertex - Port Town Aero Dive]



UPDATED! 2/3/14

An editied version of the "meta ridley fight stage" which removes ridley and improves on the camera/collisions of the stage.

The camera is now focused on the center of the ship and the boundaries are equal on each side so that the fight doesn't stay on one side of the stage.

Camera is also 3.0

Fixed the back collisions of the stage so that you cant get stuck on the back edge!

1802 February 20th, 2014

64/PM Result Screen by Theytah
[Misc - Results Screen]



Here's a result screen styled like a mix of 64 and Project M. There are two versions, one has a pitch black sky, and the other has very subtle clouds in the background.

1799 June 24th, 2015

Return To Dreamland: Night by Theytah
[Stage - Texture, Import - Green Greens]



UPDATE: STAGE NO LONGER FREEZES ON WII!

My remastered Dreamland, now in nightime!

Did this as a request/practice, pretty simple edits, enjoy!

1792 February 20th, 2014

Melee Kongo Jungle (FIXED) by Theytah with credit to Oshtoby\Mewtwo2000\Canon98
[Stage - Import - Hyrule Temple]



UPDATE WITH NEW VERSION ADDED, SCROLL DOWN!

Fixed a few things so that the stage plays better, enjoy!

Changes:
3.0 camera.
Ceiling increased so the stage is less cramped.
Collisions corrected.
Main platform can now be jumped through from underneath.
Camera and death boundaries now evened so that they're not off-center.

NOTE! There's no cannon or hazards like in the melee stage. And there's now a version available without the rock.

That's all for now!

1769 February 20th, 2014

Competitive Peach's Castle by Theytah with credit to Mewtwo2000
[Stage - Import - Mario Circuit]



A simple little edit I did, this pushes the tower in the middle of the castle back a bit so that the stage is essentially flat, enjoy!

Added the .rel file that it needs.

1764 February 20th, 2014

Clocktower-Ville by Theytah with credit to Blazerrr\Axloid\Robzdablades\Chuy
[Stage - Texture, Vertex - Smashville]



UPDATE! NON-ROTATING VERSION ADDED WHICH FIXES THE CAMERA ISSUES!

I changed and fixed some stuff from the Clocktower Smashville stage that was posted a while ago.

3.0 camera.
Gears no longer cover the camera.
Updated custom stage textures.
Steampunk bee balloon!

NOTE: I HIGHLY RECCOMEND AGAINST PLAYING ON THIS STAGE WITH MORE THAN 2 PEOPLE.

1761 March 28th, 2016

SJS ZSS Rebuild by Theytah, jiang, Pik, StarWaffle, Albafika, KingJigglypuff, SJS, Nanobuds, Spex130, T╩śCK, Sandfall with credit to DavidVKimball for the pose
[Character - Texture, Vertex, Import - Zero Suit Samus]



UPDATE: Fixed the metals!

SJS's Zero Suit samus gets a touchup in this all inclusive ZSS pack, much hard work from all the people who worked on this, thanks so much!

Includes all images and FS/Metals work, enjoy!

1757 February 20th, 2014

Project M Chill Room by Theytah with credit to br3compactor
[Misc - Results Screen]



I thought that the "room to smash" result screen was a bit dull, so I modified it a bit! There's a lot of easter eggs within the stage.

The bed was also removed because nobody's going to be sleeping while playing smash, and I also moved the left chair and the table so that they no longer overlap the characters.

The "Ready for the next fight" was also changed to "press start already, jerk." For those with slow friends.

1751 July 13th, 2018

American Falco by Theytah
[Character - Texture - Falco]



Falco delivers freedom! Just a simple texture edit inspired by Mango and freedom. Falco's feathers are also changed to be an american eagles.

All images are included, enjoy!

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Some things to remember before reporting:
  • Please read the rules regarding Brawl Vault and reporting.
  • The following are examples of things that should be reported:
    • Broken downloads
    • Broken previews
    • Credit issues (e.g. using someone else's work without credit)
    • Usability issues (e.g. doesn't work).
  • Censored nudity does not need to be reported.
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  • Please do not report an already reported issue. The list of current reports on this hack is below.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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