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318 July 13th, 2018

Balanced Indigo League Stadium by datt dude, Szasz, Ryztiq with credit to -SQueen-, hotdogturtle, Smash King-93
[Stage - Texture - Pokemon Stadium]


35 October 12th, 2014

Abridged 3ds melee menu 2 remix by Szasz
[Audio - Stage/Menu]



The melee menu remix from sm4sh. I cut the intro so that it starts with the main theme. Once it starts looping, this change isn't noticeable.
(Source: Super Smash bros for the 3ds)
229 September 9th, 2014

Dreamland 64 by Theytah by Szasz with credit to Theytah, Smooth McGroove, Mewtwo2000 (m22k)
[Stage - Texture, Import - Green Greens]



Theytah's beastly remake.

Tweaked.

I rotated the background and lowered it. The clouds on the horizon no longer obscure bright things like lasers. For the same reason, I removed the star leaning on the tree (zamus' side b for instance is difficult to see when it overlaps).

Smooth McGroove's Gourmet Race cover is included.

Currently some flowers are missing as a friend has been complaining about them. I hope to make a new version later, so perhaps the flowers will bloom again.

The rainbow was deleted as the rotation of the background put it in a bad spot. Hopefully will make a comeback as well.

Lastly, I deleted the animation data for the sky, so that it remains a consistent shade of blue.

526 June 17th, 2014

Dark Ethereal Battlefield PM 3.02 by Szasz with credit to shonnh1, SQueen Shichikaze, Xenozoa425, & Smash King-93
[Stage - Texture - Battlefield]



439 June 9th, 2014

Marble Zone PM 3.02 by Szasz with credit to konataCrap, KATaRAI
[Stage - Texture - Green Hill Zone]



This stage's palette works well for colour blind players. I also darkened it slightly and desaturated the rocks to the right a bit for visibility. The water was way too bright, painfully so on some tv's, so I restored the original colour. Lastly, I added more forest to the background as one could see the water texture extend past the isolated waterfall (1st picture is outdated and shows this flaw).

124 June 7th, 2014

The Elevator Pitch beta PM 3.02 by Szasz with credit to wander, people who made brstms
[Stage - Texture - WarioWare, Inc.]



I made this back when Samox had his kickstarter going:

https://www.youtube.com/watch?v=AhqI-peObAc

He ended up reaching his goal before I could finish though!

Still, having a stage full of smash documentary music can't be left to gather cyber dust.

196 January 8th, 2014

Smash Stadium 3.0 by Szasz with credit to Exblade, PMBR
[Stage - Texture - Pokemon Stadium 2]



Many thanks to Exblade for revamping my original. I rotated the smash symbol.

P.M 3.0 compatible.

(uses the most up to date logo on the screen in the background)

130 January 4th, 2014

Naked Battlefield (PM 3.0) by Szasz
[Stage - Vertex - Battlefield]



-Uses PM's latest version of battlefield as a base.
-strips all vegetation and crumbling statue doodads.

I present this stage to all the other stage makers, so that they may use this as a base for their own projects. Perhaps this would with fit those popular castle backgrounds.

355 January 3rd, 2014

Critterless Aurora Glacierville by Szasz with credit to Blazerrr, Smashking93,TheLethalX,
[Stage - Vertex - Smashville]



-Uses the camera, boundaries and such from P:M 3.0
-No critters, no car, no ufo, no fence.
-like Blazerrr's original, this is very bright during the morning if saved as STGVILLAGE_00, and possibly 01.
-Save as 03 and 04 for night time play, and 02 for the early evening.

14 December 21st, 2013

Cloud Carpet Remix by Szasz
[Audio - Stage/Menu]



To go along with my Cloud Carpet/Whiteland stage. Rename it either W11 or W29.
(Source: F-zero Maximum Velocity)
218 December 20th, 2013

Bowser's Story Beta by Szasz with credit to Zerogg, unholydeath123, m22k
[Stage - Texture, Import - Yoshi's Island (Melee)]



Lava, a koopa, and Bowser themed remixes.







Future versions might include more in the background, and the Bowser insignia plastered here or there.

103 December 20th, 2013

Fusion gravity green team. by Szasz with credit to Xenozoa425
[Character - Texture - Samus]



-Updated version of my previous texture.
-Takes the colour scheme from Metroid Fusion in order to obtain a green team texture inspired from the series that stands out from the rest of the palette swaps available in smash
-SJS portrait included

959 December 20th, 2013

Phazon Suit 1.5 by Szasz with credit to Unai, Dragonrage
[Character - Texture - Samus]



-Combines Unai's and Dragonrage's texture.
-Unai's helmet and torso allows for better visibility.
-Dragonrage's red detailing allows for awesome time.
-Arm Cannon resembles Metroid Prime's colour.
-SJS portrait included.

892 December 20th, 2013

Hazard Suit by Szasz with credit to Kittycorp gallery
[Character - Texture - Samus]



-Reupload of a lost texture; lacking proper credit.
-Improved detailing
-SJS portrait included

479 January 7th, 2014

Cloud Carpet Beta by Szasz with credit to Nucleotyde
[Stage - Vertex - Big Blue]



-Not done yet, but I have received enough of a positive reception from everyone who has played on this.
-Slippery slanted platforms for mega wavelands.
-New proportions and angles compared to Nucleotyde's version
-Goes over Big Blue (yayy).
-Pink sky to resemble Whiteland, and improve visibility.
-Includes songs from Whiteland (f-zero 64)
-Portrait included.
-Removed random Ice pillar from background.
-Added random gravity support beam thingies from big blue's track.

217 December 31st, 2013

Tallon IV Gravity Suit by Szasz
[Character - Texture - Samus]



-Fit for the blue team.
-uses the Purple Samus as a base and tweaks everything to have a blue hue.
-Portraits included.
-Resembles 64 and melee blue team colour.
-For the Metroid Prime 1 fans.

325 December 19th, 2013

Balanced Pokemon Stadium by Szasz with credit to -SQueen-, hotdogturtle, Smash King-93
[Stage - Texture, Vertex, Import - Pokemon Stadium]



-The tree in the fire field is gone.
-The rock is significantly shorter.
-There are no platforms/pit in the rock field.
-Fixed a collision in the rock field that prevented rolling.
-Took out the black objects that stuck out of the corners of the stage; therefore, one can see characters as they recover/grab the ledge.

-Implemented hotdogturtle's blue texture to go along with Smash King-93 and SQueens beautiful revamped background import.
-Uses Project: M's collisions for the ledge, and model data to push back the windmill.

Unfortunately, the background somehow alters the lighting of both the screen in the background and the platforms. I am working on it.

363 January 29th, 2015

Blue Smash Stadium/ Project M Stadium by Nezha the Scout, Szasz, LazyRed with credit to Krys9 and Wrath
[Stage - Texture, Vertex, Import - Pokemon Stadium 2]



Updated for 3.5, new version added.
This is my recolor of Exblade22 remake of Szasz stage.

I like blue, blue is awesome............ blue is epic. There are two stages here, a blue smash and a blue project m version. I'ts like your normal stadium, but bluer.

Download includes:
4 songs
the two stages
all thee necessary ssp stuff

Exblade22 Original red stadium:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31123

Szasz original original:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31088

I have credited all that has been credited on the other versions. Did I mention that the stadium is blue?

211 January 8th, 2014

Ganon's Story by Nezha the Scout, Mewtwo2000, Szasz with credit to unholydeath123
[Stage - Texture, Vertex, Import - Yoshi's Island (Melee)]



The classic yoshi's story has been dubbed Ganon's story because of the epic championships that occurred in this particular stage. This inspired me to create a realistic version of this carton inspired place (cuz I always try to do something fresh XD ).

Looking for short cuts, I found the Shadow bug Yoshi's Story that Szasz created since the stage was separated from the background. And I need to mention that Mewtwo2k created the original stage hack, just in case.

Allow me to point out that there are no Shy guys nor Packederms. Also.. heh.. I hid an Easter egg that is only seen in brawlbox.

Now for the content:
Module for non project m dudes
The stage
The necessary SSP's
And... of course...
A legend of zelda ocarina of time last battle (Ganon) remix created by TheMazelink

If you are curious about the stage that Szasz created that I've mention earlier:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30017

Will not desync project m since its all just texture swap.

376 March 18th, 2013

Hyrule 64 in Eldin for Project M version 2.5b by Szasz with credit to Mewtwo2000, mastaklo
[Stage - Texture, Vertex - Bridge of Eldin]



Personally, I think the bigger version is much better.

111 December 7th, 2013

Alternate Balanced Summit V1 by Szasz with credit to Mccdbz5
[Stage - Vertex - Summit]



*this stage doesn't work with pokemon trainer, I forgot to change one of the spawn points.*

Through the magic of .rel files, Mccdbz5 has provided us with a version of summit similar to Frozenhobo's summit+, but free of codes. This is still a collaborative wip, but this version is playable. There is no "cave of life" as the stone has been pushed back into the mountain. The top platform is gone, leaving us with a stage that is more functional for smashing. The final version will probably have the top platform but will also have every platform positioned lower. It may or may not have the sky abruptly change to the second phase's.

768 February 3rd, 2014

Smash Stadium(Remake) by LazyRed, Szasz with credit to Szasz, Krys9, Wrath
[Stage - Texture - Pokemon Stadium 2]



(Video) I did not made this video, But Credit to Calabrel. Enjoy this Awesome Match! xD
Video Link: http://www.youtube.com/watch?v=VNr8T9ExtXs

Please Read This!

The one Who Created Smash Stadium was Szasz, Not Me... Why Did I remake? Because the Texture looks awful, I'm not saying that He's bad making texture, I do like it, But it's Pixels looks awful, So I want to help out, I just want to help people out. If yall doing some projects or something. I don't know.

But It's is for Szasz, I like his worked :D

Also I made a Sky Verison and It's alright night verison there, So Please enjoy and enjoy Szasz Worked alway :)

Credit Szasz
I did change texture a little bit lol with some help of my friend :)

Also I was trying fixed some background problem about Three Time and I finally Fixed :D

Also This is for Project 2.5, Wifi NO

Non-Transforming version

So Thank you and Have a Happy Gaming! :D

492 March 20th, 2013

Bamsey's Kongo Jungle 64 by Szasz with credit to Mewtwo2000, Bamesy
[Stage - Vertex - Jungle Japes]



*feed back is most appreciated, especially concerning the bottom corners and how they effect recoveries.*

Low side platforms really make a difference. The stage is also solid... so you can wall jump, and also get stuck under the stage if you fail to recover. The stage wasn't solid because of the barrel in 64/melee, but until it can be put back in, it should be treated as a conventional stage. I believe Project M players will want to rename this stage as STGDONKEY.

133 February 18th, 2013

Veros Woods by Szasz with credit to Vanguard, Akiro FroznHobo, Johnlcb, Lensho, Beyond, Link40, BlackBoo
[Stage - Texture - Yoshi's Island (Brawl)]



This uses the timed platforms, and so is not Project M 2.5b safe. It uses project M collisions though, so it is also not vanilla brawl safe.

Aesthetically speaking, it only differs from Lost woods by having no big tree behind the platform, bats instead of fairys/shyguys, and a dirt texture rather than stone.

Inspired by the AVGN's castlevania 2 video on youtube.

Two sss pictures included, as well as the icon, name, etc.

168 March 9th, 2013

Assualt melee fox X3 by Szasz with credit to Tiamat475, ds22, Mewtwo2000 with credit to KTH, GameWatching, Kit Ballard, kelwiki and ALM5252
[Character - Texture, Vertex - Fox]



Three versions are included. One has green boots and a green vest, one just has green boots, and the last one is untouched. This way, if you want a suitable green team texture, you can find just how much green you want. All three versions should have the scouter, but I am open to suggestions as to what colour it should be.

Personally I think the green vest is too much, but some people can be very nit-picky with their team colours.

Portraits included.

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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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