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1074 July 15th, 2015

Bowser's Castle by LlamaJuice, Mewtwo2000, Theytah, Sandfall with credit to Jiang, Soj, The entire PMDT. You guys are all rad.
[Stage - Texture, Import - Mario Circuit]



Bowser's Castle

Over 500 hours of pure modding glory packaged into 2.6 MB. We worked savagely on this stage to try to finally give Bowser the home court that he deserved. It uses a break the targets .rel and goes overtop the Mario Kart stage. Enjoy!

Credits:
Llama Juice: Modeling/Texturing/Importing
Jiang: Concept Art and art direction
Theytah: Texturing/Materials/Shaders/optimizing
Mewtwo2000, SOJ, Sandfall: General assistance
Nintendo: Koopa, Dry Bones, and Pirhana plant models/textures. Lava base texture.
The rest of the PMDT for polish tweaks and feedback. You guys rock.

Contact Info: llamajuice@gmail.com

677 July 15th, 2015

Peach's Castle HD by LlamaJuice, Theytah, Sandfall with credit to The PMDT and Mewtwo 2000 for his work on the N64 version of the stage.
[Stage - Import - Rainbow Cruise]



HD Peach's Castle

Map based off of the N64 Peach's Castle stage from Super Smash Bros. I made this version for Project M 3.6. This stage sits overtop Rainbow Cruise.

Credits:
Llama Juice: Modeling/Texturing/Importing
Theytah: Texturing/Materials/Shaders/optimizing
Mewtwo2000: General assistance
The rest of the PMDT for polish tweaks and feedback. You guys rock.

868 June 24th, 2015

Metal Cavern HD by LlamaJuice, Mewtwo2000, Theytah
[Stage - Texture, Vertex, Import - Mushroomy Kingdom]



HD METAL CAVERN

A graphics overhaul for the Metal Cavern stage from Super Smash Bros (64). I took a lot of inspiration from chunks of the Hazy Maze Cave in Super Mario 64 because that's where you get the metal cap in the game. I made this version for Project M 3.5. This stage sits overtop Mushroomy Kingdom. Both pac files in the download are exactly the same aside from the file name. You can probably .rel this stage over a bunch of others as well, I didn't test for it though.

Use the included Rel. This stage has been tested overtop of Mushroomy Kingdom to death.

Credits:
Llama Juice: Modeling/Texturing/Importing
Theytah: Texturing/Materials/Shaders/optimizing
Mewtwo2000: General assistance
The rest of the PMDT for polish tweaks and feedback. You guys rock.

Contact Info: llamajuice@gmail.com

1742 July 16th, 2015

Golden Sun: Venus Lighthouse by LlamaJuice, Mewtwo2000 with credit to MewTwo2000\DSX8\Syvkal\Segtendo\Eternal Yoshi\Shin F.\Theytah
[Stage - Texture, Vertex - Final Destination]



Golden Sun does not have enough love in this community and so I thought it'd be appropriate to bring some much deserved attention to the wonderful franchise of Golden Sun. I started this project as my first map for Brawl and I think it turned out fairly well. It's fun and has a unique layout that I think adds some interesting strategy to the game.

I included Four different .pac files for this stage. I couldn't get the effects to look the same between the Wii and on dolphin, so I included .pac files that should make the stage look great on both. Similarly, people were requesting a version of the stage that doesn't allow the user to grab the side platforms. I've updated the collisions and added that version to this package as well.

I saw how most of the content on this site appears to be just ripped from other games and that made me sad, so I wanted to try to create this stage using all custom created content. I spent the better part of two months pouring my life into this stage. I hope you enjoy it!

If you do like it, I would appreciate any donations you guys would be willing to throw at me. I'm trying to break my way into the gaming industry as an artist and any small amount you could spare would be awesome. I'd very greatly apprecaite it. If not, no worries. I just hope you enjoy my stage.

http://tinyurl.com/LlamaDonate
- LlamaJuice@Gmail.com

This stage is based over Final Destination. Use a FD .rel file to port it overtop of other stages (just to be safe)

I want to give a special thanks to the following people for their help in learning the process and the tools required to make this stage.
MewTwo2000
DSX8
Syvkal
Segtendo
Eternal Yoshi
Shin F.
Theytah

Additional thanks to the members of the community who have put together the mass of tutorials found online. You guys are the unsung heros.
Notable thanks go to
ForOhFor Error
Guamboy27
Chuy
Koneko-chan

An of course an incredible thanks to Blackjax for creating Brawlbox and making all of this possible. You're a rockstar sir!

Another huge thanks to MewTwo2000 for revamping my lighting and adding a more defined day/night cycle to my stage. I appreciate it sir, you're a champ.

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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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