2770 September 21st, 2016
Alternative Rainbow Road by LegacyWolf with credit to Mewtwo2000, tjmsrubegoldberg, and Kenny[Stage - Texture, Vertex - Mario Circuit]
This is my first uploaded stage hack. It's Mewtwo2000's Alternative Mario Circuit with textures from tjmsrubegoldberg's Rainbow Road and Kenny's Rainbow Road. Works over Final Destination and Mario Circuit without rels. May work over other stages without rels, but I didn't check.
Now enjoy the stage.
Now enjoy the stage.
1947 August 16th, 2013
Alternative Rainbow Road v2 by LegacyWolf with credit to Mewtwo2000 and ItalianStallion[Stage - Texture, Vertex - Mario Circuit]
34 August 9th, 2013
Anything Is Possible by LegacyWolf[Audio - Stage/Menu]
One of the few songs I really like in DBZ Ultimate Tenkaichi. I don't know if it loops perfectly, but I looped it myself. I have it over the album/trophy/chronicle theme.
(Source: Dragonball Z Ultimate Tenkaichi) 611 June 20th, 2012
Battle Stadium D.N.O v1+ [MY STYLE] by BroidiTR1, DSX8, LegacyWolf with credit to LegacyWolf, DSX8, ItalianStallion, KTH, CutterKirby64[Stage - Texture, Vertex, Import - Castle Siege]
3 cool stages in 1! D.N.O, Dragon Ball, Naruto & One Pie... I mean Okami!
#4 image: http://i.imgur.com/g3r0X.jpg
Thanks to LegacyWolf and DSX8 to let me to release this. Thanks to especially LegacyWolf who help me fix things and how to use BrawlBox's stage editor. Credit to ItalianStallion and KTH for the original planet namek stage, and CutterKirby64 for fixing a model in Planet Namek for LegacyWolf.
Not only that there's 3 stages in 1, I also do a little fixs/changes to every stages:
- STAGE #1 dosn't have water where to swim, so I make floors those places. I put water effect there too
- STAGE #2 you can fall through the edges/perimeter, not any more
- There's 2 version of STAGE 2 in this pack: v1 & v1+
- both STAGE #1 & #2 are now that solid than even SUPER SONIC can't fly under those stages
- STAGE #3: I make some remediations in this stage. There was a chance in v1 that you can't see stage when players go to top left & right because camera go back to some part of stage, so I remove most of those parts that really have any reason to be in this stage.
#4 image: http://i.imgur.com/g3r0X.jpg
Thanks to LegacyWolf and DSX8 to let me to release this. Thanks to especially LegacyWolf who help me fix things and how to use BrawlBox's stage editor. Credit to ItalianStallion and KTH for the original planet namek stage, and CutterKirby64 for fixing a model in Planet Namek for LegacyWolf.
Not only that there's 3 stages in 1, I also do a little fixs/changes to every stages:
- STAGE #1 dosn't have water where to swim, so I make floors those places. I put water effect there too
- STAGE #2 you can fall through the edges/perimeter, not any more
- There's 2 version of STAGE 2 in this pack: v1 & v1+
- both STAGE #1 & #2 are now that solid than even SUPER SONIC can't fly under those stages
- STAGE #3: I make some remediations in this stage. There was a chance in v1 that you can't see stage when players go to top left & right because camera go back to some part of stage, so I remove most of those parts that really have any reason to be in this stage.
617 August 27th, 2012
Battle Stadium D.N.O v2 [MY STYLE] by BroidiTR1, DSX8, LegacyWolf with credit to DSX8, LegacyWolf, ItalianStallion, KTH, CutterKirby64 [Stage - Texture, Vertex, Import - Castle Siege]
- HELP! :( Game freeze when level reach 3min 50s. If someone know how to fix this problem, I like to hear that.
UPDATED: Fixed STAGE 2's "SUDDEN DEATH" problem, thanks to LegacyWolf and DSX8!
- STAGE 1: Added water effect in water.
- STAGE 2: I change this stage because there was those invisible walls in v1. In this stage, water go UP to DOWN in waterfall, thanks to DSX8 for that.
- STAGE 3: I make some remediations in this stage. There was a chance in v1 that you can't see stage when players go to top left & right because camera go back to some part of stage, so I remove most of those parts that really have any reason to be in this stage.
...I'm going to fix v1 so the next update is v1+.
UPDATED: Fixed STAGE 2's "SUDDEN DEATH" problem, thanks to LegacyWolf and DSX8!
- STAGE 1: Added water effect in water.
- STAGE 2: I change this stage because there was those invisible walls in v1. In this stage, water go UP to DOWN in waterfall, thanks to DSX8 for that.
- STAGE 3: I make some remediations in this stage. There was a chance in v1 that you can't see stage when players go to top left & right because camera go back to some part of stage, so I remove most of those parts that really have any reason to be in this stage.
...I'm going to fix v1 so the next update is v1+.
1259 June 10th, 2014
Bowser's Castle by LegacyWolf with credit to DSX8, CR4CK3RW0LF, Apprentice Of Death[Stage - Texture, Vertex, Import - Norfair]
A stage personally dedicated to Bowser. The exceptionally hellish environment makes it quite a thrill to play on, in my opinion.
This was difficult to construct, but luckily, DSX8 helped me when I had trouble saving it. Credit goes to CR4CK3RW0LF for background and Apprentice Of Death for his Bowser's Castle texture.
This was difficult to construct, but luckily, DSX8 helped me when I had trouble saving it. Credit goes to CR4CK3RW0LF for background and Apprentice Of Death for his Bowser's Castle texture.
98 March 25th, 2015
BowserVania 3.5 (HD Lagless Version) by LunaMaria, Mewtwo2000, LegacyWolf, Nezha B. Rose with credit to Robz, PMBR[Stage - Texture - Luigi's Mansion]
13 May 20th, 2012
Brave Adventurers by LegacyWolf[Audio - Stage/Menu]
My favorite theme from the iPod game World of Goo. it loops, and it's good over any song.
(Source: World of Goo) 292 January 23rd, 2015
Brinstar Depths Gamma by libertyernie, Mewtwo2000, DSX8, AGFanProduction, LegacyWolf[Stage - Vertex - Final Destination]
Three versions of Brinstar Depths, all based off DSX8 et al's Brinstar Depths Beta. There are three versions - their original rotation (not pictured), 90 degrees, and 260 degrees. There's still no actual rotation while you're playing :(
Other changes:
* Collisions fixed (model set to exactly 0 rotation and collisions untied from bone)
* Project M camera values for Value17 and Value19
Other changes:
* Collisions fixed (model set to exactly 0 rotation and collisions untied from bone)
* Project M camera values for Value17 and Value19
657 February 8th, 2013
Casino Night Zone by LegacyWolf, xxWutzMercyxx[Stage - Texture, Vertex - Final Destination]
A 3D remake of Casino Night Zone based off the design in Super Smash Flash 2. Updated with animated lights and better lighting.
Use one of these .rels to put it over any other stage: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5851
Credit to xxWutzMercyxx for making the 3D background.
Use one of these .rels to put it over any other stage: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5851
Credit to xxWutzMercyxx for making the 3D background.
891 April 29th, 2014
Castle in the Sky by LegacyWolf with credit to Calamitas[Stage - Texture, Vertex, Import - Skyworld]
Edit: fixed link.
A stage I made for BlackJax96. He asked for it.
Background swap, texture swap and edit, vertex paint, all that shit. A bit of modeling went into it as well.
May or may not go well with this brstm, also called Castle in the Sky: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30697&Vault=audio
...and this: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30138&Vault=audio
Credit to Calamitas for the use of some textures.
Have fun.
A stage I made for BlackJax96. He asked for it.
Background swap, texture swap and edit, vertex paint, all that shit. A bit of modeling went into it as well.
May or may not go well with this brstm, also called Castle in the Sky: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30697&Vault=audio
...and this: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30138&Vault=audio
Credit to Calamitas for the use of some textures.
Have fun.
1572 November 6th, 2021
Chemical Plant Zone by KTH, Mewtwo2000, LegacyWolf, TheBen[Stage - Texture, Vertex, Import - Jungle Japes]
http://www.youtube.com/watch?v=KNXa1ywYJi0
The stage works over Jungle Japes (for swimmable water), Green Hill Zone (for non-swimmable water) or Final Destination (for no water). The difference between files is just the water rising or not. There's instructions inside the zip file to know better what to do with them.
Pictures : http://imgur.com/a/y7RuZ
The stage works over Jungle Japes (for swimmable water), Green Hill Zone (for non-swimmable water) or Final Destination (for no water). The difference between files is just the water rising or not. There's instructions inside the zip file to know better what to do with them.
Pictures : http://imgur.com/a/y7RuZ
1646 February 8th, 2013
Destruction of Planet Namek by LegacyWolf with credit to DSX8, ItalianStallion, and KTH[Stage - Texture, Vertex, Import - Castle Siege]
12700 May 8th, 2014
Fighter Kirby by LegacyWolf[Character - Moveset (PSA) - Kirby]
LegacyWolf: Not my PSA. Credit all goes to UMOP.
New video(kinda outdated but its the same PSA). Click the vid to watch a demonstration.
NEUTRAL B:
Pressing down the special button lets Kirby start focusing his chi. There are 4 different charging levels you can release it into. Releasing it immediately on the ground results in the famous Vulcan Jab. He does 5 punches extremely fast, each doing only 1%. Holding the special button once the Vulcan Jab starts lets the attack continue into a combo, going from Vulcan Jab to a Rising Kick, and finally into a Meteor Punch. The Rising Kick deals 4%, and has set knockback that easily sets up another hit. The Meteor Punch deals 6%, and is slightly less powerful than Diddy's d-air. Releasing it immediately in the air results in a quick Whirlwind Kick (see side-b).
If you let Kirby focus his chi for less than a second, he'll have gathered enough to shoot a ball of energy. There are 3 different levels of this energy blast: level 1 takes 1 second to charge, level 2 takes 2 seconds to charge and level 3 is releasing it anytime after 3 seconds. He can keep charging as long as you want, but it'll never go higher than a level 3 hadouken blast. All of the levels have a range of almost half of FD. The level 1 deals 5% and has no kill power, but decent knockback. The level 2 deals 10%, and kills around 150%. The level 3 deals 20%, and kills at around 65%. If Kirby does a hadouken in the air, it cancels his momentum (this was done to make the attack work correctly in the air, not because that's how it's supposed to be).Kirby can stop focusing at any time by pressing a shield button, but he does not keep the energy he had built up.
SIDE-B:
Kirby leaps into a Whirlwind Kick. There are 4 kicks to this attack each dealing 5%, and the jump into it has a hitbox for 2%, for a 5 hit combo dealing 22%. The entire move, even the last hit, has set knockback that is just enough to lead into some combos.
There is another part to the side special that I don't think anyone else has done before. If you do the side-b while running, he will instead do a large backflip uppercut fire kick. This move deals 12% and sends the opponent flying straight up, killing at around 100%.
UP-B:
Kirby does what's technically called his Rising Break. The move comes out fast and has super armor for until the hitboxes show up. It then does a 7 multihit combo, dealing 2% for each of the first 6 hits and 6% on the last one for a total of 18%. It doesn't kill until about 150%, and puts him into his special fall animation. For recovery, it goes up a little shorter than his Final Cutter did, but can autosnap to ledges on the way up.
DOWN B:
On the ground, Kirby does one of the few attacks he can do in the canon Kirby games without a copy ability: His slide kick. This move has deals 8 damage, set knockback, and a 50% tripping chance. If you hit with it, Kirby bounces off the opponent, and has a slight amount of lag.
In the air, Kirby does his diagonal dive kick. This move shoots him downward at an angle, and lasts a long time. There are two hitboxes, one on his body for 7% and one on the kick for 9%. If you hit the opponent, it spikes them at the same angle, and Kirby bounces off. If you hit the ground, Kirby will slide a little bit.
New video(kinda outdated but its the same PSA). Click the vid to watch a demonstration.
NEUTRAL B:
Pressing down the special button lets Kirby start focusing his chi. There are 4 different charging levels you can release it into. Releasing it immediately on the ground results in the famous Vulcan Jab. He does 5 punches extremely fast, each doing only 1%. Holding the special button once the Vulcan Jab starts lets the attack continue into a combo, going from Vulcan Jab to a Rising Kick, and finally into a Meteor Punch. The Rising Kick deals 4%, and has set knockback that easily sets up another hit. The Meteor Punch deals 6%, and is slightly less powerful than Diddy's d-air. Releasing it immediately in the air results in a quick Whirlwind Kick (see side-b).
If you let Kirby focus his chi for less than a second, he'll have gathered enough to shoot a ball of energy. There are 3 different levels of this energy blast: level 1 takes 1 second to charge, level 2 takes 2 seconds to charge and level 3 is releasing it anytime after 3 seconds. He can keep charging as long as you want, but it'll never go higher than a level 3 hadouken blast. All of the levels have a range of almost half of FD. The level 1 deals 5% and has no kill power, but decent knockback. The level 2 deals 10%, and kills around 150%. The level 3 deals 20%, and kills at around 65%. If Kirby does a hadouken in the air, it cancels his momentum (this was done to make the attack work correctly in the air, not because that's how it's supposed to be).Kirby can stop focusing at any time by pressing a shield button, but he does not keep the energy he had built up.
SIDE-B:
Kirby leaps into a Whirlwind Kick. There are 4 kicks to this attack each dealing 5%, and the jump into it has a hitbox for 2%, for a 5 hit combo dealing 22%. The entire move, even the last hit, has set knockback that is just enough to lead into some combos.
There is another part to the side special that I don't think anyone else has done before. If you do the side-b while running, he will instead do a large backflip uppercut fire kick. This move deals 12% and sends the opponent flying straight up, killing at around 100%.
UP-B:
Kirby does what's technically called his Rising Break. The move comes out fast and has super armor for until the hitboxes show up. It then does a 7 multihit combo, dealing 2% for each of the first 6 hits and 6% on the last one for a total of 18%. It doesn't kill until about 150%, and puts him into his special fall animation. For recovery, it goes up a little shorter than his Final Cutter did, but can autosnap to ledges on the way up.
DOWN B:
On the ground, Kirby does one of the few attacks he can do in the canon Kirby games without a copy ability: His slide kick. This move has deals 8 damage, set knockback, and a 50% tripping chance. If you hit with it, Kirby bounces off the opponent, and has a slight amount of lag.
In the air, Kirby does his diagonal dive kick. This move shoots him downward at an angle, and lasts a long time. There are two hitboxes, one on his body for 7% and one on the kick for 9%. If you hit the opponent, it spikes them at the same angle, and Kirby bounces off. If you hit the ground, Kirby will slide a little bit.
704 March 17th, 2013
Final-Field by LegacyWolf with credit to Mewtwo2000[Stage - Vertex, Import - Battlefield]
807 June 19th, 2014
Freezeflame Galaxy by LegacyWolf with credit to Kabutomaru, KTH, DSX8, and Mewtwo2000[Stage - Texture, Vertex, Import - Battlefield]
Freezeflame Galaxy, from Super Mario Galaxy!
The design is mainly based off of Super Smash Flash 2, and it's been a project I've procrastinated for too long. Credit to Kabutomaru for ripping the background planet models (huge thanks, btw), KTH for the crystal models, DSX8 for helping with many things, and Mewtwo2000 for material and shader tips.
It goes without saying that there are a few visual kinks that need to be worked out, and because of gameplay, I will add other versions later on.
So, all bullshit aside, I present to you version 1 of Freezeflame Galaxy!
The design is mainly based off of Super Smash Flash 2, and it's been a project I've procrastinated for too long. Credit to Kabutomaru for ripping the background planet models (huge thanks, btw), KTH for the crystal models, DSX8 for helping with many things, and Mewtwo2000 for material and shader tips.
It goes without saying that there are a few visual kinks that need to be worked out, and because of gameplay, I will add other versions later on.
So, all bullshit aside, I present to you version 1 of Freezeflame Galaxy!
368 February 10th, 2018
Hamm by Anivernage, Segtendo, Pik, _Data_Drain_, KingJigglypuff, SiLeNtDo0m, Puraidou, BlackJax96, LegacyWolf, Tabuu Forte Akugun, Gamma Ridley, Spex130, Hero ©, Chaos_Knight, Red93[Character - Texture, Vertex, Import - Solid Snake]
Team Swagtac: undefeatable l3g3ndz of hack 4th anniversary!!
http://forums.kc-mm.com/index.php?topic=52164
-------------------------------------------------------------------
Hamm!!!!!!!!!
Comes with
-Hamm Granades
-NikiHamm Missile
-Mortar Hamm Bullet
-Smexy SSJ Final Smash Hamm Hair
-Smexy Hamm-Shading (By Spex)
-Metal
-Moveable Hamm!
-Read the Hamm-me to see the Hamm Notes.
http://forums.kc-mm.com/index.php?topic=52164
-------------------------------------------------------------------
Hamm!!!!!!!!!
Comes with
-Hamm Granades
-NikiHamm Missile
-Mortar Hamm Bullet
-Smexy SSJ Final Smash Hamm Hair
-Smexy Hamm-Shading (By Spex)
-Metal
-Moveable Hamm!
-Read the Hamm-me to see the Hamm Notes.
45 July 23rd, 2013
heart beat cavern(yoshi story) by Unkown Kokiri, LegacyWolf[Stage - Vertex, Import - Final Destination]
one of my favorite child hood game and the only model i can find for the game
<.< >.> i bring you Heartbeat cavern page 2 from Yoshi story
leave your comments here
http://forums.kc-mm.com/index.php?topic=48046.0
<.< >.> i bring you Heartbeat cavern page 2 from Yoshi story
leave your comments here
http://forums.kc-mm.com/index.php?topic=48046.0
1013 July 16th, 2013
Jungle Hijinx by LegacyWolf, Mewtwo2000, KTH with credit to xxWutzMercyxx[Stage - Texture, Vertex, Import - Jungle Japes]
No, it's not a SSB4 mod. It's just a SSF2 mod. :(
Comes with a Jungle Japes background version, one without a cannon, and one without the stage. Enjoy!
KTH and Mewtwo2000 made the model and a few textures. Mewtwo2000 also made the barrel. Creds to Mercy for the entire SSF2 project.
I'll add a vid sometime.
Comes with a Jungle Japes background version, one without a cannon, and one without the stage. Enjoy!
KTH and Mewtwo2000 made the model and a few textures. Mewtwo2000 also made the barrel. Creds to Mercy for the entire SSF2 project.
I'll add a vid sometime.
1877 February 5th, 2015
Jungle Hijinx P:M Rebalanced by Nezha B. Rose, Mewtwo2000, KTH, LegacyWolf[Stage - Texture, Vertex, Import - Jungle Japes]
2251 April 29th, 2014
Kami's Lookout v2 by LegacyWolf, Mastaklo, Mewtwo2000[Stage - Texture, Vertex, Import - Final Destination]
It's been almost 2 years, but I finally finished it. Enjoy.
Mastaklo did the original import. Mewtwo2000 fixed it up. I revamped it.
Use these to put it over any other stage: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5851
Mastaklo did the original import. Mewtwo2000 fixed it up. I revamped it.
Use these to put it over any other stage: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5851
431 April 18th, 2013
Kokiri Forest by Unkown Kokiri, DSX8, LegacyWolf[Stage - Vertex, Import - Final Destination]
it my first 3d stage and well it my favorite game ever :)
credit to DSX8 for helping me fix my stage up the right way it ment alot
comment here
http://forums.kc-mm.com/index.php?topic=48046.msg1013910#new
credit to DSX8 for helping me fix my stage up the right way it ment alot
comment here
http://forums.kc-mm.com/index.php?topic=48046.msg1013910#new
45 November 12th, 2012
Lose Yourself - instrumental by LegacyWolf[Audio - Stage/Menu]
Original soundtrack from 8 Mile, made by Eminem.
(Source: Eminem)
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
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