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56
October 10th, 2014
[Character - Import - Donkey Kong]
157
May 12th, 2014
[Character - Import - Donkey Kong]
292
September 25th, 2013
[SFX - Marth]This is for those with a lot of female mods over Marth.
The voice is non-specific, so they should hopefully fit a good number of female mods.
Please note, I made this with the Replacement SoundBank Engine code InternetExplorer made.
http://forums.kc-mm.com/index.php?topic=61460.0
Also, this was made with the US version of Brawl in mind. Feel free to convert these to other regions.
(Source: ???)The voice is non-specific, so they should hopefully fit a good number of female mods.
Please note, I made this with the Replacement SoundBank Engine code InternetExplorer made.
http://forums.kc-mm.com/index.php?topic=61460.0
Also, this was made with the US version of Brawl in mind. Feel free to convert these to other regions.
133
September 23rd, 2013
[SFX - Meta Knight]What have I done...?
Anyway, this was mainly a test I did to see how Sawndz worked.
It honestly turned out better then I expected it to.
So yeah, if you want to turn Meta Knight into a complete psychopath, this is for you.
(Source: Melty Blood / Melty Blood Actress Again)Anyway, this was mainly a test I did to see how Sawndz worked.
It honestly turned out better then I expected it to.
So yeah, if you want to turn Meta Knight into a complete psychopath, this is for you.
230
August 16th, 2013
[Character - Texture, Vertex, Import - R.O.B.]Note: This does NOT come with the original color for Missingno.. Please download Vaanrose's original mod.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31680
Now then, onto these recolors. I was inspired to make these while I was playing Pokemon Blue. Messing with some Gameshark codes, and getting some glitches... On a side note, the last two are the ones I've been using in this playthrough. Anyway.
The recolors are of the following ones.
Yellow Version Missingno..
http://bulbapedia.bulbagarden.net/wiki/Missingno.
4 4.
http://bulbapedia.bulbagarden.net/wiki/4_4
G'Mp.
http://bulbapedia.bulbagarden.net/wiki/G%27Mp
.g.
http://bulbapedia.bulbagarden.net/wiki/.g
ゥ l (F2).
http://bulbapedia.bulbagarden.net/wiki/%E3%82%A5_l_(F2)
I also edited the Pokeball Gyros. However some of them didn't turn out so well... But, I put part of the blame on the UV mapping. Ah well, they look alright from a distance at least.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31680
Now then, onto these recolors. I was inspired to make these while I was playing Pokemon Blue. Messing with some Gameshark codes, and getting some glitches... On a side note, the last two are the ones I've been using in this playthrough. Anyway.
The recolors are of the following ones.
Yellow Version Missingno..
http://bulbapedia.bulbagarden.net/wiki/Missingno.
4 4.
http://bulbapedia.bulbagarden.net/wiki/4_4
G'Mp.
http://bulbapedia.bulbagarden.net/wiki/G%27Mp
.g.
http://bulbapedia.bulbagarden.net/wiki/.g
ゥ l (F2).
http://bulbapedia.bulbagarden.net/wiki/%E3%82%A5_l_(F2)
I also edited the Pokeball Gyros. However some of them didn't turn out so well... But, I put part of the blame on the UV mapping. Ah well, they look alright from a distance at least.
325
August 22nd, 2013
[Character - Import - Ike]
308
September 18th, 2014
[Character - Texture, Vertex, Import - Lucario]Before downloading this. Make sure you get Vaanrose's original mod. As I didn't include the motion file for the Mewtwo PSA in here.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31753
There's a Wifi safe version, a rigged head version for Lucario, and a version made for the Mewtwo PSA.
Anyway, this is a rather simple texture I made while I was VERY bored...
Kinda inspired by some random comment about Newtwo, how he looks Zero-Twosih... I decided to run with it.
...
I know this is kinda simple... But I kinda like how it turned out anyway.
Also, I realize I have too many Zero-Two related hacks. I apologize. <_>
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31753
There's a Wifi safe version, a rigged head version for Lucario, and a version made for the Mewtwo PSA.
Anyway, this is a rather simple texture I made while I was VERY bored...
Kinda inspired by some random comment about Newtwo, how he looks Zero-Twosih... I decided to run with it.
...
I know this is kinda simple... But I kinda like how it turned out anyway.
Also, I realize I have too many Zero-Two related hacks. I apologize. <_>
346
November 16th, 2013
[Character - Texture, Vertex - Peach]AFTER AN ENTIRE YEAR I FIXED THE DOWNLOAD.
*Fixed the download, dont know what happened there.*
List of Changed things:
-I vertexed both parts of her cape, to be longer.
- Made her stomach smaller
-Gave her a more curvy figure
- enhanced breasts a tiny bit
- Fixed hair
- Mikuru<3
I've been wanting to update this for a while now, i hope you guys like. (:
- Mikuru<3
*Fixed the download, dont know what happened there.*
List of Changed things:
-I vertexed both parts of her cape, to be longer.
- Made her stomach smaller
-Gave her a more curvy figure
- enhanced breasts a tiny bit
- Fixed hair
- Mikuru<3
I've been wanting to update this for a while now, i hope you guys like. (:
- Mikuru<3
1760
February 18th, 2014
[Character - Import, Moveset (PSA) - Captain Falcon]Update 2
Includes a modified brawlex files for those who dont know how to change them so ridley brawlex files gives him 3 jabs,his own soundbank using boss ridley soundbank and metroid franchise icon.
--------------------------------------------------------------------------------
Update: includes crony fixes which are some better gfxs among other misc things.
BRAWLEX files included, which will work perfectly with no GFX glitches when facing CF for everyone who wants ridley to have its own slot, instructions on the readme inside Brawlex ridley.
Includes Snoopy Metaridley on the main 6 textures
added otherm texture ridley to the extra models folder.
----------------------------------------------------------------------------------
ZSS Port: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30461
This is ridley Final version wich draws heavy inspiration from SSBC Ridley moveset, he has now :
- new attacks
-lots of animation revamps
-can glide
- its own FS
-it Includes tons of CSS stuff and now it has recolours to fill all slots.
The only charizard animations left are the wins and 2 taunts if they are made i will update this in the future.
Feedback here: http://forums.kc-mm.com/index.php?topic=49204.0
Includes a modified brawlex files for those who dont know how to change them so ridley brawlex files gives him 3 jabs,his own soundbank using boss ridley soundbank and metroid franchise icon.
--------------------------------------------------------------------------------
Update: includes crony fixes which are some better gfxs among other misc things.
BRAWLEX files included, which will work perfectly with no GFX glitches when facing CF for everyone who wants ridley to have its own slot, instructions on the readme inside Brawlex ridley.
Includes Snoopy Metaridley on the main 6 textures
added otherm texture ridley to the extra models folder.
----------------------------------------------------------------------------------
ZSS Port: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30461
This is ridley Final version wich draws heavy inspiration from SSBC Ridley moveset, he has now :
- new attacks
-lots of animation revamps
-can glide
- its own FS
-it Includes tons of CSS stuff and now it has recolours to fill all slots.
The only charizard animations left are the wins and 2 taunts if they are made i will update this in the future.
Feedback here: http://forums.kc-mm.com/index.php?topic=49204.0
1315
September 21st, 2014
[Character - Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Zero Suit Samus]Ridley doesnt turn into Samus but if you dont have anything on samus, samus will turn into ridley after his FS if you dont want that use this: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30464
This is ridley Final version Over ZSS, this isnt a rel port since you cant even rel port over zss, its a true port and its identical to the CF version in every way, the only diference is this one has FS eyes while the CF doesnt do to CF not having FS eyes, the moveset draws heavy inspiration from SSBC Ridley moveset, he has now :
- new attacks
-lots of animation revamps
-can glide
- its own FS
-it Includes tons of CSS stuff and now it has recolours to fill all slots.
The only charizard animations left are the wins and 2 taunts if they are made i will update this in the future.
Feedback here: http://forums.kc-mm.com/index.php?topic=49204.0
This is ridley Final version Over ZSS, this isnt a rel port since you cant even rel port over zss, its a true port and its identical to the CF version in every way, the only diference is this one has FS eyes while the CF doesnt do to CF not having FS eyes, the moveset draws heavy inspiration from SSBC Ridley moveset, he has now :
- new attacks
-lots of animation revamps
-can glide
- its own FS
-it Includes tons of CSS stuff and now it has recolours to fill all slots.
The only charizard animations left are the wins and 2 taunts if they are made i will update this in the future.
Feedback here: http://forums.kc-mm.com/index.php?topic=49204.0
1649
October 13th, 2013
[Character - Texture, Vertex, Kirby Hat, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Lucario]Melee Mewtwo Alpha v2.00 (vBrawl BETA Version)
All credit goes to KingJigglypuff for starting the vBrawl conversion of the Full Final PSA and Data_Drain for continuing the vBrawl beta testing for the future updates.
What is included on this download?
+Character files (FitLucario00.pac/pcs, FitLucario.pac and Motion.pac + Kirby Mewtwo hat)
+CSPs, Portraits, Stock Icons
+Replay Mewtwo portraits.
+Mewtwo Challenger Approaching files.
+Mewtwo on the Opening Sequence (Sunset and Subspace)
+Mewtwo in the "Unlocked Characters" Data.
+Mewtwo stock icons on the result screen.
+For manual editions, a Readme.txt in each folder with a detailed tutorial for certain homework included.
+Bonus folder with Mewtwo's customized content for some famous mods for Brawl, like Project Melee and much more!
What is the change list for this Final version of Mewtwo?
- (ALMOST) Balanced the Melee hitboxes specially for the vBrawl system. (Credit to KingJigglypuff)
- Melee Psychics added to the PSA.
- Melee Mewtwo's ripped Shadow Ball textures where added to the PSA, also matched his charge behavior to Melee's.
- Mewtwo's Shadow Ball now goes Ziggy Zaggy when fully charged, with Melee's hitboxes.
- Fully revamped Animation and PSA work from previous versions.
- Melee's Down-B Disable attack was finally able to be created just like in Melee, give credit to KingJigglypuff.
- Melee's Side-B Confusion move was fixed and matched up to Melee's move.
- Melee-Like sound effects added on the PSA. (No Weird Noises)
- Fixed all the Graphic Effects to Match Melee's.
- Melee's animations where added to the Motion.pac and where fixed and matched to Melee's in PSA.
Why this is NOT the Final Version?
Great details still need to be done/changed for a better gameplay balance, that's all.
Does it freeze?
It doesn't freeze if used correctly, to avoid freezes and un-balancing issues, many alternate versions of this PSA have been made for every famous Brawl mod, like the Project Melee, Brawl+, the Riivolution mods and even the non-mods Normal Brawl & Pal Brawl <--- these are the alternative versions to this download. (you can find those on my Vault)
Now enjoy the most complete hack available in the Brawl Vault and the Brawl hacking world in general.
*You cannot use it for editions, without my permission or KingJigglypuff's permission*
The Project Mewtwo!
http://www.smashboards.com/showthread.php?t=295547
----------------------------------------
The Project Mewtwo! (KC-MM)
http://forums.kc-mm.com/index.php?topic=55338.0
----------------------------------------
All credit goes to KingJigglypuff for starting the vBrawl conversion of the Full Final PSA and Data_Drain for continuing the vBrawl beta testing for the future updates.
What is included on this download?
+Character files (FitLucario00.pac/pcs, FitLucario.pac and Motion.pac + Kirby Mewtwo hat)
+CSPs, Portraits, Stock Icons
+Replay Mewtwo portraits.
+Mewtwo Challenger Approaching files.
+Mewtwo on the Opening Sequence (Sunset and Subspace)
+Mewtwo in the "Unlocked Characters" Data.
+Mewtwo stock icons on the result screen.
+For manual editions, a Readme.txt in each folder with a detailed tutorial for certain homework included.
+Bonus folder with Mewtwo's customized content for some famous mods for Brawl, like Project Melee and much more!
What is the change list for this Final version of Mewtwo?
- (ALMOST) Balanced the Melee hitboxes specially for the vBrawl system. (Credit to KingJigglypuff)
- Melee Psychics added to the PSA.
- Melee Mewtwo's ripped Shadow Ball textures where added to the PSA, also matched his charge behavior to Melee's.
- Mewtwo's Shadow Ball now goes Ziggy Zaggy when fully charged, with Melee's hitboxes.
- Fully revamped Animation and PSA work from previous versions.
- Melee's Down-B Disable attack was finally able to be created just like in Melee, give credit to KingJigglypuff.
- Melee's Side-B Confusion move was fixed and matched up to Melee's move.
- Melee-Like sound effects added on the PSA. (No Weird Noises)
- Fixed all the Graphic Effects to Match Melee's.
- Melee's animations where added to the Motion.pac and where fixed and matched to Melee's in PSA.
Why this is NOT the Final Version?
Great details still need to be done/changed for a better gameplay balance, that's all.
Does it freeze?
It doesn't freeze if used correctly, to avoid freezes and un-balancing issues, many alternate versions of this PSA have been made for every famous Brawl mod, like the Project Melee, Brawl+, the Riivolution mods and even the non-mods Normal Brawl & Pal Brawl <--- these are the alternative versions to this download. (you can find those on my Vault)
Now enjoy the most complete hack available in the Brawl Vault and the Brawl hacking world in general.
*You cannot use it for editions, without my permission or KingJigglypuff's permission*
The Project Mewtwo!
http://www.smashboards.com/showthread.php?t=295547
----------------------------------------
The Project Mewtwo! (KC-MM)
http://forums.kc-mm.com/index.php?topic=55338.0
----------------------------------------
289
February 1st, 2014
[Character - Texture, Vertex, Import - Solid Snake]Team Swagtac: undefeatable l3g3ndz of hack!!
http://forums.kc-mm.com/index.php?topic=52164
-------------------------------------------------------------------
Hamm!!!!!!!!!
Comes with
-Hamm Granades
-NikiHamm Missile
-Mortar Hamm Bullet
-Smexy SSJ Final Smash Hamm Hair
-Smexy Hamm-Shading (By Spex)
-Metal
-Moveable Hamm!
-Read the Hamm-me to see the Hamm Notes.
http://forums.kc-mm.com/index.php?topic=52164
-------------------------------------------------------------------
Hamm!!!!!!!!!
Comes with
-Hamm Granades
-NikiHamm Missile
-Mortar Hamm Bullet
-Smexy SSJ Final Smash Hamm Hair
-Smexy Hamm-Shading (By Spex)
-Metal
-Moveable Hamm!
-Read the Hamm-me to see the Hamm Notes.
2344
October 2nd, 2012
[Character - Texture, Vertex - Pit]Kinda a filler hack... I made these edits quite awhile ago. Here's what's changed from Akari's original version...
I changed the eye texture.
I gave him pants, to try to separate him from normal Pit more.
Changed his default expression.
Made his halo glow in dark stages.
Gave his eye a bit more blood.
And that's about it I believe.
I changed the eye texture.
I gave him pants, to try to separate him from normal Pit more.
Changed his default expression.
Made his halo glow in dark stages.
Gave his eye a bit more blood.
And that's about it I believe.
2176
September 29th, 2012
[Character - Import - Ike]~Please redownload, added some sword fixes~
Well, I suppose I've put this off long enough...
Here he is! The Pokemon Trainer, rigged over Ike, weilding the Old Rod of Power. And he snagged a Magikarp to boot.
Has perfect metals, perfect final smash eyes, perfect shaders, perfect normals, perfect vetices, perfect shoes, perfect pants, perfect backpack, perfect finger nails, and perfect everything else.
Except his knees. Ike's knees are tough to work with.
Anyway, big thanks to Snoopy for the majority of the rig. I started it off, but he did pretty much all the cleaning, as well as made the extra faces and provided the Magikarp and Rod models, so kudos to him.
Also, thanks to Nah and _Data_Drain_ for some texture edits and stuff.
And finally, this should work with just about any Pokemon Trainer texture hack you have. Simply replace his textures with the ones from the texture hack you want and you should be good to go. (You'll probably need to make Final Smash eyes, though)
Won't work with vertexes. Though I suppose I could make some vertexed versions of this if I really wanted to.
(I don't)
Enjoy smacking people around with a fish.
http://forums.kc-mm.com/index.php?topic=17136.0
Well, I suppose I've put this off long enough...
Here he is! The Pokemon Trainer, rigged over Ike, weilding the Old Rod of Power. And he snagged a Magikarp to boot.
Has perfect metals, perfect final smash eyes, perfect shaders, perfect normals, perfect vetices, perfect shoes, perfect pants, perfect backpack, perfect finger nails, and perfect everything else.
Except his knees. Ike's knees are tough to work with.
Anyway, big thanks to Snoopy for the majority of the rig. I started it off, but he did pretty much all the cleaning, as well as made the extra faces and provided the Magikarp and Rod models, so kudos to him.
Also, thanks to Nah and _Data_Drain_ for some texture edits and stuff.
And finally, this should work with just about any Pokemon Trainer texture hack you have. Simply replace his textures with the ones from the texture hack you want and you should be good to go. (You'll probably need to make Final Smash eyes, though)
Won't work with vertexes. Though I suppose I could make some vertexed versions of this if I really wanted to.
(I don't)
Enjoy smacking people around with a fish.
http://forums.kc-mm.com/index.php?topic=17136.0
239
July 31st, 2012
[Character - Texture, Import - Zero Suit Samus]EDIT 7/31/12 7:00pm: there was some fine print on the model i used saying re-textures for it are considered collabs with the creators. so that's why it says that RandomTBush and _Data_Drain_ helped make this. (at least i think thats what they meant.)
credit to data_drain and RandomTBush for the model import.
i revamped this because i was so dissatisfied by the first. when i saw this model import for zss my first thought was "hell yeah, I'm remaking Ms.Fortune!" this time, instead of trying to make the texture look as accurate to the target result, i decided to make it look as good as possible. as a result I'm much more satisfied with this one the old one. enjoy Ms.Fortune's re-entry into the brawl.
credit to data_drain and RandomTBush for the model import.
i revamped this because i was so dissatisfied by the first. when i saw this model import for zss my first thought was "hell yeah, I'm remaking Ms.Fortune!" this time, instead of trying to make the texture look as accurate to the target result, i decided to make it look as good as possible. as a result I'm much more satisfied with this one the old one. enjoy Ms.Fortune's re-entry into the brawl.
3650
August 31st, 2013
[Character - Texture, Vertex, Import, Moveset (PSA) - Diddy Kong]As any port you need codes for it to work, like no crawl and stuff, please people read more.
The next time I get a report for the barrel I will make a "stupid people list" and name them
NO ENTRY NO ENTRY NO ENTRY do I have to put it in other language for you to read that you NEED no entry codes?
Stupid report is stupid: Learn something people, if a character is ported from another it's 99% sure it has to use no entry code ¬¬
This is over Diddy BUT CAN GO OVER ANY CHAR WITH A MARTH'S REL and obviously can go over Marth. For best results use THE MODELS INCLUDED, recolors includes made by me.
Have you ever wanted to use sephiroth with other marth's clones but when you do, the clone glitches and shows a lot of wings when he hits?, or maybe sephiroth doesn't do meteor because you can't see squat?
Well fear no more, this sephiroth only uses common gfx so he doesn't glitch, and all his models have been changed to marth's original ones.
It's not as glamorous, granted, but it still works and you should use this ONLY if you use other Marth's clones, this way no gfx glitches for you!!!
This version has fly and heavens light but it's not OP, if you want other versions of it, sorry, I'm only doing this one.
Credit OF COURSE goes to DivineOverlord, Apprentice Of Death, _Data_Drain_, Wolfric, Aafyre, Hollow, hackingstar, BigBadBooya, Tormod for the PSA and DevMasters for the model with the wing attached (THANK YOU SO MUCH).
Anyway, enjoy.
The next time I get a report for the barrel I will make a "stupid people list" and name them
NO ENTRY NO ENTRY NO ENTRY do I have to put it in other language for you to read that you NEED no entry codes?
Stupid report is stupid: Learn something people, if a character is ported from another it's 99% sure it has to use no entry code ¬¬
This is over Diddy BUT CAN GO OVER ANY CHAR WITH A MARTH'S REL and obviously can go over Marth. For best results use THE MODELS INCLUDED, recolors includes made by me.
Have you ever wanted to use sephiroth with other marth's clones but when you do, the clone glitches and shows a lot of wings when he hits?, or maybe sephiroth doesn't do meteor because you can't see squat?
Well fear no more, this sephiroth only uses common gfx so he doesn't glitch, and all his models have been changed to marth's original ones.
It's not as glamorous, granted, but it still works and you should use this ONLY if you use other Marth's clones, this way no gfx glitches for you!!!
This version has fly and heavens light but it's not OP, if you want other versions of it, sorry, I'm only doing this one.
Credit OF COURSE goes to DivineOverlord, Apprentice Of Death, _Data_Drain_, Wolfric, Aafyre, Hollow, hackingstar, BigBadBooya, Tormod for the PSA and DevMasters for the model with the wing attached (THANK YOU SO MUCH).
Anyway, enjoy.
262
March 20th, 2013
[Character - Texture, Vertex, Import - Pit]Well what can I say... I got bored, and decided to make a retexture for Zubat Girl. So she doesn't look as much like Ashley from Trace Memory.
I think this turned out alright. Special thanks to Spex130 for giving me permission to release this. :)
Also I tested this on Basic Brawl, this is for the most part Wifi safe, despite the attack graphics sometimes messing up slightly. The hit box doesn't seem effected.
I think this turned out alright. Special thanks to Spex130 for giving me permission to release this. :)
Also I tested this on Basic Brawl, this is for the most part Wifi safe, despite the attack graphics sometimes messing up slightly. The hit box doesn't seem effected.
617
January 26th, 2014
[Character - Other (Effects, Animations, Final Smash, etc.) - Meta Knight]Note: Sadly, the side B still has some yellow... I couldn't find out where you edit that one... I apologize in advance.
Also, this is for the US version, if you're using the PAL, or Japanese version, just take the texture files, and replace the proper images in your region's pac file... And also export the Mach Tornado model, and replace the one in your pac.
I just made this out of boredom.
Yeah... Not much else to say here. It's just blood red effects for Meta Knight...
...
OR IS IT!?
Also, this is for the US version, if you're using the PAL, or Japanese version, just take the texture files, and replace the proper images in your region's pac file... And also export the Mach Tornado model, and replace the one in your pac.
I just made this out of boredom.
Yeah... Not much else to say here. It's just blood red effects for Meta Knight...
...
OR IS IT!?
392
April 13th, 2012
[Character - Texture, Vertex - Lucas]As a side project, I decided to improve on my Ashley vertex a little. I was annoyed at how little she differed from Lucas. Especially the big head. A lot of improvements were made, including:
-Pigtail (?) shaping is more accurate.
-Crown contains the correct number of points;
-Head shrunk to correct size. This was avoided originally because I was afraid that it would ruin the model.
-Final Smash eyes are fixed.
-Sleeves thickened to resemble a robe more accurately.
-Dress shape modified to be a little 'poofier'.
-Leg size fixed.
-Major staff revamp.
Old and new comparisons.
http://i29.photobucket.com/albums/c268/X_marks_the_ed/Brawl%20Hacks/there_is_no_teddy.jpg
http://i29.photobucket.com/albums/c268/X_marks_the_ed/Brawl%20Hacks/there_is_no_fassad.jpg
-Pigtail (?) shaping is more accurate.
-Crown contains the correct number of points;
-Head shrunk to correct size. This was avoided originally because I was afraid that it would ruin the model.
-Final Smash eyes are fixed.
-Sleeves thickened to resemble a robe more accurately.
-Dress shape modified to be a little 'poofier'.
-Leg size fixed.
-Major staff revamp.
Old and new comparisons.
http://i29.photobucket.com/albums/c268/X_marks_the_ed/Brawl%20Hacks/there_is_no_teddy.jpg
http://i29.photobucket.com/albums/c268/X_marks_the_ed/Brawl%20Hacks/there_is_no_fassad.jpg
282
April 12th, 2013
[Character - Texture, Vertex - Peach]Oh dear... Not only does Shadow Queen have her own dark powers... She now has Daisy's voice too!
Anyway, I got bored... This what I feel Daisy would look like, if she were possessed by Shadow Queen...
I believe this will be the last in the "Shadow Queen" series. Since there's no more Princesses. (In the Mario canon. And I'm not going outside of that.)
Well, hope you all like this. :)
Anyway, I got bored... This what I feel Daisy would look like, if she were possessed by Shadow Queen...
I believe this will be the last in the "Shadow Queen" series. Since there's no more Princesses. (In the Mario canon. And I'm not going outside of that.)
Well, hope you all like this. :)
579
April 12th, 2013
[Character - Texture, Vertex, Import - Meta Knight]Edit: I've included his false happy face from the very start of the fight in here. As a little extra. :P
"I shall return the world to zero... To nothing... Because if I can't feel joy. No one will."
Well, here's an improved texture for GBC, and Dot's Zero-Two model. Me and IS worked on the eye, to make it more like the one from the game. With some improvements to that.
I also used the material1 to get rid of the Dark Matter. If you wish to readd them, just look for a type 3 material in materal1.
Hope you all like it. :)
"I shall return the world to zero... To nothing... Because if I can't feel joy. No one will."
Well, here's an improved texture for GBC, and Dot's Zero-Two model. Me and IS worked on the eye, to make it more like the one from the game. With some improvements to that.
I also used the material1 to get rid of the Dark Matter. If you wish to readd them, just look for a type 3 material in materal1.
Hope you all like it. :)
163
April 12th, 2013
[Character - Texture, Vertex, Import - Peach]
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
Past Reports:
Filter by:
If you're sure you want to delete this entry, click "Yes" below. Otherwise, click "No" or close this dialog.
Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010



























































































