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49 September 12th, 2017

Smash 3C Galleom by MaybeGreg, ɴᴇᴢʜᴀ, ledgerewskie, Psycho Hedgie, Aghanim
[Stage - Texture - Boss]



Galleom makes his way into the fight, whether it be out in the desert or in the ruins, whether it's fighting the swordsmen who ride together or the PK and PKMN!

Check out the Smash 3C Project here!

https://smashboards.com/threads/the-smash-3c-project-rainbow-operating-buddy.383581/page-115

87 September 4th, 2017

Smash 3C Master Hand & Crazy Hand by Aghanim, ledgerewskie, TheepicMVSL2, MaybeGreg with credit to Mewtwo2000
[Stage - Texture - Boss]



Master Hand and Crazy Hand got their smash 3C makeover!
The bosses were only avaible from the lite pack pack... untill now! The zip Inludes a version for the brawl final destination or an alternate onw with the melee Final destination for the player personal preferences and costumizations (all thanks to mewtwo2000)

https://smashboards.com/threads/the-smash-3c-project-pm-alts-recolors-and-more.383581/

220 May 31st, 2016

Undertale - The Ruins by SeanTG246 with credit to Toby Fox for at least 90% of the textures used
[Stage - Texture - Subspace]



\"Do not be afraid, my child. I am TORIEL, caretaker of the RUINS. As a human living in the UNDERGROUND, monsters may attack you. You will need to be prepared for this situation.\" I thought it'd be funny to put the RUINS from Undertale over the Ruins in Subspace Emissary. This is the outcome. This is where a day of my life went into. If you want the Undertale RUINS experience, please insert all the files given to you in the \"pf\" folder. There's no Toriel, but hey at least I included some music. You will however be forced to replace some music from the Mushroomy Kingdom if you want the RUINS music. If you find a texture problem within the hack, please notify me on Twitter at @SeanTG246 and I will try to get it fixed as soon as I possibly can. This is my first texture hack, so please don't expect some high quality work.

128 November 14th, 2015

Outside The Corrupted Ruins by BraveDragonWolf
[Stage - Texture - Subspace]



Click for more images.
-----------------------------

This is part of my \"Super Smash Bros Universe\".

328 August 23rd, 2015

Dynablade Boss Battle over Ridley by Mattimation
[Stage - Texture, Import - Subspace]



Since my Mephiles Boss Battle over Tabuu got a lot of feedback, I figured I try doing it again, but this time make the next Boss Hack be a boss that should've been in the game to begin with.

This Boss Battle includes Dynablade as a replacement of Ridley, along with a completely custom battlefield to match the original Dynablade fight.

This has not been tested on the SSE version of the Ridley Fight (as I never play SSE anymore) so I won't guarantee that it works there (I know that Mephiles did not).

Anyway, enjoy!

127 June 23rd, 2015

MASTER HAND 64: REMAKE Full UDAPTE ( not import) by BRAWL PLAYER, King Organa
[Stage - Texture, Import - Boss]



This is the original apareance of master hand in N64 is like a glove. the model is very detailed it has the black hole on his back and the gold bullets with the crazy face in it!!!

I made a power point read it after use!!!!! for install it correctly!!!

Now the pack includes:

-Final destination 64 Remake Here -> Coming Soon
- BP For the 2 versions
-Voice of master hand 64 entry and defeated
-Final destination 64 Theme
-Crazy hand with HD stage for boss mode Note the model of crazy hand doenst change.
- Normal Master Hand. pac that is the original from brawl if you want to use in other stage

-White master hand what the diference with the other ? well this is look more like n64 is totally white no textures in it look the preview the colors can change with the background of the stage.

Well Now its Full Udapted. And A Note this hack frezze the game with models imported from other game like mario from melee. But Doesnt with texture hack ok ??

Enjoy it !! you like to edit?? no Problem give credit

595 September 16th, 2014

Mephiles over Tabuu Version 1 by Mattimation with credit to Sammi's PSA for helping me with removing the Laser Attack
[Stage - Texture, Import - Boss]



(For those having trouble downloading this: Click the .rar file and you will find this button at the top http://puu.sh/bBTGn/4b411d9953.png click that button to download this)

Took me a while to release this but it's finally here. Mephiles over Tabuu Version 1 comes with a custom model, a new death animation and it removes the Laser Attack (Cause I couldn't get it to work properly)

Please read the Readme before using this hack and especially before you think about PMing me or Reporting this hack.

Lastly... Don't forget to Enjoy it!

90 August 10th, 2014

Football Stadium by ✦Dylan✦
[Stage - Texture - Subspace]



Hello, TheRealDylanator here with my first stage hack (unless you count the now deleted starfox VS starwolf where in port town areo dive I swapped the racers models and textures with arwings and landmasters, it never worked, due to file size, I am not proud of it)

I made this REALLY QUICKLY and am proud of it, I wanted to make the blue area one big football pitch but it ended up not the way I wanted it because I don't know how to change what area textures cover ect. but it looks nice so I decided to upload it.

This has five versions

VS Kirby/Mario

VS Primids

VS Petty

Boss battles

Let me know if you like it because I value others opinions over my own when it comes to making stuff. Also tell me how to improve and if you don't like it tell me why. (Not liking football ect. isn't a good answer, I actually don't like playing football myself.)

312 March 29th, 2014

Subspace Green hill zone by Deadpool01 with credit to Animiest72, shock44
[Stage - Texture - Subspace]



This is green hill zone , again please don't report this hack please p.m me if you have a question

video fixed I tested it my self and its fine

182 January 19th, 2014

SSE: Swamp by Syvkal, msp26
[Stage - Vertex, Import - Subspace]



:Updated: Minor update, raised stage height again slightly, changed some collisions to help out the CPUs.

Modded SSE stage WIP (currently goes over Jungle Japes)
Placeholder Icons, SSP etc. included.

It's in the Swamp area and has three main fighting platforms. The level scrolls between them and then waits for a while allowing you time to fight on each section. It also has a moderate horizontal camera range with relatively small horizontal blastzones - to keep the fighting focused at the centre.

Any feedback would be appreciated, especially regarding:
* A better name for the stage :P
* Camera/Blastzone sizes
* Transition/Scrolling timers and speed
* Any locations where the CPUs get stuck
(trying to make it as fair as possible... for a scrolling stage... )

Known Bugs:
Had to raise the level slightly so some smaller characters wouldn't swim on the submerged platforms (instead of standing) - so the water effects may look slightly off in certain areas.

(I believe I used an import by msp26, can't remember if I managed to get mine working, so I credited him just incase ^-^)

212 April 9th, 2013

Improved Super shadow over Crazy hand by shadowgeno
[Stage - Texture, Vertex - Boss]



Improved.
ingame pics soon.

459 March 3rd, 2013

Super sonic and super shadow over master hand and crazy hand by shadowgeno
[Stage - Texture, Vertex - Boss]



159 December 9th, 2012

Gutsman Level [Megaman 2] by FF7Frieza
[Stage - Texture - Subspace]



DAN DAAAAAAAN!!!! *zoom on Gutsman's ass*

Sup kiddos! I am FF7Whooves! Reaching the peak of insanity and posting some brawl stages when I make them.

197 December 6th, 2012

The Swamp - 5th Area [Extend] by hiro
[Stage - Texture, Vertex, Import - Subspace]



aka. The River.
70% are occupied by water.
I will pay attention to the weight of the fighter.



STGDXGARDEN

264 January 26th, 2014

Lava Reef Zone Act 2 by FF7Frieza with credit to Darkon360 for getting photos.
[Stage - Texture - Subspace]



While I was on my little vacation, I made some hacks. Hope you enjoy.

117 October 24th, 2012

Skyworld - 2nd Area [Extend] by hiro
[Stage - Texture, Vertex, Import - Subspace]



10/24 update:v0.2
fixed sky model, shadows.

from the 2nd area of SSE Skyworld.
added a shadow, cloud animation etc. ENJOY! ;]

STGFINAL

526 January 29th, 2016

Guard Armor over Petey Piranha by Spex130
[Stage - Import - Boss]



Guard Armor! He's full size this time, over Petey Piranha!

Two .Pacs in the download, one for Petey's first appearance in SSE and one for Boss Battles.

Glitches: On specific builds, sometimes has no SFX.

138 October 24th, 2012

The Ruined Zoo - 4th Area [Extend] by hiro with credit to jasonvalle22
[Stage - Texture, Vertex, Import - Subspace]



10/24 update:v0.2
added a shadows.

There is already a stage, the water effect does not exist. i've added water effect. the room is dead-end area. obtained by killing your opponent in the water.

STGDXGARDEN

ヒャッハー!水だー!

207 October 24th, 2012

The Path to the Ruins - 3rd Area [Extend] by hiro
[Stage - Texture, Vertex, Import - Subspace]



10/24 update:v0.2
added a elevator+animation, fixed sky model.
deleted slider etc.

10/5 EDIT:fixed the title. were not The Ruins.

For too long, wide, triple time behind closed doors are aligned, it may not be friendly on time and camera. Intermediate area, and in the eyes of the border area and the left one, you will get the effect of air-A/LR.
Might be friendly to the HP mode.

STGBATTLEFIELD

272 December 9th, 2015

Master Hand v1 (Super Smash Bros) by StupidMarioFan1 with credit to Solink from the Models Resource for ripping it
[Stage - Import - Boss]



Master Hand from Super Smash Brothers, rigged it as best as I could with the low vertex count, so it aint perfect, but it is as good as KTH's N64 imports from SSB, and I couldn't get it to smooth out like he is in the original. Includes both stages to replace the Classic Mode and....what I guess is for Boss Battles? Not sure with is which because one of the two just has Master Hand, while the other pac file includes both hands. He comes with three edited animations to look like the ganster flip off from the original game. if you don't know what I mean look at my comment on this video, should be one of the first comments you read: http://www.youtube.com/watch?v=kt-bTR3gHHU

689 September 20th, 2012

Crisis City Classic by FF7Frieza with credit to jasonville22 for the photos!
[Stage - Vertex, Import - Subspace]



My long lost stage that was recently found, Crisis City, is finally coming to SSE! Play through the levels of Crisis City... If you dare~

272 May 6th, 2012

Ice cap ZoNe by brawlist117
[Stage - Texture, Import - Subspace]



331 May 8th, 2012

Sky sanctuary Zone by brawlist117
[Stage - Texture, Import - Subspace]



Yeah u can probably already tell what it is... check out the Video to see the Full stage if ur interested... i think this came out pretty Nice! :D

246 May 14th, 2016

Fake Bosses (Boss Battles) by Brandondorf9999
[Stage - Texture - Boss]



These are one of the false bosses i made for the boss battles. However, they are purple so that they are considered as false bosses.

160 February 10th, 2012

TF2 Hands by BriefCasey795
[Stage - Texture - Boss]



I decided to make a Re-texture for Master Hand and Crazy hand that has never been attempted! Introducing the TF2 Hands! This is a MUST for Team Fortress 2 Fans! We Have RED Hand (Master Hand) and BLU Hand (Crazy Hand) ready to fight! so enjoy it! Goes great with all TF2 Hacks. (Like my Ubercharge Kirby Hack. as seen in the pics.) Also Includes a BRSTM of "The Art of War" from TF2 to go with it as a bonus! If you want them with swapped Textures, or the same color, PM Me. Also, Preview of BRSTM: http://www.youtube.com/watch?v=MMxLj6ug0To&feature=player_embedded

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  • Please read the rules regarding Brawl Vault and reporting.
  • The following are examples of things that should be reported:
    • Broken downloads
    • Broken previews
    • Credit issues (e.g. using someone else's work without credit)
    • Usability issues (e.g. doesn't work).
  • Censored nudity does not need to be reported.
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  • Please do not report an already reported issue. The list of current reports on this hack is below.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

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