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Sonic Advance 3: Route 99 V2 by POKE MASTER
[Stage-2DImportModelTexture-Port Town Aero Dive]

[Stage-2DImportModelTexture-Port Town Aero Dive]

Comes with a rel for Port Town and New Pork City
Video here:http://www.youtube.com/watch?v=XTiVSgrna1k&feature=youtu.be
Video here:http://www.youtube.com/watch?v=XTiVSgrna1k&feature=youtu.be
Sonic Advance 3: Toy Kingdom+ by Panzerhandschuh, yojj5
[Stage-ModelTexture-Big Blue]

[Stage-ModelTexture-Big Blue]

This is a rebalanced version of POKE MASTER's Toy Kingdom: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27343
It replaces Big Blue but this can be changed to any stage using a .rel converter: http://www.lakora.us/brawl/smc/
It replaces Big Blue but this can be changed to any stage using a .rel converter: http://www.lakora.us/brawl/smc/
Pokemon HG/SS Sinjoh Ruins by POKE MASTER
[Stage-ImportModelTexture-Temple]


[Stage-ImportModelTexture-Temple]


![]() by gamegeek81 | ![]() by gamegeek81 | ![]() by gamegeek81 |
Sonic Advance 3: Ocean Base Zone act 2 by POKE MASTER
[Stage-2DImportModelTexture-Big Blue]

[Stage-2DImportModelTexture-Big Blue]

Video here:http://www.youtube.com/watch?v=NGmNmuRKO8U
And here’s another Sonic advance stage; which I made only because I like the music that goes with this stage so much.
I did have some problems with putting collisions around the spikes though because for some reason if the characters touche the spikes diectly they die instantaniously. Of course I fixed this problem however, by using a transparent model and putting collisions around it so it looks as if your standing on the spikes but you are actually standing on collisions attactched to a transparent cube model. I threw a moving platform in there just for kicks and a huge moving cube model because that’s what most people remember about this stage; the GIANT cubes that crush you in one hit yaaaay! -_-.
Goes over BF with no rel and FZero (Port Town Aero drive) with the rel. Also comes with a rel for big blue.
And here’s another Sonic advance stage; which I made only because I like the music that goes with this stage so much.
I did have some problems with putting collisions around the spikes though because for some reason if the characters touche the spikes diectly they die instantaniously. Of course I fixed this problem however, by using a transparent model and putting collisions around it so it looks as if your standing on the spikes but you are actually standing on collisions attactched to a transparent cube model. I threw a moving platform in there just for kicks and a huge moving cube model because that’s what most people remember about this stage; the GIANT cubes that crush you in one hit yaaaay! -_-.
Goes over BF with no rel and FZero (Port Town Aero drive) with the rel. Also comes with a rel for big blue.
Frigate Orpheon+ ( 2nd transformation) by POKE MASTER
[Stage-Model-Frigate Orpheon]

[Stage-Model-Frigate Orpheon]

Stage Requested by "AxcelTheBrawler" and "Generically Epic"
video here:http://www.youtube.com/watch?v=fl2qGLhzFFc&list=UUN5W0xvulo_rYwkiPkzffEw&index=1&feature=plcp
-stage has been re-sized
-No moving platforms
-Both sides have grab-able ledges
-The stage doesn't flip over
-Fixed death boundarys
-Fixed lighting
video here:http://www.youtube.com/watch?v=fl2qGLhzFFc&list=UUN5W0xvulo_rYwkiPkzffEw&index=1&feature=plcp
-stage has been re-sized
-No moving platforms
-Both sides have grab-able ledges
-The stage doesn't flip over
-Fixed death boundarys
-Fixed lighting
Frigate Orpheon+ by POKE MASTER
[Stage-ModelTexture-Frigate Orpheon]

[Stage-ModelTexture-Frigate Orpheon]

Stage Requested by "AxcelTheBrawler" and "Generically Epic"
video here:http://www.youtube.com/watch?v=JbSal3zdhEQ&feature=youtu.be
-stage has been re-sized
-No moving platforms
-Both sides have grab-able ledges
-The stage doesn't flip over
-Fixed death boundarys
-Fixed lighting
video here:http://www.youtube.com/watch?v=JbSal3zdhEQ&feature=youtu.be
-stage has been re-sized
-No moving platforms
-Both sides have grab-able ledges
-The stage doesn't flip over
-Fixed death boundarys
-Fixed lighting
Pokemon D/P Old Cheatu by POKE MASTER
[Stage-ImportModelTexture-Luigi's Mansion]

[Stage-ImportModelTexture-Luigi's Mansion]

Old Cheatu from the Eterna forest. This is for KTH's Halloween Tourney thingy-mabobby. 99% chance I will make a completely different stage to enter in the tourney but just incase I don't have time i'll use this for now.... Goes over BF with no rel.
(Alternate Universe)
Video here:http://www.youtube.com/watch?v=si22bVQ-k-Q
(Alternate Universe)
Video here:http://www.youtube.com/watch?v=si22bVQ-k-Q
Pokemon HG/SS Violet City Gym+ by POKE MASTER with credit to Lensho for the Heartgold sky background
[Stage-ImportModelTexture-Skyworld]

[Stage-ImportModelTexture-Skyworld]

Something I slapped together last night.........nothing special. However it is good for 1 v 1's lol. Goes over BF with no rel.
Note:The main platform you fight on is just like Delfino Plaza's; you can go through it from the bottom but you cannot fall through it by holding down.
video here:http://www.youtube.com/watch?v=d7rmgXsoQZU
Note:The main platform you fight on is just like Delfino Plaza's; you can go through it from the bottom but you cannot fall through it by holding down.
video here:http://www.youtube.com/watch?v=d7rmgXsoQZU
Pokemon HG/SS Elite 4 (Over Shadow Moses) by POKE MASTER with credit to Legacy Wolf and Demonboy for the tube model
[Stage-ImportModelTexture-Shadow Moses Island]

[Stage-ImportModelTexture-Shadow Moses Island]

Just rel'ed Will's, Karen's and Bruno's stages over to Shadow Moses Island. Seems like a better Idea considering the stages are related to each other.
Video showcase:http://www.youtube.com/watch?v=kQ8sI-4Ma3Y&list=UUN5W0xvulo_rYwkiPkzffEw&index=1&feature=plcp
Video showcase:http://www.youtube.com/watch?v=kQ8sI-4Ma3Y&list=UUN5W0xvulo_rYwkiPkzffEw&index=1&feature=plcp
Sonic Advance 2:Techno Base Zone+ by POKE MASTER
[Stage-ImportModelTexture-Frigate Orpheon]

[Stage-ImportModelTexture-Frigate Orpheon]

A balanced sonic based stage for competitive brawls.
video here:http://www.youtube.com/watch?v=xVgPDbmj4X4&feature=youtu.be
video here:http://www.youtube.com/watch?v=xVgPDbmj4X4&feature=youtu.be
Pokemon HG/SS Elite 4 VS Koga by POKE MASTER with credit to Demonboy and Legacy worlf for the tube model/Ch33bDragonite
[Stage-ImportModelTexture-Distant Planet]

[Stage-ImportModelTexture-Distant Planet]

Goes over BF with no rel.
Video showcase:http://www.youtube.com/watch?v=kQ8sI-4Ma3Y&list=UUN5W0xvulo_rYwkiPkzffEw&index=1&feature=plcp
Video showcase:http://www.youtube.com/watch?v=kQ8sI-4Ma3Y&list=UUN5W0xvulo_rYwkiPkzffEw&index=1&feature=plcp
Sonic Advance 2:Music Plant Zone by POKE MASTER
[Stage-ImportModelTexture-Hanenbow]

[Stage-ImportModelTexture-Hanenbow]

Video here:http://www.youtube.com/watch?v=pf_3SW1CTUo&feature=youtu.be
Another stage from Sonic advance 2. I actually like this stage more than my Toy Kingdom stage.
However this particular stage took very long to make because I had to erase
a lot of difference parts of certain textures to make them translucent.
It was very annoying and tedious-_-
But anyway, the stage goes over BF with no rel.
Another stage from Sonic advance 2. I actually like this stage more than my Toy Kingdom stage.
However this particular stage took very long to make because I had to erase
a lot of difference parts of certain textures to make them translucent.
It was very annoying and tedious-_-
But anyway, the stage goes over BF with no rel.
Sonic Advance:Egg Rocket Zone by POKE MASTER with credit to ItalianStallion for the background in the Space version
[Stage-ImportModelTexture-Corneria]

[Stage-ImportModelTexture-Corneria]

videos here:
In space:http://youtu.be/ztppHul51ng
Rocket base:http://youtu.be/Jd-3tviqiAI
Another Sonic Advance stage I wanted to make.
Comes with 2 versions. One where the stage is in place
and another where the stage is at the rocket base. Goes over Cornari. Both go over Battlefield with no rel.
In space:http://youtu.be/ztppHul51ng
Rocket base:http://youtu.be/Jd-3tviqiAI
Another Sonic Advance stage I wanted to make.
Comes with 2 versions. One where the stage is in place
and another where the stage is at the rocket base. Goes over Cornari. Both go over Battlefield with no rel.
Galaxy of the Windmill [v0.18B] by jasonvalle22, yojj5 with credit to LegacyWolf, ItalianStallion for his DNA Dimension [Asteroid and Space], and Wackaalpaca
[Stage-ImportModelTexture-Pokemon Stadium 1]


[Stage-ImportModelTexture-Pokemon Stadium 1]


![]() by jasonvalle22 | ![]() by jasonvalle22 | ![]() by jasonvalle22 | ![]() by jasonvalle22 |
Edit [Jasonvalle22]: Video has been added!
Here I present you.. My 1st stage ever...
Galaxy of the Windmill!
This is my very first stage... It is not done yet. Im in progress with it. I dont accept stage requests since Im just a beginner.
Things that need to be fixed:
-Animate Background
-Add More Platforms + Stuff
-Add A Pokemon [Possibly]
Its over Final Dest. with no .rel
Its over Poke Stadium with .rel
Thanks to POKE MASTER for giving me the tutorial on how to animate models.
Enjoy and have fun ;)
Here I present you.. My 1st stage ever...
Galaxy of the Windmill!
This is my very first stage... It is not done yet. Im in progress with it. I dont accept stage requests since Im just a beginner.
Things that need to be fixed:
-Animate Background
-Add More Platforms + Stuff
-Add A Pokemon [Possibly]
Its over Final Dest. with no .rel
Its over Poke Stadium with .rel
Thanks to POKE MASTER for giving me the tutorial on how to animate models.
Enjoy and have fun ;)
Super Mario Advance 2:Ghost House+ by POKE MASTER with credit to Lensho/frostymm
[Stage-ModelTexture-Luigi's Mansion]


[Stage-ModelTexture-Luigi's Mansion]


![]() by POKE MASTER | ![]() by POKE MASTER | ![]() by POKE MASTER | ![]() by gamegeek81 |
A competitive version of my Ghost house stage.
Edits made by: frostymm
"so I made a few changes to it to take away the walk offs, a few walls, ceilings, made the top platforms fall-through and fixed some weird glitch where you auto attached to the floor whenever you reached it (It would just reload your character standing on the floor if they ever went near it, even when getting blown away) and fixed the death boundaries.
It's now a "tourney legal" stage or at least this version is"
Edits made by: frostymm
"so I made a few changes to it to take away the walk offs, a few walls, ceilings, made the top platforms fall-through and fixed some weird glitch where you auto attached to the floor whenever you reached it (It would just reload your character standing on the floor if they ever went near it, even when getting blown away) and fixed the death boundaries.
It's now a "tourney legal" stage or at least this version is"
Sonic Advance 3:Alter Emerald by POKE MASTER with credit to Lensho
[Stage-ModelTexture-Distant Planet]

[Stage-ModelTexture-Distant Planet]

I don't usually keep requested stages in my vault but i really liked this stage so i wanted to reupload it. Emeral flys by periodically as you are fighting.
video here:http://www.youtube.com/watch?v=yvu2qSMnw0M&feature=youtu.be
video here:http://www.youtube.com/watch?v=yvu2qSMnw0M&feature=youtu.be
Pokemon D/P/P Turnback Cave V2.0 by POKE MASTER with credit to LenSho/Mewtwo2000/E-scope12/Soneek
[Stage-ImportModelTexture-Shadow Moses Island]

[Stage-ImportModelTexture-Shadow Moses Island]

Video 1:http://www.youtube.com/watch?v=VNfHFyGwzcc
Video 2:http://www.youtube.com/watch?v=MqNLIHxR5Us
Video 3:http://www.youtube.com/watch?v=hCHfPSaPB94
Changes:
-Increased texture accuracy.
-Animated Giratina
-Added Bronzongs
-Golbats and Zubats fly by periodicaly in one of the stages
-Added Giratina portals
-Smoother animations on ALL Pokemon Models
-Better lighting on ALL Pokemon Models
-Added Gastly’s
-Changed the size of the boulders
-New Giratina model
All 3 stages can go over Jungle Japes with no rel.
Video 2:http://www.youtube.com/watch?v=MqNLIHxR5Us
Video 3:http://www.youtube.com/watch?v=hCHfPSaPB94
Changes:
-Increased texture accuracy.
-Animated Giratina
-Added Bronzongs
-Golbats and Zubats fly by periodicaly in one of the stages
-Added Giratina portals
-Smoother animations on ALL Pokemon Models
-Better lighting on ALL Pokemon Models
-Added Gastly’s
-Changed the size of the boulders
-New Giratina model
All 3 stages can go over Jungle Japes with no rel.
Pokemon R/S/E Legendary Trio Pack by POKE MASTER with credit to Lensho/Chuy/DSX8
[Stage-ModelTexture-Spear Pillar]

[Stage-ModelTexture-Spear Pillar]

Videos here:
Kyogre:http://www.youtube.com/watch?v=qcc5f_J79rA
Groudon:http://www.youtube.com/watch?v=5MyhtXTTEbw
Raquaza:http://www.youtube.com/watch?v=HfOuiEwSWP0
I moved ALL 3 stages over Spear pillar. The Kyogre stage is STILL SWIMMABLE (thanks to EternalYoshi for explaining how to change stage effects)and the Groudon stage doesn’t have the Norfair lava effects But it has a falling boundary (no water). The Raquaza stage is just flat with rocks and junk. All 3 stages can go over Jungle japes with no rel.
Kyogre:http://www.youtube.com/watch?v=qcc5f_J79rA
Groudon:http://www.youtube.com/watch?v=5MyhtXTTEbw
Raquaza:http://www.youtube.com/watch?v=HfOuiEwSWP0
I moved ALL 3 stages over Spear pillar. The Kyogre stage is STILL SWIMMABLE (thanks to EternalYoshi for explaining how to change stage effects)and the Groudon stage doesn’t have the Norfair lava effects But it has a falling boundary (no water). The Raquaza stage is just flat with rocks and junk. All 3 stages can go over Jungle japes with no rel.
Super Mario Advance 2:Ghost House (Mushroom Kingdom) by POKE MASTER with credit to Lensho
[Stage-ModelTexture-Mushroomy Kingdom]

[Stage-ModelTexture-Mushroomy Kingdom]

Videos
PT 1:http://www.youtube.com/watch?v=h1Ge52yM7gk
PT 2:http://www.youtube.com/watch?v=F5tYS53bChI
I made another part of the ghost house. So when you select the stage either you play on the old ghost house stage or the new one.
Both can go over Battlefield with no rel.
PT 1:http://www.youtube.com/watch?v=h1Ge52yM7gk
PT 2:http://www.youtube.com/watch?v=F5tYS53bChI
I made another part of the ghost house. So when you select the stage either you play on the old ghost house stage or the new one.
Both can go over Battlefield with no rel.
Sonic Advance 2:XX Zone V2 by POKE MASTER with credit to Lensho/ItalianStallion
[Stage-2DModelTexture-Green Hill Zone]

[Stage-2DModelTexture-Green Hill Zone]

V1 Video here:http://www.youtube.com/watch?v=yuBlqfvaBeM
(stationary Platforms)
V2 video here: http://www.youtube.com/watch?v=E0Mv2cuIzGg&feature=youtu.be
(Moving Platforms)
Download Includes V1 and V2, both go over battlefield with no rel.
(stationary Platforms)
V2 video here: http://www.youtube.com/watch?v=E0Mv2cuIzGg&feature=youtu.be
(Moving Platforms)
Download Includes V1 and V2, both go over battlefield with no rel.
Sonic Advance 3:Toy Kingdom by POKE MASTER with credit to Lensho
[Stage-ModelTexture-Hanenbow]


[Stage-ModelTexture-Hanenbow]


![]() by jasonvalle22 | ![]() by jasonvalle22 | ![]() by jasonvalle22 | ![]() by jasonvalle22 | ![]() by jasonvalle22 | ![]() by jasonvalle22 |
video here:http://www.youtube.com/watch?v=Nv5Y0XxF1VA&feature=youtu.be
This is a stage just for having fun. The more you tech,the longer you will survive.
Goes over battlefield with no rel. Goes over Hanenbow with the rel.
This is a stage just for having fun. The more you tech,the longer you will survive.
Goes over battlefield with no rel. Goes over Hanenbow with the rel.
Sonic Advance: X Zone by POKE MASTER with credit to Lensho/ItalianStallion
[Stage-ModelTexture-Bridge of Eldin]


[Stage-ModelTexture-Bridge of Eldin]


![]() by jasonvalle22 | ![]() by jasonvalle22 | ![]() by jasonvalle22 | ![]() by jasonvalle22 | ![]() by jasonvalle22 | ![]() by jasonvalle22 |
Video here:http://www.youtube.com/watch?v=1_tfVHS0MoU
**How the stage operates**
I did the boss zone from sonic advance 2 sooo I tryed to do the one from sonic advance 1. This stage operates like Bridge of Eldin.
The middle of the stage falls creating a hole equal to the size of the one on the Bridge of Eldin stage. When Eggman passes by the first time that is your signal that it is about to fall. You have about 5 seconds to react. Eggman also flys by when the middle of the stage is about to rise up again,making the stage completely flat again. This is your signal that it will come back and you have about 5 seconds again to react (Incase your under the stage or planking or something like that). This process continues, no matter how long the match is.
Goes over battlefield with no rel and Bridge of Eldin with the rel
**How the stage operates**
I did the boss zone from sonic advance 2 sooo I tryed to do the one from sonic advance 1. This stage operates like Bridge of Eldin.
The middle of the stage falls creating a hole equal to the size of the one on the Bridge of Eldin stage. When Eggman passes by the first time that is your signal that it is about to fall. You have about 5 seconds to react. Eggman also flys by when the middle of the stage is about to rise up again,making the stage completely flat again. This is your signal that it will come back and you have about 5 seconds again to react (Incase your under the stage or planking or something like that). This process continues, no matter how long the match is.
Goes over battlefield with no rel and Bridge of Eldin with the rel
Super Mario Advance 2:Ghost House by POKE MASTER with credit to Lensho
[Stage-ModelTexture-Luigi's Mansion]

[Stage-ModelTexture-Luigi's Mansion]

Video here:http://www.youtube.com/watch?v=F5tYS53bChI&feature=youtu.be
Goes over battlefield with no rel.
Goes over battlefield with no rel.
Pokemon S/R/E Marine Cave by POKE MASTER with credit to Chuy/Lensho
[Stage-ModelTexture-Jungle Japes]

Video here:http://www.youtube.com/watch?v=qcc5f_J79rA&feature=youtu.be
Comes with 2 versions, a waterfall one and one without waterfalls.
[Stage-ModelTexture-Jungle Japes]

Video here:http://www.youtube.com/watch?v=qcc5f_J79rA&feature=youtu.be
Comes with 2 versions, a waterfall one and one without waterfalls.
1 2
Query took 0.0667 sec
Gallery functionality by picano (Anthony Ianacone), design and graphics by Jack Harvest.
Original concept by Vyse.
Special thanks to LookItsLink for conversion help and Dantarion for hosting!
KittyCorp: MeowMix © 2010











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June 19th, 2013






























































































