Home Gallery Resources blog The Team Rules chat Login Register
If you are experiencing errors while browsing the Vault (windows only saying "Problem:"),
try turning the SafeSearch OFF, or the Facebook app ON.
  

962 March 16th, 2013

Wreck-It-Ralph by Nanobuds, RandomTBush, Ninka_kiwi
[Character-ImportModelTexture-Donkey Kong]

http://infinitesmashteam.com/

I'm gonna wreck it!

Reported that the pupils sometimes don't show up. I dunno, hasn't happened to me yet.

Credits:
Ninka_Kiwi edited the textures
RandomTBush Ripped the model

127 August 7th, 2012

Rita Mordio by FQuintanilla14, RandomTBush, _Data_Drain_
[Character-Texture-Zero Suit Samus]

I'm not sure if anyone did this already, so...
I hope someone can do something better but this is the best I can do. Rita also has a black tail :P
Thanks to RandomTBush and _Data_Drain_ for the Kit import

158 July 31st, 2012

Ms.Fortune Revamped by Epiccip, RandomTBush, _Data_Drain_
[Character-ImportTexture-Zero Suit Samus]

EDIT 7/31/12 7:00pm: there was some fine print on the model i used saying re-textures for it are considered collabs with the creators. so that's why it says that RandomTBush and _Data_Drain_ helped make this. (at least i think thats what they meant.)

credit to data_drain and RandomTBush for the model import.

i revamped this because i was so dissatisfied by the first. when i saw this model import for zss my first thought was "hell yeah, I'm remaking Ms.Fortune!" this time, instead of trying to make the texture look as accurate to the target result, i decided to make it look as good as possible. as a result I'm much more satisfied with this one the old one. enjoy Ms.Fortune's re-entry into the brawl.

280 April 7th, 2013

Peach: Luigi's Outfit (Super Mario Adventures) by RandomTBush with credit to Charlie Nozawa
[Character-ImportModelTexture-Peach]

(EDIT: Someone else tell me if this crashes Project M or not, as it doesn't for me.)

Princess Peach, in her oh-so-familiar "alternate attire", as seen in the Super Mario Adventures manga by Charlie Nozawa. If you've been with Nintendo Power in the 90's, you probably saw at least one of them in that magazine.

Metal and Final Smash eyes are in working order, too.

...

Wait, if she's got Luigi's clothes, then who has her dress...?

KNOWN PROBLEMS: Rigging is a bit stupid for her upper torso (blame Peach's weird shoulders) and there's a minor smoothing error near her eyes.

(As always, if you want to make edits, show them to me first, and credit me under "Collaborated With:", NOT "Credit To:". Though it's honesty stupidly easy -- just take any ol' Luigi/Peach texture and apply it, and it'll most likely work.)

161 May 1st, 2012

Kit Ballard - reskins by Óƒit, RandomTBush with credit to dingo for the GMod reskins =D
[Character-Texture-Zero Suit Samus]

by SJS

by SJS

by SJS

A small pack of skins that Dingo made for me for GMod that I converted into Brawl.

Green: Swimsuit
Blue: Zero Suit Kit
Red (I think): Super Kit

475 April 12th, 2013

More detailed Kit by _Data_Drain_, RandomTBush
[Character-ImportModelTexture-Zero Suit Samus]

by SJS

I was bored, and decided to give Kit more detail, most notably the hair.

And as far as I know, she should work on Wifi, but if she doesn't, please let me know. Special thanks to RandomTBush for letting me upload this, thanks dude. :)

206 October 27th, 2011

Kit Ballard (Blade Kitten) by RandomTBush with credit to Steve Stamatiadis, Krome Studios
[Character-ImportModel-Zero Suit Samus]

(EDIT 10/24: Had a report about the game crashing. Maybe the filesize was pushed a bit too far? The default is now using 512x512 textures, but the 1024x1024 ones are still in the download.)

"Okay, Blondie-bell... Bring it on!"

Straight from Blade Kitten, it's Kit Ballard! Using the newly-released BrawlBox v0.65, custom character models are now possible, and not just imports from other games or manually-hexed ones (like my Jigglypuff hat ports). THAT DOES NOT MEAN THAT YOU GO AND PORT A ZILLION MORE SHADOW MODELS, the BrawlVault has enough as it is already!

*clears throat*

Anyway, this should hopefully be the start of a new importing era -- ones that work over the original character without any problems. Also, a Samus version will be ported in the next few weeks, to go along with this one. And finally, if you want to make recolours (NO NUDE SKINS), credit me under "Collaborated With:" and not "Credit To:".

(NOTE: The metal shader is a bit buggy, but it still works somewhat. I'll try my best to fix it at a later time.)

596 August 13th, 2012

Sandvich (Team Fortress 2) by RandomTBush with credit to Valve
[Item-ImportModel-Maxim Tomato]

(EDIT: Sandvich will now work with the PAL version! Just use the other Common3.pac included.)

Sandvich has joined the Brawl, and is ready for consumption!

Yet another model port of mine from Team Fortress 2, as requested by Segab. This one replaces the Maxim Tomato with something that's equally tasty. (Maxim Tomato recovers 50%, Sandvich recovers 50 health. Makes perfect sense!)

However, to make Its Majesty fit snugly into your Common3 file, some other items will need to be shrunken down... How about the coins, bills, CD and sticker, since nobody really cares about those? Included is a pre-made Common3.pac with much smaller textures for those items, and the Sandvich model (so that the Common3 won't go over the file size limit). Or, if you want to insert them into the Common3 file you've made already, the changed PAC files have also been included.

Bon appetit!

323 June 21st, 2010

Separate Eyes (Patch) by RandomTBush with credit to Dhragen (for the old Ice Mages skin)
[Character-ModelTexture-Ice Climbers]

THIS IS A PATCH, NOT A SKIN. Just to let you know.

This is only a model hack to aid people in creating skins for the Ice Climbers, and not much else. This updates Popo and Nana's models so that they can have separate eye textures that will be able to blink and everything (unlike my first attempt, where Nana's eyes never animated...).

I made this a while back to help Dhragen with his Ice Mages skin, which is shown in the images. Of course, they were from before he updated them to give Nana/White Mage new eyes, and were mainly taken to show how this "patch" works. That modified PAC is also included for archival purposes, as you should just use the newest one that Dhragen released himself.

675 June 4th, 2010

Mining Light Jigglypuff by RandomTBush with credit to Valve
[Character-ImportModelTexture-Jigglypuff]

The second attempt of mine to import a new model into Brawl, of another hat from Team Fortress 2. This time, it's the Engineer's Mining Light hat, as requested by OizenX. This only works on the green team's Jigglypuff (the one with the sleep hat), because of the way it was built. Next time, I'll try with one of the other Jigglypuffs, so that you're not limited to having it on one skin slot.

Only one picture of it for now, since it's the only one I had taken of of it. (The second image is a replacement texture for those who want a green texture for the green team.)

178 June 5th, 2010

Bill's Hat Jigglypuff by RandomTBush with credit to Valve
[Character-ImportModelTexture-Jigglypuff]

My first ever attempt for importing a NEW model into Brawl. This is not a vertex hack, people!

This is Bill's Hat, from Team Fortress 2 (the original one is from Left 4 Dead, but it's quite different in design) on Jigglypuff. Because of the way this skin was compiled, it will only work over the green team's Jigglypuff (the one with the sleep hat).

(The third image is a recolour for those of you who want to have a green skin for the green team. Just open the skin in BrawlBox and replace the hat texture with that one.)

Query took 0.0587 sec

Gallery functionality by picano (Anthony Ianacone), design and graphics by Jack Harvest.

Original concept by Vyse.

Special thanks to LookItsLink for conversion help and Dantarion for hosting!

KittyCorp: MeowMix © 2010

Visitors Online