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7 January 13th, 2021

Grubhub ad but its a very poorly done Brawl Stage by Nezha the Scout, Electropolitan with credit to FellowGamers
[Stage - Import - Green Greens]

Narrator: Grubhub perks give you deals on the food you love.

The kind of deals that make you boogie.


Purple guy: *bites borger and dances*

Sushi guys: *appear and eat the sushi*

Sallad girl: *eats salad and stands up*

Milkshake girl: *does the splits and sluprs milkshake*

Everyone: *dances all at once*

camera moves to purple guy and shows him dancing

[music stops]

camera changes to house and kid looks at purple guy

purple guy: points at kid

kid: says huh and blinks

[music starts again]

Kid: *dancing*

Narrator: Get the food you love with perks *doorbell rings* from

Happy people: Grubhub!

Narrator: Grub what you love


Script Source: https://www.reddit.com/r/copypasta/comments/kv15d1/grubhub_ad_script_i_wrote_out_feel_free_to_modify/

21 January 4th, 2021

Kokiri Forest (P+ 2.15 Metal Cavern) by Yorch2296 with credit to MarioDox for the base platform; the PMDT for the gossip stone model; Shotouts to Ca$ino Wolf for the wii testing
[Stage - Texture, Vertex, Import - Bridge of Eldin]

Kokiri Forest from Ocarina of Time 3D, as a 1-1 of P+ Metal Cavern! Not much else to say. I hope you enjoy!

Tested in P+ 2.15 (Wii and Dolphin). Uses a Battlefield rel to work.

31 December 31st, 2020

Kakariko Village (P+ 2.15) by Yorch2296 with credit to the LTE Dev Team for the smashville platforms; the PMDT for a few models from their Hyrule castle stage; Shotouts to Ca$ino Wolf and FroDu for the wii testing
[Stage - Texture, Vertex, Import - Bridge of Eldin]

Kakariko Village straight from Ocarina of Time 3D. This is a double pack, featuring a Smashville and a Battlefield 1:1, along with day and night alts of each! Click on the preview for HD screenshots of each version. The needed rels are also included in the package.

Tested in P+ 2.15 (Dolphin and Wii)

Happy New Year!

10 December 31st, 2020

NES Mario (Smashville) by nnebf
[Stage - Import - Smashville]

11 December 31st, 2020

Eryth Sea by nnebf with credit to DSX8
[Stage - Import - Skyworld]

Ported from my sm4sh mod.
Over Skyworld.

11 December 31st, 2020

Bionis' Shoulder by nnebf with credit to DSX8
[Stage - Import - Skyworld]

Bionis' Shoulder from Xenoblade Chronicles.
Over Skyworld.

5 December 31st, 2020

Fountain of Gaur Plains by nnebf with credit to DSX8,MarioDox
[Stage - Import - Mario Bros.]

Fountain of Dreams reskin based on Gaur Plains.
For P+2.15.

20 December 31st, 2020

Xenoville by nnebf
[Stage - Import - Smashville]

Smashville reskin based on Xenoblade Chronicles.
For P+2.15.

19 December 31st, 2020

Violet Symphony by Nezha the Scout
[Stage - Import - Results Screen]

PM/TE and P+ versions included

95 December 31st, 2020

Bob-omb Battlefield by Nezha the Scout, Flambo237, MarioDox, Puzzled, Survivian, Electropolitan with credit to Flambo, KingJigglypuff, Kirbeast, Layell, CBM Discord server
[Stage - Import - Green Greens]

---Clicking picture leads to video!---
Update 12/29/2020
> Fixed Black Bob-omb glitching out due to a quirk with green green hazards, sadly the fix came with a side effect of the black bob-omb no longer jumping on hazard triggers, instead he jumps on a set timing.

>Fixed Flicker on the dirt patch on the FD version of Bob Omb battlefield occurring on console.
Update 12/27/2020 PT2
> Added a Battlefield version
> Fixed wierd tree shadows on all versions
> Added New BRSTM (Buoy Base Galaxy (Super Mario Galaxy (Olympic Games Mix)

Update 12/27/2020
> Added a Omega Version
> Added New BRSTM (Gusty Garden Galaxy)

Update 12/25/2020: Fixed Fences having MIP mapping, causing them to have graphical issues on console. (Credit to Puzzled)

Took us 10 months to finish this one, hope it was worth the wait! Alts coming soon!

Be sure to also install the .rel file into the module folder, its what influences the hazards.

Known Bug:
There is a bug on the BG cannon, will shoot twice on its first activation, but only one bubble hazard will hit. This only happens on the first hazard activation, method of fixing this bug is currently unknown.

7 December 22nd, 2020

Home-Run Contest over any stage! by Captain Ness
[Stage - Texture, Import - Wi-fi Room]

Home-Run Stage over any stage for both NTSC and PAL regions. If you use this then please credit me! Thank you! :D I chose Wifi-Room as there is no option for Home-Run Contest on Brawl Vault.. Sadly no items spawn on this stage. I forgot to say that I've added blastzones so if you don't want blastzones then message me om Brawl Vault to make it.

32 December 19th, 2020

White Wafers by MarioDox
[Stage - Vertex, Import - Green Greens]

White Wafers from Kirby: Return to Dream Land.

This stage is quite big. It features a left side with ice and powder snow, and a right side higher up with a platform made by powder snow.

Powder snow makes players get stuck into it when they're spiked through it. Requiring a jump, aerial or special move input to get out. The platform on the right can't stuck players, but it can be spiked through.

Follow the instructions on how to install it correctly.


35 December 12th, 2020

Retro Finale: Final Destination 64 by Cahalan, C2P0, Ryztiq
[Stage - Texture, Import - Final Destination]

Some time ago, Theytah (now Ryztiq) released a version of FD 64 that had the same collisions as PM Final Destination.

I've been working on this background edit for quite some time, and today would be the perfect time to finally release it to the public. It's a recolored Tabuu's Residence background, but I also made an effort to recreate the original center sigil from Smash 64 with a special easter egg included.

50 November 28th, 2020

Emerald Coast (from Sonic Adventure) [BETA] by MaryintheStars
[Stage - Texture, Vertex, Import - Green Hill Zone]

I started working on this a few months ago and ended up losing interest in it. I have things looking good enough and everything works, but I had a lot more that I wanted to do. I plan to finish this in the future, but it may be a while until that ends up happening, so for now enjoy this Beta of what I have.

Please let me know if there are any issues. And any general feedback would be much appreciated. Thanks!

18 November 29th, 2020

Chemical Plant Alt Layouts v1.0 (for PM and P+) by Puzzled with credit to Nezha, PegasusKnt, KTH, Mewtwo2000, LegacyWolf, TheBen, the Smash 2 Team, and the PMDT
[Stage - Texture, Vertex, Import - Green Hill Zone]

Chemical Plant Zone Alternate Layouts v1.0 (for Project M and Project+) by Puzzled with credit to:

- Nezha, PegasusKnt, KTH, Mewtwo2000, LegacyWolf, TheBen, and the Smash 2 Team for the earlier versions of Chemical Plant Zone
- PMDT for the blast zones and collisions of Green Hill Zone

Two layouts are included, a reskin of PM/P+ Green Hill Zone and a casual layout that adds shifting blocks to the ledges. I may add more layouts in the future. STGGREENHILL.pac is the reskin version and STGGREENHILL_Z.pac is the casual version.

44 November 25th, 2020

Garreg Mach Land by nnebf
[Stage - Import - WarioWare, Inc.]

Wario Land reskin based on Garreg Mach Monastery.
For PM 3.6.

15 November 25th, 2020

Lumine Hall Zone by nnebf with credit to Skeleton
[Stage - Import - Green Hill Zone]

Green Hill Zone reskin based on Lumine Hall made by Skeleton.
For PM 3.6.

47 November 24th, 2020

Mushroom Gorge by MarioDox
[Stage - Import - Mario Circuit]

Mushroom Gorge from Mario Kart Wii!

Part of a Twitter poll I hosted, a Mario Kart stage won, giving me serious trial and difficulty into coming with possible ideas. Well, that ended with a bunch of scrapped stages and this one, the winner.

It has a gimmick, a bouncy mushroom, touching it will send you upwards like a spring (cause it is), with 2 high platforms at the side. The teleportation can't be fixed, and mushroom animations don't want to play. It's brawl.

Use the module included with the respective sawnd.


120 January 10th, 2021

Ultimate Battlefield by Aenam1201 with credit to Endersheep12345
[Stage - Import - Battlefield]

This is the same Ultimate Battlefield from the Endersheep Pack, so I just do it to be supported on wii, Now you can play in this Stage without bugs or lag. sorry for answering later. here I checked the mistake.

3 November 14th, 2020

Unus Annus by Ricky (Br3) with credit to Ethan/Unus/Crankgameplays, Mark/Annus/Markiplier, Amy and the rest of the Unus Annus staff
[Stage - Import - Battlefield]


Memento Mori.

There's no more tomorrows.

Unus Annus.

37 November 18th, 2020

[P+ 2.15] Coconut Secret by Giantfirering28 with credit to Edisonic, PMDT, P+DT, MarioDox for assistance
[Stage - Texture, Vertex, Import - Delfino Plaza]


Whip out that credit card gamer, cause we goin shoppin!

this is a 1:1 recreation of Delfino Secret with a Coconut Mall Flare!

Huge thank you to MarioDox for the assistance on importing Coconut Mall To P+.

53 November 1st, 2020

Boo's Haunted House by MarioDox
[Stage - Import - Luigi's Mansion]

Happy Halloween!

Boo decided to give you a smashing party, they will join the fight every once in a while, fly around and send flying anybody standing by! Boo has an aura, this aura deals a lot of damage, be sure to avoid it!

This hazard is really really wonky. It's got a lot of bugs and I'm sorry that I had to release it like this. But it's halloween and I don't really feel like releasing halloween stuff in november.

Uses a custom edited Green Greens rel. Change it with brawlcrate or use the ones included.

For sfx and possible gfx, you need to use Luigi's Mansion's banks (0x35 GFX, 0x4E SFX)

Known Bugs:
Boo can teleport randomly at times.
Boo can sometimes decide to despawn for no reason.
Boo can stop knockback if launcher player is hit by aura (brawl bug, don't blame me)
With a lot of items spawned, boo will spawn sideways.
Boo can sometimes despawn on hit sometimes. Not intended.
Despawn may not play animation.
Wario, Kirby and King Dedede's neutral specials will teleport Boo but not eat it (not eating intended, teleportation not, limitation)


40 October 27th, 2020

Ghost House SV [P+ 2.15] by Electropolitan, Yorch2296 with credit to MarioDox, PMDT
[Stage - Texture, Import, 2D - Yoshi's Island (Melee)]

Because Smashville being a pain, the background is pushed further back when the game is paused, making UI screenshots of this stage a massive pain. Comes with 1 song, and uses a SV base of course.

18 October 8th, 2020

[P+ 2.15] GreenVille Zone {SV} by Giantfirering28 with credit to Nezha the Scout, PMBR, MarioDox
[Stage - Texture, Vertex, Import - Smashville]

Aw, yeah! This is happenin'!

This is a 1:1 recreation of Smashville with a bit of a Green Hill Flare to it! It also includes custom SFXs for the balloon!

The stage name is clever right???

23 September 27th, 2020

Sandy Grave SV [P+ 2.15] by Electropolitan with credit to Edwguard Flows, LTE
[Stage - Texture, Vertex, Import - Smashville]

Mostly uses elements from Mushroomy Kingdom. Edwguard Flows is a madman. Uses the st_smashville_noambience rel.

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  • Please read the rules regarding Brawl Vault and reporting.
  • The following are examples of things that should be reported:
    • Broken downloads
    • Broken previews
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    • Usability issues (e.g. doesn't work).
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