849 May 9th, 2014
Castle Courtyard (PM 3.0) by Nezha B. Rose, Mewtwo2000, Olimario1892 with credit to the PMBR[Stage - Texture, Import - Distant Planet]
249 January 29th, 2013
Crisis Core: Zack's Last Stand by Olimario1892[Stage - Texture - Battlefield]
I guess you could also call this stage "The Price of Freedom" or "The Outskirts of Midgar".
This is where Zack fought his last battle in order to protect Cloud, who was high on Mako energy.
Throughout the stage you can see mako energy coursing through it and the water. There are no clouds in the sky, and the sun and moon have been replaced with materia. On the tree you can see the Banora White Apples or "dumb apples". Some blood stains are on the stage as well.
This is where Zack fought his last battle in order to protect Cloud, who was high on Mako energy.
Throughout the stage you can see mako energy coursing through it and the water. There are no clouds in the sky, and the sun and moon have been replaced with materia. On the tree you can see the Banora White Apples or "dumb apples". Some blood stains are on the stage as well.
161 January 29th, 2013
Culex Battle Theme by Olimario1892[Audio - Stage/Menu]
The song that plays when you fight Culex in Super Mario RPG.
(Source: Super Mario RPG) 141 March 5th, 2013
F-F-Fire!! (The Alternative) by Olimario1892[Audio - Stage/Menu]
This song is a remix of the original song F-F-Fire!! from the Mother 3 soundtrack that plays in the beginning of the game when the Pigmask Army sets the forest on fire.
(Source: Mother 3 and whoever remixed this song) 231 January 29th, 2013
Inside the Moon by Olimario1892[Stage - Texture, Vertex - Final Destination]
This stage is based off of the part in Majora's Mask where Link gets sucked up into the moon. Now that I finally have the textures and lighting fixed I've decided to release. Also, I didn't include the Happy Mask Children. However I did leave their textures in there in case anybody wants to put them in the stage (and if they do and want to release it, they must ask for permission first!).
140 January 29th, 2013
Inside the Moon w/ Platform by Olimario1892[Stage - Texture, Vertex - Final Destination]
1662 February 5th, 2013
MGS3 Groznyj Grad (At Night) by Olimario1892[Stage - Texture - Shadow Moses Island]
This is Groznyj Grad from MGS3, Volgin's HQ and storage place for the Shagohod.
When you start smashing at the pillars they turn red, and if you smash the top part on the left side you'll find a Kerotan (those frog things).
Since this texture replaces METALGEAR_00, the Geckos' appear. They are textured like the Shagohod.
Also, for the codec converations I replace Colonel with Major Zero, Mei Ling with Para-Medic, Slippy with Sigint, and Otacon with Huey.
June 19, 2010
When you start smashing at the pillars they turn red, and if you smash the top part on the left side you'll find a Kerotan (those frog things).
Since this texture replaces METALGEAR_00, the Geckos' appear. They are textured like the Shagohod.
Also, for the codec converations I replace Colonel with Major Zero, Mei Ling with Para-Medic, Slippy with Sigint, and Otacon with Huey.
June 19, 2010
147 January 29th, 2013
MGS3 The Boss Battle by Olimario1892[Stage - Texture, Vertex - Battlefield]
This stage represents the final battle in Metal Gear Solid 3: Snake Eater where Naked Snake battles against his former mentor The Boss. You can hang onto the tree branch and you can walk on the log, and they can have an impact on game play. Petals also fall from the sky and you walk through a field of white flowers.
173 June 19th, 2010
Mother 3 - Battle Against the Masked Man by Olimario1892[Stage - Texture - Final Destination]
Based on the final battle in Mother 3 when you fight the Masked Man.
There are a lot of sprites from the game incorporated into the stage. You start out with a regular fight, but then the background takes you through many stages of the fight (though the background of the actual fight didn't change much, I made it according to how the Masked Man changed mentally/emotionally).
There are a lot of sprites from the game incorporated into the stage. You start out with a regular fight, but then the background takes you through many stages of the fight (though the background of the actual fight didn't change much, I made it according to how the Masked Man changed mentally/emotionally).
265 January 29th, 2013
On the Verge of the Assault (from FFVII ''Those Who Fight'') by Olimario1892[Audio - Stage/Menu]
This is pretty much a Crisis Core version of the battle theme in FFVII.
(Source: Crisis Core: Final Fantasy VII) 2958 May 28th, 2014
PM Shadow Moses Island by Olimario1892 with credit to The PMBR[Stage - Texture, Vertex - Shadow Moses Island]
EDIT: To those who downloaded before 9pm, I added another version with a lower ceiling.
Make sure to download _00,_01, and _02 in order to have this stage appear correctly every time.
Stage Size: Medium
Platforms: 2
Ceiling: High
Side Blast Zones: Medium
Just like in the original stage, the level of snow and metal gear appearance is random (though rarely there may be no snow or metal gear). The right side of the stage is slightly raised to make a unique playing field without drastically altering game play. Rex, Ray, and the Gekko are fully animated.
The third image is actually a video.
Make sure to download _00,_01, and _02 in order to have this stage appear correctly every time.
Stage Size: Medium
Platforms: 2
Ceiling: High
Side Blast Zones: Medium
Just like in the original stage, the level of snow and metal gear appearance is random (though rarely there may be no snow or metal gear). The right side of the stage is slightly raised to make a unique playing field without drastically altering game play. Rex, Ray, and the Gekko are fully animated.
The third image is actually a video.
193 June 19th, 2010
PW Stealth Suit by Olimario1892[Character - Texture - Solid Snake]
This is Snake's (Big Boss's) stealth suit from Metal Gear Solid: Peace Walker.
Of course he has the eye patch, but close up you can still see his eye. His face looks a little older, and he's shaved his face to match his beard/mustache like in Peace Walker. It also comes with the MSF logo on both shoulders.
Of course he has the eye patch, but close up you can still see his eye. His face looks a little older, and he's shaved his face to match his beard/mustache like in Peace Walker. It also comes with the MSF logo on both shoulders.
814 August 6th, 2014
Sanctuary by Olimario1892[Audio - Stage/Menu]
The opening theme to Kingdom Hearts II.
(Source: Kingdom Hearts II) 147 February 20th, 2013
Snake, You're the Sh*t! by Olimario1892[Audio - Victory Theme]
Skip to 2:49. This is a victory theme for Snake. It's Otacon humorously complimenting Snake during a codec scene during Metal Gear Solid 4.
(Source: Metal Gear Solid 4: Guns of the Patriots) 244 January 29th, 2013
Song of Healing by Olimario1892[Audio - Stage/Menu]
The song from Majora's Mask when link his healed and turned back into a human, and he gets a free mask!
(Source: The Legend of Zelda: Majora's Mask) 561 January 29th, 2013
Swordplay Arena v4 by Olimario1892, Ricky (Br3)[Stage - Texture, Vertex, Import - Final Destination]
Update - Some players may experience lag possibly due to the water. I personally have not experienced this issue.
Link to version with the whale: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18917&Moderated=All&facebook=true
This is an updated version of my previous stage. I really have to thank br3compactor for fixing all of the textures (except for a few mii faces which cannot be changed), fixing and animating the water, and the stadium lights. I updated his update by animating all of the mii's, fixing the camera a little, and as an option I added a whale which is the one in the video. But you have a choice to have it or not.
Link to version with the whale: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18917&Moderated=All&facebook=true
This is an updated version of my previous stage. I really have to thank br3compactor for fixing all of the textures (except for a few mii faces which cannot be changed), fixing and animating the water, and the stadium lights. I updated his update by animating all of the mii's, fixing the camera a little, and as an option I added a whale which is the one in the video. But you have a choice to have it or not.
509 January 29th, 2013
Swordplay Arena v4 with Whale by Olimario1892, Ricky (Br3)[Stage - Texture, Vertex, Import - Final Destination]
Update - Lag was fixed.
Link to normal version: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18912&Moderated=All&facebook=true
I made this because when both files were together it kept getting reported.
Link to normal version: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18912&Moderated=All&facebook=true
I made this because when both files were together it kept getting reported.
205 April 11th, 2016
Swordplay Arena v5 by Ebola16, Ricky (Br3), Olimario1892[Stage - Texture, Vertex, Import - Final Destination]
Comes with two versions, one with a whale that occasionally jumps out of the water and one without a whale.
The previous version of this stage had many errors within the sky model. If the camera was pointed below a certain angle, the stage would slow the game to a crawl.
I welded, edited the UV maps, and reskinned the model to solve the lag problem and make the sky look better.
The previous version of this stage had many errors within the sky model. If the camera was pointed below a certain angle, the stage would slow the game to a crawl.
I welded, edited the UV maps, and reskinned the model to solve the lag problem and make the sky look better.
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
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- Please do not report an already reported issue. The list of current reports on this hack is below.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010