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96 August 25th, 2020

Big Blue GX SV [P+ 2.15] by Electropolitan with credit to mawwwk, Legacy TE Team
[Stage - Texture, Import - Big Blue]



Happy 17th Birthday to the best racing game ever, F-Zero GX! I'll take any excuse to make an F-Zero stage, so let's say that's one. The stage moves a little bit, with a 2 minute loop. Water is animated alongside a few building textures. Adding a few more 12 kb palm tree's caused the stage to crash, so it's pretty full. Will probably lag with 4 players on Wii, so I made a version with 2 less buildings. Comes with 2 songs. You can drag and drop this over your P+ stage, or not. st_smashville_noambience.rel Works just fine, as does st_smashville_bigblue.rel

57 June 5th, 2020

Mute City BF [P+ 2.11] by Electropolitan with credit to Xerom, Mewtwo2000, DukeItOut, Alonzo, P+ Team
[Stage - Texture, Vertex, Import - Big Blue]



http://youtu.be/brvVPWIb8x0 - Video Showcase

1:1 of P+ Battlefield. Using most of my original Mute City animation, however I slowed it down by about 11.6 seconds and changed the last sequence. I also moved the racer portrait bar, and re-animated the billboards. Comes with 3 bangers. Battlefield base.

142 July 2nd, 2019

Big Blue Omega + Falcon Flyer Alt by MarioDox with credit to davidvkimball, WorseDoughnut, Yohan1044, soopercool101, mawwwk, Mewtwo2000, Ryztiq, Hope4NeWDaY, PMDT
[Stage - Vertex - Big Blue]



Final lap!

This platform is going to get overused, I assure you. This is a omega for both Big Blue and Falcon Flyer, both PM FD Sized.

They both use a FD module.

Enjoy.

49 July 1st, 2019

[PM 3.6] Falcon Flyer Norfair by MarioDox with credit to davidvkimball, WorseDoughnut, Yohan1044, soopercool101, mawwwk, Mewtwo2000, Ryztiq, Hope4NeWDaY, PMDT
[Stage - Vertex, Import - Big Blue]



You tried to escape, it didn't work.

The aesthethic of this stage is so nice that I really wanted to make a 1:1 out of it. So here it is, may not be for a 100% legal stage, but it's still something.
Same camera, collisions and platform animations, is just a reskin.

Uses a FD module like an original, one over Big Blue is included.

Enjoy.

188 October 10th, 2016

Final Needle mnnaz05 edit by mnnaz05 with credit to Good Guy Giygas,Olimario1892, and xXPikaKingXx
[Stage - Texture, Vertex, Import - Big Blue]



I made this when I wanted another mother/earthbound series stage that would be competitive like. This was one of my first stage overhauls.
here's a link to the original: http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=All&Reported=All&Wifi=0&Featured=All&Name=final+needle&ByUser=&Credit=&Info=&AudioSource=&MainType=-1

574 April 1st, 2016

Magicant Omega (Smash3ds) by DSX8
[Stage - Texture, Import - Big Blue]



Has exact sky frame animation from original bch file, and original stage lighting from the game.

Comes with SSS icons and brstm's. Goes over skyworld but has .rel files for Big Blue and stage expansion.

Enjoy!

1135 November 18th, 2015

Magicant (Smash3ds) by DSX8
[Stage - Import - Big Blue]



Update: Now has PM version added with updated collisions, materials and ledges.

Has exact sky frame animation from original bch file, and original stage lighting from the game (character lighting not applied).

Comes with SSS icons and brstm's. Goes over skyworld but has .rel files for Big Blue and stage expansion.

Enjoy!

856 July 13th, 2015

Tabuu's Subspace (PM 3.5) by Martyr with credit to Mewtwo2000 for permission and PMCB for titles
[Stage - Vertex, Import - Big Blue]



A bit of time ago, I downloaded Mewtwo2000's stage Dark Subspace and put it in my Project M. The stage didn't exactly agree with it, so I took Tabuu's stage and rebuilt Dark Subspace and made it competitive for Project M.

I recommend this stage for Doubles. It works really well with it's unique platform layout, which increases character's edge-guarding potential and recovery options. It also can work for singles, but I think it works better in Doubles.

Includes PM Camera, stage select screen title, picture, and icon.

Enjoy!

1261 February 26th, 2014

PM Big Blue - Tunnel by Mewtwo2000, Ryztiq with credit to Hope4NeWDaY
[Stage - Vertex, Import - Big Blue]



An alternate skin for Theytah's edited version of Hope4NeWDaY's Project M Big Blue.

There's 2 versions included. The differences between them are just the collisions of the ship. The 'NoWall' version is just like Theytah's Big Blue and Falcon Flyer stages: The part on the left isn't a wall but an angled floor. The 'Wall' version uses the original collisions in the Falcon Flyer stage in SSE, so that part is a wall in this case.

Click on the pictures to see a video showing both the original and the Tunnel versions of the stage.

The stage works over either Final Destination or Battlefield, but I recommend to use Final Destination because of the character shadows. I've included a Final Destination based rel file to port it over Big Blue. The stage is NOT compatible with Big Blue without rel porting, so don't report any crashes if you forget to use the rel file.

1231 February 23rd, 2014

PM BigBlue - Modern by Ryztiq, Mewtwo2000 with credit to Hope4NeWDaY
[Stage - Vertex, Import - Big Blue]



The PM BigBlue was too tempting not to edit, so here it is!

I've replaced the melee model of the falcon flyer with brawls.
Collisions are also updated and tight as can be to the ship!
Characters wont get stuck on the front/back either during their recovery move.
3.0 Camera is good to go as always.

I've also included a competitive panel and preview in the download, and .rel files which let the stage go over port town OR big blue!
Hope you guys enjoy!

Also, thanks to Mewtwo2000 for the help on fixing the lighting/flames/road/compatibility up!

796 February 8th, 2014

Project M Big Blue by Hope4NeWDaY
[Stage - Texture, Vertex, Import - Big Blue]



*Project M v3.0+ Ready* And Brawl (MAYBE)
This stage is made to fit every version of Project M (Even future versions that will be released).
There will be stage updates in the future.
*Video coming soon*
*COMPLETE CHANGE LIST* from the Brawl/Melee version:
-The original stage got falcon punc- you already know.
-The stage no longer scrolls from left to right.
-The Falcon Flyer is now slightly bigger.
-Characters can no longer land on the road or cars under the flyer instead they are pushed to the background.
-There is now a bottom Blast Zone instead of landing on a road and getting left behind.
-The background was changed to adjust how the stage looks. (Aesthetic Change)
-The camera has been adjusted to match Project M.
-Stage collisions have been fixed according to the size change.
-Big Blue now has an optical illusion where the stage itself looks like its moving but it is static. (Aesthetic Change)
-The cars and falcon flyer no longer follows a set road path.
-Blast Zones have been increased to match Project M boundary increase.
-The right side of the Falcon Flyer's ledge is NOT PERFECT but it works just like any other ledge.
-There is now a platform on the stage that has a set movement path.
-The other platforms no longer show up on the stage (May include as a randall effect in the future)
-Captain Falcon finally has a home stage.

I started this stage almost a year and some months ago but Project M is now properly completed for me to release this.
I hope you all enjoy it.

1272 February 20th, 2014

HD PM Yoshi's Island 64 by Ryztiq with credit to Mewtwo2000
[Stage - Texture, Import - Big Blue]



Here's an HD rendition of Mewtwo2000's Yoshi's Island PM, enjoy!

489 January 7th, 2014

Cloud Carpet Beta by Szasz with credit to Nucleotyde
[Stage - Vertex - Big Blue]



-Not done yet, but I have received enough of a positive reception from everyone who has played on this.
-Slippery slanted platforms for mega wavelands.
-New proportions and angles compared to Nucleotyde's version
-Goes over Big Blue (yayy).
-Pink sky to resemble Whiteland, and improve visibility.
-Includes songs from Whiteland (f-zero 64)
-Portrait included.
-Removed random Ice pillar from background.
-Added random gravity support beam thingies from big blue's track.

1217 September 21st, 2013

The City of Heroes V2 by BraveDragonWolf with credit to DSX8, Herufin for his SSS icon frames, and Mewtwo2000 for adding my billboard texture and stage lighting fixes
[Stage - Texture, Vertex, Import - Big Blue]



This is the true version because I have restored the helicopter and tree animations and had to get rid of the street island way in the back.
I also recolored the helicopter and the tank.
My only known issue is the texture on the tree bark.
The texture glitch takes after the tree's leaves. I don't think it can be fixed.

Comes with an updated SSS icon and portrait.

358 July 31st, 2013

The City of Heroes by BraveDragonWolf with credit to DSX8, and Mewtwo2000
[Stage - Texture, Vertex, Import - Big Blue]



MGRR Gray Fox Thread: http://forums.kc-mm.com/index.php?topic=59327.msg1133785#msg1133785
--------------------------------------

Now, I know I said that I wouldn't upload this to the vault, but that's because the stage didn't have enough edits.

I have added bonus pictures that's from the billboard on the building. The black street was really a good idea too. If somone could help me restore the helicopter and tree animations that would be nice.
I deleted the helicopter and tree models (except for the other trees) because those models weren't animated and they had to go.
This stage also goes over Skyworld of course.

Enjoy.

341 August 28th, 2013

Sonic Advance 3: Toy Kingdom+ by Panzerhandschuh, POKE MASTER
[Stage - Texture, Vertex - Big Blue]



This is a rebalanced version of POKE MASTER's Toy Kingdom: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27343

It replaces Big Blue but this can be changed to any stage using a .rel converter: http://www.lakora.us/rel/

1374 April 15th, 2013

Halo Battlefield by Omegalife
[Stage - Vertex, Import - Big Blue]



First time trying stage hacks, and since nobody had done it, here is a Halo themed battlefield over Big blue.

Also includes a Brstm.

355 November 30th, 2012

Falcon Flyer in Space by Shinobu Nyan!
[Stage - Vertex - Big Blue]



The Falcon Flyer Hit a Jump and Now is in Space!!
Put the included files in the right places and you have.
The Falcon Flyer in front of a space wormhole.
Music from the Final Battle when Big Blue is the set music.
Make sure you use the REL for it to work.
Contact me if there's a problem.
Enjoy

329 September 23rd, 2016

Sonic Advance 3: Ocean Base Zone act 2 by POKE MASTER
[Stage - Texture, Vertex, Import, 2D - Big Blue]



Video here:http://www.youtube.com/watch?v=NGmNmuRKO8U

And here’s another Sonic advance stage; which I made only because I like the music that goes with this stage so much.

I did have some problems with putting collisions around the spikes though because for some reason if the characters touche the spikes diectly they die instantaniously. Of course I fixed this problem however, by using a transparent model and putting collisions around it so it looks as if your standing on the spikes but you are actually standing on collisions attactched to a transparent cube model. I threw a moving platform in there just for kicks and a huge moving cube model because that’s what most people remember about this stage; the GIANT cubes that crush you in one hit yaaaay! -_-.

Goes over BF with no rel and FZero (Port Town Aero drive) with the rel. Also comes with a rel for big blue.


& be sure to check out my thread! :)
http://forums.kc-mm.com/index.php?topic=77623.msg1365543#msg1365543

1069 September 15th, 2014

The Final Needle (Battle Against the Masked Man) by Good Guy Giygas with credit to Olimario1892, xXPikaKingXx
[Stage - Texture, Vertex, Import - Big Blue]



I was working on two Mother/Earthbound stages at the same time, so I figured I'd upload one of them one day and the other the next day. So this is the final battle against the Masked Man from Mother 3. The stage features the Final Needle and an animated background. I'm not really good at taking pictures cuz the pictures I took are all mainly from the same part in the background's cycle, but it has lots of cool parts to it! I'm really happy with the way this turned out, and it's really fun to fight on :)

Download includes:
- Stage
- .rel to put it over Big Blue
- SSS stuff
- Brstm

Anyways, enjoy! :)

128 June 29th, 2012

Sand Ocean by Mochtroid127
[Stage - Texture - Big Blue]



REALLY OLD texture hack of mine. I was just looking at some old files and noticed that I never uploaded this. I figured some F-Zero fans like myself might like it. Probably would be better with a background swap or something now, but I made this when Brawl hacking first started, which was how long ago now? Anyways, this is a really hack that I guess I just never uploaded. I also attempted Fire Field at that time, but it didn't look very good and Officer94's version is way better. Might upload my White Land attempt though.

135 June 29th, 2012

White Land by Mochtroid127
[Stage - Texture - Big Blue]



Another one of my really old texture hacks, again, another F-Zero texture on Big Blue. This time, it's White Land. Like Sand Ocean, I made this shortly after Brawl Hacking first started and just never got around to uploading it to the vault.

1213 October 27th, 2016

Pokemon HG/SS Burned Tower by POKE MASTER with credit to Lensho/mewtwo2ooo
[Stage - Texture, Vertex, Import - Big Blue]



video here:http://www.youtube.com/watch?v=nikDuXGSmUg

The Burned Tower from Pokemon HG/SS! I didn't have all of the textures I needed, so I made some of my own and substituted them in. Never the less I think the stage still came out pretty good. I still need a Riacu model to complete the stage however. Hopefully some time in the future I will be able to get my hands on one.

goes over jungle japes with no rel.

& be sure to check out my thread! :)
http://forums.kc-mm.com/index.php?topic=77623.msg1365543#msg1365543

3177 May 8th, 2013

Metal Harbor/Weapons bed/ Eggman vs Tails v2! by Oizen, Mewtwo2000 with credit to Lensho and Nuke
[Stage - Texture, Vertex, Import - Big Blue]



[Temporary link, no rel nor brstm included, the info under this is outdated]

--Update--
.rel is now packaged with the stage. place it in the module folder.

I honestly, don't know what to name this. SA2 is good at reusing models.

If you don't have a .rel to put this on STGBIGBLUE, put it on Final Destination.

So if the .brres doesn't work for you, get your own :D

1299 January 29th, 2014

Final Rush by S0nicPr0jectXXX with credit to PAVGN and Foxxy for their original hacks.
[Stage - Texture, Vertex - Big Blue]



IN ORDER FOR IT TO WORK USE THE CODES AT THE BOTTOM!

This is my first hack. just something to keep everybody on hold until i finish some awsome model imports! Credit to PAVGN and Foxxy for their original hacks for Big Blue. Comes with 2 Songs that go Well with the level.
======================================
The Roadway [Phantom Wings]
4A000000 90180F3A
38000000 FF000031
48000000 805B8ADC
DE000000 80008180
14000BD4 00000000
14000BD8 43100000
4A100000 00000378
18000004 52000000
201D003C 00000000
E0000000 80008000

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    • Broken downloads
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