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131 September 24th, 2018

Robin by KTH, KnockKnockItsKnuckles with credit to VelvetKitsune
[Character - Texture, Import - Custom Character]



This is a Brawl version of Robin, the model was optimized to work in-game without causing lags. The dress was rigged to the physic bones from Marth's cape (it uses Marth's boneset), some weird clipping can happen since the dress doesn't have the same aspect than Marth's cape.

Male and Female version is included, with his respective palette swap from Super Smash Bros. for Wii U/3DS. The whole body is from Wii U, the head is "custom" : I took Marth's head and edited the proportion, textures and everything else to stay in Brawl environnement. Wii U/3DS expressions are way too different to fit in Brawl. I really wanted to make this character like we was an official character, that why I made an total original head and changed the textures aspect to be more saturated and more dark.

Of course it's compatible with VelvetKitsune's moveset. xpressions are included, you might have some expressions issues by using the moveset and this model. It's because on the moveset, some VIS0 files are missing and that cause to all expressions to appears in the same time.

Thanks to KnockKnockItsKnuckles for the renders

CSP, BP and Stock Icons are included. HD version too for Dolphin/Legacy utilisation.

102 September 23rd, 2018

Ocarina of Time Young Link by KTH, AlGeorgeRomo, KnockKnockItsKnuckles, Ubergruvin with credit to Pik, Mach 7 and Moe
[Character - Texture, Moveset (PSA) - Custom Character]



Originally made by AlGeorge, this model is incredible for a Young Link in representation of Twilight Princess style but I wanted to edit some small details to respect the original representation of Young Link from Ocarina of Time.
All details included by AlGeorge are amazing, it makes this model unique but I think as first he created the TP costume and then the OoT as alternate costume. To represent his OoT appareance (Nintendo 64 artwork) I edited the eyebrows, I also made the eyes a bit bigger and changed the iris size and color, larger ears and lips, the eye light position was changed too. Made some small fixes on the textures

In this occasion I created a lot of costumes from different apparition of Young Link (OoT, Majora's Mask, Hyrule Warriors, Smash Bros. Ultimate). I used the Majora's Mask Young Link by Ubergruvin, and thanks to !Char for the renders.

CSP, BP and Stock Icons are included. HD version too for Dolphin/Legacy utilisation.

Credit to Moe for the fixes to the sheath and sword of MM YL and creator of the Lavender costume and Mach 7 for the Hero's Shield model of MM YL. Ubergruvin is the creator of the Majora's Mask Young Link costume. Credit to Pik for the shield. Sword originally from Hyrule Warriors.

Many thanks to KnockKnockItsKnuckles for the renders.

187 July 23rd, 2018

Smash 2 Wolf by KTH, AlGeorgeRomo with credit to Smash2 Team
[Character - Texture, Vertex, Import - Wolf]



It was a different version of Wolf I made some months ago for Smash 2 but wasn't included on the pack due to the removal of the character.

I didn't want to attempt to disgrace the work of AlGeorge, he made an excellent job with all of those characters and including them in the style of Melee, he's litteraly the best for it. I just wanted to try something different, to only be inspired on his N64 Star Fox appareance and a little bit on Melee intro (eyepatch).



I wanted to do a Wolf version more inspired of his appareance from the N64, it was complicated due to the lack of elements from this era. The only things I used is the images from the codec but also the image from the Credit. I also made some comparaison between his concept artwork for Star Fox 2.

I tried to make his appareance way different than Fox : by trying to including a lot of difference. I tried to make him inspire a real wolf : Larger head, longer hair, different ears, longer mouth more serious look, some kind of creepy. The idea was trying to make him menacing without making it too obviously. Melee Fox design was actually a mix between a real fox but also keeping his proportion from the N64 Era.

The textures was edited, mostly the eyes by adding a new shadow on the eye white, more important details on the fur, mostly behind his head and the color of the eye white was changed a little bit to yellow to make him looks like as an evil character and also a savage animal.

This version also comes with a new blaster made by AlGeorge.

It comes with recolors, saddly no CSPs sorry. Have fun.

76 June 4th, 2018

Crystal Shards (K64) King Dedede by ✦Dylan✦, KTH with credit to KaiserBeats for the Dedede remix and CSProject
[Character - Texture, Import - King Dedede]



KTH's classic K64 Dedede import returns! Now with:

- The texture glitch fixed
- 4 alts based on Dedede's pallet swaps in K64's minigames
- Legacy TE 2.0 Cosmetics
- Two wallpapers included
- A BRSTM (Dedede's Theme in the Crystal Shards Soundfont!)

Click the preview image to see a full album!

73 April 7th, 2018

Jungle Japes Omega by Nezha the Scout, KTH, soopercool101 with credit to PMBR
[Stage - Texture, Import - Jungle Japes]



Uses Jungle Japes as base.

103 February 17th, 2018

Human Meta Knight + CSP by DingooPingoo, KTH with credit to KTH
[Character - Texture, Vertex, Import - Marth]



NOTE: I DO NOT OWN THE MODEL! The model was made by KTH, so hats off to him.

I am only responsible for the visuals (CSP, BP, STOCK)
I hope you enjoy

206 February 11th, 2018

Chemical Plant Zone Revamp (for Project M and Smash 2) by Puzzled, KTH, Nezha the Scout with credit to PegasusKnt, Mewtwo2000, LegacyWolf, TheBen, TheUltimateKoopa, and the Smash 2 Team
[Stage - Texture, Vertex, Import - Green Hill Zone]



This started as an alt layout set for Smash 2's Chemical Plant Zone but while modifying the stage I found a lot of things in both the aesthetics and optimization that bothered me. Stuff like the water being extra opaque and saturated, the platform being too low poly, or the background objects having broken normals. Jump to a few weeks ago when I realized that I had enough minor tweaks for it to be considered a revamp and could just release what I had. If someone else wants to make alt layouts feel free to continue where I left off, a lot of the model tweaks were made with them in mind so it should be relatively easy to do.

Included in the download are the above mentioned revamp, a \"DX\" version that has most of the aesthetic tweaks reverted but the optimization tweaks preserved, cosmetics for both Project M and Smash 2, some bonus music stuff, and .txt files that cover info I couldn't fit in this space.

55 December 24th, 2017

Ice Cap Hill Zone by shyguybuddy11, KTH, Filipianosol, davidvkimball, TheGag96, WorseDoughnut, Yohan1044 with credit to the PMDT for legal green hill, Szasz, Katakiri, pharoahfawcett, and LTE team for the Marble Hill Zone base.
[Stage - Texture - Green Hill Zone]



here's my christmas present (or for what other holiday you celebrate) to all of you, a reskin of PM Green Hill Zone using the Legacy TE version of Marble Hill Zone as the base
comes with:
Stage Name
3 Stage Icons (2 for it being the main stage and one for it being the alt stage)
2 BRSTMS (Ice Cap Zone act 1 and act 2)

merry Christmas everyone

106 June 20th, 2018

Migatte no Sonicui (Fixed) by Olbap, KTH with credit to Nanobuds,SonicTheBrawlhog and Leon Exodio
[Character - Texture, Vertex, Import - Sonic]



Fixed again! Doesn't crashes anymore CSS.
Sorry guys :)

Inspired by:
http://nibroc-rock.deviantart.com/art/What-if-Migatte-no-Sonic-Render-auraless-709420849

Full album:
http://imgur.com/a/KzqiW#jquHKYG

-Metal Material
-Sphere
-Smash Eyes
-HD Textures
-Spec

See ya!

286 June 20th, 2018

Sonic.exe (Fixed) by Olbap, KTH with credit to BBron,Nanobuds, LJSTAR, Wave Kusanagi, flygon and dmick
[Character - Texture, Vertex, Import - Sonic]



Por fin arreglado;
Si aun existen errores al seleccionar personajes por favor haganmelo saber, en cualquier momento.
Disculpen chicos :)

Hola, buen Halloween y feliz Día de Todos los Santos, he estado esperando este dia para poder subir este mod-elo, espero y lo disfruten, hay mucho mas de donde el vino, funciona en todos los FitSonicMotionEtc en todos los proyectos existentes.

Hasta la proxima.

Link directo al album ( http://imgur.com/a/1Oxoy )

898 January 3rd, 2017

Shulk Beta by CaliKingz01, KTH, LJSTAR with credit to Calikingz01 for the PSA coding
[Character - Texture, Import, Moveset (PSA) - Marth]



PLEASE READ!!!!!

Hey Everyone!
This mod is long over due. KTH gave me permission to release this Beta version of shulk. He will be updating this when ever he gets the chance. Hope you guys like it.

-No Final Smash
-No recolored Slots
-No SFX
-No Metal
-Uses Custom bones

Some Animations will be buggy since most animations were ripped straight from Super Smash Bros 3ds.
Please Don't Report this or ask for when updates are coming. Thank you and again THIS IS A BETA...

272 July 20th, 2016

Mushroomy Kingdom Omega by Nezha the Scout, KTH with credit to DSX8, IWG and SJS
[Stage - Import - Mushroomy Kingdom]



Update 7-19-16:
Added Menu assets.
_____________________________

-> Stage goes to final destination as default, I have provided the Mushroomy Kingdom .rel for your convenience.

-> With this one .rel, you can place both 1-1 and 1-2 on Metal Caverns/MushroomyKindom without issues.

-> STG_00 will replace Desert version and STG_01 will replace Cavern version (Both of these are HD Metal Caverns on PM),
you can mix and match the numbers to get the cave ver to load up on desert and vice-versa.

-> The Pokemon Trainer versions will feature a platform for your poke trainers to stand on.

-> To rel port to others, use FD as base and convert using a .rel converter.

-> Use ASL tools if you want to use both on a diferent stage.

-> PM 3.6 has a different format for loading stages using .rel, "STGMARIOPAST00_Z/01_Z", "stgmariopast_Z" etc, these are for the alt stages.
Metal Cavern 64 should still work if you decide to load up the alt stage instead, If you wish to have these separated to load up with oressing "L" on the map select:
Make a copy of the module and rename it with adding a " _Z " on the end, then copy and remane the stage you with and also add a " _Z " on the end.
I will plan to make platformed variants for these alt slots eventually.

*Please credit accordingly if you wish to edit and upload.*

~Scout

Edit: Forgot to credit IWG for the fire help. Thanks!

1790 November 28th, 2015

Pikachu Libre by KTH, Taiko with credit to LJSTAR
[Character - Texture, Import - Pikachu]



https://www.youtube.com/watch?v=GyKChKvRYQA

833 November 28th, 2015

Melee Mario by KTH with credit to gabrielwoj
[SFX - Mario]



https://www.youtube.com/watch?v=Qx7zq-IdLaI

EDIT : I don't know why but it seem the SFX freeze the game on Project M 3.6.
(Source: Super Smash Bros. Melee)
1599 November 28th, 2015

[SSBM] Melee Mario v2 by KTH with credit to Zerox
[Character - Texture, Import - Mario]



https://www.youtube.com/watch?v=Qx7zq-IdLaI

464 November 28th, 2015

Classic Wario by KTH with credit to Weario
[SFX - Wario (Classic)]



https://www.youtube.com/watch?v=8cnXWwLRksw
(Source: Mario Tennis 64)
660 November 28th, 2015

[SSBM] Melee Wario by KTH with credit to lemurboy12
[Character - Texture, Import - Wario (Classic)]



https://www.youtube.com/watch?v=8cnXWwLRksw

1343 November 28th, 2015

[SSBWiiU] Roy Voice by KTH with credit to Random Talking Bush
[SFX - Custom Character]



https://www.youtube.com/watch?v=KwJn2lU0h-k
(Source: Super Smash Bros. for Wii U)
3269 October 21st, 2016

Revamp MegaMan by CaliKingz01, KTH, LJSTAR, DoctorFlux(Mariodk), Dot, Leon Exodio, GBC, SouthCraft with credit to Alot of people. Read the \"MUST READ\" in the Download.
[Character - Texture, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Solid Snake]



NOTE: Please Do NOT use the Sawndz file due to causing the game to freeze. I will upload the Wav Files so people can insert the sounds themselves. THANK YOU

Videos: http://youtu.be/CxsVPTsBGnI


This is just a revamp/Port. KTH and others still have something to do with this PSA.

Yes! The wait is OVER!!! A true Mega Man PSA with working, NON SPAMMABLE Bullets and blades. Plus made 2 New Final Smash because I really didn't like the version over Ness.

Alternates Costumes:
-Bass
-ProtoMan
-Smash 4 MegaMan
-Chibi Samus
-Tails

BrawlEX Is Included

Have fun Brawling!!!!!

607 November 28th, 2015

[SSB3DS] Shulk Voice by KTH with credit to Random Talking Bush
[SFX - Ike]



http://www.youtube.com/watch?v=Z6xLxb3J8Qk
(Source: Super Smash Bros. for 3DS)
549 November 28th, 2015

[SSB3DS] Fox Voice by KTH with credit to Random Talking Bush
[SFX - Fox]



http://www.youtube.com/watch?v=OeR0zRerpHs
(Source: Super Smash Bros. for 3DS)
1134 November 28th, 2015

[Super Smash Bros. 3DS] Pac-Man by KTH with credit to Codex-9, Bluebreon, Random Talking Bush, Apoc Hedgie, nibroc.rock, SatoshiKura.
[Character - Texture, Vertex, Import - Sonic]



http://www.youtube.com/watch?v=c7gz3OrzUpU

Credit to Random Talking Bush for have ripped the model from SSB3DS. And to Apoc Hedgie for have imported them on SFM.

Pictures : http://imgur.com/a/A4NSC#0

1339 November 28th, 2015

[Super Smash Bros. 3DS] Megaman by KTH, LJSTAR with credit to Taiko, Bluebreon, Random Talking Bush, Apoc Hedgie and nibroc.rock
[Character - Texture, Vertex, Import - Ness]



http://www.youtube.com/watch?v=c7gz3OrzUpU

Credit to Random Talking Bush for have ripped the model from SSB3DS. And to Apoc Hedgie for have imported them on SFM.

Pictures : http://imgur.com/a/9D2Ve#0

2661 November 28th, 2015

[Super Smash Bros. 3DS] Shulk by KTH, LJSTAR with credit to Codex-9, Bluebreon, Random Talking Bush, Apoc Hedgie, nibroc.rock, SatoshiKura.
[Character - Texture, Vertex, Import - Ike]



http://www.youtube.com/watch?v=c7gz3OrzUpU

Credit to Random Talking Bush for have ripped the model from SSB3DS. And to Apoc Hedgie for have imported them on SFM.

Pictures : http://imgur.com/a/4KyYV#0

491 November 28th, 2015

Hill Act 1 by KTH with credit to Project M
[Stage - Texture - Green Hill Zone]


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