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12 February 16th, 2019

Corneria Venom by MarioDox with credit to AlGeorgeRomo, Smash 2 Dev Team, Mewtwo2000, libertyernie
[Stage - Vertex, Import - Corneria]

The Great Fox goes forward!

Have a smashing blast with this change of background of the current Venom in the vault. It has the collisions, updated models and more stuff of the Meteo stage in Smash 2 (which I helped with).

You may clip inside the stage for some reason, but don't worry you won't die or get an advantage.

Uses a corneria rel.


20 February 17th, 2019

Doctor's Office by Crashknight0, ALM5252
[Stage - Import - Skyworld]

This is The Doctor's (Mario) Office from Miracle cure, now in the form of a hazardless (Possibly competitive stage).

Created by ALM5252, and retextured in HD for the Dolphin emulator.

It still works for the Wii, however the wii version lacks the HD textures.

Discord: https://discordapp.com/channels/301834770256494594/301834843673591808

16 February 15th, 2019

Wario's Castleware (2.0) by MarioDox with credit to AlGeorgeRomo, Smash 2 Dev Team, WorseDoughnut, Nezha the Scout, PMDT
[Stage - Vertex, Import - WarioWare, Inc.]

Wario's Castle now for your beautiful hazardless tourney matches!
Comes in two versions:
-Over Jungle Japes keeping sfx and gfx
-Over FD (or Warioland in PM) for 100% sure legal play.

It even comes with wooden containers too!


7 February 15th, 2019

Wario's Castle Omega by MarioDox with credit to AlGeorgeRomo, Smash 2 Dev Team, WorseDoughnut, Nezha the Scout
[Stage - Vertex, Import - WarioWare, Inc.]

You don't like water, huh?

Simple and easy, it's a PM FD Sized Omega with all the stuff in the background.
No hazards.

Uses a jungle japes module.

21 February 13th, 2019

Wario's Castle Upgrades by MarioDox, soopercool101 with credit to AlGeorgeRomo, Smash 2 Dev Team
[Stage - Vertex, Import - WarioWare, Inc.]

Wario's Castle got some sweet improvements!

First off, lightning is fixed for the brawl models, also some collisions were updated to match visually the stage. The boundaries were edited to fit for Project M gameplay and it has also some stamina mode fixes, some extra stuff got fixed too like the torch light being overlapped by the wall behind.

Uses a jungle japes module.

35 February 11th, 2019

Gamer Upgrades + Omega + Balanced by MarioDox with credit to CaliburZx
[Stage - Vertex, Import - WarioWare, Inc.]

EDIT: Fixed Mom being extremely bright.
A better gamer!

It comes with 3 variations, a PM FD Sized Omega and a balanced alt that is good for some competitive play (not 1:1)!

It has the old vertex colors enabled, a better lightning, pm stamina fixes, as well with good shadows and better camera and stage boundaries.

They all go over FD.


4 February 10th, 2019

Green Hill Zone - Valentine's Day Edition by windhunter7 with credit to Mortimer and Soopercool101 for helping me solve texture problems, and Senjen, Errol, and Hallow at the Models Resource for the models
[Stage - Texture, Vertex, Import - Green Hill Zone]

Support me by donating; also, check out the rest of my website, as well!

Table of Contents

I. Summary
II. What's New
III. About Requests
IV. Credits

I. Summary

Recolored pink, purple, and red, the colors of Valentine's Day, with some hearts for extra effect, this was made for a contest, but I'm honestly happy with the results. :)

II. What's New
A. New Characters
Amy, Rouge, and Blaze
B. New Models
Heart Models, and the Sonic Runners Models of Amy, Blaze, and Rouge; Also Removed Much of the Stage Because I Needed to Reduce Filesize; Also a New Statue
C. New Textures
Red, Purple, and Pink Recolors of the Hearts and of the Stage
III. About Requests
I do requests of all kinds, but only commissions now
For more information, you can visit my website at https://dragongames7.wixsite.com/store
IV. Credits
A. Heart Model by Senjen at the Models Resource
B. Amy Model by Errol and Hallow at the Models Resource
C. Blaze Model by Hallow at the Models Resource
D. Rouge Model by Errol and Hallow at the Models Resource

20 February 10th, 2019

Omega + Battlefield HD Kongo Falls by BraveDragonWolf with credit to Edwguard Flows (I used the main platform model from his deserted island stage) Layell, AlGeorgeRomo, and The Smash 2 Team for the original stage
[Stage - Vertex, Import - Jungle Japes]

This isn't the Smash Ultimate import. I re-created the splashboard model to have an omega and battlefield form.

May have some lag with more than three imported models with certain number of polys or with three high poly models. Brawl models won't lag though. It's alright to play a 1-on-1 battle with some high poly models too. I also lowered some more textures a bit too.

The detail of this stage will never be as good as the actual kongo falls stage in smash ultimate.

12 February 7th, 2019

Bridge of Eldin: X V2 Night by Electropolitan with credit to Xerom for X Layout, Edwguard Flows omega main platform, soopercool101 merging the two
[Stage - Texture, Import - Bridge of Eldin]

Sounds like a Counter Strike Map. It's a mod of a mod of a mod! Not too much else to say. Includes UI and music. Skyworld base.

42 February 6th, 2019

Smash Ultimate Result Screen by Wario358
[Stage - Import - Results Screen]

The Smash Ultimate Result Screen is now in Brawl! This was a tight case to fit within such a small filesize! unfortunately the flowers have been removed from the model and lots of optimization was made so this would even load at all! Due to edits to the SceneData, there are no camera animations or closeups/angles. This is due to me replacing all scenedata with a single one. Edit: The File was reuploaded with a slghtly smaller size. If the file/stage does not load or freezes
please let me know so i can fix it.

33 February 2nd, 2019

Galeem The Lord Of Light by Wario358
[Stage - Import - Skyworld]

This Has Galeem's model from smash ultimate alongside the Final Destination (Sky Only, as I haven't figured out how to animate the other BG) with brawls FD platform. Galeem is animated and his textures move like in ultimate. Should run with no issues on wii. just dont use very high poly mods as i dont know how that will fare. project M should work with this mod.

40 February 2nd, 2019

New Donk City Hall by Wario358
[Stage - Import - Skyworld]

This is the Normal Version Of New Donk City Hall. It only takes place on the ground due to filesize restrictions and that its impossible to include every aspect of the stage. Two versions are available, one with Pauline and the new donkers that should work on dolphin but may cause lag or even crash the wii depending on the character and how high poly they are. And a version without Pauline and the new donkers that should not cause as much lag on wii and should work fine. Project M was not tested. The hole in the ground is cause that's where the other buildings should go. but they were not added due to file limitations.

15 January 28th, 2019

The Pokemon Hoenn Tour by Electropolitan with credit to Toti
[Stage - Texture, 2D - Pokemon Stadium 2]

http://youtu.be/jWP23IPiXVs - Video Showcase.

After getting my fix of Ultimate, I'm back baby! Well maybe just for a bit, I'll be starting my senior year of college. Here's a simple texture swap of my signature map style now at this point. I don't just swap out textures however, I do create quite a few of them. I try and match the placement of the actual NPC's in game to where they are in this stage. I also extended a few locations here that aren't fully 512 x 512 and 1024 x 1024, so I extend them using tilesets.

As for the songs, I looked 4 of them I believe. You can hear 3 of the songs I have in this video preview, captured by Toti! <3

UI is included of course, with a variety of options.

FD Base, fits on Saffron City the best, musically I'd say.

The stage has a normal and dark version. Wii and Dolphin version (don't mix em up!) 2D and 3D versions and platform and omega versions. :sweat:

34 January 27th, 2019

New Donk City Hall (Omega Ver) by Wario358
[Stage - Import - Skyworld]

This is the omega version of New Donk City Hall! Two versions are offered: a version for wii that is lagless without the odyssey in the background and a version with the odyssey in the background that may cause lag but is for those who want it to be closer to how the stage was in ultimate. This version will work on wii but its been included for those who want a choice/preference. Has not been tested with project M.
An new version will be in a few days that fixes the cloud texture issue and makes the stage look nicer.

44 January 23rd, 2019

Smash Ultimate Moray Towers by Wario358, Nezha with credit to Nezha for teaching me how to edit stage lights and other important assets of a stage, soopercool101 for advice on cameras.
[Stage - Import - Battlefield]

This is the Moray Towers stage from Smash Ultimate ported to brawl! This stage goes over battlefield and contains the Splatfest version of the stage, judd and the squid sisters in the background with animations from ultimate respectively. Does not use a .rel. Does run on a wii, pokemon trainer and ice climbers should work.
Some mods may not work with this stage if too high poly character or other mods are used, this was only tested with vanilla brawl but project M should work fine with this as well. Thanks to Nezha for assistance wth lighting, adding the moon, and stars in the background alongside the lamp light.

40 January 7th, 2019

The City of Heroes HD by BraveDragonWolf with credit to DSX8 for the original stage, Storque12 for the Porsche GT model, Yamen3D for the BMW model, JasonOwen for the T-90 tank model, and 3DRegenerator for the Havoc Chopper and the patrol car
[Stage - Texture, Vertex, Import - Mushroomy Kingdom]

MAJOR EDIT!:1/7/19
Added a rain drop texture animation to the ground! It's sorta like
rain hitting the ground but, it's worth a re-download now.

I promise this is the last and final version...

If you liked my HD Kongo Falls stage, I'm 100% sure you'll love this stage more than before!

- New helicopter

- New police car

- New and improved billboard renders done by me

- Stage has global illumination...No (I wish...)

- Rainy version is a lot more wet

63 January 2nd, 2019

Radiant Stadium vN by Nezha the Scout, soopercool101, Layell, Dranakar with credit to Hallow, ZugZug, MarioDox, Mawwwk
[Stage - Import - Pokemon Stadium 2]

Alot changed, from curtains, to platforms, to optimizations and to new decour. This is the true final version of this stage, no more fixes or updates are necessary. Thank you so much for the feedback! You made this stage be truly Radiant!

Now part of Nez Build: https://discord.gg/ePxd4h8

38 January 1st, 2019

[PM 3.6] Pac-Land by SirGimmick with credit to soopercool101, PMDT, LarryInc64, Yohan, David V. Kimball, Jam1Garner & the SMASH FORGE devs, ForOhFor Error, Lakora, Brawl Modding Discords, & everyone else in the readme file.
[Stage - Texture, Vertex, Import - WarioWare, Inc.]

DAY 1 PATCH: Added a stage module for Flat Zone 2. 2D is the hot new thing for 2019, haven't you heard?

Paccy New Year, everyone!

...Yeah, that worked better in my head.

Nevertheless, it's a new year. Which means: New Mods and new modding opportunities! And to start your new year off right, a brand new stage from yours truly!

It's a Wario Land 1:1 (camera, collisions, boundaries, etc.) based of of the greatest Smash stage to ever grace our presence -- PAC-LAND! (can't believe no one's done this before)

Not only that, but it includes:

* A complete songlist filled to the brim with fitting Pac-Man
series BRSTMs!
* Portraits for both vPM and Yohan's SSS
* And modules in case Wario Land is too important to give up
(which it is).

A more extensive credits list can be found within the download itself. I hope you enjoy this labor of love from me -- I know I did (even if it ended up wiping me out a bit :p)!

Got any questions? Need me to fix something/add something? Find me on Discordat @SirGimmick#7904.

EDIT: It's also in the readme, but just in case: https://www.youtube.com/user/larryinc64/ (A link to LarryInc64's channel. He made the Pac-Land remix.)


55 December 16th, 2018

Skyworld Omega + Platformed by MarioDox
[Stage - Import - Skyworld]

The Skyworld omega got ported to brawl!

It also comes with a platformed alt (inverted bf platform layout).

It has the same stage length as the smash 4 omegas, same boundaries, respawn points and the same aesthethic ported to brawl.

Nonetheless, it's still a beautiful stage.

Goes over Skyworld without rel ports.


96 December 10th, 2018

Finale by Ryztiq with credit to Everyone who I was able to work with and share this love of modding.
[Stage - Texture, Vertex, Import - Final Destination]

1-1 over FD: Please, Please use the songs included with the stage. This was meant to tell a story. The sound is just as important to the stage as the models themselves.

With that said, let's all take a bow.


34 November 23rd, 2018

Turkey Destination by Sub, Nezha the Scout with credit to PMDT
[Stage - Texture, Vertex, Import - Final Destination]


19 November 18th, 2018

Pictoheaven Rainbow by MarioDox with credit to Ryztiq, rihuganon, flamegoop, PMDT
[Stage - Texture, Import - PictoChat]

Who wouldn't want their own heaven to be full of colors?

Pictochat, in an heaven, but it's all rainbow. How does that sound? Well, sorry for me, but this ain't legal anyway.

Has PM Camera but has Brawl Hazards, which means that all transformations happen, they can deal damage and so on, so it's not wi-fi safe at all. Oh, and it has fixed filtering on the text and the side bar too.


158 November 16th, 2018

Boxing Ring (Final Edits...) by BraveDragonWolf with credit to DSX8
[Stage - Texture, Vertex, Import - Pokemon Stadium 2]


- Fire is much noticeable and in gorgeous detail now

- Also got rid of some audiences that were WAY off screen, lowered their texture resolutions as well, thought it may help reduce a bit of lag. (But it matters how much detail is on the screen)

.REL file is in the previous version: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=216869

52 November 2nd, 2018

Sandy Grave - Castlevania by Edwguard Flows
[Stage - Texture, Import - Mushroomy Kingdom]

Happy Halloween!! New Project M Mod stage.

Sandy Grave from Castlevania Portrait of Ruin, using Mushroomy Kingdom omega.

Custom models added like skulls, platforms and background elements with new lighting, textures and animations. Hope you like!

It goes over STGMARIOPAST, no wifi safe.

Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA?view_as=subscriber

ENjoy :)

87 October 31st, 2018

Gemacube's Dynamo by Nezha the Scout, Electropolitan with credit to Sooper, Skyval, sutinoer, other info on read me .txt
[Stage - Import - Spear Pillar]

This stage is to complicated to explain just by words, click the thumbnail for the video!

Check the read me's too!

Heres a brief:

This stage is the result of me experimenting on how Spear Pillar works mechanically and functions, this is not based on anything but just pure custom ideas. Replaces Dialga version, add all the files given here so the stage works. Porting it onto other slots disables SFX, keeping it on a spear pillar slot keeps the SFX. It also has an optional BRSTM zip with stuff donated from Electropolitan and others (credited in zip as well).

This was submitted for a custom brawl mod server's Halloween contest too! So hey two birds with one stone. Report me if you find any oddities!

Credits: Electropolitan ,soopercool101, Syvkal. Others mentioned in both read mes available on both ZIPs

Note: The gears are heavily modified models of sutinoer model rip of Clock Gears Solid, from Batman Batman: Arkham Asylum. Forgot to add this to the credit .txt

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