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from:

8 July 4th, 2020

Clock Tower Field by batman1gt, mnnaz05
[Stage - Texture, Vertex, Import - Battlefield]



A simple edit of Clocktower Field, not as epic as tower of heaven and probably my laziest edit but hey I got a couple more stages I am sitting on that will be released soon.
so enjoy for now.

15 July 4th, 2020

Spongebob Stage by batman1gt, Hacksponge
[Stage - Texture, Vertex, 2D - Final Destination]



Simple SpongeBob Stage on Final Destination :D

12 July 3rd, 2020

VR Mission SSZ [P+ 2.15] by Electropolitan with credit to ALM5252, BraveDragonWolf, Noserus, PMDT, PMEX Remix Team
[Stage - Texture, Vertex, Import - Shadow Moses Island]



1:1 of Sky Sanctuary Zone, uses an FD base, comes with a few bangers.

23 July 2nd, 2020

Shibuya-cho by nnebf
[Stage - Import - Skyworld]



Ported from sm4sh mod.

24 July 2nd, 2020

Fourside Omega (Ultimate) by nnebf
[Stage - Import - Skyworld]



Ported from Ultimate.

47 June 30th, 2020

Venom (Melee Import) by MarioDox
[Stage - Import - Corneria]



Venom is back! Imported straight from Melee!
Rotating ship, flying airwings and wolfens, dark blue cave, all is returning to Brawl.

This may be the final version, though, there's just a bug I would like to get fixed in the near future: Ships come from the background and shoot, but you can't get hurt from the shots even if they land right onto you.

Note: This was made for PM, it has PM Camera Speed and other stuff. Dropping it into S2 right away will make it look a bit odd.

Use the module included to make sure it works perfectly, removes a few things that aren't needed.

Enjoy.

48 July 2nd, 2020

Spring Stadium by nnebf with credit to VirtualTurtle
[Stage - Import - Skyworld]



Ported from the sm4sh mod. Over Skyworld.Assets are made by VirtualTurtle.

17 June 22nd, 2020

Water Palace by nnebf
[Stage - Import - Skyworld]



Ported from the sm4sh mod.
Over Skyworld.

18 June 22nd, 2020

Mario Kart Wii: Mario Circuit Omega (Melee FD 1:1) by DownloadingStuffDuh with credit to Cahalan, for helping fix a texture animation.
[Stage - Import - Final Destination]



I was finally able to port a Mario Kart Wii course to Brawl! Previous attempts always resulted in crashes, so I'm happy I got it working. This is a 1:1 of Melee Final Destination, and 3 Mario Kart Wii music pieces are included in the download. Video: https://youtu.be/HLkGTkcCH9A

64 June 18th, 2020

Star Fox (SNES) v1 [Hazards & Hazardless] by ALM5252 with credit to Wario358 for Model Rips (WarioWare Smooth Moves)
[Stage - Import - Corneria]



V1 of my new stage I been working on. [HAVE NOT TESTED ON Wii]

Video is a 15FPS representation of the main stage. It is a smooth 60FPS in game.

Hazards require the Break the Targets module ported to another stage slot if you want it.

Hazardless is built over Melee Corneria for the smash taunt.

Comes with the SNES Corneria and SNES Venom variants as shown in the video.

25 July 3rd, 2020

FFVII Planet's Core [P+ 2.15 Metal Cavern] by Yorch2296 with credit to DSX8 for the original stage
[Stage - Texture, Vertex, Import - Skyworld]



Metal Cavern 1:1 of this awesome looking stage! Comes with 4 versions (click on the banner to see the gallery) and extra cosmetics.

Tested in P+ 2.11, but should work in 2.15. Skyworld base.

15 July 3rd, 2020

Doomsday Zone [P+ 2.15 Green Hill Zone] by Yorch2296 with credit to OizenX for the original stage; PM/LTE devs for the base stage (Sky Sanctuary GHZ); Shy for the Classic Super Sonic model
[Stage - Texture, Vertex, Import - Green Hill Zone]



First GHZ 1:1 /o/ Comes with a 2 alts: Brawl or Classic Super Sonic. Also includes optimized versions for the wii.

Sadly, I wasn't able to fix the asteroids' animation. If anyone is willing to do it, I can update this entry and add a collab ^^

Tested in P+ 2.11, but should work in 2.15. P+ GHZ base.

20 July 3rd, 2020

Central Highway [P+ 2.15 Pokémon Stadium] by Yorch2296 with credit to CutterKirby64 for the original stage; Electropolitan for the base stage (Rebalanced Central Highway); PM/P+ devs for the PS2 platform models
[Stage - Texture, Vertex, Import - Final Destination]



Edit 6/13/2020: Removed the stage/character wind effect. Not really a big issue but it's fixed now.

My first attempt at a Pokémon Stadium 1:1! Comes with the Maverick Hunter X and Retro versions, along with extra cosmetics aswell.

Tested in P+ 2.11, but should work in 2.15. FD base.

22 July 3rd, 2020

Perfect Chaos [P+ 2.11 Delfino Secret] by Yorch2296 with credit to Ricky (Br3) for the original stage; Electropolitan for helping me out with some animation stuff; Mewtwo2000 for the model I used for the platforms (from his Ganondorf's Tower stage)
[Stage - Texture, Vertex, Import - Final Destination]



Edit 6/12/2020: Made a new version with higher quality textures ripped from Sonic Adventure DX! The filesize has also been significantly reduced (over 1mb). The original version is still included in the download, though :)

Press 1 if you want a Sonic Adventure remake. My first 1:1 of P+ 2.11 Delfino Secret! Shotouts to Electropolitan who helped me to figure out the moving platforms ^^

FD base. Tested in P+ 2.11.

22 June 12th, 2020

Sargasso FD [P+ 2.11] by Electropolitan, Yorch2296 with credit to Yohan1044, Dranakar, Wario358, P+ Team
[Stage - Texture, Vertex, Import - Lylat Cruise]



Update - If using P+ it appears this stage will not work on the Lylat slot, so instead put it on Corneria, or somewhere else.

The first ever Star Fox model import I believe. Sargasso, Star Wolf's hideout. Man, this was a lot of work. Shoutouts to Yorch for the amazing work on the FD platform. Lagless in a 1v1, even with Smash 3 skins on Wii. Comes with a 4 player Wii version, which does not have asteroids nor leg thrusters. Comes with 3 bangers and uses an FD base rel.

29 July 3rd, 2020

Spiral Mountain [P+ 2.15 Metal Cavern] by Yorch2296 with credit to davidvkimball, Nezha and Dranakar for the original stage; PMEX Remix team for the base stage
[Stage - Texture, Vertex, Import - Skyworld]



P+ 2.11 Metal Cavern 1:1 of this awesome Banjo stage!

Skyworld base. Tested in Project+ 2.11, but should work in 2.15.

16 July 3rd, 2020

Ganondorf's Tower [P+ 2.15 Castle Siege] by Yorch2296 with credit to Mewtwo2000 for the original stage
[Stage - Texture, Vertex, Import - Final Destination]



P+ Castle Siege 1:1 edit of this old gem. Comes with 2 versions!

FD base. Tested in Project+ 2.11, but should work in 2.15.

38 June 8th, 2020

Upscale 64 by Cahalan, Mewtwo2000, MarioDox
[Stage - Texture, Vertex, Import - Battlefield]



What once started as a little experiment has turned into a full scale stage pack for most of the N64 Stages that have been ported into Brawl / Project M. The textures for these stages have been run through an AI upscaler called Waifu2x under its artwork Preset and some have gotten some additional touch ups to make them look even better.

Dream Land is a special case as I used Blender to correct the its UVs on the Tree Tops so that it looks symmetrical.

Mushroomy Kingdom's Hazard import from Mario Dox is also included in the stage pack. I did not put its textures through an upscaler, instead I used ripped textures from Smash 64 and made it pixel perfect while also recreating the vertex coloring from the original game.

The stages that you may recognize from PM use their vPM selves, however it is totally possible to port these stages to the variants by Mario Dox that have recreations of their stage hazards.

Battlefield and Final Destination are not included in the package at the moment, but I may work on them down the line in a future update.

20 June 7th, 2020

Ikana Valley CS [P+ 2.11] by Electropolitan with credit to ALM5252, DSX8, Unknown Kokiri, P+ Team
[Stage - Texture, Vertex, Import - Hyrule Temple]



1:1 of P+ Castle Siege. FD base. Includes 6 and 8 minute versions.

10 June 6th, 2020

Yoshi's Cookie DS [P+2.11] by Electropolitan with credit to MarioDox, PMDT, P+ Team
[Stage - Texture, Vertex, Import - Yoshi's Island (Melee)]



1:1 of P+ Delfino's Secret, with a yummy cookie aesthetic. FD base.

15 July 3rd, 2020

Grunty's Tower [P+ 2.15 Castle Siege] by Yorch2296 with credit to Mewtwo2000, Nezha the Scout
[Stage - Vertex, Import - Final Destination]



Edit 6/6/20: Just tested on wii and the background looks odd. Will update asap D: should look fine on dolphin thought since that's where I tested everything.

Castle Siege 1:1 of the Grunty's Tower stage by Mewtwo2000. Comes with 3 alts and extra cosmetics! The platforms' model is from Nezha the Scout's original Tower of Heaven stage, I just retextured them to fit the stage.

FD base. Tested in Project+ 2.11, but should work in 2.15.

15 June 5th, 2020

Mute City BF [P+ 2.11] by Electropolitan with credit to Xerom, Mewtwo2000, DukeItOut, Alonzo, P+ Team
[Stage - Texture, Vertex, Import - Big Blue]



http://youtu.be/brvVPWIb8x0 - Video Showcase

1:1 of P+ Battlefield. Using most of my original Mute City animation, however I slowed it down by about 11.6 seconds and changed the last sequence. I also moved the racer portrait bar, and re-animated the billboards. Comes with 3 bangers. Battlefield base.

8 July 3rd, 2020

Tower of Heaven [P+ 2.15 Castle Siege] by Yorch2296 with credit to ProdigyX5 for the base stage, Nezha the Scout, UmbraVivens, Ryztiq, soopercool101, Cahalan, Psycho Hedgie, saguinee and Yohan1044 for the original Tower of Heaven stage, and Electropolitan for helping me out with some bone and animation stuff
[Stage - Vertex, Import - Final Destination]



Edit 6/6/20: Updated the stage shadows and centered the Tower properly.

My very first 1:1 skin for P+ yay. It's Castle Siege from P+ 2.11 with a Tower of Heaven makeup! Many thanks to all the people in the credits!

FD base. Tested in Project+ 2.11, but should work in 2.15.

17 June 4th, 2020

Jungle Hijinx CS [P+ 2.11] by Electropolitan with credit to Nezha the Scout, Mewtwo2000, KTH, LegacyWolf
[Stage - Texture, Vertex, Import, 2D - Jungle Japes]



1:1 of P+ Castle Siege. Comes with 3 versions, 3 Bangers, and uses an FD base.

27 June 3rd, 2020

Rebalanced Central Highway by Electropolitan with credit to CutterKirby64
[Stage - Texture, Vertex, Import, 2D - Final Destination]



Not a 1:1, been a while since I've done just a normal competitive-oriented stage. Here's a really cool Central Highway stage from Mega Man X, originally made back in 2014. I removed the two side highways and extended the main one to be around the size of Final Destination. Uses the same blastzones and camera as it too. Comes with 3 bangers, FD base.

1 2 3 4 5 ... 84 85 86 87 88

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