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33 June 24th, 2017

Tower Of Heaven (2.5) by ɴᴇᴢʜᴀ, UmbraVivens, Theytah, soopercool101, Cahalan, Psycho Hedgie, ishmael205, Yohan1044 with credit to yuuyu_ssry, Rivals of Aether's Team, Askiisoft's Tower of Heaven, Discord Channels: Legacy TE, Brawl Vault, Custom Brawl Modding, Modding Workshop and Nezha's Cafe
[Stage - Import - Skyworld]



Stage works over FD without the .rel, since its using FD as Base.

-For Palutena's stage you can import it right away if you are using PM, if not you need to convert a fd rel to function in Palutena.

My Discord \\\"Nezha's Cafe\\\": https://discord.gg/Y6jfSEw

Collabs:

Psycho Hedgie: HD resources, previews and feedback

ishmael205: Sweet Kanji for the stage franchise menu assets

Yohan1044:Gameplay footage for WoA's Version of Tower of Heaven

Theytah: Optimizations and preparations for the hazards

soopercool101: Bug Fixes and Concepts

Cahalan: BRSTM Conversion and looping of yuuyu_ssry's \\\"Tower of Heaven -Full moon Revenge-\\\" track

ObskoreStreams: Wii Versions of the icons and their bases

Credits:

yuuyu_ssry's \\\"Tower of Heaven -Full moon Revenge-\\\" track: https://soundcloud.com/yuuyu_ssry/tower-of-heaven-fmr

Rivals of Aether's Team: http://www.rivalsofaether.com/

Askiisoft's Tower of Heaven (you can play it here!): http://askiisoft.com/games/tower-of-heaven/

Discord Channels: Legacy TE, Brawl Vault, Custom Brawl Modding, Modding Workshop and Nezha's Cafe for feedback.

47 June 16th, 2017

Chill Result V2 by Theytah
[Stage - Texture, Vertex, Import - Results Screen]



Enjoy post match in a chilled out game room!

55 June 16th, 2017

Yoshi's Island Story by Theytah
[Stage - Texture, Vertex, Import - Yoshi's Island (Melee)]



Reskin of yoshi's story Melee for PM styled like Yoshi's Island. Enjoy!

73 June 15th, 2017

Ultimate Fountain of Dreams by Edwguard Flows with credit to Mewtwo2000 and PMDT
[Stage - Import - Mario Bros.]



Finally is here..... THE ULTIMATE Fountain of Dreams!!
After weeks of work ... it's done! HURRA!!

Check out my new Battlefield Smash U update: https://www.youtube.com/watch?v=t-v1JeO7U2s

Changelog:

* All water materials for more realistic appareance (reflexion, texture animation and transparencie)
* NEW stream models imported form melee and animated: model,texture,and color animation (That was hard like hell)
* NEW Reflexion effect with more models
* NEW Rain of stars model animated and imported from melee.
* NEW 2 more animated waves added on the water surface
* Versions: Static, Wifi Safe and with water collision.

Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA

Enjoy

162 June 15th, 2017

Dreamland V2 by Theytah
[Stage - Texture, Vertex, Import - Green Greens]



WE BACK! Here's a new update for dreamland! This is what I envisioned for the stage but was only able to do recently!

Changes:
- Day/Night Cycle, each transition is a minute. The lighting changes to a similar style as fountain of dreams for characters during night so you can see them at all times.
Scarfy has a day and night model now!
- Butterfly that flies around the stage to keep track of time (goes into the tree canopy during night)
- Changed the warp star into the flight star from Air Ride so it doesn't get confused for an actual item.
- Glowing mushrooms for ambiance!
- Optimized the stage model!
- 3D actual flowers!
- Tons of shading improvements!
- Stage optimized to 1.38mb from 1.53mb!

As always, enjoy!

26 June 19th, 2017

Windy Hill [P:M 3.6] by theBlueWind with credit to CaliburZx, DSX8, libertyernie
[Stage - Import - Green Hill Zone]



Swap for Green Hill Zone (save for the swingset).
Windy Hill Omega was rescaled to better fit PM's collisions.

The video preview has grass on the main stage. That is removed for this download, for better legality.

39 June 3rd, 2017

Ruined Siege by Layell with credit to Yohan1044, davidvkimball, WorseDoughnut, Nezha, Albafika, SJS and to the PMDT.
[Stage - Texture, Import - Castle Siege]



Behold a set of ruins, it is time to siege them! This is an alternate for PM Castle Siege featuring elements from the Subspace Emissary Ruins stage, works great as a Fire Emblem alt!

This stage uses a final destination based rel.

11 May 31st, 2017

Mystic Temple - Southern Gate Open by Lucent Shadow with credit to ɴᴇᴢʜᴀ, soopercool101, davidvkimball, WorseDoughnut, Moblin, Theytah, Ca$inoWolf, Discord Community, xxWutzMercyxx, DSX8, R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞, Ebola16, and Legacy Wolf
[Stage - Texture, Vertex, Import - Pirate Ship]



The next portion of the Mystic Temple has been unlocked! Now, in addition to the main stage and the Northeastern Gate, the Southern Gate is available! Keep the battle close at the main area, or go for a showdown up top or down below - or if you're really daring, play a game of chance with the platforms with the penalty for failure being a long, long fall...

16 May 28th, 2017

Mystic Temple by Lucent Shadow with credit to ɴᴇᴢʜᴀ, soopercool101, davidvkimball, WorseDoughnut, Moblin, Theytah, Ca$inoWolf, Discord Community, xxWutzMercyxx, DSX8 and Legacy Wolf
[Stage - Texture, Vertex, Import - Pirate Ship]



As a Final Destination based stage, you can use any FD .rel to port it elsewhere. I personally have this one as a button alternate for Pirate Ship.

This is the first of several versions of Mystic Temple. As of now, there is a main area where you spawn in, and there are glass platforms to go up to a second battle zone on the far upper right.

This stage is far from finished from what I actually intend for it to be, but I decided that, like a video game, more of the stage will open up and become available over time. And, this plays really well in its current state. The CPU AI will actually follow you anywhere across the stage too. So right now, the main stage and the \"Northeast Gate\" are open, but the other ones will come later in what will be a massive stage in the future. That's why the camera's got a lot of breathing room underneath the main stage.

Included is the normal dark version and the bright version. In the future, I'm gonna combine the lighting from the dark and the bright version together.

46 May 12th, 2017

Stationary Delfino Plaza Omega (SmashU) by E-scope12 with credit to KrustyKong at Gamebanana for the Smash 4 Mod
[Stage - Texture, Vertex, Import - Delfino Plaza]



A mod based on KrustyKong's Stationary Delfino Plaza Omega mod for Smash 4. http://gamebanana.com/maps/195297

119 May 8th, 2017

[PM 3.6] Hyrule Caslte Courtyard by Dranakar with credit to davidvkimball, Nezha, WorseDoughnut, Yohan1044 with credit to CutterKirby64 with credit to Black Boo, SmashHackers & Snoopy for the original Courtyard stage and to the PMDT for assets.
[Stage - Texture, Vertex, Import - Bridge of Eldin]



A Legacy TE stage I never got around to releasing seperately. It's based off the Bridge of Eldin alt in the netplay build.
Thanks to the whole Legacy TE team for being awesome. This stage has been my personal baby since I modelled out most pieces and reworked a lot of stuff.
This still wouldn't have been possible unless the PMDT had laid the ground work with they beautiful re-rendition of Hyrule Castle.

54 April 30th, 2017

The Wilds (SSE) by Link990
[Stage - Texture, Vertex, Import - Final Destination]



Another Subspace Emissary stage. Comes with shadows + PM camera as a bonus.

80 April 21st, 2017

Port Town Stadium by Layell with credit to davidvkimball, soopercool101, Yohan1044, and LenSho
[Stage - Texture, Import - Port Town Aero Dive]



Why would you want a fighting arena in the middle of a race track? Perhaps settling it on the racetrack wasn't enough. This is a 1:1 version of PM 3.6 Pokemon Stadium 2, with testing done to make sure the background will not lag for 4 player matches on Wii. Finally a starter stage from the F-zero series!

This stage does not have a moving background, and uses a Final Destination based rel, included is one for the Port Town slot.

44 April 14th, 2017

Fountain of Frustration 1.0. by Turtle And Guy Productions with credit to Mewtwo2000, For the original Fountain Of Dreams stage
[Stage - Import - Mario Bros.]



What have I done...


Do you like Fountain Of Dreams? Do you like Final Frustration? then this is the stage for you! Its Fountain Of Dreams, but it's always tilting like Final Frustration. 2 versions are included. one where the stage does a 360-degree flip, and one where it doesn't. .rel files are in the download that let it replace Mario Bros., (Fountain Of Dreams in PM) and one that lets you use it over Rainbow Cruise (Fountain Of Dreams in Brawl-). 2 pictures for the Stage Select Screen are also included. one for PM, and one for Brawl-.

152 April 10th, 2017

Duel Zone 2.0 by Cahalan, Theytah with credit to Zataisho for getting that sweet gify.
[Stage - Texture, Vertex, Import - Battlefield]



Theytah's N64 Battlefield was lit; However, I thought
\"Why not fight in that sweet Vortex in the Background?\"

Some edits later and you get this wonderful creation.

34 March 26th, 2017

Underworld Seige by Layell with credit to Yohan1044, davidvkimball, WorseDoughnut, Nehza, Albafika, SJS, and POKE MASTER
[Stage - Texture, Import - Castle Siege]



A ruined castle in hell, overtaken by lava all around it, lets smash people into it! A nice alternate stage for Fire Emblem or Kid Icarus!

133 March 19th, 2017

Project M 3.6 Spear Pillar Remastered (X/Y/OR/AS/Sun/Moon) by E-scope12, Hope4NeWDaY, davidvkimball with credit to Hope4NeWDaY, davidvkimball for the custom Giratina emblem on the platform.
[Stage - Texture, Vertex, Import - Spear Pillar]



*Project M v3.6 Ready*
This stage is made to fit every version of Project M.
There may be Aesthetic updates in the future.
*Video coming soon*
*COMPLETE CHANGELIST* from the Brawl version:
- The main stage has received a size decrease.
- The rock cave no longer has a collision and is now pushed to the back.
- All of the lasers and momentum changing, stage shifting, mind binding, rage inducing affects are now gone.
- Each stage now has their respective legendary on them animated through the entire match(Each lake will appear after a few minutes I think)
- The Blast Zones/Death Boundaries has been increased to fit Project M 3.0's Boundaries increase.(F*ck you too fox)
- Bottom Blast Zone is near flawless
- Camera has been adjusted
- Arceus is now added to the 3rd Spear Pillar pack.
- Giratina (Both Formes) is now added to go over the 3rd Spear Pillar pack.
- The platforms are now in a static placement and are the original size of Brawl's Spear Pillar
- Legendaries no longer attack you nor do they step onto the main stage.
- All Pokemon models are imported from X/Y/OR/AS/Sun/Moon.
- A third platform with Giratina Emblem added.

90 April 1st, 2017

Desert Colossus by ɴᴇᴢʜᴀ, Moblin, soopercool101, davidvkimball with credit to Yohan, Ca$inoWolf, Seycara, MidnightXS, Peardian, Discord Community
[Stage - Texture, Import - Battlefield]



This stage was made for TE (Z-Alt for Temple, aka STGDXSHRINE_Y). It cycles through day and night.

Big thanks for Moblin for all the modeling lessons while making this.
Sooper for helping me balance everything out.
Those on TE dev that tested this for us and left feedback, and the discord community!

My Discord Sever:
https://discord.gg/Y6jfSEw

TE Pack:
Brawl Vault: http://smashbros.co/build
Smash Boards: http://smashbros.co/post
Discord: http://discord.gg/legacy

Base model was ripped by: MidnightXS, found here: http://www.models-resource.com/3ds/thelegendofzeldaocarinaoftime3d/model/17608/
Gossip Stone was ripped by: Peardian, found here: http://www.models-resource.com/nintendo_64/legendofzeldaocarinaoftime/model/387/

*Please note that these are the base models, Ive edited it to look higher polly and fits the smash camera perspective.*

BRSTM:
TheNintenguy - The Legend of Zelda: Ocarina of Time: Gerudo Valley - http://www.smashcustommusic.com/33599
TheUltimateKoopa - The Legend of Zelda: Ocarina of Time: Spirit Temple - http://www.smashcustommusic.com/3166

219 March 11th, 2017

Sectonia's Gem by ɴᴇᴢʜᴀ, soopercool101, davidvkimball, WorseDoughnut with credit to Moblin, Theytah, Ca$inoWolf, Discord Community
[Stage - Texture, Import - Skyworld]



This stage was made for TE (L-Alt for Fountain of Dreams, aka STGFAMICOM_Z), unlike the first patch of 1.0,
this one has fixed cameras angles.

Thanks to Worse for making the main models, and the goldy UV's that allowed me to texture everything right!
Shout out to Theytah for the platform fix.
Soooper for helping me port this to Palutena.
Those on TE dev that tested this for us and left feedback, and the discord community!

My Discord Sever:
https://discord.gg/Y6jfSEw

TE Pack:
Brawl Vault: http://smashbros.co/build
Smash Boards: http://smashbros.co/post
Discord: http://discord.gg/legacy

BRSTM:
NotADarkKnight - Kirby Triple Deluxe: Sullied Grace - http://www.smashcustommusic.com/74024
MisterLucky - Kirby Triple Deluxe: Soul of Sectonia - http://www.smashcustommusic.com/47594

61 March 19th, 2017

Spear Pillar Remastered (X/Y/OR/AS/Sun/Moon) by E-scope12, SmashBroski with credit to RandomTalkingBush for the script to rip the X/Y models. Balanced Brawl for the Tengan_1 STDT. SmashBroski
[Stage - Texture, Vertex, Import - Spear Pillar]



Here it is. Spear Pillar Remastered. It was supposed to have a Giratina version but I couldn't because of the filesize limit. It comes with Shiny versions. I had to resize a lot of the textures on the stage because of the filesize limit and I imported the Models from Pokémon XY and the Animations from Sun and Moon.

UPDATE 3/7/2017: Added a Giratina version. Thank God.

UPDATE 3/8/2017: Resized some animations for Dialga, Palkia, Giratina and Cresselia.

UPDATE 3/10/2017: Fixed SRT0 for all of the Legendaries and added Empty, No Hazards, and Omega versions.

UPDATE 3/13/2017: Added a Giratina Origin Forme version.

UPDATE 3/14/2017: Added an Arceus version and Hazards versions for the Omega Form.

188 April 19th, 2017

Sans Fight (Undertale) by Muggy with credit to XtremeDragon
[Stage - Texture, Import, 2D - Final Destination]



Sans Fight Stage from Undertale

Update: I created an updated version of the stage portrait that includes a Smash 3 build version

Credit to: Muggy for the complete redesign & XtremeDragon the original base

Includes:
-Stage (over Final Destination)
-SSS, icon, & name
-7 BRSTMs (From/based Undertale)

If edited or shared, must give credit to me.
ENJOY!

91 February 26th, 2017

[PM 3.6] Spear Cavern by Puzzled, KingJigglypuff, Moblin, davidvkimball with credit to to WorseDoughnut, Yohan1044, E-scope12, Hope4NeWDaY, and the PMDT
[Stage - Texture, Vertex, Import - Spear Pillar]



Spear Cavern is a 1-for-1 reskin of Metal Cavern from PM 3.6. Has the same camera/blast zones/etc. Also includes an animated Giratina in the background along with a corresponding color scheme.

Credits:

- davidvkimball, WorseDoughnut and Yohan1044 for setting up the basic skeleton of the stage.
- davidvkimball (again) for the custom Giratina emblem on the platform.
- Moblin for his help with the vertex coloring
- KingJigglypuff for importing Giratina model and animations from Pokemon X/Y
- E-scope12 and Hope4NeWDaY for the original Spear Pillar PM stage.

Only one .pac file is needed if you want to port it to a different stage, since the 3 included ones are identical.

Part of Legacy TE

http://smashbroslegacy.com

100 February 15th, 2017

Dive into the Heart - Kingdom Hearts by Edwguard Flows with credit to Robz, Mewtwo2000 and Sandfall
[Stage - Texture, Import - Final Destination]



Hello guys!! I'm here with more stages for Brawl!
Drive into the Heart from Kingdom Hearts (Featuring Young Xehanort)

It's a revamp from a previous import made by Robz and Mewtwo2000 with Sandfall skins.

I created a new glass material for the floor with specular efect and with more defined textures. I added some god rays that fall from the sky with new lights and fog. In additionally it has a new shadow model and collisions.

Comes over Final Destination and Delfino Secret, including platforms (Project M 3.6 Wifi Safe)

I will upload this with more skins in the future

Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA

Enjoy :)

51 June 14th, 2017

Soltis Airspace - Skies of Arcadia stage by Pegasus
[Stage - Texture, Vertex, Import - Final Destination]



5/29/2017 update: massively improved textures to remove visual clutter. Also increased platform size by 20% in response to feedback saying they were too small.

Words cannot describe how excited I am to be posting this finished project. I have been working on this on and off for over a year, and now my Skies of Arcadia themed stage for Project M, Soltis Airspace, is complete! ENJOY, PEOPLE OF THE INTERNET!

Also, if you appreciate all the work that when into this stage, feel free to donate. I'm working my way through college so every cent helps. You can make a donation of any amount here:
https://www.paypal.me/KAccisano

The download link below includes the stage, SSS icons, and 5 music tracks, looped and in BRSTM format. Stage goes over Final. Just plug and play!

74 January 31st, 2017

All-Star Mode Rest Area over Final Destination by Ebola16 with credit to DSX8 and R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞
[Stage - Texture, Import - Final Destination]



.rel-less ports are apparently still useful for non-Brawl-mode stages.
This version of the stage does not have the respawn issues of the original stage import. I fixed an issue with TEV indirect textures that caused the doorway to flicker on real Wiis. I also added item spawning and evenly-spaced stage position entries. A version with the character panels is also included in the download but I haven't done anything with them so they'll probably look bad over Final Destination.

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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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