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Mew-02 by _Data_Drain_, Vaanrose
[Character-ImportModelTexture-Lucario]

[Character-ImportModelTexture-Lucario]

Before downloading this. Make sure you get Vaanrose's original mod. As I didn't include the motion file for the Mewtwo PSA in here.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31753
There's a Wifi safe version, a rigged head version for Lucario, and a version made for the Mewtwo PSA.
Anyway, this is a rather simple texture I made while I was VERY bored...
Kinda inspired by some random comment about Newtwo, how he looks Zero-Twosih... I decided to run with it.
...
I know this is kinda simple... But I kinda like how it turned out anyway.
Also, I realize I have too many Zero-Two related hacks. I apologize. <_>
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31753
There's a Wifi safe version, a rigged head version for Lucario, and a version made for the Mewtwo PSA.
Anyway, this is a rather simple texture I made while I was VERY bored...
Kinda inspired by some random comment about Newtwo, how he looks Zero-Twosih... I decided to run with it.
...
I know this is kinda simple... But I kinda like how it turned out anyway.
Also, I realize I have too many Zero-Two related hacks. I apologize. <_>
(Reported: My mediafire account is currently locked. Reporting this befor someone else does. (11290 Parvati ~ <3))
212
February 1st, 2013
Shadow Queen : The Re- Up by Mikuru Asahina <3, _Data_Drain_, Lecapria
[Character-ModelTexture-Peach]

212
February 1st, 2013
[Character-ModelTexture-Peach]

*Fixed the download, dont know what happened there.*
List of Changed things:
-I vertexed both parts of her cape, to be longer.
- Made her stomach smaller
-Gave her a more curvy figure
- enhanced breasts a tiny bit
- Fixed hair
- Mikuru<3
I've been wanting to update this for a while now, i hope you guys like. (:
- Mikuru<3
List of Changed things:
-I vertexed both parts of her cape, to be longer.
- Made her stomach smaller
-Gave her a more curvy figure
- enhanced breasts a tiny bit
- Fixed hair
- Mikuru<3
I've been wanting to update this for a while now, i hope you guys like. (:
- Mikuru<3
Ridley Psa Final Over ZSS by Carnage, SonicBrawler, _Data_Drain_, KingJigglypuff, anivernage, snoopy, Kagemaru, KGN Nappdagg with credit to P:M for entry animation, StarWaffle\ Angelglory\PAVGN\mnsg\cuckoos\Flygon for extra recolours.
[Character-ImportPSA-Zero Suit Samus]

[Character-ImportPSA-Zero Suit Samus]

Tiny update ridley now can hold and use some items it couldnt before without t stance like beam sword just replace the old fitmotion for this one.
Rivoo users you need to replace the ZSS motion on the common.pac
Ridley doesnt turn into Samus but if you dont have nothing on samus, samus will turn into ridley after his FS if you dont want that use this: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30464
This is ridley Final version Over ZSS, this isnt a rel port since you cant even rel port over zss, its a true port and its identical to the CF version in every way, the only diference is this one has FS eyes while the CF doesnt do to CF not having FS eyes, the moveset draws heavy inspiration from SSBC Ridley moveset, he has now :
- new attacks
-lots of animation revamps
-can glide
- its own FS
-it Includes tons of CSS stuff and now it has recolours to fill all slots.
The only charizard animations left are the wins and 2 taunts if they are made i will update this in the future.
Feedback here: http://forums.kc-mm.com/index.php?topic=49204.0
Rivoo users you need to replace the ZSS motion on the common.pac
Ridley doesnt turn into Samus but if you dont have nothing on samus, samus will turn into ridley after his FS if you dont want that use this: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30464
This is ridley Final version Over ZSS, this isnt a rel port since you cant even rel port over zss, its a true port and its identical to the CF version in every way, the only diference is this one has FS eyes while the CF doesnt do to CF not having FS eyes, the moveset draws heavy inspiration from SSBC Ridley moveset, he has now :
- new attacks
-lots of animation revamps
-can glide
- its own FS
-it Includes tons of CSS stuff and now it has recolours to fill all slots.
The only charizard animations left are the wins and 2 taunts if they are made i will update this in the future.
Feedback here: http://forums.kc-mm.com/index.php?topic=49204.0
Ridley Psa Final by Carnage, SonicBrawler, _Data_Drain_, KingJigglypuff, anivernage, snoopy, Kagemaru, KGN Nappdagg with credit to P:M for entry animation, StarWaffle\ Angelglory\PAVGN\mnsg\cuckoos\Flygon for extra recolours.
[Character-ImportPSA-Captain Falcon]

[Character-ImportPSA-Captain Falcon]

ZSS Port: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30461
Tiny Update now ridley falls after using the side B in the Air.
This is ridley Final version wich draws heavy inspiration from SSBC Ridley moveset, he has now :
- new attacks
-lots of animation revamps
-can glide
- its own FS
-it Includes tons of CSS stuff and now it has recolours to fill all slots.
The only charizard animations left are the wins and 2 taunts if they are made i will update this in the future.
Feedback here: http://forums.kc-mm.com/index.php?topic=49204.0
Tiny Update now ridley falls after using the side B in the Air.
This is ridley Final version wich draws heavy inspiration from SSBC Ridley moveset, he has now :
- new attacks
-lots of animation revamps
-can glide
- its own FS
-it Includes tons of CSS stuff and now it has recolours to fill all slots.
The only charizard animations left are the wins and 2 taunts if they are made i will update this in the future.
Feedback here: http://forums.kc-mm.com/index.php?topic=49204.0
[Project] Melee Mewtwo Alpha v2.00 (vBrawl BETA Version) by AGFanProduction, _Data_Drain_, KingJigglypuff with credit to Mewtwo2000, BigSharkZ, gokuguy, IndigoFenix, Bobson and DragonRage.
[Character-KHatsImportModelPSATexture-Lucario]

[Character-KHatsImportModelPSATexture-Lucario]

Melee Mewtwo Alpha v2.00 (vBrawl BETA Version)
All credit goes to KingJigglypuff for starting the vBrawl conversion of the Full Final PSA and Data_Drain for continuing the vBrawl beta testing for the future updates.
What is included on this download?
+Character files (FitLucario00.pac/pcs, FitLucario.pac and Motion.pac + Kirby Mewtwo hat)
+CSPs, Portraits, Stock Icons
+Replay Mewtwo portraits.
+Mewtwo Challenger Approaching files.
+Mewtwo on the Opening Sequence (Sunset and Subspace)
+Mewtwo in the "Unlocked Characters" Data.
+Mewtwo stock icons on the result screen.
+For manual editions, a Readme.txt in each folder with a detailed tutorial for certain homework included.
+Bonus folder with Mewtwo's customized content for some famous mods for Brawl, like Project Melee and much more!
What is the change list for this Final version of Mewtwo?
- (ALMOST) Balanced the Melee hitboxes specially for the vBrawl system. (Credit to KingJigglypuff)
- Melee Psychics added to the PSA.
- Melee Mewtwo's ripped Shadow Ball textures where added to the PSA, also matched his charge behavior to Melee's.
- Mewtwo's Shadow Ball now goes Ziggy Zaggy when fully charged, with Melee's hitboxes.
- Fully revamped Animation and PSA work from previous versions.
- Melee's Down-B Disable attack was finally able to be created just like in Melee, give credit to KingJigglypuff.
- Melee's Side-B Confusion move was fixed and matched up to Melee's move.
- Melee-Like sound effects added on the PSA. (No Weird Noises)
- Fixed all the Graphic Effects to Match Melee's.
- Melee's animations where added to the Motion.pac and where fixed and matched to Melee's in PSA.
Why this is NOT the Final Version?
Great details still need to be done/changed for a better gameplay balance, that's all.
Does it freeze?
It doesn't freeze if used correctly, to avoid freezes and un-balancing issues, many alternate versions of this PSA have been made for every famous Brawl mod, like the Project Melee, Brawl+, the Riivolution mods and even the non-mods Normal Brawl & Pal Brawl <--- these are the alternative versions to this download. (you can find those on my Vault)
Now enjoy the most complete hack available in the Brawl Vault and the Brawl hacking world in general.
*You cannot use it for editions, without my permission or KingJigglypuff's permission*
The Project Mewtwo!
http://www.smashboards.com/showthread.php?t=295547
----------------------------------------
The Project Mewtwo! (KC-MM)
http://forums.kc-mm.com/index.php?topic=55338.0
----------------------------------------
All credit goes to KingJigglypuff for starting the vBrawl conversion of the Full Final PSA and Data_Drain for continuing the vBrawl beta testing for the future updates.
What is included on this download?
+Character files (FitLucario00.pac/pcs, FitLucario.pac and Motion.pac + Kirby Mewtwo hat)
+CSPs, Portraits, Stock Icons
+Replay Mewtwo portraits.
+Mewtwo Challenger Approaching files.
+Mewtwo on the Opening Sequence (Sunset and Subspace)
+Mewtwo in the "Unlocked Characters" Data.
+Mewtwo stock icons on the result screen.
+For manual editions, a Readme.txt in each folder with a detailed tutorial for certain homework included.
+Bonus folder with Mewtwo's customized content for some famous mods for Brawl, like Project Melee and much more!
What is the change list for this Final version of Mewtwo?
- (ALMOST) Balanced the Melee hitboxes specially for the vBrawl system. (Credit to KingJigglypuff)
- Melee Psychics added to the PSA.
- Melee Mewtwo's ripped Shadow Ball textures where added to the PSA, also matched his charge behavior to Melee's.
- Mewtwo's Shadow Ball now goes Ziggy Zaggy when fully charged, with Melee's hitboxes.
- Fully revamped Animation and PSA work from previous versions.
- Melee's Down-B Disable attack was finally able to be created just like in Melee, give credit to KingJigglypuff.
- Melee's Side-B Confusion move was fixed and matched up to Melee's move.
- Melee-Like sound effects added on the PSA. (No Weird Noises)
- Fixed all the Graphic Effects to Match Melee's.
- Melee's animations where added to the Motion.pac and where fixed and matched to Melee's in PSA.
Why this is NOT the Final Version?
Great details still need to be done/changed for a better gameplay balance, that's all.
Does it freeze?
It doesn't freeze if used correctly, to avoid freezes and un-balancing issues, many alternate versions of this PSA have been made for every famous Brawl mod, like the Project Melee, Brawl+, the Riivolution mods and even the non-mods Normal Brawl & Pal Brawl <--- these are the alternative versions to this download. (you can find those on my Vault)
Now enjoy the most complete hack available in the Brawl Vault and the Brawl hacking world in general.
*You cannot use it for editions, without my permission or KingJigglypuff's permission*
The Project Mewtwo!
http://www.smashboards.com/showthread.php?t=295547
----------------------------------------
The Project Mewtwo! (KC-MM)
http://forums.kc-mm.com/index.php?topic=55338.0
----------------------------------------
Hamm by anivrnRage, Segtendo, Pik, _Data_Drain_, KingJigglypuff, SiLeNtDo0m, PrideToBeMe, BlackJax96, vid30g8m3h4k3r, TelemachusCRhade, Gamma Ridley, Spex130, hero3120, chaos_knight9000, Red93 with credit to Collab list is in random order ¬.¬
[Character-ImportModelTexture-Snake]


[Character-ImportModelTexture-Snake]


![]() by E-102 Gamma |
Team Swagtac: undefeatable l3g3ndz of hack!!
http://forums.kc-mm.com/index.php?topic=52164
-------------------------------------------------------------------
Hamm!!!!!!!!!
Comes with
-Hamm Granades
-NikiHamm Missile
-Mortar Hamm Bullet
-Smexy SSJ Final Smash Hamm Hair
-Smexy Hamm-Shading (By Spex)
-Metal
-Moveable Hamm!
-Read the Hamm-me to see the Hamm Notes.
http://forums.kc-mm.com/index.php?topic=52164
-------------------------------------------------------------------
Hamm!!!!!!!!!
Comes with
-Hamm Granades
-NikiHamm Missile
-Mortar Hamm Bullet
-Smexy SSJ Final Smash Hamm Hair
-Smexy Hamm-Shading (By Spex)
-Metal
-Moveable Hamm!
-Read the Hamm-me to see the Hamm Notes.
Human Zero-Two (Pit version) by _Data_Drain_, Akari_Un
[Character-ModelTexture-Pit]

[Character-ModelTexture-Pit]

Kinda a filler hack... I made these edits quite awhile ago. Here's what's changed from Akari's original version...
I changed the eye texture.
I gave him pants, to try to separate him from normal Pit more.
Changed his default expression.
Made his halo glow in dark stages.
Gave his eye a bit more blood.
And that's about it I believe.
I changed the eye texture.
I gave him pants, to try to separate him from normal Pit more.
Changed his default expression.
Made his halo glow in dark stages.
Gave his eye a bit more blood.
And that's about it I believe.
Pokemon Trainer by Mr. Vile, _Data_Drain_, snoopy, Nah
[Character-Import-Ike]


[Character-Import-Ike]


![]() by Aelia | ![]() by E-102 Gamma |
~Please redownload, added some sword fixes~
Well, I suppose I've put this off long enough...
Here he is! The Pokemon Trainer, rigged over Ike, weilding the Old Rod of Power. And he snagged a Magikarp to boot.
Has perfect metals, perfect final smash eyes, perfect shaders, perfect normals, perfect vetices, perfect shoes, perfect pants, perfect backpack, perfect finger nails, and perfect everything else.
Except his knees. Ike's knees are tough to work with.
Anyway, big thanks to Snoopy for the majority of the rig. I started it off, but he did pretty much all the cleaning, as well as made the extra faces and provided the Magikarp and Rod models, so kudos to him.
Also, thanks to Nah and _Data_Drain_ for some texture edits and stuff.
And finally, this should work with just about any Pokemon Trainer texture hack you have. Simply replace his textures with the ones from the texture hack you want and you should be good to go. (You'll probably need to make Final Smash eyes, though)
Won't work with vertexes. Though I suppose I could make some vertexed versions of this if I really wanted to.
(I don't)
Enjoy smacking people around with a fish.
http://forums.kc-mm.com/index.php?topic=17136.0
Well, I suppose I've put this off long enough...
Here he is! The Pokemon Trainer, rigged over Ike, weilding the Old Rod of Power. And he snagged a Magikarp to boot.
Has perfect metals, perfect final smash eyes, perfect shaders, perfect normals, perfect vetices, perfect shoes, perfect pants, perfect backpack, perfect finger nails, and perfect everything else.
Except his knees. Ike's knees are tough to work with.
Anyway, big thanks to Snoopy for the majority of the rig. I started it off, but he did pretty much all the cleaning, as well as made the extra faces and provided the Magikarp and Rod models, so kudos to him.
Also, thanks to Nah and _Data_Drain_ for some texture edits and stuff.
And finally, this should work with just about any Pokemon Trainer texture hack you have. Simply replace his textures with the ones from the texture hack you want and you should be good to go. (You'll probably need to make Final Smash eyes, though)
Won't work with vertexes. Though I suppose I could make some vertexed versions of this if I really wanted to.
(I don't)
Enjoy smacking people around with a fish.
http://forums.kc-mm.com/index.php?topic=17136.0
Ms.Fortune Revamped by Epiccip, RandomTBush, _Data_Drain_
[Character-ImportTexture-Zero Suit Samus]

[Character-ImportTexture-Zero Suit Samus]

EDIT 7/31/12 7:00pm: there was some fine print on the model i used saying re-textures for it are considered collabs with the creators. so that's why it says that RandomTBush and _Data_Drain_ helped make this. (at least i think thats what they meant.)
credit to data_drain and RandomTBush for the model import.
i revamped this because i was so dissatisfied by the first. when i saw this model import for zss my first thought was "hell yeah, I'm remaking Ms.Fortune!" this time, instead of trying to make the texture look as accurate to the target result, i decided to make it look as good as possible. as a result I'm much more satisfied with this one the old one. enjoy Ms.Fortune's re-entry into the brawl.
credit to data_drain and RandomTBush for the model import.
i revamped this because i was so dissatisfied by the first. when i saw this model import for zss my first thought was "hell yeah, I'm remaking Ms.Fortune!" this time, instead of trying to make the texture look as accurate to the target result, i decided to make it look as good as possible. as a result I'm much more satisfied with this one the old one. enjoy Ms.Fortune's re-entry into the brawl.
Sephiroth FIXED gfx glitch with clones by gurdoman, Apprentice Of Death, _Data_Drain_, Wolfric, Aafyre, Hollow, divineoverlord, 1DevtheDog1, hackingstar, BigBadBooya, Tormod
[Character-ImportModelPSATexture-Diddy Kong]

[Character-ImportModelPSATexture-Diddy Kong]

As any port you need codes for it to work, like no crawl and stuff, please people read more.
The next time I get a report for the barrel I will make a "stupid people list" and name them
NO ENTRY NO ENTRY NO ENTRY do I have to put it in other language for you to read that you NEED no entry codes?
Stupid report is stupid: Learn something people, if a character is ported from another it's 99% sure it has to use no entry code ¬¬
This is over Diddy BUT CAN GO OVER ANY CHAR WITH A MARTH'S REL and obviously can go over Marth. For best results use THE MODELS INCLUDED, recolors includes made by me.
Have you ever wanted to use sephiroth with other marth's clones but when you do, the clone glitches and shows a lot of wings when he hits?, or maybe sephiroth doesn't do meteor because you can't see squat?
Well fear no more, this sephiroth only uses common gfx so he doesn't glitch, and all his models have been changed to marth's original ones.
It's not as glamorous, granted, but it still works and you should use this ONLY if you use other Marth's clones, this way no gfx glitches for you!!!
This version has fly and heavens light but it's not OP, if you want other versions of it, sorry, I'm only doing this one.
Credit OF COURSE goes to DivineOverlord, Apprentice Of Death, _Data_Drain_, Wolfric, Aafyre, Hollow, hackingstar, BigBadBooya, Tormod for the PSA and DevMasters for the model with the wing attached (THANK YOU SO MUCH).
Anyway, enjoy.
The next time I get a report for the barrel I will make a "stupid people list" and name them
NO ENTRY NO ENTRY NO ENTRY do I have to put it in other language for you to read that you NEED no entry codes?
Stupid report is stupid: Learn something people, if a character is ported from another it's 99% sure it has to use no entry code ¬¬
This is over Diddy BUT CAN GO OVER ANY CHAR WITH A MARTH'S REL and obviously can go over Marth. For best results use THE MODELS INCLUDED, recolors includes made by me.
Have you ever wanted to use sephiroth with other marth's clones but when you do, the clone glitches and shows a lot of wings when he hits?, or maybe sephiroth doesn't do meteor because you can't see squat?
Well fear no more, this sephiroth only uses common gfx so he doesn't glitch, and all his models have been changed to marth's original ones.
It's not as glamorous, granted, but it still works and you should use this ONLY if you use other Marth's clones, this way no gfx glitches for you!!!
This version has fly and heavens light but it's not OP, if you want other versions of it, sorry, I'm only doing this one.
Credit OF COURSE goes to DivineOverlord, Apprentice Of Death, _Data_Drain_, Wolfric, Aafyre, Hollow, hackingstar, BigBadBooya, Tormod for the PSA and DevMasters for the model with the wing attached (THANK YOU SO MUCH).
Anyway, enjoy.
Zubat Girl Retexture by _Data_Drain_, Spex130
[Character-ImportModelTexture-Pit]

[Character-ImportModelTexture-Pit]

Well what can I say... I got bored, and decided to make a retexture for Zubat Girl. So she doesn't look as much like Ashley from Trace Memory.
I think this turned out alright. Special thanks to Spex130 for giving me permission to release this. :)
Also I tested this on Basic Brawl, this is for the most part Wifi safe, despite the attack graphics sometimes messing up slightly. The hit box doesn't seem effected.
I think this turned out alright. Special thanks to Spex130 for giving me permission to release this. :)
Also I tested this on Basic Brawl, this is for the most part Wifi safe, despite the attack graphics sometimes messing up slightly. The hit box doesn't seem effected.
Meta Knight: Blood Red Effects by _Data_Drain_
[Character--Meta Knight]

[Character--Meta Knight]

Note: Sadly, the side B still has some yellow... I couldn't find out where you edit that one... I apologize in advance.
Also, this is for the US version, if you're using the PAL, or Japanese version, just take the texture files, and replace the proper images in your region's pac file... And also export the Mach Tornado model, and replace the one in your pac.
I just made this out of boredom.
Yeah... Not much else to say here. It's just blood red effects for Meta Knight...
...
OR IS IT!?
Also, this is for the US version, if you're using the PAL, or Japanese version, just take the texture files, and replace the proper images in your region's pac file... And also export the Mach Tornado model, and replace the one in your pac.
I just made this out of boredom.
Yeah... Not much else to say here. It's just blood red effects for Meta Knight...
...
OR IS IT!?
Ashley V2 by Lost Saltshaker, _Data_Drain_
[Character-ModelTexture-Lucas]


[Character-ModelTexture-Lucas]


![]() by SSBBfan |
As a side project, I decided to improve on my Ashley vertex a little. I was annoyed at how little she differed from Lucas. Especially the big head. A lot of improvements were made, including:
-Pigtail (?) shaping is more accurate.
-Crown contains the correct number of points;
-Head shrunk to correct size. This was avoided originally because I was afraid that it would ruin the model.
-Final Smash eyes are fixed.
-Sleeves thickened to resemble a robe more accurately.
-Dress shape modified to be a little 'poofier'.
-Leg size fixed.
-Major staff revamp.
Old and new comparisons.
http://i29.photobucket.com/albums/c268/X_marks_the_ed/Brawl%20Hacks/there_is_no_teddy.jpg
http://i29.photobucket.com/albums/c268/X_marks_the_ed/Brawl%20Hacks/there_is_no_fassad.jpg
-Pigtail (?) shaping is more accurate.
-Crown contains the correct number of points;
-Head shrunk to correct size. This was avoided originally because I was afraid that it would ruin the model.
-Final Smash eyes are fixed.
-Sleeves thickened to resemble a robe more accurately.
-Dress shape modified to be a little 'poofier'.
-Leg size fixed.
-Major staff revamp.
Old and new comparisons.
http://i29.photobucket.com/albums/c268/X_marks_the_ed/Brawl%20Hacks/there_is_no_teddy.jpg
http://i29.photobucket.com/albums/c268/X_marks_the_ed/Brawl%20Hacks/there_is_no_fassad.jpg
Shadow Queen: Daisy Form by _Data_Drain_ with credit to StarWaffle
[Character-ModelTexture-Peach]

[Character-ModelTexture-Peach]

Oh dear... Not only does Shadow Queen have her own dark powers... She now has Daisy's voice too!
Anyway, I got bored... This what I feel Daisy would look like, if she were possessed by Shadow Queen...
I believe this will be the last in the "Shadow Queen" series. Since there's no more Princesses. (In the Mario canon. And I'm not going outside of that.)
Well, hope you all like this. :)
Anyway, I got bored... This what I feel Daisy would look like, if she were possessed by Shadow Queen...
I believe this will be the last in the "Shadow Queen" series. Since there's no more Princesses. (In the Mario canon. And I'm not going outside of that.)
Well, hope you all like this. :)
Zero-Two (Improved texture) by _Data_Drain_, ads15, xxgbcxx with credit to ItalianStallion
[Character-ImportModelTexture-Meta Knight]

[Character-ImportModelTexture-Meta Knight]

Edit: I've included his false happy face from the very start of the fight in here. As a little extra. :P
"I shall return the world to zero... To nothing... Because if I can't feel joy. No one will."
Well, here's an improved texture for GBC, and Dot's Zero-Two model. Me and IS worked on the eye, to make it more like the one from the game. With some improvements to that.
I also used the material1 to get rid of the Dark Matter. If you wish to readd them, just look for a type 3 material in materal1.
Hope you all like it. :)
"I shall return the world to zero... To nothing... Because if I can't feel joy. No one will."
Well, here's an improved texture for GBC, and Dot's Zero-Two model. Me and IS worked on the eye, to make it more like the one from the game. With some improvements to that.
I also used the material1 to get rid of the Dark Matter. If you wish to readd them, just look for a type 3 material in materal1.
Hope you all like it. :)
Higher Detail Marina by _Data_Drain_, Demonslayerx8, Demon_of_Elru
[Character-ImportModelTexture-Peach]

[Character-ImportModelTexture-Peach]

Mewtwo Re-Textures by _Data_Drain_, pikazz
[Character-ImportModelTexture-Lucario]


[Character-ImportModelTexture-Lucario]


![]() by _Data_Drain_ | ![]() by _Data_Drain_ | ![]() by Nanobuds | ![]() by Nanobuds | ![]() by Nanobuds | ![]() by Nanobuds | ![]() by Nanobuds | ![]() by Ryuunosuke | ![]() by SJS | ![]() by SJS | ![]() by SJS | ![]() by SJS | ![]() by SJS | ![]() by SJS | ![]() by ShadowLuigi-NG- |
Update: Added the Blue Mewtwo to the download, choose between that one, and the other filler pallets.
Okay, here's my attempt to make Mewtwo a bit more Brawlish. I also made the default one have a more purple tail and eyes, to be more game accurate.
Note:
The first picture is a comparison, my edit on the left, and the original Melee texture on the right.
Note 2:
To use these with the PSA. Extract the texture datas in BrawlBox, and import them over the Mewtwo model included with the PSA. Since these models are intended to be Wifi safe...
The colors are.
00 - Default
01 - Orange, AKA DAT MANGO MEWTWO!
02 - Shiny
04 - Blue Mewtwo, or Gameboy Mewtwo
05 - XD002 Mewtwo
Okay, here's my attempt to make Mewtwo a bit more Brawlish. I also made the default one have a more purple tail and eyes, to be more game accurate.
Note:
The first picture is a comparison, my edit on the left, and the original Melee texture on the right.
Note 2:
To use these with the PSA. Extract the texture datas in BrawlBox, and import them over the Mewtwo model included with the PSA. Since these models are intended to be Wifi safe...
The colors are.
00 - Default
01 - Orange, AKA DAT MANGO MEWTWO!
02 - Shiny
04 - Blue Mewtwo, or Gameboy Mewtwo
05 - XD002 Mewtwo
(Reported: Download seems to be broken. (17114 drogoth232))
1184
July 22nd, 2012
Spirit Fi and Young Impa (LoZ SS) by DSX8, _Data_Drain_, PrideToBeMe with credit to Sorceress, ads15, SJS
[Character-ImportTexture-Zelda]

1184
July 22nd, 2012
[Character-ImportTexture-Zelda]

edit: download link is not broken
update: stop reporting this for CSP credit, the person who made them is SJS and he's credited for it, stop reporting it.
Dec 22 - Young Impa Re-added!
I'd like to thank Sorceress for testing and taking these pics, and also ads15 for doing some UV edits, and for teaching me how to do UV editing! Also Puraidou and _Data_Drain_ for the Fi re-colors.
Today, I bring you 2 new characters in 1 pack! I bring you Fi, and Young Impa from The Legend of Zelda: Skyward Sword.
Fi is the spirit who resides in the Goddess Sword/Master Sword, in Skyward Sword and helps Link in his adventure to save Zelda.
Young Impa is a Servant sent by the goddess to aid Princess Zelda in her adventure.
Anyways... ENJOY! Also they have metal textures and Final Smash eyes. Fi has no eyes so therefore no Final Smash eyes or anything.
update: stop reporting this for CSP credit, the person who made them is SJS and he's credited for it, stop reporting it.
Dec 22 - Young Impa Re-added!
I'd like to thank Sorceress for testing and taking these pics, and also ads15 for doing some UV edits, and for teaching me how to do UV editing! Also Puraidou and _Data_Drain_ for the Fi re-colors.
Today, I bring you 2 new characters in 1 pack! I bring you Fi, and Young Impa from The Legend of Zelda: Skyward Sword.
Fi is the spirit who resides in the Goddess Sword/Master Sword, in Skyward Sword and helps Link in his adventure to save Zelda.
Young Impa is a Servant sent by the goddess to aid Princess Zelda in her adventure.
Anyways... ENJOY! Also they have metal textures and Final Smash eyes. Fi has no eyes so therefore no Final Smash eyes or anything.
Dancing Mad Orchestrated: Distant Worlds Version (Slightly edited) by _Data_Drain_
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[Audio-BSTRM (Music) Looped]

*The preview starts at 06:35 in the video*
This is Distant World's version of the forth act of Dancing Mad, but sped up to match the game version's tempo better... I also added something extra. (If you want it spoiled, scroll all the way down).
This loops pretty well in my opinion, and is loud enough too.
The something is Kefka's laugh from Dissidia 012. Sped up to match the original 16 Bit version's tempo better, near the loop point, like in the original 16 bit version.
(Source: Final Fantasy VI/Distant Worlds)This is Distant World's version of the forth act of Dancing Mad, but sped up to match the game version's tempo better... I also added something extra. (If you want it spoiled, scroll all the way down).
This loops pretty well in my opinion, and is loud enough too.
The something is Kefka's laugh from Dissidia 012. Sped up to match the original 16 Bit version's tempo better, near the loop point, like in the original 16 bit version.
OC Remix: FFVII Sector7 Hath Wrought the Angel (OWA) by _Data_Drain_ with credit to Trenthian
[Audio-BSTRM (Music) Looped]

[Audio-BSTRM (Music) Looped]

This is a remix of One Winged Angel, and the FFVII Main Theme. Made by Trenthian on OC Remix.
Quoting Trenthian's own comment on this.
"Playing around with some serious song crossing, I found inspiration to further mess around with other more musical parts of OWA. Having never done a peice with a heavy focus on the 70's Club sound, i thought I'd relive some of the good old days of the hand clap. I also wanted to mix electronica with my own brand of orchestral interpretation."
I made sure to loop it decently. I hope you all like it. :)
(Source: Final Fantasy VII/OC Remix)Quoting Trenthian's own comment on this.
"Playing around with some serious song crossing, I found inspiration to further mess around with other more musical parts of OWA. Having never done a peice with a heavy focus on the 70's Club sound, i thought I'd relive some of the good old days of the hand clap. I also wanted to mix electronica with my own brand of orchestral interpretation."
I made sure to loop it decently. I hope you all like it. :)
More detailed Kit by _Data_Drain_, RandomTBush
[Character-ImportModelTexture-Zero Suit Samus]


[Character-ImportModelTexture-Zero Suit Samus]


![]() by SJS |
Query took 0.0719 sec
Gallery functionality by picano (Anthony Ianacone), design and graphics by Jack Harvest.
Original concept by Vyse.
Special thanks to LookItsLink for conversion help and Dantarion for hosting!
KittyCorp: MeowMix © 2010











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