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34 June 15th, 2018

Arcanine (Pokemon PSA) by CreepyMime with credit to Flygon for Arcanine model
[Character - Texture, Vertex, Import, Moveset (PSA), Kirby Hat, Other (Effects, Animations, Final Smash, etc.) - Ike]

Pokemon Fighters Discord: https://discord.gg/f4McSNA


Here it is, a full PSA for Arcanine over Ike. This was pretty challenging to make due to Arcanine being a quadrupedal so there was not many animations for me to work with BUT, in the end I am satisfied with my result. This will be the last character and PSA for my modpack beta. The next set of characters will be the widely requested Keckleon, Xerneas, Suicune, Gardevoir, and a few others.

You can use any Ivysaur model with this PSA but it is widely reccomended you don't as the tail hitboxes won't match up correctly.

This PSA includes....

- Cosmetics
- Recolours

I hope you enjoy this PSA. Please message me if you have any comments, concerns, or POKEMON moveset requests.

58 June 8th, 2018

KH1 Cloud Debandaged Buster Sword With Csp's and Recolors by Naxshe
[Character - Texture, Vertex, Import - Ike]

as featured in cobalt legacy. i decided to upload all this work i did on cloud for the cobalt legacy team anyway here ya go
all renders and recolors where made by me

help for making the renders goes to CSProject

26 May 29th, 2018

Iron Fist Champion Ike V1 by ♦Mecha Krizalid♦ with credit to Calikingz01,SiLeNtDo0m, DivineOverlord, Kagemaru, Carnage, SAHunterMech, Obscure and a few others for their animations and effects, Thanks :)
[Character - Texture, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Ike]

A requested and yet great idea. Ike has been my main since day 1 and I've been trying to come up with concepts to make him an overall badass fighter, and I now have.

He is now capable of punishing other fighters with his bare fists and now rules over the brawl verse and puts my other creations to shame.


16 May 19th, 2018

Gibdo (Hyrule Warriors) by dRage
[Character - Texture, Vertex, Import - Ike]

With Hyrule Warriors now out on the Switch I figured it would be a good time to release the baddies I've imported from that game for use in my machinima.

13 May 7th, 2018

Sir Shadow Recolour by xGKRS
[Character - Texture, Vertex, Import, Moveset (PSA) - Ike]

i make Sir Shadow recolour and psa Click for you can look image

44 April 11th, 2018

Itachi Uchiha Fix by Calypso, Mephisto, jrush64
[Character - Import, Moveset (PSA) - Ike]

I resized the textures of Itachi's amaterasu (black fire attack) to the correct sizes for brawl.

The 3rd picture is what it looked like before the fix.

22 April 7th, 2018

Nora (RWBY) BUG FIXES! (Actaully this time!) by Lasercraft32
[Character - Texture, Vertex, Import - Ike]

Sorry! The textures got mixed up with this one, so I had to fix it!

185 March 30th, 2018

Sm4sh Wii U Cloud Revamped (Normals Textures!) by BraveDragonWolf with credit to ThatTrueStruggle
[Character - Texture - Ike]


I may have to remind a few people on why they need to ask for my permission to upload their Wii U Cloud edits. But anyway...

New revamped cloud textures. I merged the Normals maps with the regular textures to get that certain depth as seen in Sm4sh.


33 March 26th, 2018

Zack Fair recolored Cloud reupload by DingooPingoo, BraveDragonWolf with credit to Bravedragonwolf for the model i used, _Briann for the concept and visuals
[Character - Texture, Vertex, Import - Ike]

Note, the model was originaly made by Bravedragonwolf

You can find the original mod here: https://gamebanana.com/skins/161623

26 March 21st, 2018

Goat Demon by Ebola16, Gamidame_K
[Character - Import - Ike]

I gave Gamidame_K's \"L.O.L.\" import Archon's wings (Darksiders II).

21 March 6th, 2018

Laharl by Rum
[Character - Import - Ike]

22 March 17th, 2018

Zelgius Cosmetics + Model by DingooPingoo with credit to JPO398
[Character - Texture, Vertex, Import - Ike]

i do not own the model

Model owner: JPO398

11 April 28th, 2018

rainbowcraft2 Ike by Lasercraft32 with credit to creators of Brawl Minus
[Character - Texture, Vertex - Ike]

Based on my brother's minecraft character, rainbowcraft2.

(Model from Brawl Minus)

429 December 25th, 2017

Smash Wii U Cloud (Improved Hair) + Graphic Effects [Final] by BraveDragonWolf with credit to ThatTrueStruggle
[Character - Texture, Vertex, Import, Other (Effects, Animations, Final Smash, etc.) - Ike]

All I have to say is...That I experienced That True Struggle.

Permission from me is required for you to upload this with your customs...I somehow still don't trust some people...

Also, I made last minute changes and fixes so the previews may be a little outdated.

52 October 29th, 2017

Pain Colors by JoseWiis
[Character - Texture, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Ike]


== IMAGES ==

55 October 21st, 2017

Hidan V3 by Ebola16, DrunkRussian
[Character - Vertex, Import - Ike]

I re-rigged this model to help identify a problem with Brawlbox's metal material generation. I think his cloak looks better now too.

Works over ike, no bone edits were made.

Hidan PSA: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36138

Includes a Riku PSA version: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28629

107 October 28th, 2017

Xehanort - Kingdom Hearts 3D: Dream Drop Distance by Edwguard Flows
[Character - Import - Ike]

New challenger aproaching: Young Xehanort!!

Hi people! How it's going? I'm here with a new opponent!

Young Xehanort from Kingdom Hearts Dream Drop Distance.
I decided to import over Ike with Cloud PSA. It's the original model ripped from the game with his keyblade.
He comes with expressions, materials and original textures (Project M Wifi safe)

Additionally I updated the regular version of \"Drive into the Heart\" over Delfino Secret (Wifi Safe) with new materials, shadow models and lights.

Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA

Enjoy :)

51 October 6th, 2017

Vincent over Ike PSA (Thermalpulse's Takahima Tajima PSA) by sinchan, Beyond, @-nu, Thermalpulse with credit to Beyond for the skin and Thermalpulse and @-nu for the PSA
[Character - Texture, Vertex, Moveset (PSA) - Ike]


I thought that Thermalpulse's Takahima PSA looked good with Beyond's Vincent skin. I removed Vincent's sword and gave him Takashima's moveset.

155 August 23rd, 2017

DMC DivineOverlord and SiLeNtDo0m Revamp Dante by MrTacos4321__T, Pure Hatred Alley with credit to with credit to DivineOverlord, SiLeNtDo0m for its base, Nao-chan for the side taunt animation, up b and victoy animation, Thany, HaloedHero,Data_Drain_, KingJigglypuff, BeyondYou, Wave, StarWaffle for the fthrow animation, Pervyman Trigger, .Fade, ds22, Beyond,by Pervyman Trigger, .Fade, ds22, Beyond for the fsmash animation, HaloedHero for the 3rd victory animation and upthrow and dthrow animation, PMDT, and Brawl Minus, Calikingz01 for helping me to fix the running GFX, RED NiNjA for the SFX, jaystring for the model
[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Ike]

Note: Wrong SFX In its now fixed and you should have his sfx

Hey everyone! its MrTacos4321_T here and thank you for downloading this moveset. This moveset is from DMC 3, DMC4, UMVC3 and some custom moves. This includes a Project M version, Brawl version, and Brawl Minus don't worry it has a GFX fix for all 3 versions so you won't have any GFX conflict problems with Ike and yes the Project M also works with Project M EX and Brawl version works with Brawl EX so you should be good to go. He also shares a soundbank with Ike

Video for Project M is here:https://www.youtube.com/watch?v=zOz8Zy_AE0w&t=3s

Video for Brawl Minus is here:https://www.youtube.com/watch?v=jYRJKR6dnjI

PM me or Vers-oh if any bugs/freezing issues

180 August 2nd, 2017

Dark Souls Ichigo, Shikai Version by CelticVizard, RED NiNjA, GBC, ⚠WARNING⚠
[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Ike]

So... More BLEACH Dark Souls... Gee, who saw that one coming? Let's get a few notes out there. The GBC Entry that this mod is based on; The files were reported missing, I had them in my archive, here they are & more... just for you. The moveset again is Dark Souls Based.

10 Colors
10 CSP
10 BP
10 Renders
SFXs from BLEACH Dark Souls
Face & Name Icons
Edited Moveset

55 July 3rd, 2017

Devil Trigger Dante (DMC4) by Andymander with credit to mrtacos432
[Character - Vertex, Import - Ike]

Requested by mrtacos432, it's Dante's Devil Trigger from Devil May Cry 4! The left arm is a little messed up, but it looks fine in-game. Enjoy!

59 June 5th, 2018

Kruna Andrew V1.02 by Lucent Shadow with credit to Throwarockatme, the PMDT
[Character - Texture, Vertex, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Ike]

Click HERE for a much BETTER looking Andrew: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=215167

To go along with his aggressive nature, his smash attacks have gotten slight buffs at certain points. His dair is also now more useful for the huge risk it poses. scaled back the knockback on the Fair a bit though. Definitely a dangerous opponent, but hard to use and possesses a steep learning curve. It's as if you have to play as a combination of a Roy, a Fox, and a fast and agile Ganon.

I keep going back and forth with this guy because he's probably the most perplexing moveset I've ever made. At times, he's so dangerous and lethal. Then at other times, he's so frustrating and ineffective. He has such a rewarding moveset, but at the expense of making you pay for any mistake you make. I do not recommend using him unless you're a more advanced player who can mitigate his flaws.

The Kruna Yura of Shadow is a hybrid fighter, combining elemental power, melee combat, and swordplay together into one smooth moveset. His reverse-grip sword style features an INVERSE tipper, meaning it's pretty sweet and powerful when you can hit someone all up in your face, but it doesn't do much for ya if there's too much distance between you and your opponents. The tip isn't entirely useless like it was for Roy in SSBM, though.

Andrew is very similar to Daisy in terms of fighting tendencies; the both of them being offensively minded lightning bruisers boasting high attack speed, strength, power, and agility. He does however seem to be a bit more on the stronger side while Daisy is a bit on the quicker side. Interestingly enough, he also features attacks that, while are fast, have long startup. Most of his moves do come out both fast and hard-hitting, but at the expense of added ending lag too. So stringing together hits is entirely possible, but comboing someone is somewhat difficult. He's more like a shotgun; he is an ultra aggressive, and even at times somewhat brutish, fighter who tends to expend his power in single bursts, leaving himself wide open to retaliation should he miss - or wide open before he even sends out an attack.

He goes over Ike since Ramona goes over Marth, and Ike's body was the best match for him aside from Falcon, who was too bulky. Now you can tag-team with the light and dark duo, and they can share a victory theme! No victory theme included as of yet though. Whenever I give Daisy one, they'll use hers too.

The Final Smash may get changed in a future update. Maybe. But I can see myself just leaving him as is too. The only issue is a few flame effects still lingering on the FS. He kind of spazzes out a bit on the start of the Up-B ground animation too, but I'm not sure if I'd call that an issue or not because it does seem like a nice added effect that's oddly fitting somehow. Not sure how those can be changed.

Disclaimer: Shocker, I know, but I don't know if this works for Project M or not because I don't use it.

125 June 13th, 2017

Death (Reaper Form) by Ebola16, Omniscient X
[Character - Texture, Vertex, Import - Ike]

I made this import a long time ago so I thought I'd post it.

Thanks Omniscient X for the model!

81 June 12th, 2017

Alm skin for Ike: Fire Emblem Echoes (PM 3.6) by ymtah, jiang, Pik, Nanobuds with credit to GIMP team, Intelligent Systems
[Character - Texture - Ike]

My original plan was to do Roy styled as Alm since their hairstyles are a better match, but Ike's Hector armour looks so similar to Alm's that using him instead was the given choice.

His cape I was able to delete with stable success, but beneath his headband exists an unfortunate lack of forehead so I was unable to remove that without compromising the model's aesthetic integrity. Also unfortunate is that the ties are in with the headband object itself, and I am not wizard enough to hex them away, so present they remain—though I do not believe they remove from the skin terribly.

If you encounter any problems using this, please, shoot me a message so we can be confused about it together. Loneliness devours the soul.

1093 August 28th, 2017

FIX - Cloud Smash Wii U [BraveDragonWolf Version] by BraveDragonWolf with credit to ThatTrueStruggle for ripping the Advent Children Cloud model
[Character - Texture, Vertex, Import - Ike]

Read the "Claimer".TXT inside!

EDIT: 8/28/17

- New edits to the Advent Children Cloud sword. Has better reflection and some parts are separate objects to have proper shining.

- Fixed a few improper vertices in the rigging on the left knee.

You must use the Fitmotion included in my original upload.
I made this a separate entry because, I need everyone to see
what's really bothering me....And also, a minor rig fixing...
details are inside.

1 2 3 4 5 ... 33 34 35 36 37


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