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76 October 10th, 2016

Final Needle mnnaz05 edit by mnnaz05 with credit to Good Guy Giygas,Olimario1892, and xXPikaKingXx
[Stage - Texture, Vertex, Import - Big Blue]



I made this when I wanted another mother/earthbound series stage that would be competitive like. This was one of my first stage overhauls.
here's a link to the original: http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=All&Reported=All&Wifi=0&Featured=All&Name=final+needle&ByUser=&Credit=&Info=&AudioSource=&MainType=-1

388 April 1st, 2016

Magicant Omega (Smash3ds) by DSX8
[Stage - Texture, Import - Big Blue]



Has exact sky frame animation from original bch file, and original stage lighting from the game.

Comes with SSS icons and brstm's. Goes over skyworld but has .rel files for Big Blue and stage expansion.

Enjoy!

842 November 18th, 2015

Magicant (Smash3ds) by DSX8
[Stage - Import - Big Blue]



Update: Now has PM version added with updated collisions, materials and ledges.

Has exact sky frame animation from original bch file, and original stage lighting from the game (character lighting not applied).

Comes with SSS icons and brstm's. Goes over skyworld but has .rel files for Big Blue and stage expansion.

Enjoy!

648 July 13th, 2015

Tabuu's Subspace (PM 3.5) by Martyr with credit to Mewtwo2000 for permission and PMCB for titles
[Stage - Vertex, Import - Big Blue]



A bit of time ago, I downloaded Mewtwo2000's stage Dark Subspace and put it in my Project M. The stage didn't exactly agree with it, so I took Tabuu's stage and rebuilt Dark Subspace and made it competitive for Project M.

I recommend this stage for Doubles. It works really well with it's unique platform layout, which increases character's edge-guarding potential and recovery options. It also can work for singles, but I think it works better in Doubles.

Includes PM Camera, stage select screen title, picture, and icon.

Enjoy!

1131 February 26th, 2014

PM Big Blue - Tunnel by Mewtwo2000, Theytah with credit to Hope4NeWDaY
[Stage - Vertex, Import - Big Blue]



An alternate skin for Theytah's edited version of Hope4NeWDaY's Project M Big Blue.

There's 2 versions included. The differences between them are just the collisions of the ship. The 'NoWall' version is just like Theytah's Big Blue and Falcon Flyer stages: The part on the left isn't a wall but an angled floor. The 'Wall' version uses the original collisions in the Falcon Flyer stage in SSE, so that part is a wall in this case.

Click on the pictures to see a video showing both the original and the Tunnel versions of the stage.

The stage works over either Final Destination or Battlefield, but I recommend to use Final Destination because of the character shadows. I've included a Final Destination based rel file to port it over Big Blue. The stage is NOT compatible with Big Blue without rel porting, so don't report any crashes if you forget to use the rel file.

1100 February 23rd, 2014

PM BigBlue - Modern by Theytah, Mewtwo2000 with credit to Hope4NeWDaY
[Stage - Vertex, Import - Big Blue]



The PM BigBlue was too tempting not to edit, so here it is!

I've replaced the melee model of the falcon flyer with brawls.
Collisions are also updated and tight as can be to the ship!
Characters wont get stuck on the front/back either during their recovery move.
3.0 Camera is good to go as always.

I've also included a competitive panel and preview in the download, and .rel files which let the stage go over port town OR big blue!
Hope you guys enjoy!

Also, thanks to Mewtwo2000 for the help on fixing the lighting/flames/road/compatibility up!

711 February 8th, 2014

Project M Big Blue by Hope4NeWDaY
[Stage - Texture, Vertex, Import - Big Blue]



*Project M v3.0+ Ready* And Brawl (MAYBE)
This stage is made to fit every version of Project M (Even future versions that will be released).
There will be stage updates in the future.
*Video coming soon*
*COMPLETE CHANGE LIST* from the Brawl/Melee version:
-The original stage got falcon punc- you already know.
-The stage no longer scrolls from left to right.
-The Falcon Flyer is now slightly bigger.
-Characters can no longer land on the road or cars under the flyer instead they are pushed to the background.
-There is now a bottom Blast Zone instead of landing on a road and getting left behind.
-The background was changed to adjust how the stage looks. (Aesthetic Change)
-The camera has been adjusted to match Project M.
-Stage collisions have been fixed according to the size change.
-Big Blue now has an optical illusion where the stage itself looks like its moving but it is static. (Aesthetic Change)
-The cars and falcon flyer no longer follows a set road path.
-Blast Zones have been increased to match Project M boundary increase.
-The right side of the Falcon Flyer's ledge is NOT PERFECT but it works just like any other ledge.
-There is now a platform on the stage that has a set movement path.
-The other platforms no longer show up on the stage (May include as a randall effect in the future)
-Captain Falcon finally has a home stage.

I started this stage almost a year and some months ago but Project M is now properly completed for me to release this.
I hope you all enjoy it.

1169 February 20th, 2014

HD PM Yoshi's Island 64 by Theytah with credit to Mewtwo2000
[Stage - Texture, Import - Big Blue]



Here's an HD rendition of Mewtwo2000's Yoshi's Island PM, enjoy!

444 January 7th, 2014

Cloud Carpet Beta by Szasz with credit to Nucleotyde
[Stage - Vertex - Big Blue]



-Not done yet, but I have received enough of a positive reception from everyone who has played on this.
-Slippery slanted platforms for mega wavelands.
-New proportions and angles compared to Nucleotyde's version
-Goes over Big Blue (yayy).
-Pink sky to resemble Whiteland, and improve visibility.
-Includes songs from Whiteland (f-zero 64)
-Portrait included.
-Removed random Ice pillar from background.
-Added random gravity support beam thingies from big blue's track.

1055 September 21st, 2013

The City of Heroes V2 by BraveDragonWolf with credit to DSX8, Herufin for his SSS icon frames, and Mewtwo2000 for adding my billboard texture and stage lighting fixes
[Stage - Texture, Vertex, Import - Big Blue]



This is the true version because I have restored the helicopter and tree animations and had to get rid of the street island way in the back.
I also recolored the helicopter and the tank.
My only known issue is the texture on the tree bark.
The texture glitch takes after the tree's leaves. I don't think it can be fixed.

Comes with an updated SSS icon and portrait.

315 July 31st, 2013

The City of Heroes by BraveDragonWolf with credit to DSX8, and Mewtwo2000
[Stage - Texture, Vertex, Import - Big Blue]



MGRR Gray Fox Thread: http://forums.kc-mm.com/index.php?topic=59327.msg1133785#msg1133785
--------------------------------------

Now, I know I said that I wouldn't upload this to the vault, but that's because the stage didn't have enough edits.

I have added bonus pictures that's from the billboard on the building. The black street was really a good idea too. If somone could help me restore the helicopter and tree animations that would be nice.
I deleted the helicopter and tree models (except for the other trees) because those models weren't animated and they had to go.
This stage also goes over Skyworld of course.

Enjoy.

305 August 28th, 2013

Sonic Advance 3: Toy Kingdom+ by Panzerhandschuh, POKE MASTER
[Stage - Texture, Vertex - Big Blue]



This is a rebalanced version of POKE MASTER's Toy Kingdom: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27343

It replaces Big Blue but this can be changed to any stage using a .rel converter: http://www.lakora.us/rel/

1219 April 15th, 2013

Halo Battlefield by Omegalife
[Stage - Vertex, Import - Big Blue]



First time trying stage hacks, and since nobody had done it, here is a Halo themed battlefield over Big blue.

Also includes a Brstm.

341 November 30th, 2012

Falcon Flyer in Space by Shinobu Nyan!
[Stage - Vertex - Big Blue]



The Falcon Flyer Hit a Jump and Now is in Space!!
Put the included files in the right places and you have.
The Falcon Flyer in front of a space wormhole.
Music from the Final Battle when Big Blue is the set music.
Make sure you use the REL for it to work.
Contact me if there's a problem.
Enjoy

296 September 23rd, 2016

Sonic Advance 3: Ocean Base Zone act 2 by POKE MASTER
[Stage - Texture, Vertex, Import, 2D - Big Blue]



Video here:http://www.youtube.com/watch?v=NGmNmuRKO8U

And here’s another Sonic advance stage; which I made only because I like the music that goes with this stage so much.

I did have some problems with putting collisions around the spikes though because for some reason if the characters touche the spikes diectly they die instantaniously. Of course I fixed this problem however, by using a transparent model and putting collisions around it so it looks as if your standing on the spikes but you are actually standing on collisions attactched to a transparent cube model. I threw a moving platform in there just for kicks and a huge moving cube model because that’s what most people remember about this stage; the GIANT cubes that crush you in one hit yaaaay! -_-.

Goes over BF with no rel and FZero (Port Town Aero drive) with the rel. Also comes with a rel for big blue.


& be sure to check out my thread! :)
http://forums.kc-mm.com/index.php?topic=77623.msg1365543#msg1365543

988 September 15th, 2014

The Final Needle (Battle Against the Masked Man) by Good Guy Giygas with credit to Olimario1892, xXPikaKingXx
[Stage - Texture, Vertex, Import - Big Blue]



I was working on two Mother/Earthbound stages at the same time, so I figured I'd upload one of them one day and the other the next day. So this is the final battle against the Masked Man from Mother 3. The stage features the Final Needle and an animated background. I'm not really good at taking pictures cuz the pictures I took are all mainly from the same part in the background's cycle, but it has lots of cool parts to it! I'm really happy with the way this turned out, and it's really fun to fight on :)

Download includes:
- Stage
- .rel to put it over Big Blue
- SSS stuff
- Brstm

Anyways, enjoy! :)

115 June 29th, 2012

Sand Ocean by Mochtroid127
[Stage - Texture - Big Blue]



REALLY OLD texture hack of mine. I was just looking at some old files and noticed that I never uploaded this. I figured some F-Zero fans like myself might like it. Probably would be better with a background swap or something now, but I made this when Brawl hacking first started, which was how long ago now? Anyways, this is a really hack that I guess I just never uploaded. I also attempted Fire Field at that time, but it didn't look very good and Officer94's version is way better. Might upload my White Land attempt though.

128 June 29th, 2012

White Land by Mochtroid127
[Stage - Texture - Big Blue]



Another one of my really old texture hacks, again, another F-Zero texture on Big Blue. This time, it's White Land. Like Sand Ocean, I made this shortly after Brawl Hacking first started and just never got around to uploading it to the vault.

1154 October 27th, 2016

Pokemon HG/SS Burned Tower by POKE MASTER with credit to Lensho/mewtwo2ooo
[Stage - Texture, Vertex, Import - Big Blue]



video here:http://www.youtube.com/watch?v=nikDuXGSmUg

The Burned Tower from Pokemon HG/SS! I didn't have all of the textures I needed, so I made some of my own and substituted them in. Never the less I think the stage still came out pretty good. I still need a Riacu model to complete the stage however. Hopefully some time in the future I will be able to get my hands on one.

goes over jungle japes with no rel.

& be sure to check out my thread! :)
http://forums.kc-mm.com/index.php?topic=77623.msg1365543#msg1365543

3024 May 8th, 2013

Metal Harbor/Weapons bed/ Eggman vs Tails v2! by Oizen, Mewtwo2000 with credit to Lensho and Nuke
[Stage - Texture, Vertex, Import - Big Blue]



[Temporary link, no rel nor brstm included, the info under this is outdated]

--Update--
.rel is now packaged with the stage. place it in the module folder.

I honestly, don't know what to name this. SA2 is good at reusing models.

If you don't have a .rel to put this on STGBIGBLUE, put it on Final Destination.

So if the .brres doesn't work for you, get your own :D

1211 January 29th, 2014

Final Rush by S0nicPr0jectXXX with credit to PAVGN and Foxxy for their original hacks.
[Stage - Texture, Vertex - Big Blue]



IN ORDER FOR IT TO WORK USE THE CODES AT THE BOTTOM!

This is my first hack. just something to keep everybody on hold until i finish some awsome model imports! Credit to PAVGN and Foxxy for their original hacks for Big Blue. Comes with 2 Songs that go Well with the level.
======================================
The Roadway [Phantom Wings]
4A000000 90180F3A
38000000 FF000031
48000000 805B8ADC
DE000000 80008180
14000BD4 00000000
14000BD8 43100000
4A100000 00000378
18000004 52000000
201D003C 00000000
E0000000 80008000

233 October 7th, 2011

Fire Field by Officer94
[Stage - Texture - Big Blue]



so here is an another big blue hack, that was really hart to create it. it looks the fire field in f-zero x.

you can use it wi-fi

enjoy!

156 October 2nd, 2011

Discreet Big blue by Officer94
[Stage - Texture - Big Blue]



so here is my first 3D stage hack
it works wi-fi
Sry mein Englisch versagt gerade :P
Also ich habe die Farben durch dezentere designs ersetzt und einige nie dagewesene effekte hinzugefügt sprich banner ausgetauscht und all das kleinzeugs das sowieso keinem auffällt xD

ok so enjoy!

158 July 23rd, 2013

Distant Planet / Rainbow Cruise by libertyernie
[Stage - Vertex - Big Blue]



Two background swaps for Big Blue. SSS portraits included.

This stage hasn't been updated since July 2011 - it's just been re-uploaded after a false DMCA claim from a company that's not Nintendo (these things tend to happen on Mediafire.)

100 February 10th, 2011

Big Black by Freakachu with credit to King Jigglypuff
[Stage - Texture - Big Blue]



Credit to King Jigglypuff for the Pics

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  • Please read the rules regarding Brawl Vault and reporting.
  • The following are examples of things that should be reported:
    • Broken downloads
    • Broken previews
    • Credit issues (e.g. using someone else's work without credit)
    • Usability issues (e.g. doesn't work).
  • Censored nudity does not need to be reported.
  • Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
  • Please do not report an already reported issue. The list of current reports on this hack is below.
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