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4 March 26th, 2017

Underworld Seige by Layell with credit to Yohan1044, davidvkimball, WorseDoughnut, Nehza, Albafika, SJS, and POKE MASTER
[Stage - Texture, Import - Castle Siege]



A ruined castle in hell, overtaken by lava all around it, lets smash people into it! A nice alternate stage for Fire Emblem or Kid Icarus!

40 March 19th, 2017

Project M 3.6 Spear Pillar Remastered (X/Y/OR/AS/Sun/Moon) by E-scope12, Hope4NeWDaY, davidvkimball with credit to Hope4NeWDaY, davidvkimball for the custom Giratina emblem on the platform.
[Stage - Texture, Vertex, Import - Spear Pillar]



*Project M v3.6 Ready*
This stage is made to fit every version of Project M.
There may be Aesthetic updates in the future.
*Video coming soon*
*COMPLETE CHANGELIST* from the Brawl version:
- The main stage has received a size decrease.
- The rock cave no longer has a collision and is now pushed to the back.
- All of the lasers and momentum changing, stage shifting, mind binding, rage inducing affects are now gone.
- Each stage now has their respective legendary on them animated through the entire match(Each lake will appear after a few minutes I think)
- The Blast Zones/Death Boundaries has been increased to fit Project M 3.0's Boundaries increase.(F*ck you too fox)
- Bottom Blast Zone is near flawless
- Camera has been adjusted
- Arceus is now added to the 3rd Spear Pillar pack.
- Giratina (Both Formes) is now added to go over the 3rd Spear Pillar pack.
- The platforms are now in a static placement and are the original size of Brawl's Spear Pillar
- Legendaries no longer attack you nor do they step onto the main stage.
- All Pokemon models are imported from X/Y/OR/AS/Sun/Moon.
- A third platform with Giratina Emblem added.

46 March 14th, 2017

Desert Colossus by ɴᴇᴢʜᴀ, Moblin, soopercool101, davidvkimball with credit to Yohan, Ca$inoWolf, Seycara, MidnightXS, Peardian, Discord Community
[Stage - Texture, Import - Battlefield]



This stage was made for TE (Z-Alt for Temple, aka STGDXSHRINE_Y). It cycles through day and night.

Big thanks for Moblin for all the modeling lessons while making this.
Soooper for helping me balance everything out.
Those on TE dev that tested this for us and left feedback, and the discord community!

My Discord Sever:
https://discord.gg/Y6jfSEw

TE Pack:
Brawl Vault: http://smashbros.co/build
Smash Boards: http://smashbros.co/post
Discord: http://discord.gg/legacy

Base model was ripped by: MidnightXS, found here: http://www.models-resource.com/3ds/thelegendofzeldaocarinaoftime3d/model/17608/
Gossip Stone was ripped by: Peardian, found here: http://www.models-resource.com/nintendo_64/legendofzeldaocarinaoftime/model/387/

*Please note that these are the base models, Ive edited it to look higher polly and fits the smash camera perspective.*

BRSTM:
TheNintenguy - The Legend of Zelda: Ocarina of Time: Gerudo Valley - http://www.smashcustommusic.com/33599
TheUltimateKoopa - The Legend of Zelda: Ocarina of Time: Spirit Temple - http://www.smashcustommusic.com/3166

95 March 11th, 2017

Sectonia's Gem by ɴᴇᴢʜᴀ, soopercool101, davidvkimball, WorseDoughnut with credit to Moblin, Theytah, Ca$inoWolf, Discord Community
[Stage - Texture, Import - Skyworld]



This stage was made for TE (L-Alt for Fountain of Dreams, aka STGFAMICOM_Z), unlike the first patch of 1.0,
this one has fixed cameras angles.

Thanks to Worse for making the main models, and the goldy UV's that allowed me to texture everything right!
Shout out to Theytah for the platform fix.
Soooper for helping me port this to Palutena.
Those on TE dev that tested this for us and left feedback, and the discord community!

My Discord Sever:
https://discord.gg/Y6jfSEw

TE Pack:
Brawl Vault: http://smashbros.co/build
Smash Boards: http://smashbros.co/post
Discord: http://discord.gg/legacy

BRSTM:
NotADarkKnight - Kirby Triple Deluxe: Sullied Grace - http://www.smashcustommusic.com/74024
MisterLucky - Kirby Triple Deluxe: Soul of Sectonia - http://www.smashcustommusic.com/47594

36 March 19th, 2017

Spear Pillar Remastered (X/Y/OR/AS/Sun/Moon) by E-scope12, SmashBroski with credit to RandomTalkingBush for the script to rip the X/Y models. Balanced Brawl for the Tengan_1 STDT. SmashBroski
[Stage - Texture, Vertex, Import - Spear Pillar]



Here it is. Spear Pillar Remastered. It was supposed to have a Giratina version but I couldn't because of the filesize limit. It comes with Shiny versions. I had to resize a lot of the textures on the stage because of the filesize limit and I imported the Models from Pokémon XY and the Animations from Sun and Moon.

UPDATE 3/7/2017: Added a Giratina version. Thank God.

UPDATE 3/8/2017: Resized some animations for Dialga, Palkia, Giratina and Cresselia.

UPDATE 3/10/2017: Fixed SRT0 for all of the Legendaries and added Empty, No Hazards, and Omega versions.

UPDATE 3/13/2017: Added a Giratina Origin Forme version.

UPDATE 3/14/2017: Added an Arceus version and Hazards versions for the Omega Form.

72 March 9th, 2017

Sans Fight (Undertale) by Muggy with credit to XtremeDragon
[Stage - Texture, Import, 2D - Final Destination]



Sans Fight Stage from Undertale

Credit to: Muggy for the complete redesign & XtremeDragon the original base

Includes:
-Stage (over Final Destination)
-SSS, icon, & name
-7 BRSTMs (From/based Undertale)

Enjoy!
PS: I actually made and finished this a few months ago.
PSS: I was just lazy... ENJOY!

61 February 26th, 2017

[PM 3.6] Spear Cavern by Puzzled, KingJigglypuff, Moblin, davidvkimball with credit to to WorseDoughnut, Yohan1044, E-scope12, Hope4NeWDaY, and the PMDT
[Stage - Texture, Vertex, Import - Spear Pillar]



Spear Cavern is a 1-for-1 reskin of Metal Cavern from PM 3.6. Has the same camera/blast zones/etc. Also includes an animated Giratina in the background along with a corresponding color scheme.

Credits:

- davidvkimball, WorseDoughnut and Yohan1044 for setting up the basic skeleton of the stage.
- davidvkimball (again) for the custom Giratina emblem on the platform.
- Moblin for his help with the vertex coloring
- KingJigglypuff for importing Giratina model and animations from Pokemon X/Y
- E-scope12 and Hope4NeWDaY for the original Spear Pillar PM stage.

Only one .pac file is needed if you want to port it to a different stage, since the 3 included ones are identical.

Part of Legacy TE

http://smashbroslegacy.com

75 February 15th, 2017

Dive into the Heart - Kingdom Hearts by Edwguard Flows with credit to Robz, Mewtwo2000 and Sandfall
[Stage - Texture, Import - Final Destination]



Hello guys!! I'm here with more stages for Brawl!
Drive into the Heart from Kingdom Hearts (Featuring Young Xehanort)

It's a revamp from a previous import made by Robz and Mewtwo2000 with Sandfall skins.

I created a new glass material for the floor with specular efect and with more defined textures. I added some god rays that fall from the sky with new lights and fog. In additionally it has a new shadow model and collisions.

Comes over Final Destination and Delfino Secret, including platforms (Project M 3.6 Wifi Safe)

I will upload this with more skins in the future

Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA

Enjoy :)

38 February 8th, 2017

Soltis Airspace - Skies of Arcadia stage by Pegasus
[Stage - Texture, Vertex, Import - Final Destination]



Words cannot describe how excited I am to be posting this finished project. I have been working on this on and off for over a year, and now my Skies of Arcadia themed stage for Project M, Soltis Airspace, is complete! ENJOY, PEOPLE OF THE INTERNET!

Also, if you appreciate all the work that when into this stage, feel free to donate. I'm working my way through college so every cent helps. You can make a donation of any amount here:
https://www.paypal.me/KAccisano

The download link below includes the stage, SSS icons, and 5 music tracks, looped and in BRSTM format. Stage goes over Final. Just plug and play!

47 January 31st, 2017

All-Star Mode Rest Area over Final Destination by Ebola16 with credit to DSX8 and R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞
[Stage - Texture, Import - Final Destination]



.rel-less ports are apparently still useful for non-Brawl-mode stages.
This version of the stage does not have the respawn issues of the original stage import. I fixed an issue with TEV indirect textures that caused the doorway to flicker on real Wiis. I also added item spawning and evenly-spaced stage position entries. A version with the character panels is also included in the download but I haven't done anything with them so they'll probably look bad over Final Destination.

73 January 27th, 2017

All-Star Area (smash 4) by AzLx with credit to DSX8, Ridley
[Stage - Texture, Import - All Star Room]



Textures with more contrast, others like grass and flowers were changed by others and give more realism to the area to make it look like the original smash 4. Uni to marth and roy in a box, And change coach by mewtwo. Ready for use in Project M.

73 January 21st, 2017

Toy Time's Secret by WorseDoughnut with credit to Puzzled for the idea, and all the original stage creators
[Stage - Texture, Vertex, Import - Delfino Plaza]



1-to-1 Stage edit of Delfino's Secret, over Toy Time Galaxy.

Link to original stage: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207550

146 January 14th, 2017

Dracula's Castle - Castlevania Judgment by Edwguard Flows
[Stage - Import - Luigi's Mansion]



Another stage import from Castlevania Judgment, Dimensional Rift.

I like the PM Dracula's Castle very much so I decided to import the original stage with all background elements intact (clouds, moon, blackholes, balustrade...).

The main platform has the original material with some modification, now is more dirty and old. For the platforms I created an new material that match with the rest of the stage.

It has the original colisions, camera and parametres.

Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA

Enjoy

100 January 2nd, 2017

Green Groves Secret [PM3.6] by Dranakar with credit to Lensho
[Stage - Texture, Import - Delfino Plaza]



I always likes Lensho's Green Grove Galaxy but not that stage in itself, and I never really liked delfinos secret looks, so here's the best of both worlds.
Huge Credits to Lensho for his original Green Grove Galaxy! This is a 1-1 Reskin of Delfinos Secret for Project M!

66 December 31st, 2016

Mirror Chamber - Kirby and the Amazing Mirror (THE REAL VERSION) by galactastar with credit to with credit to Smash Flash 2
[Stage - 2D - Mario Bros.]



I did a HUGE mistake, I uploaded a prototype of the stage insted of the real one you seen in the previews, I highly apologize for the confusion.

This is Mirror World from Kirby and the Amazing Mirror.

Huges thanks for Reddit user https://www.reddit.com/user/Tybis for helping me in making the stage.
Sprites ripped from Smash Flash 2 and edited by me.
2D models by libertyernie.

35 December 30th, 2016

Kahoot Lobby by DozensofUniqueGeese with credit to WorseDoughnut, Scout, Aghanim, and ALM
[Stage - Texture, Vertex, Import - Battlefield]



I got bored, and now we can have a dead meme as a stage.
I used WorseDoughnut's \"Dr. Mario RX v3\" as a base and built from there.
Enjoy, I guess.

15 February 1st, 2017

Autumn Battlefield V2 (Wi-Fi Safe Version) by FireStarMarth
[Stage - Texture, Vertex, Import - Battlefield]



Autumn Battlefield V2.
(Wi-Fi Safe Version)

↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓


Next:

http://imgur.com/O9KMntA
http://imgur.com/OV80GNc

Coming Soon...

12 December 30th, 2016

Autumn Battlefield V2 (No Wi-Fi Safe) by FireStarMarth
[Stage - Texture, Vertex, Import - Battlefield]



Changes:
Add Leaf
Changed SCN0
Changed Wind effect
Changed Any Texture
Changed Stage Collision






And "Indirect Texture" Test

102 December 25th, 2016

The City of Heroes V3 + TRUE CAMERA ANGLE! by BraveDragonWolf with credit to DSX8
[Stage - Texture, Vertex, Import - Mushroomy Kingdom]



Merry Christmas!
----------------------

What's in this version:

- Added fog (Last version never had it)

- 4 New renders on billboard and 1 render that is \"Re-done\" (Team X)

- Added 2 new custom sign textures

- This stage has the proper camera angle to get the whole background view

77 December 25th, 2016

Tokyo (Kittycorp City Mix) by BraveDragonWolf with credit to Robzdablade and OizenX
[Stage - Texture, Vertex, Import - 75m]



Merry Christmas!
----------------------

Comes with:

- Stage select cosmetics

- 3 of my suggested BRSTM's

30 December 25th, 2016

VR Mission Area V3.2 (Smaller version) by BraveDragonWolf with credit to Robzdablade, and Oizen because I built this stage from the kittycorp city base
[Stage - Texture, Vertex, Import - 75m]



Merry Christmas!
----------------------

Changes:

- This stage is now much smaller than the last version

- Added shine to the main part of the satge

- Edited boundaries

- Most objects use the same 3 textures which makes this a smaller file size


This can also go over any other stage using the Brawl Stage Module Converter.

30 December 31st, 2016

Mirror Chamber - Kirby and the Amazing Mirror (PROTOTYPE) by galactastar with credit to Smash Flash 2
[Stage - Texture, Vertex, Import, 2D - Mario Bros.]



This is Mirror World from Kirby and the Amazing Mirror.

Huges thanks for Reddit user https://www.reddit.com/user/Tybis for helping me in making the stage.
Sprites ripped from Smash Flash 2 and edited by me.
2D models by libertyernie.

27 December 19th, 2016

Balanced Bowser's Castle by turtleclub with credit to PMDT
[Stage - Texture, Vertex, Import - Final Destination]



Thought the alt stage in Bowser's Castle in PM was balanced? Well, if you did, you are right. Sort of. The main part of the stage had areas where the stage would stick out a bit, rendering the stage as not flat, until now! This fixes that, and also changes some aesthetics around too. What you are seeing in the previews is what the stage looks like without the bumps in the stage. I also centered the main stage so that the collisions on the Y-axis are 0. I also lowered the platforms slightly and optimized the model positions so they weren't off by a tiny bit. Comes with a Final Destination .rel over Mario Circuit, and, of course, the stage itself. Also comes with an SSS portrait with the alt stage as the default stage, and vice versa.

32 December 19th, 2016

Balanced Big Blue by turtleclub
[Stage - Vertex, Import - Final Destination]



Didn't think you'd ever see the word \"Balanced\" with the words \"Big Blue\" did ya? This is a balanced Big Blue themed stage. The main platform is smaller than FD, but to make up for it, there is a platform on both sides, and you can also grab the ledges on them. Comes with SSS portraits, a Final Destination .rel over Big Blue, and, of course, the stage itself.

26 December 21st, 2016

Balanced Brinstar (UPDATE) by turtleclub
[Stage - Vertex, Import - Final Destination]



If you downloaded this before it displayed (UPDATE) in the title, download it again! I added shadows!

Sorry for not being active lately, school has just been killing me the past few months. But I'm back with a new stage! My second attempt at making Brinstar balanced. It's Brinstar, but flat and has two platforms that start from the center and transition from right to left (bottom platform), and left to right (top platform). The lava doesn't rise, the platforms are flat and follow a set path, and the blastzones are equivalent to FD's. Comes with SSS portraits, a Final Destination .rel over Brinstar, and, of course, the stage itself.

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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

KittyCorp: MeowMix © 2010

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