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3 March 27th, 2020

IMPROVED Mansion Basement by Ebola16, bleachmagic with credit to Mewtwo2000
[Stage - Import - Final Destination]



I fixed missing palette references, fixed the door UVs, and removed some objects that blocked the camera.

17 March 23rd, 2020

Sirena's Secret by Edisonic with credit to Hakirya from Devianart for the stage model, everyone who worked on the [PM 3.6] Clock Town (1:1 + SFF2 Version) for the fire on the torches, and MarioDox for the Wario's CastleWare main Platform
[Stage - Import - Delfino Plaza]



Sirena's Secret is a PM 3.6 Delfino's Secret 1:1

I've also updated my original stage: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=217483

34 March 19th, 2020

Radical Highway Zone by nnebf with credit to PMDT
[Stage - Import - Green Hill Zone]



Ported and edited from SSB4 stage.

39 March 16th, 2020

Lunar Battlefield v2.0 (for Project M) by Puzzled, Nezha the Scout with credit to Layell, soopercool101, DukeItOut, and the PMDT
[Stage - Texture, Vertex, Import - Battlefield]



Lunar Battlefield v2.0 (for Project M) by Puzzled, Nezha with credit to:

- Layell for fixing seams in the landscape
- soopercool101 for proper footstep sounds
- DukeItOut for removed character shadow rotation

Comes in two flavors, Smash 3Cyan and PM Purple. STGBATTLEFIELD.pac is the cyan version and STGBATTLEFIELD_Z.pac is the purple version. st_battle.rel is an edited module with fixed shadows that is recommended but isn't required.

11 March 14th, 2020

Magicant Skyworld by Electropolitan with credit to DSX8, PMDT
[Stage - Texture, Import - Skyworld]



One of my first stages, reuploaded here because of...reasons. Comes with some catchy fitting songs, and a very small file size.

28 March 14th, 2020

Yoshi's New Island Inc. Retweak by Nezha the Scout, Dranakar, MarioDox with credit to davidvkimball, Llama Juice, Wingedkoopa67, ALM5252, TheUltimateKoopa
[Stage - Texture, Import - Yoshi's Island (Melee)]



UPDATED 3/2/20: Fixed overlapping shadows, incorect shadow angles, and BG brightness.

Edit: reuploaded due to rule breaking deletion


Originally goes over FD. The name is for its slot in the TE build, start alt Yoshi Story Melee.

Credit for the original version:
Legacy TE team
Dranakar
MarioDox
davidvkimball
Llama Juice
Wingedkoopa67
ALM5252

BRSTM:
By: TheUltimateKoopa
http://www.smashcustommusic.net/song/54319

EGG Icon used in preview card:
https://www.deviantart.com/evilwaluigi/art/Yoshi-Emblem-790932732

36 March 14th, 2020

Terminus by Nezha the Scout, Ryztiq, Dranakar with credit to Telouborg, PMDT, LegacyTeam
[Stage - Texture, Import - Final Destination]



Staff Edit: Credit removal upon request.

12 Alts!!!!!!

PM FD:
Dranakar, WorseDoughnut, PMDT, LegacyTeam: http://www.smashbroslegacy.com/legacy-te.html

Rainbow FD:
Ryztiq: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207651

BRSTM:
Telouborg: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=202862

27 February 24th, 2020

World of Nothing by Nezha the Scout with credit to TheUltimateKoopa, Moosehunter, PAVGN
[Stage - Texture, Import - WarioWare, Inc.]



The World of Nothing, from Super Paper Mario! Includes menu assets and BRSTMs.

Added a new version, flat! Also Flattens Characters.

35 February 20th, 2020

Radical Hill Zone by Edisonic with credit to ᆘ유 | 유유 and MarioDox
[Stage - Import - Green Hill Zone]



Radical Highway 1:1 of PM Green Hill Zone

18 March 20th, 2020

Millstone Mayhem by Nezha the Scout, DukeItOut, malistaticy, BustedSoda with credit to GS Music, Sonic Konga
[Stage - Texture, Import - Green Hill Zone]



V2 fixes BRSTM Looping, Shadow Placement, Fog and a optimized BG courtesy of DukeItOut

This one has 4 alts.

2 is the GHZ layout (rainy and normal), and the other 2 is an OMEGA layout (rainy and normal).

Hazard Version: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=218755

Hazardless Version: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=218687

This is the final version I will do with the Ruins tileset, thank you so much for the support on my social media! Total alts are 8, so if you want more, you gonna have to do these yourself (I dont wanna flood BrawlVault with Temple Tempesteses)

100 March 10th, 2020

Piranha Plant Heights (Piranha Plant Hazard!) by MarioDox with credit to Hallow, Peardian, PMDT
[Stage - Vertex, Import - Mushroomy Kingdom]



Piranha Plant Pipes Up!

A new hazard comes in, it's the Piranha Plant! This little buddy sleeps at first glance, but when hurt, will wake up and start biting the nearest player to it! Bites you a bunch, throws you off, and then starts coming after you, like an Assist Trophy. But that's not all! Players can keep the Plant safe in their hands by holding it like an item, then unleash it's potential by throwing the pot!

The stage itself is based on the Sky levels of NSMB, but mostly inspired on the NSLU level, Piranha Plant Heights.
The mushroom platform can be jumped from the bottom, but you can't drop from it.

Use the module included, to make the stage work, otherwise, crashes or simply the plant won't work!

Enjoy.

38 February 15th, 2020

Legacy XP Results Screen 2.0 by ɴɪᴄᴋ, Carter with credit to Nezha because he's cool
[Stage - Texture, Vertex, Import - Results Screen]



My first stage upload here, definitely won't be my last however.
This stage was originally intended for the next version of Legacy XP, however went unused as Kaz and I had left the team (for reasons I won't explain). It was meant to replace the old results screen as the old one was very low quality, thus I wanted to make a new one. Thanks to Kaz for helping with the tile texture and for providing plenty of feedback. Feel free to edit this, and if there's an issue with this, DM me.

17 February 13th, 2020

Black Mesa Neutral & Stadium by Electropolitan with credit to spiderjjr45, jlclpepe, Spigel, Legacy TE Team, Butter
[Stage - Texture, Import - Shadow Moses Island]



Great re-texture by spiderjjr45 back in 2013 I believe it was. I merely applied it to two versions of Shadow Moses I prefer, Stadium and Neutral. I tweaked a few things respectively, and ba-da-bing-ba-da-boom. Comes with 2 songs and UI. FD rel for Stadium only, Neutral doesn't need one.

35 February 13th, 2020

Gerudo Valley (Omega) by nnebf
[Stage - Import - Skyworld]



Ported from ultimate.

42 March 20th, 2020

Temple Tempest (Hazard Version) v2 by Nezha the Scout, DukeItOut, malistaticy, BustedSoda with credit to JGS Music, Sonic Konga, Malistatic
[Stage - Texture, Import - 75m]



V2 fixes collision issues and optimizations courtesy of DukeItOut

Hazardless ver: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=218687

This goes over 75m, and uses a custom .rel (if you dont use this rel, the hazard will deal more damage, and or other bizarre glitches may occur)

Credit to Coolguy (Busted Soda) and Malistaticy for the help on the Gnawty model and its animations <3
Also credit to Coolguy with the help on obtaining that forest BG.

Most content here is custom made including most of the textures.

The pot was obtained from model resource: https://www.models-resource.com/playstation_2/scoobydoonightof100frights/model/18672/
by Sonic Konga

Remake BRSTM JGS Music:
https://www.youtube.com/watch?v=ya2050iqOb8

Rainy Ver Included.

48 February 13th, 2020

Retro Battlefields by Cahalan, Mewtwo2000, Oshtoby, Dr., TʘCK, Ryztiq, Aldolies with credit to Smash 2 Team, PMDT
[Stage - Texture, Vertex, Import - Battlefield]



Touched up Versions of Ryztiq's N64 Battlefield and Smash 2's Melee Battlefield. New Background work for the N64 variant (_Z) is inspired by the original release from Ryztiq with some additional flare inspired by Aldolies' background import.

Collisions, Cameras, Blastzones, and Spawns should match those used in TE's / PM 3.6's Battlefield; aka 1:1's of Battlefield.

10 February 12th, 2020

Cartoony Bridge of Eldin Omega by Electropolitan with credit to Edwguard Flows, Skeleton, Carter
[Stage - Texture, Import - Bridge of Eldin]



I believe the first use of Brawl and Smash 4's Bridge of Eldin's combined? Took a bit of trial and error to get them both working. Lighting was pretty tricky, but I'm overall happy with the result. It does look better in game than in the preview images. Comes with 3 songs, UI and uses an FD base.

10 February 13th, 2020

Cartoony Yoshi's Story & Hill Zone by Electropolitan with credit to Skeleton, Legacy TE Team, Ryztiq, PMDT, Carter
[Stage - Texture, Import, 2D - Yoshi's Island (Melee)]



So Carter from the Custom Brawl Modding Discord, posted a bunch of stages by Skeleton, some of which are not on Brawl Vault any more. Some of these included extremely well done re-textures of some stages. Replacing the base stage with more competitive ones is the result you see above, and it works super well! This comes with 2 stages, both FD thankfully, 4 songs and some UI.

57 February 9th, 2020

The Final Battle by Wario358
[Stage - Import - Skyworld]



This is the BG from the scrolling area where you fight galeem and dharkon in super smash bros. ultimate before the 'true' final battle. the stage layout is taken from one area of the level where you fight clones of the fighters.

50 February 8th, 2020

King Boo's Illusion Redux by Nezha the Scout, soopercool101, Cahalan with credit to Theytah, Coolguy, senjen
[Stage - Texture, Import - Skyworld]



Luigi's Mansion 2's Final arena is now a stage.

Made entirely with custom models, with exception of the candles and the rocking horse that was ripped by senjen.

Has 2 versions, and 4 BRSTMs made by Cahalan!

There was an older version of this stage, which is now sadly gone.

28 February 7th, 2020

Peach's Castle 64 (Omega And BF) Ultimate by Wario358
[Stage - Import - Skyworld]



This is the omega and battlefield versions of Peach's Castle (64) from ultimate.

29 February 7th, 2020

Saffron City 64 (Omega and BF) Ultimate by Wario358
[Stage - Import - Skyworld]



This is the omega and BF versions of Saffron City (64) from ultimate.

31 February 7th, 2020

Hyrule Castle 64 (Omega and BF) Ultimate by Wario358
[Stage - Import - Skyworld]



This is the Omega and BF of Hyrule Castle (64) From Super Smash Bros. Ultimate.

48 February 7th, 2020

Garreg Mach Monastery (Church Area) by Wario358
[Stage - Import - Skyworld]



This is the Church or Cathedral area of byleths stage. The moving platforms weren't added as im not experienced with animating or moving objects with collisions.

65 February 7th, 2020

Dracula's Castle (Omega + Battlefield) by Wario358
[Stage - Import - Skyworld]



This is the omega and battlefield forms of dracula's castle stage from ultimate. due to poly count concerns I used a retextured Battlefield platform for the Battlefield version. included but not shown is a version of the stage where it rains. Updated the file to include missing file related to pokemon trainer.

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