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1 September 21st, 2021

Sweet Mountain by GRAND AZEL
[Stage - Import - Green Hill Zone]

\"Next stop: the Sweet Mountain. Enjoying our candy paradise is the perfect way to celebrate your next birthday. Or to avoid reaching it.\" - Eggman

Sweet Mountain now as a Brawl stage, it goes over PM/P+ Green Hill Zone, there are 2 different layouts for the stage, one with a ceiling structure that you also can stand on and also one more normalised that resembles some of Smash 4's Omega stages

Video Preview for the Ceiling version: https://youtu.be/cuYmcQ-kMyQ

6 September 21st, 2021

Minecart Madness v1 by Nezha the Scout, LlamaJuice with credit to PMBR
[Stage - Import - Target Smash]

Goes on target practice (also known as Bowser's Castle)

First of all, massive credit to Llamajuice for this fantastic stage, and I also give my thanks to him for entrusting me this to fix it up and polish it for release.

Secondly. If youre reading this when I released this, Im gonna go and take a small vacation so I wont be able to respond for while.

Unfixable glitches:
-The momentum, is something I cant fix no matter how hard I tried. Ill stop trying. So if you see me not responding to \"the momentum glitch\" is because its already acknowledged.

Thats it.
Have fun.


14 September 19th, 2021

Tropical Resort by GRAND AZEL
[Stage - Import - Green Hill Zone]

\"Next stop: the Tropical Resort. There, you’ll find breathtaking views from our giant Ferris Wheel, amazing views from the shopping mall, and constant risk of bodily harm.\" - Eggman

Tropical Resort now joins in as a stage, enjoy
Video Preview: https://www.youtube.com/watch?v=bCXOYMyDZCk

17 September 20th, 2021

Terminal Velocity by GRAND AZEL
[Stage - Import - Green Hill Zone]

Critical system failure! Repeat: Critical system failure! All attraction access is temporarily suspended. Please exit the park via the emergency exit ahead. This is all your fault. - Eggman

Welcome to Terminal Velocity, technically this is how you get to the park but i guess we are not really leaving it yet, floating in the space in between the elevator and earth is this single Big platform made out of metal waste that fell off, and there is where the fights will take place

The stage goes over PM/P+ Green Hill Zone
Video Showcasing it: https://youtu.be/9N8dFCjjBys

20 September 17th, 2021

Starlight Carnival Landing Site by GRAND AZEL
[Stage - Import - Green Hill Zone]

Next stop, the Starlight Carnival. The sheer scale of our illuminated space fleet is sure to make you feel small and insignificant by comparison.
NOW IN BRAWL AS A STAGE, it's layout is not based on any existing stage, even if it might look similar to some
the stage Goes over Green Hill Zone

3 September 14th, 2021

Lake Dragonite by RexyPM with credit to Mewtwo2000, Edwguard Flows and POKE MASTER
[Stage - Import - Battlefield]

- P+ Metal Cavern 1:1 Reskin -

Finally, we get a Dragonite themed stage!

This used to be where Rayquaza was until the Dragonites decide to take over the lake... to watch combatants battle it out.

Uses a Battlefield module

Click the banner for previews!

25 September 14th, 2021

Smash Ultimate Final Destination Light BG by Wario358
[Stage - Import - Final Destination]

This is the Light BG portion of the smash ultimate final destination stage ported to brawl. Was made with P+ in mind, but works if you rename the file to STGFINAL with vbrawl.

18 September 12th, 2021

Heavenly Destination by RexyPM with credit to WTails358 (Wario358) for the Galeem model in one of his old mods, and helping me out with the lighting on Galeem, and Xenozoa425 for the heavenly background.
[Stage - Texture, Import - Final Destination]

Also known as Galeem Destination or Destination of Light

Now the fight takes place in the heavenly skies, featuring Galeem from World of Light.

Click the banner for previews!

7 September 9th, 2021

Final There is a Lego on the Floor Destination by Nezha the Scout, KingJigglypuff with credit to TawaHoda, PanicClinic, Ujico*/Snail's House, PMBR, Mewtwo2000
[Stage - Import - Target Smash]

12 September 4th, 2021

Shadow Lugia Stadium by RexyPM with credit to LenSho (BG), MarioDox (Poké Amie Stadium Base)
[Stage - Texture, Import - Pokemon Stadium 2]

I'm back once again with the stage shenanigans, and here's the thing I've been wanting to do!

Uses a FD module

Click the banner for previews!

26 August 30th, 2021

Ribbon Ring (ARMS) by MarioDox with credit to Wario358
[Stage - Import - Skyworld]

Ribbon Ring from ARMS.

A large stage featuring the original gimmick: Raising blocks that can be broken. Per each tile, maximum of two blocks are spawned, and can be broken in a few hits to remove your opponent's highground advantage.

A few \"Smash\" changes were done: Separated the main arena from the background, similiar to Ultimate's Spring Stadium, and edited the background heavily to have a bigger area rendered out, raised the background walls to make space for the bottom blastzone.

Follow the instructions included in the download.


17 August 23rd, 2021

ErythField by nnebf
[Stage - Import - Skyworld]

BattleField reskin based on Eryth Sea.
For P+ 2.29.

7 August 23rd, 2021

Highentia Destination by nnebf
[Stage - Import - Final Destination]

Final Destination reskin based on Highentia Tomb.
For P+ 2.29.

10 August 23rd, 2021

Frontier Village Zone by nnebf
[Stage - Import - Green Hill Zone]

Green Hill Zone reskin based on Frontier Village.
For P+ 2.29.

23 August 23rd, 2021

Arena Ferox (3DS) by nnebf with credit to MarioDox
[Stage - Import - Pokemon Stadium]

Ported from 3DS.

-Normal form with Hazards
-Omega form
-Pokemon Stadium 2 alt for P+

25 August 23rd, 2021

Seaside Hill Zone by nnebf
[Stage - Import - Green Hill Zone]

Green Hill Zone reskin based on Seaside Hill.
For P+ 2.29.

25 August 3rd, 2021

[PM 3.6] Cocktail of Dreams (Smash on the Beach) by MarioDox with credit to PMDT
[Stage - Import - Mario Bros.]

Can I offer you a drink? Then let's brawl!

This drink has magic in it, with floating orange slices acting as platforms and a solid thick floor. Players can enjoy the experience with a nice looking star-filled sky followed by a sea breeze.
All with the 100% FoD 1:1 flavor.

Order now. (Don't.)

Uses a FD module, like normal FoD.


20 July 25th, 2021

SSE The Lake by Wario358
[Stage - Import - Jungle Japes]

This is a section from the Lake Area in SSE adapted into a mini little versus stage. has small plats on the side alongside water effects to make it blend in more. Intended for use with P+ cause of sfx modifications included for sfx. But Can work over vanilla brawl or PM if desired.

23 July 24th, 2021

Peach comet festival castle by Adamsims with credit to Tyshy and MarioDox
[Stage - Texture, Vertex, Import - Mario Circuit]

Hey guys, I made peach galaxy comet festivale castle, I took peach castle from tyshy's build and took some textures from Mariodox's peach galaxy castle, I hope you all like and enjoy my mods!

33 July 24th, 2021

Reset Bomb Forest (Ultimate Normal Form) by Wario358
[Stage - Import - Final Destination]

This is the normal form of the reset bomb forest stage from ultimate. some things like the bg animation and sky werent done accurately as i ran into issues upon doing so. But the particle effects are remade as well as i could too to further add to the stage.

11 July 21st, 2021

Molgera's Castle Optimizations and Aesthetic Updates by LinkTahuterasuSpirit with credit to WorseDoughnut, Rytiq, LlamaJuice, Scout, soopercool101, Project+ team, Read the Credits.txt for more details
[Stage - Texture, Vertex, Import - Pirate Ship]

An update to the Molgera's Castle stage from Legacy TE and Project +

Something that was bugging me about the original release of the Stage was that Molgera's Materials didn't look right, so I went to fix that. While working on it I also noticed a bunch of unused objects in the file a lot of them coming from Break the Targets for some reason, so I went and removed all that unneeded stuff. I also decided to make a texture swap version based on the refight in Ganons Tower. Nothing about collisions, blast zones, ext were changed.

33 July 16th, 2021

SSE The Lake Raft Section by Wario358
[Stage - Import - Jungle Japes]

This is the raft section from the lake area of sse converted for use with versus mode. it has swimmable water and will push you a little bit for added challenge. the raft will tilt a lot as well and might make or break your combo! is intended for use with P+.
Please use the included sfx file so only the water noise will play instead of the other ambience effects from jungle japes.

18 July 13th, 2021

Mushroomy Kingdom Omega and BF (Brawl Based) by Wario358
[Stage - Import - Final Destination]

Uses Ultimates omega/bf models from its version of mushroomy kingdom and adapting brawl to use them and such.
has particles re positioned and BG edited to kinda match smash ult's bg take as well as ref how smash 3ds did it too.

47 July 16th, 2021

Great Plateau Tower by JDizzle
[Stage - Import - Final Destination]

So this was something I did because I saw some people requesting it from the forum side of the site. removed almost half the vertices from the model itself by removing the unneeded extra long spiral post on the lower half of the stage.

I am happy with it for now. is the same size as FD, but it is almost sure to desync wifi... because there's a roof... duh...

Does not actually break right now because I don't know how to make destructible terrain, but hey... wallclings anyone?

I included both a custom stage rel and a BOTW music track in the download.

Someone reported this for previews being too small. as of 7/13/21 I have fixed this issue. the third image is now a screenshot if you click on it

25 July 7th, 2021

Great Bay Stage AI Fix by Nezha the Scout, Mewtwo2000, DSX8, Ryan with credit to Mariodox, eon_bot, Soopercool101
[Stage - Import - Jungle Japes]

This is an odd video to make so I had to show the original 2013 Great Bay bug first before I showed what the fix was. You only need to import the stage, no code required.

Basically, I edited the stage to be far away from a "Danger Zone" area bots hate. How far? The stage was moved 40 Y values up. And I made new shadow models to more accurately render character shadows. This stage is functionally and visually the same, so if you don't care about CPUs... no need to get this.

This was made using the very first Great Bay Import done by Ryan, Mewtwo2000 and DSX8 on 2013 as base.

Discoveries and research was made by The Brawl Stage Compendium's members Eon_TAS, Soopercool and MarioDox.

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