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15 August 17th, 2019

Sunset BattleField by Wario358
[Stage - Texture, Vertex, Import - Battlefield]

So this is another stage mod by me in a while!
this is battlefield using the cliff and sunset BG from the opening intro of brawl when the game is turned on.
collision is 1-1 to the original battlefield.

12 August 14th, 2019

[PM 3.6] Outer Wall Zone by TEITO with credit to Unit, Bugeye27, PMDT
[Stage - Texture, Vertex, Import - Green Hill Zone]

Outer Wall Zone is a 1-for-1 reskin of Green Hill Zone from PM 3.6.
I created from the Outer Wall of Cave Story.
Like the original, there are animations of the background and characters.
This includes 10 songs from Cave Story.

Part of Legacy MP.

14 August 13th, 2019

[PM 3.6/P+ v1.05b] Metroid Lab Secret by TEITO with credit to TheytahK, Dranakar, davidvkimball, Yohan1044, Mewtwo2000, SeriousPhatage, Kirbeast, PMDT, WorseDoughnut, MarioDox
[Stage - Texture, Vertex, Import - Norfair]

Metroid Lab Secret is 1:1 of PM 3.6 and P+ v1.05b Delfino's Secret.
I created it from Legacy TE and P+ v1.05b Norfair and Metroid Lab.

Part of Legacy MP.

21 July 30th, 2019

Donkey Kong Mini by MarioDox
[Stage - Import - 75m]

*start up jingle*

The original donkey kong needs more rappresentation in Smash, and I did this to compensate. Most DK stages are based on Kongo Jungle or other jungle related stuff, but this one, is based on the Melee Target Test stage of Donkey Kong which is based on the original Donkey Kong. A bit more HD of course. It's a different layout than the original one mainly because it's better for normal matches.

It's a big stage, better played with 4 players. Weirdly, barrels don't move on slopes here.

Goes over FD, has a port to 75m included in the download.


34 August 14th, 2019

[V2.1] Sakura Daydream Garden by BraveDragonWolf
[Stage - Texture, Vertex, Import - Final Destination]

UPDATE: 8/14/19

cherry blossoms behind the camera now have better placements to improve the concept of this stage.


- Added leaves on the ground

- Added Falling leaves animations

- Fixed walls not having a walljump

- Forgot the ENV texture for the ground in the last version

34 July 21st, 2019

JellyFish Fields | BFBB by PikaApple
[Stage - Texture, Vertex, Import - Final Destination]

I remember playing this level, now i can punch people in it.
Comes with SSS Icons and nice music from BFBB and BFBBHD
Enjoy <3

12 July 19th, 2019

Sakura Daydream Garden by BraveDragonWolf with credit to WorseDoughnut for the platforms used in Molgera's stage, and DSX8
[Stage - Texture, Vertex, Import - Final Destination]

I've had this thought in my head for a few months and now, it's reality!

I gave this stage little obstruction for when the camera goes back far enough to give it that certain feel of the main idea of this stage.

This comes with three soundtracks from Megadimension Neptunia. (That doesn't mean this stage was an inspiration from that game.)

52 July 9th, 2019

Planeptune City [Hyperdimension Neptunia] by BraveDragonWolf with credit to Tee888 for ripping this map!
[Stage - Vertex, Import - Final Destination]

USE THIS FOR YOU DESIRED STAGE!! http://www.lakora.us/rel/

I never thought anyone would be able to rip maps from this game...until 7 months ago a Steam user named "Tee888" has ripped a couple of maps from the game. (Which I thought was hard or impossible for some reason).

Anyway, I'm into stage importing now (But this type of stage is only a beginners level unlike my recent stage import Dracula's boss stage)

This stage has:

- Animated Material Icons.

- Glow maps.

- Background glare visual

- Excellent character and stage lighting (The stage lighting for now...)

Minor issues:

- The right sidewalk and street sides have slight flickering...It's currently unknown.. (Doesn't show in Dolphin though.)

13 July 1st, 2019

[PM 3.6] Falcon Flyer Norfair by MarioDox with credit to davidvkimball, WorseDoughnut, Yohan1044, soopercool101, mawwwk, Mewtwo2000, Ryztiq, Hope4NeWDaY, PMDT
[Stage - Vertex, Import - Big Blue]

You tried to escape, it didn't work.

The aesthethic of this stage is so nice that I really wanted to make a 1:1 out of it. So here it is, may not be for a 100% legal stage, but it's still something.
Same camera, collisions and platform animations, is just a reskin.

Uses a FD module like an original, one over Big Blue is included.


15 June 24th, 2019

[PM 3.6] Duck Hunt Ware by MarioDox with credit to soopercool101, DSX8, PMDT
[Stage - Vertex, Import - Skyworld]

*dog laugh track*

Duck Hunt got some platforms and got reskinned as Warioland for competitive gameplay. The platforms are brown like the ground just like in Ultimate, the tree and the bush are moved back and are not destruptive. The black is the same as ever and isn't as dark as GW is, allowing to make him to be seen even off-stage.

Uses a FD module.


39 June 23rd, 2019

[PM 3.6] Metroid Lab Destination 2.0 by MarioDox with credit to Dranakar, davidvkimball, Yohan1044, mawwwk, Ryztiq, Mewtwo2000, SOJ, Kirbeast, PMDT
[Stage - Texture, Vertex, Import - Norfair]

In a distant laboratory... players smash!

Metroid Lab transformed into a Final Destination using TE assets.
The 1.0 version is the one in TE.
100% legal and all that jazz, same camera, same collisions etc.

Goes over FD with no module.


35 June 22nd, 2019

Smash 3C Mute City by Layell with credit to Mewtwo2000, DSX8, DukeItOut, Alonzo
[Stage - Import - Port Town Aero Dive]

It's Melee Mute City, but with that poster that says \"Smash 2\" replaced with the logo for Smash 3C. Use it to add that extra Smash 3C flair.

Original entry here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=217806

31 June 21st, 2019

Smash 4 Norfair Omega Brawlified (+ Metroid Lab Alt) by MarioDox with credit to Edwguard Flows (model port), Ryztiq (original metroid lab), Mewtwo2000 (metroid lab bg), SOJ (metroid model and animation), Kirbeast (lighting fix), PMDT
[Stage - Texture, Import - Norfair]

Confusing name huh?

It's the Smash 4 Norfair Omega with the looks of Brawl Norfair so it can be used as an alt without it looking incredibly HD. It also is PM FD Sized and has the PM FD camera boundaries and blastzones.

Included is a Metroid Lab alternate, a common alt for who wants a different aesthethic.

They both use a FD module.


34 June 21st, 2019

Gameland FD v2 by Nezha the Scout
[Stage - Texture, Import - Final Destination]

Updated with more stuff and shaders. 14 colors.

131 June 21st, 2019

Melee Mute City by Mewtwo2000, DSX8, DukeItOut, Alonzo
[Stage - Import - Port Town Aero Dive]

Mute City in Brawl. DSX8 started this stage a few years ago, and he asked me for some help with collisions. After fixing them, I wanted to do more to the stage... So I ported it to Port Town in order to take advantage of some of its features, and... well, it took so long, I know.

The stage is not perfect, it's not the final version, either... But it's already good enough for my personal taste, so I'm finally releasing it.

A module (rel) is included with the stage, so the stage stops in all the spots and plays more like the original one. Without it, it will just go by some of them as shown in earlier videos. Props to DukeItOut for this awesome gift.

Not really much more to say, just test it, play it, use it in your custom builds if you want... In the past, I said I was going to make some alternate versions, like one with ledges, one with the Port Town ships, or even one without ships at all. Well, PM me if you want any of them to be included in the download folder, for the moment there's just the 'standard' one.

My apologizes to those who have been waiting for so long for a release. Have fun!

17 June 12th, 2019

Senbonzakura (with torii in background) by Ebola16, Kyouma
[Stage - Import - Final Destination]

The original version of this stage (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207122) allowed you to climb a torii. The height and shape of the torii could trap AI players on one side of the stage. I moved the stage back so the torii are in the background, deleted the torii collisions, and adjusted the Pokemon Trainer spawn points.

59 June 21st, 2019

Kongo Jungle HD Upgrades + Barrel by MarioDox, Wario358 with credit to BraveDragonWolf, Layell, Dr., Elliot
[Stage - Texture, Vertex, Import - Jungle Japes]

Now in HD!

Blast through wooden logs with the HD version of Kongo Jungle/Falls, including all the changes from the original updated mod I submitted!
This version uses the HD remake by BraveDragonWolf but it has some texture changed (they're way better now) less specular, less excited water and of course, the barrel, straight from Ultimate, with the textures used by the stage.

Use the modules included to make it work correctly (includes modules over Japes and Rumble Falls).


49 June 21st, 2019

Kongo Jungle Melee Upgrades + Barrel Hazard by MarioDox, Wario358 with credit to Dr., Elliot
[Stage - Vertex, Import - Jungle Japes]

It's finally back! Coming for you, if you know the words you can join in too!

That's real, a working barrel finally for Kongo Melee, it was a bit hard to get it working properly since the current tools we have don't display 100% identical animations in game.

It has other than the most working barrel, a few upgrades such as better camera and less water clipping in the main platform.

Use the modules included to make it work correctly (included rels are over Japes and Rumble Falls).


21 June 2nd, 2019

Birthday Gamer (4 Randomized Layouts!!) by MarioDox with credit to CaliburZx, PyotrLuzhin
[Stage - Vertex, Import - WarioWare, Inc.]

Gaming is now a disorder huh?

But we don't care, let's play on this stage that has 4 randomized layouts, only in 1 pac file!
The stage is the simple table from the Trophy Gallery with the presents, though put behind for better gameplay. No hazard here, the stage has 3 simple platforms that change everytime you load the stage.

Use the module included in the pack to make it work (there's arleady one over expansion stages, final destination and warioware)


30 June 2nd, 2019

Distant Planet Minus Upgrades by MarioDox with credit to BMDT
[Stage - Vertex, Import - Distant Planet]

Hoping for better...

This stage is Brawl Minus 3.3 MAX was really nice, but when ported to PM it has a few flaws: there was no ceiling under the tree and the rain lasted for too long.

It also got a better camera and a good fixed camera.

Goes over Distant Planet with no different rel.


26 May 25th, 2019

Rocky Forest by MarioDox with credit to DSX8, Edwguard Flows
[Stage - Texture, Vertex, Import - Distant Planet]

Sun is shining through the trees...

A simple stage come out of my mind when playing LXP, I thought the Gaur Plains Balanced alt was good enough to get a reskin aswell, so here you are. It's not wi-fi safe with itself tho since it has some edited stuff (and a different module for that matter) to work better.

I'm happy how the lightning turned out, so warm and nice, the sky (visible with Olimar's final smash) is sunny too.

Uses a FD module, one over Distant Planet is included in the download.


34 May 20th, 2019

MKDD Luigi's Mansion Revamp by MarioDox with credit to Leon Exodio, Mewtwo2000
[Stage - Texture, Vertex, Import - Luigi's Mansion]

MKDD's Luigi's Mansion gets rebuilt!

Get spooked around when playing on this updated version of MKDD's Luigi's Mansion, it has less stuff popping out of nowhere, larger walls for better gameplay, fake-out holes with grates to replace the missing entrances, better camera, collisions and everything else!

Original stage by Leon Exodio & Mewtwo2000

Uses a FD module.


10 May 19th, 2019

Dive to the Heart Grima version by Pokemaster Ely with credit to Nezha the Scout, BraveDragonWolf, Edwguard Flows, Robz, Mewtwo2000 and Sandfall
[Stage - Texture, Vertex, Import - Final Destination]

Dive to the Heart is a neat stage, and I like BraveDragonWolf's changes to the stage. So I made it themed after Fire Emblem with Grima Robin.

artwork source: https://akishii.tumblr.com/post/171310112242/also-been-screaming-about-grimarobin-for-the-past

37 May 12th, 2019

SSBB - Ultimate Spear Pillar by E-scope12, Tybis, SmashBroski, Syvkal with credit to Tybis, SmashBroski, Syvkal, RandomTBush
[Stage - Texture, Vertex, Import - Spear Pillar]

Hey guys. I'm back with a new Spear Pillar mod. I imported the Pokemon Models from Super Smash Bros. Ultimate into Brawl's Spear Pillar. Comes in 4 forms and 3 versions each: Battlefield, Omega, Caveless Empty, No Hazards, and Hazards. SSS assets included. It also comes with a few extra stuff.

- Caveless versions: The cavern portion of the stage is gone.
- All versions: Pokémon models imported from Super Smash Bros. Ultimate.
- Extra Versions: Has versions for Giratina.
- Empty: No Pokemon
- No Hazards: Legendary Pokemon appear in background and do not produce hazards.
- Hazards: Legendary Pokemon appear and produce hazards (beams, gravity, etc.) I had to resize most of the textures on the Giratina Versions (Hazards) to reduce filesize.

Album: https://imgur.com/gallery/NBTS53q

Delete tengan.rel in module and replace TENGAN_1,2, & 3 in melee with the desired version files.

139 May 6th, 2019

SSB4-Final Destination Remastered by NRKSUITCOLD, Edwguard Flows
[Stage - Texture, Vertex, Import - Final Destination]

Esta sera mi ultima aportacion espero disfruten los 2 nuevos Stages adaptados tanto para PM como Brawl con nuevos efectos,animaciones y texturas no es mucho pero espero y les agrade.

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