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1809 February 28th, 2017

"True" Link [34.5%] by Amarythe, Kagemaru, OmegaS3, Large Leader with credit to Kienamaru
[Character - Moveset (PSA) - Link]



Video: (of a slightly older version)
http://www.youtube.com/watch?v=fxEGM7cTYas

UPDATE!
Balanced Helm Splitter
Change of gravity/jump speed
Balanced Forward Smash
Balanced Down Smash

The "True" PSA hack series is designed to provide each and every character with a moveset that is 100% faithful to their in-game abilities, while maintaining a sense balance.

These hacks are currently PROJECT M only, however they don't feel terribly out of place in standard Brawl.

- Costumes Included -
None so far

- Change List -
Link's run animation has been changed to reflect what he does in Skyward Sword. (Credit to drogoth232)
Back dodge changed to resemble the back flip.
Forward midjump has been replaced with a simple front flip.
Changed Jab to Link's neutral B-B-B combo from Ocarina of Time.
Changed Side Tilt to Link's stab attack from the original Legend of Zelda.
Side Smash changed to Link's jump attack.
Dash Attack changed to Link's roll.
Down Tilt changed to Link's shield stab from Ocarina of Time.
Down Smash changed to Link's Spin Attack. (Credit to OmegaS3, Kienamaru, Kagemaru)

- List of Known Bugs -
Forward Smash doesn't jump off the ground like it's supposed to.
Back dodge and Smash attack currently don't lift off the ground like they're supposed to.
Dash attack makes a sword slice sound and it's not supposed to

Visit the official thread here!
http://forums.kc-mm.com/index.php?topic=61613.0
Please be sure to give me some feedback! Thank you for downloading my hack; you WON'T be disappointed!

816 August 6th, 2015

Chrom PSA by Large Leader, Revan, ShinyMammoth
[Character - Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Ike]



Here's the long awaited Chrom PSA from god knows how long ago. FS is buggy, so don't rely on it. Should work with both Brawl and PM, iirc. Although, I'm not really sure anymore. Been a long time since I worked on it. I'm not working on it anymore and Revan/ShinyMammoth haven't worked on it for ages, so I doubt they are either.

According to insider sources, this might not work with PM 3.6 so....
Probably will freeze with shield and other things. Probably because of how many times it's been edited.

Yeah, have fun.

I'm out.

1267 August 6th, 2015

Chrom [Fire Emblem: Awakening] v1.5 by Large Leader, KAZECoyote
[Character - Texture, Vertex, Import, Texture, Vertex, Import - Ike]



EDIT: If you downloaded before 9:30 PM EST, please download again! Metal was crashing the game and the model should now work with Brawl- (and hopefully P:M too!)

NOTE: Rigging and visibility bones will be updated Soon!

"You honor me with your fealty. I will not falter again. We shall answer this outrage! The Mad King must be stopped!” - Chrom

At long last, the long awaited Chrom has been released! A custom made model by Kaze with small improvements to the rig by me.

Unfortunately, I wasn't able to make any more improvements to the rig and I won't be able to for a while, which is why Chrom is being released now as opposed to later.

But, the link will be updated when I fix the rig along with when Kaze and I come with alternate outfits and an even more delicious model for Chrom.

Stay tuned for more! You won't be disappointed!

461 August 6th, 2015

Goddess's Chosen Hero: Skyward Sword Link V1 by Large Leader with credit to Tormod for all the advice, GanonZack for rigging the Sacred Bow and OmegaS3 for ripping the model, Bolin for the SS Link Models, Milkaholic for the Tabuu Slash, dsx8 for the Fi model, ABloodyCanadian for the Loftwing Model
[Character - Texture, Vertex, Import, Moveset (PSA) - Link]



EDIT: I will be working on an updated version of Skyward Sword link with cleaner coding and hopefully all the graphics that I need. Stay tuned!

Here it is! My long awaited release of The Goddess's Chosen Hero: Link!

This hack has been a long time in the making and not even a whole computer failure could stop it!

This hack comes with the PSA, Fitmotion, and model files. All you gotta do is stick it in your SD card and you're ready to go!

List of Changes:

Neutral B: Uses the Sacred Bow

Side B: Beetle. Will have return hitboxes.

Dash Attack: Link performs a jump strike.

AAA+: Link performs his three hit combo before moving to his Attack 100. His Attack 100 will be the Illusion Stab. I experimented with the "waggle in all directions" and that didn't turn out quite neat and nice.

Side Tilt 1: Shield Bash

Side Tilt 2: Link's normal Side Tilt

Up Tilt : Similar to normal Link's uptilt except he spins.

Up Air: Link Spins and slashes upward.

Neutral Air: Link slashes infront of him and then turns around to slash behind himself

Back Air: Link spins around and slashes behind himself before turning back forward

Down Air: Link swings downwards with his Shield and then his sword. The shield will be a spike while his sword will knock the opponent upwards.

Side Smash: Link performs a spin slash in one direction, and can attack again with a spin slash in the opposite direction.

Down Smash: Same. Although the first hit links into the next. Will have reduced knockback to compensate.

Ground Final Smash: Link's sword crackles with energy as he crouches to the ground. He suddenly will leap into the air with the Master Sword held high while spinning and then plunge it into the ground. Will have a very large hitbox and deal tons of damage, but won't grab you a kill unless they get hit by the sword itself.

Air Final Smash: Same as original Link's

Wall Run: LINK CAN RUN ON WALLS GUYS

Wait2: Link has 1 different wait now!

=============================================================================

Bugged moves:

Attack 100: Currently, if you hold A you can initiate the Attack100, but it only does 1 hit per animation loop. If you let go of A, you'll keep doing only 1 attack loop which does no damage. The only way to get out of this state is to get hit by something.

Side Smash: Doesn't transition to the second spin.

Skyward Strike: The Projectile doesn't appear, but damage is still dealt.

Wall Run: Don't exactly remember which build of the Wall Run I'm doing, but it doesn't work correctly (he starts floating around and never "lands")

=============================================================================

Missing Assets:

Sailcloth: Link still falls slowly, but sailcloth doesn't appear. A model of it exists (I have it), but I don't exactly know how to rig it. If anyone wants to help, please PM me.

=====================================

NOTICE: IF YOU SEE ANYTHING HERE THAT YOU BELIEVE IS YOURS, PLEASE PM ME!

Visit my project page for more info or if you want to ask any questions: http://forums.kc-mm.com/index.php?topic=58781.0

853 August 6th, 2015

Hector - The Great Lord of Ostia (Fire Emblem 7) by Large Leader with credit to Tormod and law_law for the model Thanks to Kitsu-chan for the vid!
[Character - Vertex, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Ike]



“Me? Don’t worry about me. I’m fine. I’m built tough, you know. A little too much is just enough for me.” - Hector

Hector, the Great Lord of Ostia now joins the Brawl!

After many long years, the Badass Giant Axe Wielding Lord has finally made his debut!

Thanks to the efforts of Tormod and law_law (among many others), Hector's model was completed. But no PSA was ever released, and I intend to fill that hole with this!

Here's the completed moveset: Wait - Changed to Hector's Great Lord Wait

AAA - Will be changed to AA. Will consist of two swings of his axe going back and forth.

Side Tilt - A Stab with the head of Hector's Axe. Relatively fast, low damage, and can be used to set up a combo.

Up Tilt - An upward swing with Hector's Axe.

Attack Dash - Hector performs a one handed slash with his axe, from top to bottom.

Up Smash - Hector puts his axe over his head and spins it. Very slow start up. Multi hit.

Side Smash - Hector spins and then brings his axe diagonally downwards. Debating whether or not to make it a two part smash attack.

Air Up - Hector spins his axe striking the opponent multiple times. Sends them upwards. Very fast and does moderate damage.

Air Back - Hector turns around and kicks his opponent.

Neutral Special - Same as Ike's except does more damage and has lightning gfx. If a full charge is achieved, Hector will have the ability to OHKO almost anyone, anything, anywhere. The downside being that the move has ridiculous amounts of end lag if fully charged.

Side Special - Here is what sets apart what any normal Hector moveset would do. His side special is a 3 part move which can be used to either bring the enemy towards you for a quick basic attack combo or finish the combo for a huge knockback move.

Hector's Side Special:

Part 1: Set up - Hector pulls his axe back.
Part 2: Grab - Hector Grabs the opponent with his axe and pulls them towards him. At this point, either you can continue the combo, or stop and start beating up your opponent with a basic attack combo or a grab. Does no damage.
Part 3: Spin - Hector spins, hitting the opponent with his axe twice: once with the hilt and again with the blade of his axe. Does a lot of damage and great knockback.

Up Special - Hector jumps up, and then plunges downward with his axe. Only has one hitbox going up and then another going down. Does more damage if they are hit with the blade of the axe.

Down Special - Counter - Hector taunts the opponent. When hit, Hector takes nodamage while returning 2 times the damage done to him.

Final Smash - Hector throws a small throwing axe at his opponent, stunning them. He then spins Armads above him, then smashes it into the ground and leaps forward into the air. Hector then plunges downward with his axe. This Final Smash will happen even if the initial axe doesn't connect

Final Smash Air: Hector spins twice and then spikes the opponent down with his axe.

DISCLAIMER: This hack WILL NOT work with P:M and WILL have unexplainable glitches. I am not responsible for any glitches/technical problems that occur

Visit my thread for more information about Hector! http://forums.kc-mm.com/index.php?topic=58781.0

393 July 23rd, 2014

Hero of the Blue Flame Ike (OP Version) by Nao-chan, Large Leader with credit to TDevil21 for the base textures used, and the PMBR
[Character - Texture, Moveset (PSA) - Ike]



Edit 3: I added a CSP and BP for him now.

Edit 2: Gave this version all the updates from the Balanced version. Have fun guys.

Edit: 2/6/2014 Fixed a problem where his heavy landing was slowed down too much. Also gave credit to Drogoth232 for his Dash Attack, and Ground Counter animations.

Hey everyone, I'm back with a brand new hack! This time a PSA! This was definitely new ground for me since I don't do it too often.

List of changes:
1)Ike now has all of his sword attacks do Aura damage
2)He can interrupt any move once the hitboxes end
3)He's a little stronger with slightly more knockback
4)He now has Aura GFX's and flags on all of his sword based attacks
5)I also animated him speaking English when he does his wins or taunts, also on every attack he does as well
6)His up taunt heals him 25% now!
7)He comes with a sweet new texture to fit his title

Hope you all enjoy him. I worked really hard on him.

HD out!

881 February 17th, 2015

Hero of the Blue Flame Ike PM v3.02 (Balanced) by Nao-chan, Large Leader with credit to ABloodyCanadian for the Cinematic FS, Revenant Genesis for the Counter animation used, TDevil21 for the base textures used, KingJigglyPuff for the PSA help, and the PMBR
[Character - Texture, Moveset (PSA) - Ike]



Edit 5: Man there's alot of these... Well with the PSA help of KingJigglyPuff, I got the assist trophies to work just fine now. So no more problems. I will also update this in the future with the PM 3.5 changes. So look out for that. It'll be a new upload though... as I'm going to add a few new things to it. Again... sorry for the inconvenience. Have fun.

Edit 4: Okay... for the most recent report... I am sorry to say... I have no idea how to fix the issue. I've known about it for some time. But I don't know how it happened. For now... I'd just say to not play with assist trophies. I'll see if I can find some help with this issue. Just give me some time. Sorry for the inconvenience.

Edit 3: I turned down his aerial quickdraw speed back to it's original, so now he won't fly off stage as easily. I wasn't able to replicate the other glitch myself though, with the colliding attacks freezing the game. I don't know how that could happen. I hope it's not too often that this happens.

Edit 2: I added a CSP and BP for him now.

Edit: Alright, just made a major update. Now Ike has 2 potential movesets. His original PM one, and a stronger Blue Flame one.

I'll call it "Radiant Awakening". Now Ike can use his Up Taunt to strengthen all his attacks and deals some really good damage to his opponents. Excluding his Eruption move, considering it's already strong.

To turn off Radiant Awakening mode just use his side or down taunts. I put a lot of work into this. Hope you all like it.

Hey Brawl Vault, since I got a few request for it, I made a balanced version of my HotBF Ike.

Changes:
*No longer heals on up taunt
*Can no longer interrupt every attack (So once you do one, you gotta wait till it's over to do another, like normal)
*Reduced damage dealt with all his attacks
*Added a few extra GFX's in there just because I could
*Has a fancy new Final Smash camera( Thanks to ABloodyCanadian for that stuff)
*Finally, I added two separate FitMotions in this one.
The first having him speak English during taunts, for those of you that don't have a different voice over Ike's original, and the second having him speak Japanese, for those of you who have his original Japanese voice over him, like I do.

I'm pretty sure that's everything. Anyway, hope you all enjoy!

HD out!

772 June 14th, 2013

Project Sacred : Skyward Sword Hero Semi-final Version by Kienamaru, BlueLink, KingJigglypuff, ABloodyCanadian, Hackingstar, Kagemaru, OmegaS3, Large Leader, LinKeR, GanonZack, StealthImpa, Linkxp500 with credit to Takashi Ohara, Bluebreon, Tormod for the Final, PM Team for Base of Skyloft
[Character - Texture, Vertex, Import, Moveset (PSA) - Link]



6/11/13- Another Description Update- TRUE FINAL VERSION IS OUT.

THIS SKY LINK IS OVERPOWERED. Also we are aware that the Sky Strike infinitely powers up.

Forewarning from Marus- DO NOT USE ANYTHING FROM THIS HACK WITHOUT PERMISSION... NO EXCEPTIONS

Hey Everyone it's OmegaS3 & a great group that helped me with this PSA. I present the Hero himself
Skyward Link that comes with music & a stage, csps, css icons, both left and right handed variants, & a record breaking FitLink.pac.

We have the Sacred Bow imported, Loftwing Entrance, and a 100% working skyward strike. A whole updated and completed Skylink. Comes with 13 different outfits starring my own, LinkEr's textures and Bluebreon's Majora Link. This also comes with the completed Sawnd file from me with the help of HackingStar.

Huge help from KJP, Kagemaru, and drogoth232 with animations and walljumping. Comes with 3 brstms with .mp3 files to listen to the music yourself. (I made a custom song just for this) Skyloft over Bridge of Eldin. Facial Expressions thanks to BlueLink.

It took some time but watch the video to see what an amazing PSA you're getting. Sky Link User Guide in the download, so you can feel like you're opening the Brawl Player's Guide and see a section for Sky Link. This works with both Riivo and Gecko.

940 August 6th, 2015

Roy - The Young Lion (Fire Emblem 6) by Large Leader, Thany, Nao-chan with credit to P:M Team Thanks to Kitsu-chan for the video!
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Marth]



"For those who cannot fight, I will not lose!" - Roy

Here he is! The young Lion Prince of Pherae!

This moveset contains a whole new look as to what Roy could have been like if he wasn't a complete clone of Marth!

There are so many changes that I'll just list the major ones that you'll notice off the bat:

Neutral Special - His Flare Blade has an awesome new animation. Now, Roy raises his sword in the air as it bursts into flame just like Fire Emblem 6! And beware if you get hit by a fully charged Flare Blade, because you'll be in for a world of hurt.

Side Special (Ground) - Roy performs two series of slashes, followed by a rising uppercut and upon landing he dashes forward through the enemy, knocking them skyward. Be careful, as your opponent can easily dodge while you go from your backflip into the dash.

Side Special (Air) - Roy dashes forward as he falls down, allowing him to have much more horizontal recovery.

Down Special - Here is Roy's counter from Melee, animated by Thany. Upon countering, Roy slashes back and sets the opponent on fire!

Wait3 - Roy sheaths his sword and stands in his Master Lord Wait, before unsheathing and preparing for battle!

Forward Smash - Roy performs a powerful stab that is extremely powerful at the tip.

Up Smash - Roy jumps and spins while slashing with his sword

Dash Attack - Roy lunges forward with the Sword of Seals to stab the enemy

And there's many more! So go ahead and give it a try!

Special thanks to:

Thany for making the Custom Roy Model along with many of the aesthetic animations

Project M for the taunts (or Thany, but its the same deal really)

HeavyD88 for all the GFX and SFX editing that I don't have the patience for.

DISCLAIMER: This hack is for Marth, not for Roy (or P:M for that matter). I'm not responsible for any technical or balancing issues you might have if you try this hack with PM.

And check out my thread if you enjoyed this hack: http://forums.kc-mm.com/index.php?topic=58781.0

156 May 31st, 2020

Separated SFX/GFX Lucina PSA v2 (Fire Emblem: Awakening) by Lillith, Albafika, JamietheAuraUser, Tulat, Thany, Vert092, Nao-chan, Large Leader, Shun_One, Revan, PallaPal with credit to SJS, Dragon-FlyWolf10, Mr. Me, Cloud Strife PSA animators, and the Project M team.
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



As per usual, alt .zip link~
https://mega.nz/#!accWhSSS!t3vdEj6o_oZkYwBGkYjvTHo2vp_X0xy1h0tenMK3bO0

Just a bit of a revisit to something a bit old, I guess. Haha. I don't even know if I should actually set everyone else as a collab since they may find 'suddenly update' a bit annoying, but I don't know. Playing around with this is a bit nostalgic I s'pose.

Original here~
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204448

So if anything's missing it's probably there.

Anyways! Made for use with JOJI's things and BrawlEx

Mostly identical, although I removd the 'slam' sound from the forward smash (It's a forward stab, after all), fixed the down/up special GFX a bit, and fixed up the neutral special a bit.

Lucina's soundbank ID is 0x0000023D

Necessary codes~

Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]

Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html

Another 'not quite necessary' thing, but something very nice to have, is this code~

[Legacy TE] Always use PACs instead of PCS files [DukeItOut]
* 0484CB40 60000000

3286 September 19th, 2016

Smash 3 Captain Falcon by Taiko, Tailsmiles249, Large Leader, Shun_One, Moblin, iwantgames, Satoshi with credit to Mewtwo2000 and Cynapse & Greg for compiling the updated everything, and Ledge for leading the update channel
[Character - Texture - Captain Falcon]



UPDATED 9/18/2016: This is the finished Captain!

Smash3 Captn. Falcon

More Info: http://smashboards.com/threads/the-smash-3-project-all-characters-released.340807/

579 September 30th, 2016

Smash 3 Charizard by ledgerewskie, Taiko, Tailsmiles249, Large Leader, Shun_One, Moblin, iwantgames, Nezha B. Rose, Satoshi, Aghanim
[Character - Texture - Charizard]



It's Charizard for Smash 3!

I uploaded this with the Smash 3 team's permission.

https://smashboards.com/threads/the-smash-3-project-all-characters-released.340807/

2377 March 13th, 2023

Smash 3 Dedede by Taiko, Tailsmiles249, Large Leader, Shun_One, Codex-9, Moblin, iwantgames, Nezha B. Rose, Satoshi, ledgerewskie, Layell, Aghanim
[Character - Texture - King Dedede]



UPDATED 12/06/2017: Fixed a minor seam in the final version.

More info:
https://smashboards.com/threads/the-smash-3-project.340807/

782 March 19th, 2023

Smash 3 Diddy Kong by Cynapse, Taiko, Tailsmiles249, Large Leader, Shun_One, Moblin, iwantgames, Nezha B. Rose, Satoshi, Layell, Aghanim
[Character - Texture - Diddy Kong]



Uploaded with permission. Includes various fixes made by myself not present in the download on the Smashboards thread:

http://smashboards.com/threads/the-smash-3-project-all-characters-released.340807/

Further updates Sept 3, 2018: Seam fix edits and an alternative fur version.

1296 October 12th, 2016

Smash 3 Donkey Kong by ledgerewskie, Taiko, Tailsmiles249, Large Leader, Shun_One, Moblin, iwantgames, Nezha B. Rose, Satoshi, Layell, Aghanim with credit to Cynapse
[Character - Texture - Donkey Kong]



This is the final version of Smash 3 Donkey Kong!

Uploaded with permission of the Smash 3 team

https://smashboards.com/threads/the-smash-3-project.340807/

3517 July 17th, 2017

Smash 3 Falco by Taiko, Tailsmiles249, Large Leader, Shun_One, Codex-9, Moblin, iwantgames, galaga4991, Nezha B. Rose, Satoshi, ledgerewskie, Layell, Aghanim
[Character - Texture - Falco]



UPDATED 07/17/2017: Updated to the final version of Falco for Smash 3.

More info:
https://smashboards.com/threads/the-smash-3-project.340807/

3775 April 14th, 2019

Smash 3 Fox by Taiko, Tailsmiles249, Large Leader, Shun_One, Moblin, iwantgames, galaga4991, silver856, Nezha B. Rose, Satoshi, ledgerewskie, Layell, Aghanim
[Character - Texture - Fox]



UPDATED April 2019: Fixed a jacket error and improved stocks

More info:
https://smashboards.com/threads/the-smash-3-project.340807/

2364 July 17th, 2017

Smash 3 Game & Watch by Taiko, Tailsmiles249, Large Leader, Shun_One, Moblin, iwantgames, Nezha B. Rose, Satoshi, ledgerewskie, Layell, Aghanim
[Character - Texture - Mr. Game and Watch]



UPDATED 07/17/2017: Updated to the final version of Mr. Game & Watch for Smash 3.

More info:
https://smashboards.com/threads/the-smash-3-project.340807/

2007 July 17th, 2017

Smash 3 Ice Climbers by Taiko, Tailsmiles249, Large Leader, Shun_One, Moblin, iwantgames, Nezha B. Rose, Satoshi, ledgerewskie, Layell, Aghanim
[Character - Texture - Ice Climbers]



UPDATED 07/17/2017: Updated to the final version of Ice Climbers for Smash 3.

More info:
https://smashboards.com/threads/the-smash-3-project.340807/

2320 September 27th, 2016

Smash 3 Ike by Taiko, Tailsmiles249, Large Leader, Shun_One, Moblin, iwantgames, Nezha B. Rose, Satoshi with credit to Mewtwo2000 and Cynapse and Greg for compiling the updated everything, and Ledge for leading the update channel
[Character - Texture - Ike]



UPDATED 9/18/2016: This is the finished Ike!

Ike for Smash 3.

More info:

http://smashboards.com/threads/the-smash-3-project-all-characters-released.340807/

603 September 30th, 2016

Smash 3 Ivysaur by ledgerewskie, Taiko, Tailsmiles249, Large Leader, Shun_One, Moblin, iwantgames, Nezha B. Rose, Satoshi, Layell, Aghanim
[Character - Texture - Ivysaur]



It's Ivysaur for Smash 3! This contains a fix for her tether.

I uploaded this with the Smash 3 team's permission.

https://smashboards.com/threads/the-smash-3-project-all-characters-released.340807/

2354 July 17th, 2017

Smash 3 Jigglypuff by Taiko, Tailsmiles249, Large Leader, Shun_One, Moblin, iwantgames, galaga4991, Nezha B. Rose, Satoshi, ledgerewskie, Layell, Aghanim with credit to The PMBR, Mewtwo2000
[Character - Texture - Jigglypuff]



UPDATED 07/17/2017: Updated to the final version of Jigglypuff for Smash 3.

More info:
https://smashboards.com/threads/the-smash-3-project.340807/

1291 April 24th, 2018

Smash 3 Kirby (with hats) by Nezha B. Rose, Taiko, Tailsmiles249, Large Leader, Shun_One, Moblin, iwantgames, Satoshi, Aghanim, Cynapse, MaybeGreg with credit to Ledge for leading the update channel, Kurukato87 for the Snake/Falco hats
[Character - Texture, Kirby Hat - Kirby]



UPDATED 9/29/2016: Improved eye textures, reduced file size, and no more crashing!

This is the finished Kirby and Hats!

Kirby and Hats for Smash 3.

More info:

http://smashboards.com/threads/the-smash-3-project-all-characters-released.340807/

4644 July 17th, 2017

Smash 3 Link by Taiko, GBC, Tailsmiles249, Large Leader, Shun_One, Moblin, iwantgames, Nezha B. Rose, Satoshi, ledgerewskie, Layell, Aghanim with credit to SJS, Mewtwo2000
[Character - Texture - Link]



UPDATED 07/17/2017: Updated to the final version of Link for Smash 3.

More info:
https://smashboards.com/threads/the-smash-3-project.340807/

2491 July 17th, 2017

Smash 3 Lucas by Taiko, Tailsmiles249, Large Leader, Shun_One, Moblin, iwantgames, galaga4991, silver856, Nezha B. Rose, Satoshi, ledgerewskie, Layell, Aghanim
[Character - Texture - Lucas]



UPDATED 07/17/2017: Updated to the final version of Lucas for Smash 3.

More info:
https://smashboards.com/threads/the-smash-3-project.340807/

1 2 3

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Some things to remember before reporting:
  • Please read the rules regarding Brawl Vault and reporting.
  • The following are examples of things that should be reported:
    • Broken downloads
    • Broken previews
    • Credit issues (e.g. using someone else's work without credit)
    • Usability issues (e.g. doesn't work).
  • Censored nudity does not need to be reported.
  • Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
  • Please do not report an already reported issue. The list of current reports on this hack is below.
Please enter your report here.

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