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43 December 10th, 2018

Finale by Ryztiq with credit to Everyone who I was able to work with and share this love of modding.
[Stage - Texture, Vertex, Import - Final Destination]



1-1 over FD: Please, Please use the songs included with the stage. This was meant to tell a story. The sound is just as important to the stage as the models themselves.

With that said, let's all take a bow.

Enjoy.

21 November 23rd, 2018

Turkey Destination by Sub, Nezha the Scout with credit to PMDT
[Stage - Texture, Vertex, Import - Final Destination]



lol

11 November 18th, 2018

Pictoheaven Rainbow by MarioDox with credit to Ryztiq, rihuganon, flamegoop, PMDT
[Stage - Texture, Import - PictoChat]



Who wouldn't want their own heaven to be full of colors?

Pictochat, in an heaven, but it's all rainbow. How does that sound? Well, sorry for me, but this ain't legal anyway.

Has PM Camera but has Brawl Hazards, which means that all transformations happen, they can deal damage and so on, so it's not wi-fi safe at all. Oh, and it has fixed filtering on the text and the side bar too.

Enjoy.

102 November 16th, 2018

Boxing Ring (Final Edits...) by BraveDragonWolf with credit to DSX8
[Stage - Texture, Vertex, Import - Pokemon Stadium 2]



- ALL AUDIENCE SETS ARE FULLY ANIMATED! (EXCEPT FOR THE STATIC MODELS)

- Fire is much noticeable and in gorgeous detail now

- Also got rid of some audiences that were WAY off screen, lowered their texture resolutions as well, thought it may help reduce a bit of lag. (But it matters how much detail is on the screen)

.REL file is in the previous version: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=216869

36 November 2nd, 2018

Sandy Grave - Castlevania by Edwguard Flows
[Stage - Texture, Import - Mushroomy Kingdom]



Happy Halloween!! New Project M Mod stage.

Sandy Grave from Castlevania Portrait of Ruin, using Mushroomy Kingdom omega.

Custom models added like skulls, platforms and background elements with new lighting, textures and animations. Hope you like!

It goes over STGMARIOPAST, no wifi safe.

Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA?view_as=subscriber

ENjoy :)

69 October 31st, 2018

Gemacube's Dynamo by Nezha the Scout, Electropolitan with credit to Sooper, Skyval, sutinoer, other info on read me .txt
[Stage - Import - Spear Pillar]



This stage is to complicated to explain just by words, click the thumbnail for the video!

Check the read me's too!

Heres a brief:

This stage is the result of me experimenting on how Spear Pillar works mechanically and functions, this is not based on anything but just pure custom ideas. Replaces Dialga version, add all the files given here so the stage works. Porting it onto other slots disables SFX, keeping it on a spear pillar slot keeps the SFX. It also has an optional BRSTM zip with stuff donated from Electropolitan and others (credited in zip as well).

This was submitted for a custom brawl mod server's Halloween contest too! So hey two birds with one stone. Report me if you find any oddities!

Credits: Electropolitan ,soopercool101, Syvkal. Others mentioned in both read mes available on both ZIPs

Note: The gears are heavily modified models of sutinoer model rip of Clock Gears Solid, from Batman Batman: Arkham Asylum. Forgot to add this to the credit .txt

89 November 9th, 2018

HD Kongo Falls V2 by BraveDragonWolf with credit to Layell, AlGeorgeRomo, and The Smash 2 Team for the original stage
[Stage - Texture, Vertex, Import - Jungle Japes]



EDIT 2: 11/9/18
Lowered some unnecessary textures with resolutions that doesn't need to be 512 to reduce a bit of lag.
---------------------------------------

EDIT: 10/31/18
Fixed the sun glare a bit and some edits to the rock under the splash logs.
---------------

Poured my damn heart into this...

This time, it isn't based off of the Smash Ultimate Kongo Falls, but it's pointed in that direction. I deleted the first version of this and it's mostly my HD version of the Melee Kongo Falls to be exact. It's got a lot of lights...Not necessarily a bad thing.

Old version: https://imgur.com/a/WEc5KEk

24 October 20th, 2018

Project M 3.6 - Caveless Spear Pillar (Sun & Moon) by E-scope12, Tybis, SmashBroski, Syvkal with credit to SmashBroski, Syvkal, Tybis, & RandomTBush for the Pokémon Sun & Moon Models
[Stage - Texture, Vertex, Import - Spear Pillar]



An alternative take on Brawl's Spear Pillar catering to competitive and casual players. Comes in three versions: Empty, No Hazards, and Hazards. SSS assets included.

- All versions: The cavern portion of the stage is gone.
- All versions: Pokémon models imported from Pokémon Sun & Moon.
- Extra Versions: Has versions for Giratina & Arceus.
- Empty: No Pokemon
- No Hazards: Legendary Pokemon appear in background and do not produce hazards.
- Hazards: Legendary Pokemon appear and produce hazards (beams, gravity, etc.)

Install:
Delete tengan.rel in module and replace TENGAN_1,2, & 3 in melee with the desired version files.

7 October 20th, 2018

Fixed Dragon Valley by Black Kyurem with credit to libertyernie
[Stage - 2D - Final Destination]



Fixed the spawn point. This should stop T-posing with Pokemon Trainer.

10 October 20th, 2018

Fixed Studiopolis by Black Kyurem with credit to Electropolitan, soopercool101, ThePwnzr
[Stage - Texture, Import, 2D - Flat Zone 2]



Fixed the Spawn point. This should stop T-posing with Pokemon Trainer.

23 October 15th, 2018

Canyon Fall Field by FireStarMarth
[Stage - Texture, Vertex, Import - Battlefield]



Canyon Fall Field
(Wi-Fi SAFE, for Brawl / P: M)

12 October 17th, 2018

Giratina's Spear Pillar (Sun & Moon) by E-scope12 with credit to RandomTalkingBush for the script to rip the X/Y models.
[Stage - Import - Spear Pillar]



STGTENGAN_1/2/3

Giratina can jump on the stage at anytime.

Model ripped from Pokémon Sun/Moon. Animations from Pokémon Sun/Moon. Has 2 forms.

51 October 5th, 2018

Improved Playable Sacred Land by BraveDragonWolf with credit to dRage, and Angelglory
[Stage - Vertex, Import - Halberd]



I thought this place was missing something...

107 October 1st, 2018

Oil Drum Alley by Nezha the Scout, BustedSoda with credit to Mattress87, Tonberry2k, MarioDox, SooperCool, Umbravivens, Peardian, Russmars2, FancyEX
[Stage - Import - 75m]



Has two versions, preview card links to video. Updated! Fixed some looping issues.

Read the txt files for details!

Album here:
https://m.imgur.com/a/aYSFWWz

20 September 22nd, 2018

Fixed Metal Harbor by Black Kyurem with credit to ᆘ유 | 유유
[Stage - Texture, Vertex, Import - Big Blue]



Fixed character spawn. This will stop Pokemon Trainer T-pose on this stage.

16 September 22nd, 2018

Fixed Sky Rail by Black Kyurem with credit to ᆘ유 | 유유
[Stage - Texture, Vertex, Import - Onett]



Fixed character spawn. This will stop Pokemon Trainer T-pose on this stage.

45 September 19th, 2018

PM FD Master Hand & Crazy Hand by Kirbeast with credit to MarioDox, WorseDoughnut, Dranakar, Scout, davidvkimball, with credit to Diego Leal for the concept
[Stage - Vertex, Import - Subspace]



Project M Final Destination meets Master Hand & Crazy Hand in Classic mode and boss battle!

credit to MarioDox for helping me with porting
Project M Final Destiniation by WorseDoughnut, Dranakar, Scout, davidvkimball, with credit to Diego Leal for the concept

29 September 18th, 2018

Hazardless Spear Pillar + Cave by Syvkal with credit to Ricky & SirFiremanBob for requesting it
[Stage - Import - Spear Pillar]



Spear Pillar without the lasers, gravity changes, or camera flipping. There is an additional version, however, where Dialga & Palkia can still break parts of the main platform - allowing for a more dynamic stage.

The rel file included disables the hazards for Cresselia's stage, while maintaining the Pokémon's ability to appear and disappear.

103 September 18th, 2018

Fear Factory PM by Nezha the Scout, BustedSoda with credit to BustedSoda, Malistaticy, MarioDox, SooperCool, Russmars2, Mattress87, Tonberry2k, TheUltimateKoopa, Umbravivens, Peardian, Legacy Team
[Stage - Import - Rumble Falls]



--Update: Added more menu title options and names!--

Casual Alt is in the works!

Read the txt file!

Join my discord! https://discord.gg/ePxd4h8

Full Gallery: https://imgur.com/a/MeugNms

70 September 15th, 2018

IMPROVED! Basin by BraveDragonWolf with credit to dRage, and Angelglory
[Stage - Texture, Import - Distant Planet]



There must have been a solar eclipse in the first version!

Brighter stage ambient color and character lighting.

50 September 12th, 2018

Hell's Gate Updated by BraveDragonWolf with credit to RAWRzilla, and FairKnight for the original stage
[Stage - Texture, Vertex, Import - Final Destination]



Added some particles to give it that certain feel. Yes, they are indeed animated.

33 September 12th, 2018

Playable Sacred Land (Monster Hunter) by BraveDragonWolf with credit to dRage, and Angelglory
[Stage - Import - Halberd]



This stage would have looked super good if I was able to get a certain stage element to show up...Oh well. Also, improved character lighting.

33 September 15th, 2018

Playable Basin (Monster Hunter) by BraveDragonWolf with credit to dRage, and Angelglory
[Stage - Texture, Import - Distant Planet]



EDIT: Download takes you to improved version!

I literally poured some water on my laptop then the water graphics in this stage turned out gorgeous! And it turns out that I'm really good with character lighting.

The Machinama version of these stage's character lighting were very inaccurate.

393 September 3rd, 2018

Battlefield - Smash Bros Ultimate by Edwguard Flows
[Stage - Texture, Import - Battlefield]



Hi guys! Long time since my last Brawl / Project M stage Mod

Yeah, I'm so hyped about Ultimate that decided to do something...

It's bassically a clean background image with color animation and smash U Battlefield model. I think it works, at least for now XD.

It goes over STGBATTLEFIELD with all versions: original, wifi safe, omega and big battlefield.

Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA?view_as=subscriber

ENjoy :)

38 August 15th, 2018

Green Screen Stage (for CSP's) by Tye2K
[Stage - 2D - Final Destination]



Please read the readme file.

-This comes with one version of a black bar floor and one without. If you want to make your own floor and/or edit this Green Screen stage to make it better you can contribute, read the readme included and just message me.-

I wanted to make some CSP's but I noticed that all the Green Screen stages have broken downloads except the CSP Help Stage which is over Stage Builder. Since I didn't wanna replace anything for custom stages I decided to just make my own Green Screen over FD.

Also, for some people like me, it takes forever to load up custom stages since I'm using Gecko. This version should save people some time if they don't want to do any MORE extra waiting than we already have to put up with.

Files should go in:
X:/private/wii/app/RSBE/pf/stage/melee

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Some things to remember before reporting:
  • Please read the rules regarding Brawl Vault and reporting.
  • The following are examples of things that should be reported:
    • Broken downloads
    • Broken previews
    • Credit issues (e.g. using someone else's work without credit)
    • Usability issues (e.g. doesn't work).
  • Censored nudity does not need to be reported.
  • Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
  • Please do not report an already reported issue. The list of current reports on this hack is below.
Please enter your report here.

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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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