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571 May 14th, 2020

Banjo-Kazooie for Project M (Beta) by King Bob Gaming, StarWaffle, SiLLyDJ95, Nezha, MetalLegacy, Dranakar, Carldacious with credit to davidvkimball, Yohan1044, Shockbound, Simples, SneakyKNG
[Character - Import, Moveset (PSA) - Custom Character]

Special Thanks to the talented team who helped make this possible! Our goal was to make Banjo playable in Smash,
little did we know SSBU would make that possible! Since our goal was met, production was slowed down, and eventually stopped.
Instead of keeping Banjo-Kazooie hidden away, we decided to release what we had so far.

66 April 5th, 2020

[PM 3.6] Clock Town (1:1 + Night + SFF2 Version) by Layell, Nezha the Scout, DukeItOut, Dranakar, mawwwk with credit to David V. Kimball, KTH for the Clock Town import, Lunoz for the Skull Kid model import, and the PMDT for the Mewtwo animations used for Skull Kid.
[Stage - Texture, Vertex, Import - Pirate Ship]

Clock town is a 1:1 reskin of Smashville with a little \"terrible fate\" mixed in. Complete with a full 3 day/night cycle, rain on the second day, lit torches, skull kid, and moon that crushes Clock Town, you're counting down the minutes before Termina's impending doom. Also comes with a SSF2-inspired version that is not tourney legal.

Includes a night-only version with slowed down time! Since there's no day-night cycle, Skull Kid does not appear on this version, and other lighting edits have been made.

Importing for Brawl by Dranakar, custom base stage model by Dranakar.

Day/night cycle lights, torches, rain by Scout.

Texture fixes and working SFX for Smashville 1:1 (Legacy TE only) by DukeItOut.

Flag textures, further stage model and lighting adjustments, and night-only variant by mawwwk.

Stage opitimization and balloon sprite by Layell.

Model optimizations, shadows, clock animations, Skull Kid animations, Moon animations, moon fire animation, and base stage modifications by davidvkimball.

Credit to KTH for the Clock Town import, Lunoz for the Skull Kid model import, and the PMDT for the Mewtwo animations used for Skull Kid.

51 March 14th, 2020

Yoshi's New Island Inc. Retweak by Nezha the Scout, Dranakar, MarioDox with credit to davidvkimball, Llama Juice, Wingedkoopa67, ALM5252, TheUltimateKoopa
[Stage - Texture, Import - Yoshi's Island (Melee)]

UPDATED 3/2/20: Fixed overlapping shadows, incorect shadow angles, and BG brightness.

Edit: reuploaded due to rule breaking deletion

Originally goes over FD. The name is for its slot in the TE build, start alt Yoshi Story Melee.

Credit for the original version:
Legacy TE team
Llama Juice

By: TheUltimateKoopa

EGG Icon used in preview card:

90 March 14th, 2020

Terminus by Nezha the Scout, Ryztiq, Dranakar with credit to Telouborg, PMDT, LegacyTeam
[Stage - Texture, Import - Final Destination]

Staff Edit: Credit removal upon request.

12 Alts!!!!!!

Dranakar, WorseDoughnut, PMDT, LegacyTeam: http://www.smashbroslegacy.com/legacy-te.html

Rainbow FD:
Ryztiq: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207651

Telouborg: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=202862

45 March 14th, 2020

Lorule Zone by KorytheMaril, Dranakar, Puzzled, Puzzled (Glitched Account) with credit to Mansta8 for the original textures which were edited for this stage
[Stage - Texture - Green Hill Zone]

UPDATED: Restored due to rule breaking deletion.

Here it is! A mod that's taken a year to upload! Puzzled helped me so long ago, giving this stage the lighting from the Bridge of Eldin. This mod was made over a few days last year, with edited textures from the current Lorule Castle on the Vault. I particularly love the Easter eggs which I edited. A lot of stage details I've added here are not present in Mansta8's Lorule recolor.

This mod is intended to be dragged and dropped into Legacy TE. Hopefully, this adds some spice to your tournaments! God bless you all!

187 January 2nd, 2019

Radiant Stadium vN by Nezha the Scout, soopercool101, Layell, Dranakar with credit to Hallow, ZugZug, MarioDox, Mawwwk
[Stage - Import - Pokemon Stadium 2]

Alot changed, from curtains, to platforms, to optimizations and to new decour. This is the true final version of this stage, no more fixes or updates are necessary. Thank you so much for the feedback! You made this stage be truly Radiant!

Now part of Nez Build: https://discord.gg/ePxd4h8

236 March 14th, 2020

Miami Lights (PMFD) by Nezha the Scout, Dranakar with credit to credit to Theytah, Centrixe, SunSpirit, ChucklesDemKnuckes, PMDT, LegacyTeam
[Stage - Texture, Import - Final Destination]

Staff Edit: Credit removal upon request.

FD 1-1, no rel needed

118 March 14th, 2020

Summer Drivin' (PMFD) by Nezha the Scout, Dranakar with credit to Theytah, Centrixe, SunSpirit, ChucklesDemKnuckes, PMDT, LegacyTeam
[Stage - Texture, Import - Final Destination]

Staff Edit: Credit removal upon request.

FD 1-1, no rel needed

251 November 20th, 2018

Radiant Stadium (Fixed!) (Final Fix!) by Nezha the Scout, soopercool101, Layell, Dranakar with credit to Hallow, ZugZug, MarioDox
[Stage - Import - Pokemon Stadium 2]

Read the read me. Update! Fixed non 1-1 issues, added menu assets, fixed materials and shadows! Update Update! Added Layells HD platform textures and tweaked the dark variant.

Has 2 versions.

57 February 9th, 2018

L.Ove (NOT Delphino Secret) by Nezha the Scout, Dranakar with credit to Smash2, legacy TE
[Stage - Import - Final Destination]

For the custom modding server St. VALENTINES DAY <3 competition. NOT a 1-1 Castlevania(Delphino Secret)

374 August 24th, 2017

[PM3.6] Torn Sky Battlefield (Legacy TE) by Dranakar with credit to Nezha, WorseDoughnut
[Stage - Texture, Vertex, Import - Battlefield]

1-1 PM 3.6 Battlefield for your taking.
Included in Legacy TE. Huge thanks for WorseDoughnut and Nezha for helping me with this stage! Hope you enjoy!

259 August 24th, 2017

Golden Temple - Legacy TE by Dranakar, Kuro
[Stage - Texture, Vertex, Import - Rumble Falls]

It's Golden Temple from DKCR! This stage was one of my darlings during TE development (even though it's not a 1-1 (yet). I had modelled most of the stage when I found out people could rip models from the game xD That's where Kuro saved the day, this stage would not be possible without him. The platform is moving in it's own unique way, I hope you enjoy!

287 August 24th, 2017

[PM3.6] Fountain of the Great Cave by Dranakar, Edwguard Flows
[Stage - Texture, Vertex, Import - Battlefield]

A 1-1 for Fountain of Dreams! Simply rename and drop this over your preffered FoD slot, as long as it uses the same rel it should work seamlessly.----------------------------------------------Huge credit to Edwguard Flows, who made the import of both versions of the great cave offensive, without either this stage would not have been possible. Since there are no water fountains the train tracks lay on top of the stage to indicate where the platforms are gonna be when the re-appear. Hope you enjoy!

493 May 8th, 2017

[PM 3.6] Hyrule Caslte Courtyard by Dranakar with credit to davidvkimball, Nezha, WorseDoughnut, Yohan1044 with credit to CutterKirby64 with credit to Black Boo, SmashHackers & Snoopy for the original Courtyard stage and to the PMDT for assets.
[Stage - Texture, Vertex, Import - Bridge of Eldin]

A Legacy TE stage I never got around to releasing seperately. It's based off the Bridge of Eldin alt in the netplay build.
Thanks to the whole Legacy TE team for being awesome. This stage has been my personal baby since I modelled out most pieces and reworked a lot of stuff.
This still wouldn't have been possible unless the PMDT had laid the ground work with they beautiful re-rendition of Hyrule Castle.

175 April 19th, 2017

Peach's Retro Castle by Vinci2000, PETERTHEAWESOME99, Dranakar, Yohan1044 with credit to Mewtwo2000, LlamaJuice, ROYPLAYER and PMDT
[Stage - Texture, Vertex - Rainbow Cruise]

Peach's Retro Castle is a reskin for Peach's Castle 64 HD that is a remix of Peach's Castle 64 HD and Peach's Castle Melee. Has Collisions, Spawn Points, Camera and Blast Zones from PM 3.6. Textures are styled like Peach's Castle Melee, background is animated.

Comes with portraits for PM 3.6 SSS and Smash 3/3C SSS.

UPDATE: Changed floor texture, texture issues should be fixed on Wii. Thanks ROYPLAYER for finding the issue, then fixed. Added a SM64 Colors version too!

-Vinci2000: Redid tower on the platform, added objects on the platform, texture work
-Dranakar: Did the first work on Peach's Retro Castle
-Yohan1044: Helping me with animations
-PETERTHEAWESOME99 For the SM64 Styled colors textures
-Mewtwo2000: Original Peach's Castle 64 stage and Peach's Castle Melee
-LlamaJuice: Peach's Castle 64 HD stage and sign from Metal Cavern HD

5858 March 14th, 2020

Legacy TE: X [Unofficial Legacy TE + PMEX Build] by ALM5252, Denz, Moblin, Nezha the Scout, soopercool101, PyotrLuzhin, ZaTaisho, Dranakar, Puzzled, Puzzled (Glitched Account), Ca$ino Wolf, Yohan1044, chasemcdizzle, Drazerg with credit to the former PMDT and everyone else mentioned in the credits.txt. A huge thank you to the Legacy Discord community for helping the TE Dev Team test stages they've released. Credit to Yami and Psycho for many of the HD textures.
[Pack - Character, Stage, Audio, SFX, Item, Misc, Portrait]

Staff Edit: Credit removal upon request.

Edit: reuploaded due to rule breaking deletion

TE: X is a PM+BEX Version of Legacy TE. It has the LXP Characters included. This is not a Tourney Legal Build, but it is still aimed at the Tournament Experience. Get to learn the new LXP characters in Tourney Legal Stages! Also, since this is running off of PM+BEX 0.51, you can add more characters should you choose to!

Let the Legacy continue!

Any future updates I do will be exclusive to my Discord Server! Join here!

Original Description:
Legacy TE is a tournament-optimized version of Project M 3.6. Rather than replacing vanilla Project M content, it preserves its tournament-friendly assets and extends the experience just a bit further. This is modpack is based on PM 3.6, and not intended to continue Project M's development.


Video for TOs:

- Exclusive tourney features
- 100+ new stages
- 100+ new costumes
- 50+ new songs
- Netplay version with Dolphin HD pack
- Resources folder for customization

We hope you love it as much as we do.

Please read on SmashBoards: http://www.smashbros.co/post

Download link broken? PM me for a mirror download.

If you use any of this build for your own build to publish, we ask that out of respect for the contributors, you review the credits.txt in the download and properly attribute whomever we include in the credits for what it is you wanted to import for your own build.


Link for Legacy 1.3: http://smashbros.co/oldbuild

Link for Project M EX: ALM5252's Custom Build

451 January 9th, 2017

Sunset Shore V2 [DKC:R] by Kuro, Ryztiq, soopercool101, Dranakar with credit to Scout, HyperLink, Drazerg, TheCoolGuy
[Stage - Texture, Vertex - Jungle Japes]

Everyone's favourite silhouette level is now in smash. Now Legal! Was designed to go over Jungle Japes. If you want this map over somethign else, please confirm that you are using the right ModelData[]. Music is included, but you also once again need to replace the proper song of the stage you want this to go over.

The changes in this version is including a second map that has no platforms. It also has SooperCooler approved collisions which allows it to be fair in tournament play. There is also a special Wii version that basically restores the scene data form jungle japes, the lights are brighter. The stage itself does not change though.

Lastly, the annoying bug that caused the sky to glitch out on Wii's has been fixed! hurray! Thanks to BraveDragonWolf for making that fix happen.

Note: The Legaility of this stage can be supjective. The stage is not only flat, but has blastzones that are fair and proportionate. Its not a 1 to 1 however, so its fair and legal, but might not be tournament ready. The very nature of the dark stage might not even be good for tournaments. But it cant be any worse than Pokemon stadium. So give it a try, its fun and beautiful.

Please report any further problems.

~~~Special Thanks!! These people made the stage happen

Thanks to Theytah, whom' helped improve the sun texture and improved shaders that makes the level quite beautiful to look at, yet not eye straining. He also taught me about some animations, the sun and lighthouse moves now because of him.

Thanks to Dranakar for making lights we see now, and subsequently Scout for polishing it out too. The one directional light makes the sun even more believable.

Thanks to SooperCooler for giving tips and what not on how to make stages, he is also repsonsible for ironing out my collisions and blastzones, making them fair for competitive use.

Thanks to HyperLink and Drazerg for general playtesting, making sure the stage isn't horrible and buggy.

Thanks to TheCoolGuy for spenidng a few hours with me testing out how to fix the broken sky on the wii, because of him, I go tthis out sooner. Worsedonought deserve an honourable mention, but he remained busy through the time.

298 January 2nd, 2017

Green Groves Secret [PM3.6] by Dranakar with credit to Lensho
[Stage - Texture, Import - Delfino Plaza]

I always likes Lensho's Green Grove Galaxy but not that stage in itself, and I never really liked delfinos secret looks, so here's the best of both worlds.
Huge Credits to Lensho for his original Green Grove Galaxy! This is a 1-1 Reskin of Delfinos Secret for Project M!

420 September 26th, 2016

[PM 3.6] Galaxy of Dreams by Dranakar with credit to DSX8, Soopercool101
[Stage - Texture - Skyworld]

PM 3.6 Fountain of Dreams reskin with same camera, boundaries and collisions. Should be tourney legal. Huge credit to DSX8 for the import A huge thanks to Soopercool101 for helping me fix animation and other stuff

360 April 5th, 2020

Cookie Country of Dreams by Layell, Ryztiq, Dranakar, Yohan1044 with credit to Angelglory, Scout, Codex-9, Arko Games, Mewtwo2000
[Stage - Import - Mario Bros.]

Now updated to version 3 as premiered in Legacy TE 2.1

Kirby once had a dream he was playing in a competitive stage version of Cookie Country, and now that dream is a reality! Goes over Fountain of Dreams/Mario Bros.

Original Stage and latest model and texture edits by Layell
Lighting modification by Ryztiq/Theytah
Stage edits by Yohan1044 and Draknar

Click the banner for more images!

317 October 6th, 2016

Distant Skyview Spring [PM3.6] by Dranakar with credit to DSX8, Soopercool101 and Hyperl!nk
[Stage - Texture, Vertex, Import - Distant Planet]

For PM 3.6 ONLY! - Goes over Distant Planet
I've always hated Distant Planet as a stage, didn't like the theme, didn't like the music. So what better way to get some good music and visuals than to do another tourney legal zelda stage! :D

The stage is DSX8's and I ripped the platforms from Lost Forest Planet. Credit to DSX8 for his beautiful port, to Soopercool101 for helping me with the shadows, and to HyperL!ink for helping me with the color of the platforms!

Hope you enjoy!

463 May 1st, 2016

Temple of time (Warioland) [PM3.6] by Dranakar with credit to DSX8
[Stage - Texture, Vertex - WarioWare, Inc.]

For Project M 3.6 Only! Goes over Warioland.
An updated version of my old stage that is tourney legal for the current PM 3.6. DSX8 made the models to huge credit to him. I just fiddled with the stage :) Hope you enjoy!

150 April 28th, 2016

Kongo Jungle Returns by Dranakar with credit to The old PMDT!
[Stage - Texture, Vertex - Jungle Japes]

For PM 3.6 only - Goes over Rumble falls.
Always really liked the stage, but the main stage being 1 big platform and the graphics kept me from using it. Now that isn't really a problem!
Credit to the old PMDT, and hope you in enjoy!
Included in the download is both daylight and sunset versions!

197 April 28th, 2016

Saffron Stadium by Dranakar with credit to Fromer PMDT <3
[Stage - Texture, Vertex - Pokemon Stadium 2]

IMPORTANT UPDATE! (28/4/2016) - Uploaded the wrong file, if you downloaded before this date, please download the stage again, the platforms are now alligned perfectly to match PS2

For PM 3.6 only. - Goes over saffron city, and is 99% identical to PS2.
I always thought it was a shame that this beautiful stage didn't get any competive playtime, so i decided to try and change that! It's not 100% legal, since i did not port the stage over PS2 but portet the collision onto Saffron. It should be like 99% the same.
All credit to the old PMDT for this awesome stage. Miss you <3
Hope you enjoy!

533 August 4th, 2015

[PM3.6B] Yoshis Stream Updated by Dranakar with credit to Akiro
[Stage - Texture, Vertex - Yoshi's Island (Brawl)]

Updated for 3.6B
There are 2 minor visual bugs that are known atm. When changing seasons from winter to spring, a blue see-through screen appears for a moment in the background. And the shy-guy on the right starts out by being a chunk of wood and suddenly turns into normal. No collision was messed with. Completly legal. And ofc Credit to Akiro for the original stage http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12567

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