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27 April 8th, 2021

[vBrawl/Project M 3.6] Speartlefield V2 by E-scope12, Syvkal, MarioDox with credit to MarioDox, SmashBroski, Tybis & Syvkal for the Caveless Spear Pillar, PMDT
[Stage - Vertex, Import - Spear Pillar]



Spear Pillar is now a legal reskin! Speartlefield, a 1:1 reskin of PM Battlefield and vBrawl Battlefield with the same camera, blastzones, spawn points, collisions, and so on for tourney legal battles. I decided to give it a mass improvement.

*COMPLETE CHANGELIST* from the Brawl version:
- The Pokemon have 512x512 Textures.
- Cresselia's Version of Spear Pillar has the default Green Tint instead of Dialga's Blue Tint.
- Comes with Shiny Variants.
- Fixed Stage Lighting on Palkia's Version to match the stage color.

To-do List

- Add a Giratina version and import Giratina's model from Pokemon Battle Revolution.
- Add an Arceus version and import Arceus' model from Pokemon Battle Revolution.

24 May 31st, 2021

Fixed Brawlified Spear Pillar by E-scope12, Tybis, SmashBroski, Syvkal with credit to Tybis, SmashBroski, Syvkal
[Stage - Vertex, Texture - Spear Pillar]



Hi guys. I'm back with a new mod called Fixed Brawlified Spear Pillar. I made some changes from this to the original.

MEGA: https://mega.nz/file/LZwmzSKb#pyEfc8iZp0Qqp7LDlL1tezrhjLsT3gHBQYvwntqhcHk

*COMPLETE CHANGELIST* from the Brawl version:
- The Pokemon have their original textures ripped straight from Pokemon Battle Revolution.
- Cresselia's Version of Spear Pillar has the default Green Tint instead of Dialga's Blue Tint.
- Comes with Shiny Variants.
- Dialga and Palkia's Enter Animations move while coming on the stage.
- Fixed Stage Lighting on Palkia's Version to match the stage color.
- Added Hazardless, Empty, Battlefield, Omega and Caveless Versions of the stage.
- Added Platformless Versions of the stage.
- Fixed the Platform Lights Materials and changed Palkia Platforms to make them a little more pink.
- Added an animation to make the platforms stationary and updated the Battlefield Form Platforms and added a module that disables the moving platforms.

To-do List

- Add a Giratina version and import Giratina's model from Pokemon Battle Revolution.
- Add a Darkrai version and import Darkrai's model from Pokemon Battle Revolution.
- Add an Arceus version and import Arceus' model from Pokemon Battle Revolution.

156 September 1st, 2019

SSBB - Ultimate Spear Pillar by E-scope12, Tybis, SmashBroski, Syvkal with credit to Tybis, SmashBroski, Syvkal, RandomTBush
[Stage - Texture, Vertex, Import - Spear Pillar]



Hey guys. I'm back with a new Spear Pillar mod. I imported the Pokemon Models from Super Smash Bros. Ultimate into Brawl's Spear Pillar. Comes in 4 forms and 3 versions each: Battlefield, Omega, Caveless Empty, No Hazards, and Hazards. SSS assets included. It also comes with a few extra stuff.

- Caveless versions: The cavern portion of the stage is gone.
- All versions: Pokémon models imported from Super Smash Bros. Ultimate.
- Extra Versions: Has versions for Giratina.
- Empty: No Pokemon
- No Hazards: Legendary Pokemon appear in background and do not produce hazards.
- Hazards: Legendary Pokemon appear and produce hazards (beams, gravity, etc.) I had to resize most of the textures on the Giratina Versions (Hazards) to reduce filesize.

Note: Palkia here has a rigging issue where if you rotate it’s Jaw bone, it’s mouth rotate’s in a weird way. It's not noticeable during gameplay. Uxie here has a rigging issue where its arms are partly attached to its torso. This is actually an error with the original model, it's just not noticeable during gameplay as its arms are always at its side.

Album: https://imgur.com/gallery/NBTS53q

Install:
Delete tengan.rel in module and replace TENGAN_1,2, & 3 in melee with the desired version files.

204 March 26th, 2020

All Inclusive Black Shadow Pack (Ganondorf) by All Things Gaming 6, Ambipom, Carnage, Iwvi, Syvkal, wattasyo with credit to BronzeGreekGod, soopercool101, Jaklub, agoaj, Sammi Husky, Syvkal, Roadhog360, MarioDox, libertyernie, BlackJax96, Mawootad, Peter Hatch, and Michael Hinrichs
[Character - Texture, Import, Other (Effects, Animations, Final Smash, etc.) - Ganondorf]



[DISCLAIMER]
Most of what is included here isn't actually mine.
Credits:
Model Import (over Captain Falcon): Iwvi
Recolors: wattasyo
Model Re-Import (over Ganondorf), CSPS & BPs: ALM5252
FitMotionEtc with no down-taunt sword: BronzeGreekGod
FitGanonSpy and Metal textures: Generated by me thanks to BrawlCrate
CSS Graphics & Stocks: Me
Read the included text files for more info.

151 March 26th, 2020

All Inclusive Black Shadow Pack (Captain Falcon) by All Things Gaming 6, Ambipom, Carnage, Iwvi, Syvkal, wattasyo with credit to BronzeGreekGod, soopercool101, Jaklub, agoaj, Sammi Husky, Syvkal, Roadhog360, MarioDox, libertyernie, BlackJax96, Mawootad, Peter Hatch, and Michael Hinrichs
[Character - Texture, Import, Other (Effects, Animations, Final Smash, etc.) - Captain Falcon]



[DISCLAIMER]
Most of what is included here isn't actually mine.
Credits:
Model Import: Iwvi
Black Bull Import: Carnage
Recolors: wattasyo
CSPS & BPs: ALM5252
FitCaptainSpy and Metal textures: Generated by me thanks to BrawlCrate
CSS Graphics & Stocks: Me
Read the included text files for more info.

1087 November 25th, 2019

BrawlCrate v0.20 by soopercool101, Jaklub, agoaj, Sammi Husky, Syvkal, Roadhog360, MarioDox with credit to libertyernie, BlackJax96, Sammi Husky, Mawootad, Peter Hatch, and Michael Hinrichs for BrawlBox development, DukeItOut for the 50 Costume Code
[Misc - Other (stuff we forgot)]



BrawlCrate is a fork of BrawlBox v0.77 with a ton of new features.

This release adds support for conversion to and from the 50-Costume Code system introduced in Legacy TE 2.1.

Full changelog from BrawlBox v0.77 is included in the download.

Visit the discord to talk with the developers: https://discord.gg/s7c8763

183 November 25th, 2019

BrawlCrate v0.18 by soopercool101, Jaklub, agoaj, Sammi Husky, Syvkal, MarioDox with credit to libertyernie, BlackJax96, Sammi Husky, Mawootad, Peter Hatch, and Michael Hinrichs for BrawlBox development
[Misc - Other (stuff we forgot)]



BrawlCrate is a fork of BrawlBox v0.77 with a ton of new features.

This release adds support for sawnd imports and exports, as well as support for Stock PAT0 generation.

Full changelog from BrawlBox v0.77 is included in the download.

Visit the discord to talk with the developers: https://discord.gg/s7c8763

155 November 25th, 2019

BrawlCrate v0.17 by soopercool101, Sammi Husky, Syvkal, MarioDox with credit to libertyernie, BlackJax96, Sammi Husky, Mawootad, Peter Hatch, and Michael Hinrichs for BrawlBox development
[Misc - Other (stuff we forgot)]



BrawlCrate is a fork of BrawlBox v0.77 with a ton of new features.

This release adds support for the installation of BrawlCrate Canary builds, as well as generally improving performance.

Full changelog from BrawlBox v0.77 is included in the download.

Visit the discord to talk with the developers: https://discord.gg/s7c8763

149 November 25th, 2019

BrawlCrate v0.14 by soopercool101, Sammi Husky, Syvkal, MarioDox with credit to libertyernie, BlackJax96, Sammi Husky, Mawootad, and PeterHatch for BrawlBox development
[Misc - Other (stuff we forgot)]



BrawlCrate is a fork of BrawlBox v0.77 with a ton of new features.

This release adds support for documentation updates among major improvements and fixes. Ensure auto-updates are active in the settings to make sure you always get the latest improvements!

Full changelog from BrawlBox v0.77 is included in the download.

Visit the discord to talk with the developers: https://discord.gg/s7c8763

95 October 20th, 2018

Project M 3.6 - Caveless Spear Pillar (Sun & Moon) by E-scope12, Tybis, SmashBroski, Syvkal with credit to SmashBroski, Syvkal, Tybis, & RandomTBush for the Pokémon Sun & Moon Models
[Stage - Texture, Vertex, Import - Spear Pillar]



An alternative take on Brawl's Spear Pillar catering to competitive and casual players. Comes in three versions: Empty, No Hazards, and Hazards. SSS assets included.

- All versions: The cavern portion of the stage is gone.
- All versions: Pokémon models imported from Pokémon Sun & Moon.
- Extra Versions: Has versions for Giratina & Arceus.
- Empty: No Pokemon
- No Hazards: Legendary Pokemon appear in background and do not produce hazards.
- Hazards: Legendary Pokemon appear and produce hazards (beams, gravity, etc.)

Install:
Delete tengan.rel in module and replace TENGAN_1,2, & 3 in melee with the desired version files.

67 September 18th, 2018

Hazardless Spear Pillar + Cave by Syvkal with credit to Ricky & SirFiremanBob for requesting it
[Stage - Import - Spear Pillar]



Spear Pillar without the lasers, gravity changes, or camera flipping. There is an additional version, however, where Dialga & Palkia can still break parts of the main platform - allowing for a more dynamic stage.

The rel file included disables the hazards for Cresselia's stage, while maintaining the Pokémon's ability to appear and disappear.

51 September 16th, 2018

Speartlefield (Sun & Moon Version) by E-scope12, Syvkal, MarioDox with credit to MarioDox, RandomTBush for the Pokémon Sun & Moon Models, SmashBroski, Tybis & Syvkal for the Caveless Spear Pillar, PMDT
[Stage - Texture, Vertex, Import - Spear Pillar]



Spear Pillar returns! Now in a 1-1 for Battlefield [3.6]. This comes with Legendary Pokémon and Shiny versions. It's compatible with Battlefield. It comes with a .rel to port over Spear Pillar.

UPDATE 7/18/2018: Added vBrawl Versions of Speartlefield.

UPDATE 9/15/2018: Has a new Caveless Spear Pillar by Syvkal

582 September 15th, 2018

Virtual SD Sync by Syvkal
[Misc - Other (stuff we forgot)]



A collection of utilities and scripts to automate updating your virtual SD card.

You choose a folder and your sd.raw file then run the program to sync between them.
Only copies files that have been modified or newly added. It can also optionally purge old files from the SD card that no longer exist in your mods folder.

Forum thread:
http://forums.kc-mm.com/index.php?topic=79470

128 November 10th, 2018

Spear Pillar Remastered (X/Y/OR/AS/Sun/Moon/Ultra Sun/Ultra Moon) by E-scope12, SmashBroski, Syvkal with credit to RandomTalkingBush for the script to rip the X/Y models. Balanced Brawl for the Tengan_1 STDT. SmashBroski & Syvkal for the new caveless Spear Pillar.
[Stage - Texture, Vertex, Import - Spear Pillar]



Here it is. Spear Pillar Remastered. It was supposed to have a Giratina version but I couldn't because of the filesize limit. It comes with Shiny versions. I had to resize a lot of the textures on the stage because of the filesize limit and I imported the Models from Pokémon XY and the Animations from Sun and Moon. To use Giratina over STGTENGAN_3, use the Giratina Roar SFX.


Giratina Roar SFX: http://www.mediafire.com/file/qn77497g0xwtd77/97.sawnd/file

UPDATE 3/7/2017: Added a Giratina version. Thank God.

UPDATE 3/8/2017: Resized some animations for Dialga, Palkia, Giratina and Cresselia.

UPDATE 3/10/2017: Fixed SRT0 for all of the Legendaries and added Empty, No Hazards, and Omega versions.

UPDATE 3/13/2017: Added a Giratina Origin Forme version.

UPDATE 3/14/2017: Added an Arceus version and Hazards versions for the Omega Form.

UPDATE 4/5/2018: I replaced Dialga, Palkia, Giratina & Cresselia’s Models from X & Y with the ones from Sun & Moon. Still can’t fix the issue where Giratina (Altered Forme)/Giratina (Origin Forme)/Cresselia’s Models become distorted after they play their fade out animation.


UPDATE 9/6/2018: Fixed the issue where Giratina and Cresselia's bones would get messed up when exiting the stage and revamped some animatios for Dialga, Palkia, Giratina, & Arceus.


UPDATE 9/9/2018: Added Battlefield Form of Spear Pillar.


UPDATE 9/11/2018: Battlefield and Omega Forms have a new caveless Spear Pillar thanks to Syvkal.


UPDATE 10/20/2018: Updated Spawn Points for Battlefield & Omega Forms.

1329 October 8th, 2014

PM Rainbow Cruise by Syvkal, GBC with credit to PMDT
[Stage - Vertex - Rainbow Cruise]



My attempt at making Rainbow Cruise competitive-friendly while still retaining some of its unique features.

The download contains multiple different versions (see screenshots), so choose your favourite. Possibly more to come.

Also includes some transforming variants that cycle between a few of the layouts. Possibly more to come.

401 December 11th, 2014

Melee/64 Lylat System by JaysWing, Mewtwo2000, SuperGuzzi, Syvkal with credit to Mewtwo2000, Syvkal, and SuperGuzzi
[Stage - Texture, Vertex, Import - Lylat Cruise]



Two versions included, with css icons and stuff

Lylat Cruise is back!. Theres two versions, one with regular brawl lylat system textures, and one with 64/melee lylat system, so pick your favorite.

I used Corneria's great fox model and put it on here, used some textures from the internet and Sector Z by Mewtwo2000 and used Calm Lylat Cruise by Syvkal and SuperGuzzi to make this.

Notes: The fire isnt animated and i dont know why, but you barely even notice it while fighting, and you (might) fall through the floor at the beginning of the match (only happened to me once).

834 July 10th, 2014

PM Summit by Syvkal, Gamma Ridley with credit to Sandfall for testing and Mewtwo2000 for fixing a graphical bug
[Stage - Texture, Vertex - Summit]



My attempt at balancing Summit while still keeping some of its unique features.

On one side of the stage is a platform that drops if you remain standing on it for too long and on the other is a block of ice that you can break. Together these make for some interesting edge-guarding tactics!

All other Summit related hazards removed.

And finally, a big thanks to Gravity for reshaping the Summit mountain model =]

:Updates:
[11/7/14] Hopefully final minor update. Fixed the off-screen visibility of the clouds
[29/6/14] Another minor update to fix a bug where the mountain was shaking after winning a match
[28/6/14] Just a minor update to reduce file size and also to fix item spawning

357 July 10th, 2014

Calm Summit by Syvkal
[Stage - Vertex, Import - Summit]



:Update: Fixed issues with the camera and cloud spawn rate.

Calm Summit stage now with no hazards.

Full list of Stage Changes:
* Grab-able edges
* No slipping anywhere on the stage
* Icicle Hazard removed
* Stage remains fixed at all times (meaning no gravity changes, fish hazard etc.)

798 September 12th, 2018

Balanced Shadow Moses Island by Syvkal with credit to wimpykid456 for testing
[Stage - Vertex, Import - Shadow Moses Island]



A more balanced version of Shadow Moses Island.

Changes:
* Destructible walls removed
* Side platforms moved to the background
Updated 2018/09/12:
* Issue with invisible walls resolved

There are two versions available, a standalone stage and the normal three part stage. The standalone stage has the Metal Gears removed.

I may make a version in the future with a permanently collapsed roof and animate the Metal Gears behind it.

902 September 12th, 2018

PM Gen II Spear Pillar by Syvkal, E-scope12 with credit to Hope4NeWDaY for the original idea, E-scope12 & RandomTBush for the Pokémon Sun & Moon Models, FingerStripes for requesting it.
[Stage - Vertex, Import, Texture - Spear Pillar]



Inspired by Project M Spear Pillar by Hope4NeWDaY, but with the Gen II cover Pokémon. Each stage has been appropriately coloured to match the Pokémon.

Updated 2018/09/12:
- The cave underneath has been remodeled and pushed backwards.
- The platforms move according to their original rel patterns.
- The Pokémon models and animations have been updated to their Sun & Moon versions.
- Some textures have been changed to better fit the Gen II theme.
- Celebi can now appear randomly in the background of the stage.

663 July 10th, 2014

Calm Lylat Cruise by Syvkal, SuperGuzzi
[Stage - Vertex, Import - Lylat Cruise]



:Update: Added PM 3.02 Camera

I really wanted to play Lylat Cruise but with less going on in the background. I was lazy and took SuperGuzzi's "Final Space" level and imported Lylat Cruise's ship into it instead.

I included a .rel to use if you're replacing Lylat Cruise. If you do replace Lylat Cruise, then you can also remove 'STGSTARFOX_ASTEROID', 'STGSTARFOX_BATTLESHIP', 'STGSTARFOX_CORNERIA' and 'STGSTARFOX_SPACE' if you want. They are not needed for this mod.

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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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