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22 February 15th, 2019

Halo Reach NOBLE 707 (Female Spartan lll) Over Olimar V2.9 by ♦Mecha Krizalid♦ with credit to credit to for rel port, and nanobuds for spartan model
[Character - Texture, Vertex, Import, Other (Effects, Animations, Final Smash, etc.) - Olimar]

( Vid on first image )

Spartan lll Noble 707 is now Updated. for those who had 2.8 or lower, you can redownload, 3v wont be here for a while lol.

(She's updated for now with a full great moveset, v3 will have hopfully actual magnums and better polished stuff, the main thing are finished though.)

☆AAA cancles for combos now more balanced

☆fixed aaa combo parameters

☆Has more death sounds

☆Animations are smoothened out

☆Hitboxes has been tweaked and much more has been fixed again, with new up throw, down air and 2nd win pose.

☆Air neutral is finished and she has a win theme now :D

Note 1: Final smash is has new animation, but still a 2d phantom though. for now atleast.

Note 2: The only bug so far is that sometimes she will become a silent and loses her voice rarely.

61 November 4th, 2018

Louie Revamped V2 by Ninten DS™, karlo, Sylv with credit to Nanobuds for the original Louie model
[Character - Texture, Vertex, Import - Olimar]

It's been a year since the Louie Revamped Collab was released, but I was never satisfied with the result of it, so with my recently learnt model editing skills, I went ahead and did various modifications to Louie to make him as accurate to his Pikmin 2 model as possible!

If you have a question regarding the mod, be sure to open the README file, contains a bit more of information than this description!

26 August 30th, 2018

Female Spartan lll V2 Recolors *Updated* by ♦Mecha Krizalid♦ with credit to nanobuds for spartan model
[Character - Texture, Import - Olimar]

To the halo fans ^_^
Now added: Full dual color schemes with helmet attatchment and adjusted body plate version in separate folder :P

I adjusted the knife and put it on the upper left of her chest plate to look more of a Spartan lll also retextured shoulder armor and 4 unique colors in total, also added I connected the waste armor plate so the that it fully wraps around :P

179 November 1st, 2018

LS-Style Shadow by Lucent Shadow with credit to SiLeNtDoOm, Mastalko, Leon Exodio, SonicBrawler, MelonXD, Nanobuds, Flygon, StupidMarioFan1, ShadowLuigi~NG~, Smash 3 Team, Sylv, galactastar, ALM5252, CaliburTek, MrTacos4321__T, DaInferno, szion, OmegaS3, CaliKingz01, Mattimation, Kienamaru, Mastaklo, Kaye Cruiser, Metanigh, H?x!, Mephisto, ishmael205, SmashCustomMusic, jaysonjean - you know what, EVERY SINGLE PERSON THAT EVER SO MUCH AS LOADED A SHADOW FILE IN BRAWLBOX.
[Character - Texture, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Olimar]

*Ultimately deconfirmed :P

So hey, if you can't get him on Switch, why not get him here?


It came to my attention recently that there is a surprisingly low number of Shadow mods on this site. I mean, seriously - what's wrong with you people? Don't you realize what's wrong here? How can you not have hundreds of Shadow mods? He's only the second most popular character in the entire canon!



This edition of Shadow the Hedgehog has taken on a moveset similar to my Sonic, running as a semi-clone much like Fox and Falco work. Shadow has all the agility and maneuverability that Sonic has, which makes them the two fastest characters in the game - or at least, that I've got, uploaded or not. He also can deal out a noticeably more significant amount of damage than Sonic fairly quickly, but many of his attacks often have a great deal of startup. Oh, and he's also pretty loose-controlling and slippery. I am not sorry for that. That was intentional. Shadow can be Black Luigi to show how slippery he was in Heroes and his own game. Surprisingly, he's not that much more slippery on ice.

This is an old-school .rel port, that essentially shares sounds and gfx with Sonic. Yeah, it's an old way of doing things, but I come from a time where we didn't have whatever BrawlEx is or all these newfangled contraptions y'all's got! Back in my day, we ain't have no sound mods! We ain't have no character imports! We'd ain't got no extra character slots! We had to either replace characters, or we had to make those alloys playable and replace them! Y'all got it good now!

Okay but in all seriousness, this means that if you play Sonic and Shadow in the same match, one of them will use the other's GFX, so you'll either have a gold-red Sonic spin or cool-blue Shadow spin, all dependent on who's selected first - not necessarily who's P1 or P2 or whatever, but who gets any player icon put on them first (but adding CPUs could change that because CPUs start off on the random slot, and the random selection gets chosen before you even get past the CSS). This .rel port was the only way I personally had of getting Shadow on someone while also both retaining gfx and still being able to perform a proper Homing Attack and Spin Dash.

Some of the stuff like the running animation, I did do myself. But for a lot of the moveset, I just combined some animations that other people have already done for Shadow over the years because of how many times this one damn character has been modded. But because of how questionable a lot of those animations were, I cleaned up a fair amount of them. Much less of those arms passing through torsos and legs and that stuff, and much less stiffness. That alone took up a whole week.

All his specials are the same function-wise as my Sonic. I really did want to change just his Up special and his Final Smash though to that teleporting Chaos Burst from Sonic Battle and his Chaos Blast respectively - actually, I animated the Chaos Burst to be a hybrid move that was an aerial teleport that would go into the attacking burst *if* you directed Shadow to or along the ground - but those animations would've ate up too much filesize that I didn't have for this. BUT, the animations are included as a donation to the community. Shadow will still turn super, but it's stiff and there's missing gfx, which is mainly why I wanted to change it in the first place. The super model that doesn't have those issues works perfectly and as it should, but the model gets super stretched-out in game for some reason. So, the FS isn't perfect, but it definitely works.

Despite that, many of his attacks that you've grown familiar with are present here; Chaos Upper, Chaos Spear, the Sonic Battle neutral A, mixed in with some stuff I added and meant to mirror my Sonic. And a Sonic-Shadow match can get pretty crazy real quick.

A few other issues I should bring up - one, I couldn't figure out how to get that Win Chaos Emerald to show up on the Up taunt. I could've probably just went and imported one as an extra GFX and used it there, but I didn't know how much filesize I had left; and if Sonic's GFX get loaded, Shadow won't have a Chaos Emerald anyways, so I wasn't pressed on that. Which also brings up the fact that Shadow may be missing a few gfx on a few of his moves if Sonic gets loaded first. So it's probably better if you have Shadow loaded up first if Sonic is involved. And then the Chaos Emerald on the Win2 seems to be scripted and automatic in some kind of way beyond Brawlbox or PSA from what I could tell, so it just kind of floats above Shadow's hand.

Oh, and Olimar's AI will make any CPU Shadow spam the Homing Attack thinking he'll sprout Pikmin - but because the Homing Attack brings him close to opponents, he'll have no choice but to fight, or at least fight more often than other ports over Olimar that spam the N-B and then dodge and roll away.

Something I found out happens with BOTH my Sonic and Shadow for some reason - and I don't know if this is the case with vBrawl - but if they use their spring and get to a platform and transition directly into a walking or running animation without stopping and by skipping the landing animation, the game thinks that their Up-B still is ongoing, which means you could just walk off the edge and not be able to jump or use any special again. This is very rare and requires perfect timing to accomplish, however. Fairly difficult to willfully replicate, but I will see if I can get rid of that for both of them.

I thought about making his back throw that kick he does to Silver in Sonic '06, but I ain't trying to meme it up here. It essentially would've just been one of his standard kicks used as a throw, and that seemed lacking in variety. There's already plenty of kicks he can do.

This uses his Sonic Generations model, featuring different colored shoes and cuffs.

And finally, Magna-Fi's All Hail Shadow is better than Crush 40's. And they did it first.

16 August 19th, 2018

Spartan lV Jade 257 by ♦Mecha Krizalid♦ with credit to Nanobuds, ShadowSnake, Chaos_Knight for model
[Character - Texture, Import - Olimar]

A fan made Spartan skin for the Spartan psa, she apart of the mojnir Spartan program xP

54 August 1st, 2018

Canon Louie by PhysicBerry
[Character - Texture, Vertex, Import - Olimar]

Olimar isn't the only one getting the canon treatment! Louie from Pikmin 3 is looking better than ever, and even comes with 4 unique recolors inspired by various parts of the Pikmin series, as well as visuals in both standard and HD made in CSProject!

28 August 1st, 2018

Canon Olimar by PhysicBerry
[Character - Texture, Vertex, Import - Olimar]

Olimar finally looks accurate to his games! This mod provides Olimar in his canonical Pikmin 3 attire, while providing 3 recolors inspired by other Pikmin characters! This mod is lagless, tournament legal, and comes with both standard and HD visuals made in CSProject!

68 July 31st, 2018

Worse DoughNaut by MarioDox, WorseDoughnut with credit to PMDT, CSPBR
[Character - Texture, Import - Olimar]

(Download only contains the costumes)
DiY renders download:

WorseDoughnut's well known character joins the roster in various flavors:
-Choco Mix
-Bland (no chocolate/toppings)

Big thanks to the Cosmetic Standardization Project Backroom for the assets used for the renders and cosmetics.


40 July 18th, 2018

Bulbmins Over Olimar + Pikmin by windhunter7, ShadowSnake with credit to KorytheMaril, Hallow(Models Resource), and (Nanobuds, Theytah, Nefnoj, LnktheWolf, and u/KobyDee)(Kitty Korp Meow Mix)
[Character - Texture, Vertex, Import - Olimar]

This was a request by KorytheMaril.

I now accept donations, so if you would like to donate, please click here: http://windhuntersmods.blogspot.com/2017/01/test-button.html

Also, check out my website: https://dragongames7.wixsite.com/mainpage

Table of Contents

I. Summary
II. What's New
III. About Requests
IV. Credits

I. Summary

A request by KorytheMaril, this is, well... Adult Bulbmin recreated over Olimar, with Juvenile Bulbmin over his Pikmin. Also includes perfect metals

II. What's New
A. New Characters
Adult Bulbmin, Juvenile Bulbmin
B. New Models
Bulborb Model, New Antenna Model, Bulbmin(Pikmin 3) Model
C. New Textures
Recolors for the Juvenile Bulbmin - One for Each Element Type
III. About Requests
I do requests of all kinds, but only commissions now
For more information, you can visit my website at https://dragongames7.wixsite.com/store
IV. Credits
A. Idea: KorytheMaril
B. Model Parts Used Provided by:
ShadowSnake(Kitty Korp Meow Mix)
Hallow(Models Resource)
Nanobuds, Theytah, Nefnoj, LnktheWolf, and u/KobyDee(Kitty Korp Meow Mix)

74 July 13th, 2018

Bulbimar by MarioDox with credit to windhunter7, CSPBR, PMDT
[Character - Texture, Vertex, Import - Olimar]

(Download only contains the costumes)
DiY renders download:

Playing as the enemy!

Some random bulborb used olimar's space suit and joins the battle with 10 colors:
-Red and Spotty Bulbear
-Olimar's Child and Emperor Bulblax
-Blue and Beta Blue Bulborb
-White and Hairy Bulborb
-Yellow and Orange Bulborb
-Louie and Beta Yellow Bulborb
-Purple and Water Dumple (they're of the same family)
-Brittany and Empress Bulblax
-Black and Whiptongue Bulborb

All of these come with the PM non-metal helmet, working metals and damage eyes. (No final smash eyes because olimar doesn't have any.)

Big thanks to the Cosmetic Standardization Project Backroom for the assets used for renders and cosmetics.


28 June 11th, 2018

Olimar New Blue Color by Moe with credit to The Cosmetic Standarization Project for the pose
[Character - Texture - Olimar]

Brawl didn't have a good Blue Team Color, and PM made decent Blue Team Color, but this one looks more Blue than those 2 for my opinion. :U

This includes:
- Character Files (Brawl and PM Ver.)
- Cosmetics UIs (Brawl and LTE / CSProject Ver.)

Tell me if there is something wrong, okay?

30 June 11th, 2018

Olimar Sm4sh Green Color by Moe with credit to The Cosmetic Standarization Project for the pose
[Character - Texture - Olimar]

This is better than the original green color that Brawl uses.

This includes
- Character Files (Brawl and PM Ver.)
- Cosmetics (Brawl and LTE / CSProject Ver.)

Tell me if there is something wrong, okay?

29 May 29th, 2018

Olimon V2.0 by Maavo with credit to Fistroman, because he made Olimon.
[Character - Texture, Vertex - Olimar]

-New CSP
-New textures to look closer to the original OLIMON
-Fixed Helmet and bigger mouth
-Victory Theme
-And... It dosent have pikmins... HE HAVE PIKMONS

22 May 1st, 2018

Rock Pikmin over Purple Pikmin by PhysicBerry
[Character - Import - Olimar]

A simple rig of Pikmin 3's rock pikmin model over the purple Pikmin. Lagless and doesn't alter gameplay, with variants for all-slots and single-slot.

64 March 23rd, 2019

Duck Hunt Over Olimar with Recolors by Inkling101 with credit to Vannrose for the original model
[Character - Texture, Vertex, Import - Olimar]

I loved Vannrose's Duck Hunt skin. However, it was deleted for unknown reasons. Luckly, this model was featured in Smash Bros Infinite, so I reuploaded it for everyone's enjoyment! As a bonus, I included Recolors, CSPS, BPS, CSS Pics, an announcer call, and an Olimar module for BrawlEx (just in case you want Duck Hunt to have his own slot). Thanks to Vannrose for the original model. Have Fun! :)

25 March 3rd, 2018

OLIMON by Maavo with credit to Fistroman because he made OLIMON
[Character - Texture, Vertex - Olimar]


35 November 5th, 2018

The [B]ikmin Pack - Gaymar and Scoob by karlo, Ninten DS™ with credit to Nanobuds for the original Louie model
[Character - Texture, Vertex, Import, Other (Effects, Animations, Final Smash, etc.) - Olimar]

This is Olimar and Louie as they appear in [B]ikmin 2, Gaymar and Scoob respectively.

Includes the Dank Pikmin, the Dank ship and Dank pikmin souls, all made by Ninten DS and the Louie model with eyebrows and buttons by karlo, alongside Gaymar's model.

The third image is the video for the idea of this.

96 November 5th, 2018

Louie Revamped [OUTDATED] by karlo, Ninten DS™ with credit to Nanobuds for the original model
[Character - Texture, Vertex, Import - Olimar]

We adapted Louie to brawl's more realistic and grey style.
This mod is now outdated. Download the newer version here:

Anyway, this is Ninten's project that I just happened to Upload, and Make the model.

This has suport for Project M and cBliss

Here's the color list:
00 - Louie
01 - Classic olimar (Red team)
02 - Olimar's wife (Blue team)
03 - Olimar Green Palette from Sm4sh (Green Team)
04 - Olimar's Daughter (Pink)
05 - A wollyhog (Kinda green)
06 - A bulborb (Christmas)
07 - A bulbear (Black)
08 - The Scornet Maestro (Yellow)
09 - Luigi (Lougie)

More useless info (and some credits) in the readme!

Click 3rd image for album. Dude, Imgur recovered REALLLY fast!

18 November 4th, 2017

Mariolimar by nerdbot (Reuploaded) by karlo, nerdbot
[Character - Texture - Olimar]

This was a pretty good mod that sadly, Isn't avalive anymore...:

That's why I reuploaded it! no changes at all. Is the excact same stuff that was in that old download

235 October 29th, 2017

Smash 3C Astromar by Layell, ledgerewskie, Kurukato87, Aghanim, Sylv, tryptech with credit to Nanobuds, Theytah, Nefnoj, LnktheWolf, and the Smash 3 Team
[Character - Texture, Import - Olimar]

Olimar suits up for outer space travel, he needs an extra tough helmet to go treasure hunting in the milky way! Comes with four recolours for team colours and two renders.

Check out the Smash 3C page for more: http://smashboards.com/threads/the-smash-3c-project-pm-alternate-costumes-more.383581

218 December 16th, 2017

Smash 3C Bad Ending Olimar by Layell, Moblin, ledgerewskie, Kurukato87, Program, Aghanim, Sylv, tryptech, MaybeGreg with credit to Nanobuds, Theytah, Nefnoj, LnktheWolf, Dr., Nezha, and the Smash 3 Team
[Character - Texture, Import - Olimar]

30 days later and Olimar failed to get all of his rocket parts back, now he lives the life of a simple Pikmin for the rest of days. Comes with 4 recolours for each outfit, making this have a grand total of 10 costumes total.

Check out the Smash 3C page for more: http://smashboards.com/threads/the-smash-3c-project-pm-alternate-costumes-more.383581

31 October 26th, 2017

The Hocotatians from Koppai [The President eye "fix"] by karlo, Ninten DS™ with credit to Turbo [The President Model]
[Character - Texture, Vertex, Import - Olimar]

This is an edit of Ninten DS's Hocotatians from Koppai hack:

It \"fixes\" the eye color by duplicating the model, texturing it differently, and hiding the miscolored features:

Maybe that makes it a bigger filesize... but meanwhile, it works!...

35 October 27th, 2017

The Hocotatians from Koppai [Pikmin 3 Based Costumes] by Ninten DS™, karlo with credit to Turbo [The President Model] and Nanobuds [Louie Model]
[Character - Texture - Olimar]

EDIT: Link should be fixed now, sorry for the inconvenients.
EDIT(2): Thanks to Karlo for making The President's images, and for also fixing the eyes! I'm not adding that since it's mainly seen in the vault. Again, many thanks karlo!
Also, I can't find a damn way to add Imgur albums so here's the link so you all can see more images:

First submission, yay! First hack I ever got to release!
Have you ever noticed the similarities between Hocotatians [All Pikmin Games] and the Koppais[Pikmin 3]? Well, I got the 3 Hocotatian captains models from the Vault and gave them custom colors to "match" the Koppais: Alph, Brittany and Charlie.


-In Louie I actually adjusted his skin and nose colors to match a bit more Pikmin 2, but I guess there isn't a problem with that.

103 August 8th, 2017

Astromar Recolor Pack by Moe with credit to Nanobuds, Theytah, Nefnoj, LnktheWolf, u/KobyDee for concept
[Character - Texture - Olimar]

I was sleeping for 5 months I guess, but Im back

NOTE: This mod only works on Project M 3.6 (also tested on Legacy)
original mod: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214005

This recolor pack also includes:
- CSPs (Normal and HD)
- BPs (Normal and HD)
- SIs (Brawl and Legacy)

Tell me if there is something wrong.

536 August 23rd, 2017

FQuintanilla14's Rosalina and luma over olimar demo by CARLCGL, FQuintanilla14
[Character - Vertex, Import, Moveset (PSA) - Olimar]

UPDATE: added a bit of gfx

I'm not sure if I'm right in posting this but this is a good mod and i can't be the only one enjoying it, the developer has been missing for almost two years and I recently noticed the download for his demo is currently broken.

I'm uploading here in the vault for every one to test or just play with it, but i added a few hitboxes and things to make it work better:

first, hit boxes to some grounded an aerial attacks that did not work- second, as luma didn't co anything for jab I sacrificed the power on the down smash to add that attack also to the jab- third, luma's withdrawal works like it should (it was alternating between shot and withdraw) now if it is far or not close enough he will be pulled back, but for now the move 'pull' can only be triggered in the air also I don't know why but if luma is airborne you can pull it pack by doing down smash or jab (you can see that in the tumbnail).

I hope you enjoy it.

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    • Broken downloads
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Redesign by Vyse, new graphics by SJS.

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