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16 October 15th, 2017

Rebalanced Kamiki Village - Okami by Electropolitan with credit to DSX8
[Stage - Import - Distant Planet]

The top platform is like the Smashville platform. I also removed the railing facing the camera, along with the pole. Includes UI and 2 songs. The base is Skyworld, but thematically fits the most with Distant Planet and Rumble Falls.

Update - I shrunk all the platforms horizontally, I dunno what I was smoking before.

82 October 12th, 2017

Battlefield Smash U - Update Pack by Edwguard Flows with credit to DSX8
[Stage - Import - Battlefield]

Battlefield U is back!!

Hello people! I did some adjustments in this loveling stage imported from Smash U.

Now there is has a new background animation, the islands have their proper floating movement (like smash 4). All of that was made using the same keyframes from the original game.

In addicionally there are a few changes in the light system (fogs, lights, ambient lights, lighting animation,...).

I include all versions in the pack: Regular, Omega, WiFi Safe and the Big Battlefield version as well.

Credits to DSX8, which helped me with the keyframes

Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA

Enjoy :)

39 October 10th, 2017

Fire Field Cylinder Knot by Electropolitan, ⚠WARNING⚠ with credit to Xerom
[Stage - Import - Port Town Aero Dive]

The first ever F-Zero import! Also my first ever Brawl mod! Here's GX's Fire Field Cylinder Knot. One of the most hated courses from many, but man it looks sweet. I used Xerom's Port Town X as a base. I included 2 songs and UI.
⚠ Update ⚠ Thanks to ⚠WARNING⚠ the stage now looks way better, with cleaned up textures, a new base, and it touring the stage!

47 October 4th, 2017

Mario Bros.: X Overhaul by KingJigglypuff, Xerom with credit to SMFan, PAVGN, and Mewtwo2000.
[Stage - Texture, Import - Jungle Japes]

This submission is the result of about a few days worth of work on some personal edits to Xerom's Mario Bros.: X stage. It's a combination of their original stage, PAVGN's SMB3 version, and some additional edits.

-Stage ported over Jungle Japes. Includes a module to use over Mario Bros.
-Water can now be swam in, in addition to stretching the stage downward to prevent swimming exploits.
-Replaced the POW block with the one from SMFan's \"Mario Bros. proper\" submission (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209960), in addition to making it a background object, rather than a platform.
-Stretched the stage itself outward slightly, so the platforms hover over the stage, rather than hovering offstage.
-Replaced the Warp Pipe with the one from Mario's Entry file.
-Replaced the brick and pipe textures with the vanilla textures.
-Applied Fighter shadows to the platforms and floor.
-Darkened the overall stage lighting, alongside giving it a subtle blue hue.
-Removed unused models and textures, in addition to modifying redundant materials.
-Stage Selection Icon included.

You can check out Xerom's original entry here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205476

20 October 1st, 2017

Rumble Plane by MarioDox
[Stage - Import - Rumble Falls]

The Kongs decided to take a flight off their country! (haha... kill me)

Goes originally over FD, but has a rel for Rumble Falls.

12 October 1st, 2017

Rainbow Skies by MarioDox
[Stage - Texture, Import - Rainbow Cruise]

You walk on three stripes of rainbow. Easy.
Uses a FD rel to work.

14 September 21st, 2017

Lunar Ascension by ProdigyX5 with credit to Dranakar & Kuro
[Stage - Texture, Vertex, Import - Rumble Falls]

Retexture of the Golden Temple stage.

Goes over PM rumble falls with no rel file, but if you don't have that, I've included the required rel file to go with it.

23 September 30th, 2017

Sectonia's Plateau by ProdigyX5 with credit to ɴᴇᴢʜᴀ, soopercool101, davidvkimball, WorseDoughnut with credit to Moblin, Theytah, & Ca$inoWolf
[Stage - Texture, Import - Skyworld]


Reimagined version of the Sectonia's Gem

Middle platform has been raised and you are now able to wall-jump off the sides.

No rel required

74 September 16th, 2017

Crateria 3.0 by ɴᴇᴢʜᴀ, davidvkimball with credit to Legacy TE, Yohan1044, WorseDoughnut, Jetfantastic
[Stage - Import - Norfair]

Backup Link: https://www.dropbox.com/s/0mm9gheaxfnf2ib/Crateria%203.0.rar?dl=0
Crateria 3.0 is an edit of my older versions made for Legacy TE's Z alt for Norfair. A new skybox, better fogs and a more pleasing look to the eyes to make your comp counterpick more smooth!


Legacy TE team and Discord for Feedback.

Part of Legacy TE.


37 September 14th, 2017

Lylat Story by Layell with credit to Theytah, Dranakar, Wingedkoopa67, and ALM5252
[Stage - Texture, Import - Lylat Cruise]

This stage is intended to be an alternate stage for Lylat Cruise that is a 1:1 mirror of Yoshi's Story. Because the alternate slots for Lylat Cruise are so small you can't add many details so a lot was optimized for this stage port. Images in the banner.

16 October 1st, 2017

Isle-Delfino by MarioDox
[Stage - Import - Delfino Plaza]

Delfino's little island to fight on with two platforms and swimmable water.

Goes originally over Jungle Japes, but has a rel to port it over Delfino's plaza.

2 September 5th, 2017

Wrem ( Retry ) by MyChemicalTrump
[Stage - Import - Custom Set 2: Desert]

This is a Re-upload, i guess the link didnt work and the original post was removed.

28 September 2nd, 2017

PictoField by MarioDox
[Stage - Vertex, 2D - Battlefield]

Is Wifi Safe for PM only.

Has a rel to be ported over Pictochat.

22 September 2nd, 2017

PictoTree by MarioDox
[Stage - Import, 2D - Battlefield]

An Hazardless and natural version of Pictochat.

Has a rel file to port it over Pictochat.

It's not wifi safe, so going online will cause problems if both don't have the same stage.

Floor is go-through.

41 August 29th, 2017

[PM 3.6] Golden Temple Rumble by Layell with credit to Dranakar, and Kuro
[Stage - Import - Rumble Falls]

Behold some golden banana's, don't worry they aren't too ripe! This stage is meant to replace the PM 3.6 Rumble Falls stage. Click the banner to see the album.

Original Stage: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214635

78 August 30th, 2017

[PM 3.6] GamerWare by Layell with credit to Nezha, CaliburZx, and the PMDT
[Stage - Texture, Import - WarioWare, Inc.]

Fight away in 9-volts room late at night, don't worry about being too loud though his mom won't catch you!

This stage is designed to go over PM 3.6 WarioLand. It is not advised to be a transforming WarioWare stage. REL is included. Use an FD rel if you need it for other stages.

27 August 28th, 2017

Competitive Battlefield Fortress by Link990
[Stage - Texture, Vertex, Import - Final Destination]

Most of the subspace emissary models are very easy to manipulate and all you need is to be creative to create a new stage background. This is basically a \"Battlefield\" version of Battlefield Fortress.

Stage still doesn't have shadows, but I may add them up later.
Has PM3.6's camera.

73 August 27th, 2017

[PM 3.6] Legacy Training Room by Puzzled, Robz, davidvkimball with credit to NFreak, blazingflare
[Stage - Texture, Import - Wi-fi Room]

Legacy Training Room is a remade version of the Online Practice Stage from Brawl. This download has two versions, one with a teal color scheme for Legacy TE , and another with a purple color scheme for Legacy XP.


- Puzzled for recoloring some assets to match the current Legacy branding.
- davidvkimball for creating the graphics shown on the monitors.
- Robz for pretty much everything else.

Part of Legacy TE


99 August 24th, 2017

[PM3.6] Torn Sky Battlefield (Legacy TE) by Dranakar with credit to Nezha, WorseDoughnut
[Stage - Texture, Vertex, Import - Battlefield]

1-1 PM 3.6 Battlefield for your taking.
Included in Legacy TE. Huge thanks for WorseDoughnut and Nezha for helping me with this stage! Hope you enjoy!

82 August 24th, 2017

Golden Temple - Legacy TE by Dranakar, Kuro
[Stage - Texture, Vertex, Import - Rumble Falls]

It's Golden Temple from DKCR! This stage was one of my darlings during TE development (even though it's not a 1-1 (yet). I had modelled most of the stage when I found out people could rip models from the game xD That's where Kuro saved the day, this stage would not be possible without him. The platform is moving in it's own unique way, I hope you enjoy!

72 August 24th, 2017

[PM3.6] Fountain of the Great Cave by Dranakar, Edwguard Flows
[Stage - Texture, Vertex, Import - Battlefield]

A 1-1 for Fountain of Dreams! Simply rename and drop this over your preffered FoD slot, as long as it uses the same rel it should work seamlessly.----------------------------------------------Huge credit to Edwguard Flows, who made the import of both versions of the great cave offensive, without either this stage would not have been possible. Since there are no water fountains the train tracks lay on top of the stage to indicate where the platforms are gonna be when the re-appear. Hope you enjoy!

19 August 23rd, 2017

Lab of Frustration by MarioDox with credit to drakemaster
[Stage - Import - Final Destination]

Final Frustration, but it's ridley's stage.

13 August 23rd, 2017

Spookyland by MarioDox
[Stage - Vertex, Import - Final Destination]

A Legal/Competitive version of Luigi's Mansion.

Includes a rel to port to Luigi's Mansion.

10 August 23rd, 2017

Training Frustration by MarioDox with credit to drakemaster
[Stage - Import - Final Destination]

Final Frustration but just with the training stage.

27 August 23rd, 2017

The City of Heroes Omega by MarioDox with credit to DSX8, Mewtwo2000 and BraveDragonWolf
[Stage - Import - Skyworld]

Includes also Universe's version.

I have no credit for the background, original stage and textures, I only made it an omega version.

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