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223 November 24th, 2010

64 Master Hand by GameWatching with credit to LJSTAR
[Stage - Texture, Vertex - Boss]

64 Master Hand !
Master Hand only !
Nothing else to say ^^

Thanks to LJSTAR for the DAE !

240 September 9th, 2010

Azazel's Chamber (From Tekken 6) by Wulfbang Meow with credit to Mewtwo 2000
[Stage - Texture - Subspace]


*UPDATED* uses Mewtwo 2000's shadow system


sorry about the lack of pics for now, i dont have a working wii at the moment. TEKKEN FTW!!

anyone else get their butt whopped as much as i did on the console version of tekken 6 by Azazel? well here is my brawl version of his stage. i tried my best, but i dont have any referance pics.. so i had to improvise a lot, and it didnt turn out too bad :D

Mewtwo 2000 deserves a lot more credit than im giving him, this wouldnt be possible without him!

289 July 19th, 2018

Boss Battles But It's Waluigi by StupidMarioFan1 with credit to Marioking64DS
[Stage - Texture, Vertex, Import - Boss]

This hack is not meant to be an angry response to Smash Ultimate, it is simply for laughs.
Huge thanks to Marioking64DS for allowing me to use his Waluigi model for this, I did make a few touch ups like flipping the letter on his right glove, but the main model & textures were not by me. All edits to fit the Bosses' models were done by me as well as all the edits to the Bosses themselves.
We've got edited skeletons to allow rigged mustaches & mouths for all bosses and edited animations to utilize them.
New eye movement for most characters.
Boss Icons are replaced & Names are changed.

8 February 17th, 2019

Cartoony Dimension (The Swamp) by DjAwesome-
[Stage - Texture - Subspace]

Hey guys, again it's me with a 2nd upload to brawl vault. In this particular hack ALL textures we changed except for the enemies. The enemies look weird when I try to 'cartoonify' them so I left them as is. Even so, it doesn't take away from the experience. And (Yet again) if anyone were to add higher definition images then you will be credited. Again I'm still using original Wii hardware and maybe, just maybe' I'd get an HDMI converter for it. Anyway, editing EACH and EVERY texture was exhausting. Anyway that's all and I hope you guys enjoy!

465 October 7th, 2011

Chemical Plant Zone by FF7Frieza
[Stage - Texture, Vertex - Subspace]

In legacy to Sonic Generations! This is Chemical Plant Zone! one of my favorite (But oddest) hacks i made... There is no city sadly... so enjoy :D

(What you see in picture 3 is the edited moveset attack for Omega Zero)

257 April 15th, 2010

Collapse of Society [Forgotten Dungeon] by FairKnight with credit to Angelglory and Apocolypse3000
[Stage - Texture, Vertex - Subspace]

This stage has a sandbag
Repalces Online Training Room &/or Mario Bros.

10 February 17th, 2019

Colosseum Fortress by DjAwesome- with credit to Nintendo
[Stage - Texture - Subspace]

Hey guys, this is my first upload to brawl vault and I think it may be a good start. I'm still currently a student so I won't be uploading much. The textures changed came mostly from the Fire Emblem Colosseum stage from Smash Wii U though changed to fit SSBB. The pictures taken are from Wii hardware using project M, this should work for other SSBB mods since the files
themselves are compatible with the brawl systematic in general. Small additions such as changing this stage's doors have been made to fit a more 'medieval' look. If anyone were to create higher definition pictures then you will be credited, I don't have any sort of capture card, I use wii hardware, and I take pictures via my phone so :(. Any way that's all and I hope you'll enjoy this!

139 December 7th, 2010

Counter Strike Master Hand by diegoforfun
[Stage - Texture - Boss]

Hey guys!I've Just made it, Counter strike hand reskin, for Master hand on Classic Mode!
It's a character reskin, but the textures are packed on stage textures!I didn't edit the stage, it's the original one!

723 September 20th, 2012

Crisis City Classic by FF7Frieza with credit to jasonville22 for the photos!
[Stage - Vertex, Import - Subspace]

My long lost stage that was recently found, Crisis City, is finally coming to SSE! Play through the levels of Crisis City... If you dare~

254 August 2nd, 2011

Dark Glove (Master Hand) by King Organa with credit to GameWatching for the original N64 Master Hand texture and LJSTAR for the DAE
[Stage - Texture - Boss]

Dark Glove is the main antagonist from who knows where, but he is an original idea of mine.

The first in-game pic was the original Dark Glove before he got that N64 Master Hand look.

I would like to point out that Dark Glove has Crazy Hand's Wait animation.

The download is for both Classic Mode and Boss Battles.

125 October 2nd, 2011

Dark purple master hand by Shadow9879 with credit to Lord Orga and GameWatching
[Stage - Texture - Boss]

Dark Purple master hand
What else to say.....

CREDIT TO Lord Orga FOR THE .PAC FILES THAT HAVE THE IDLE STANCE OF CRAZY HAND. Credit to lord Orga, Most credit to GameWatching for original N64 Model.

1163 September 20th, 2012

Dark Subspace by Mewtwo2000 with credit to Hotdogturtle
[Stage - Vertex, Import - Subspace]

Hotdogturtle imported this stage from the SSE mode when the SSE stage imports started. I fixed the background of this stage right after I downloaded it. Now the stage is working fine for Ice Climbers's final smash and works for many stages such as Final Destination, Battlefield or Skyworld. This stage was selected to make it into my STGCUSTOM pack.

383 August 23rd, 2015

Dynablade Boss Battle over Ridley by Mattimation
[Stage - Texture, Import - Subspace]

Since my Mephiles Boss Battle over Tabuu got a lot of feedback, I figured I try doing it again, but this time make the next Boss Hack be a boss that should've been in the game to begin with.

This Boss Battle includes Dynablade as a replacement of Ridley, along with a completely custom battlefield to match the original Dynablade fight.

This has not been tested on the SSE version of the Ridley Fight (as I never play SSE anymore) so I won't guarantee that it works there (I know that Mephiles did not).

Anyway, enjoy!

102 September 25th, 2011

Elecroquaza by Shadow9879
[Stage - Texture - Boss]

Blue and yellow rayquaza...
Customly edited...

516 April 17th, 2011

Expanded Battlefield Fortress by BlackRose67, Angelglory with credit to Angelglory for porting the stage and Omega Malkior for the code
[Stage - Texture, Vertex, Import - Subspace]

Code to turn Sandbag into sticker (thanks to Omega Malkior):

4A000000 8098D528
D2000000 00000003
2C060031 40820008
38C00033 60000000
90DD08C0 00000000

Yay! My first post! ^_^

Hello everyone! This is a stage from SSE, Battlefield Fortress. All credit for porting it to be playable over WWR goes to Angelglory.(If you have a problem with me posting this, let me know and I'll remove immediately.) The stage was already pretty big, but i decided to make it even bigger! I personally like to play on huge stages in versus mode; I think it adds more variety. Anyways, you'll find two files in the mediafire folder: the actual stage .pac and a .rel file for putting it over any STGCUSTOM stage. Just replace the "X" in the filename to whatever number you rename the STGONLINETRAING.pac with. (Example: STGCUSTOM2.pac with st_custom2.rel) PM me if there's anything you wanna know. =P

P.S. Sorry for the lack of pics. >.<

EDIT: Added some .rel files for the stage to go over some other stages. I'll make any .rel that you need, just PM me! ^_^

560 April 24th, 2011

Expanded Hyrule Field by BlackRose67, Havac with credit to Omega Malkior for the idea
[Stage - Texture, Vertex, Import - Subspace]

4/23/11: Fixed the invisible wall problem.

Hello everyone, here with another expanded stage, Expanded Hyrule Field! (All credit for importing the stage from SSE goes to Havac.) This was requested by Omega Malkior, thanks for the idea! (Yes, I take requests so if you have an idea just PM me. =P) I fixed up the stage collisions a bit too. xP Again, I included multiple .rel files and if you need any more, tell me. ^_^

545 April 17th, 2011

Expanded SSE Forest by BlackRose67, Mewtwo2000
[Stage - Texture, Vertex, Import - Subspace]

Hello everyone! =P Here again with another expanded stage I made a while ago, Expanded SSE Forest. Apparently, lots of other people like expanded stages too lol, so I decided to release it. (All credit for porting the stage goes to Mewtwo2000.) Sorry again, just a video, no pics. This should work over Wi-fi Waiting Room and Final Destination without a .rel file. Again, if you want one for a different stage, just PM me. ^_^

334 April 17th, 2011

Expanded SSE Swamp by BlackRose67, msp26 with credit to Omega Malkior for the idea
[Stage - Texture, Vertex, Import - Subspace]

Hey! Blackrose here with yet another expanded stage. This one was a request from Omega Malkior, Expanded SSE Swamp. Thanks for the idea! =P All credit for importing the stage from SSE goes to msp26, as well as credit for the pic. (Ignore that, video will be up soon.) Goes over FD, but .rels are included in the Mediafire folder. As usual, if you need a specific .rel, just ask! ^_^

261 May 14th, 2016

Fake Bosses (Boss Battles) by Brandondorf9999
[Stage - Texture - Boss]

These are one of the false bosses i made for the boss battles. However, they are purple so that they are considered as false bosses.

202 April 2nd, 2010

Falcon Flyer Skiff by FairKnight
[Stage - Texture, Vertex - Subspace]

453 March 27th, 2010

Final Gateway by FairKnight with credit to Mewtwo_2000
[Stage - Vertex - Subspace]

The Door right before you fight Tabuu in SSE, it replaces Final Destination or the Wi - Fi Waiting Room

Don't use [img] tags next time. Just the direct link to the image will do. - Mod

104 August 10th, 2014

Football Stadium by ✦Dylan✦
[Stage - Texture - Subspace]

Hello, TheRealDylanator here with my first stage hack (unless you count the now deleted starfox VS starwolf where in port town areo dive I swapped the racers models and textures with arwings and landmasters, it never worked, due to file size, I am not proud of it)

I made this REALLY QUICKLY and am proud of it, I wanted to make the blue area one big football pitch but it ended up not the way I wanted it because I don't know how to change what area textures cover ect. but it looks nice so I decided to upload it.

This has five versions

VS Kirby/Mario

VS Primids

VS Petty

Boss battles

Let me know if you like it because I value others opinions over my own when it comes to making stuff. Also tell me how to improve and if you don't like it tell me why. (Not liking football ect. isn't a good answer, I actually don't like playing football myself.)

210 April 5th, 2010

Gloomy Gultch from Donkey Kong Country 2 by FairKnight
[Stage - Texture, Vertex - Subspace]

122 April 2nd, 2010

Gloomy Gultch Part 2 by FairKnight
[Stage - Texture, Vertex - Subspace]

297 April 17th, 2010

Golden Galleom by Akuago220
[Stage - Texture - Boss]

Galleom with golden armor WINS! Enough said:

Check out my blog post with instructions on how to use it: http://akuagodomain.wordpress.com/2010/04/17/now-i-can-hack-sse-bosses-for-boss-battles/

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  • Please read the rules regarding Brawl Vault and reporting.
  • The following are examples of things that should be reported:
    • Broken downloads
    • Broken previews
    • Credit issues (e.g. using someone else's work without credit)
    • Usability issues (e.g. doesn't work).
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