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243 September 17th, 2016

[PM 3.6] Brinstarfield by davidvkimball, ɴᴇᴢʜᴀ, soopercool101 with credit to Edwguard Flows, LenSho, Ca$ino Wolf, and the PMDT.
[Stage - Vertex - Brinstar]



Brinstarfield is a Brinstar-themed 1-for-1 reskin of, you guessed it, Battlefield! Camera, collision data, and blast zones are identical to PM 3.6 Battlefield.

Obviously the lava doesn't come up on the stage since Battlefield is a hazardless stage. The Ki-Hunters and the Metroids don't ever cross into the stage boundaries and are simply background elements. You must replace both the stage file and the module/.rel file for this stage to work over Brinstar.

Credit:

- Scout for fixing the lighting on part of the base
- soopercool101 for helping fix the shadows and making them work
- Edwguard Flows for a lot of the base stage elements, as well as the Ki-Hunter models and animations
- LenSho for the Metroid animations and placement
- Ca$ino Wolf for playtesting this stage and correcting me on some collision data stuff

To make Brinstarfield the L alt for Brinstar in PM 3.6, just rename STGDXZEBES.pac to STGDXZEBES_Z.pac, and rename st_dxzebes.rel to st_dxzebes_Z.rel, and then drag the files over onto your SD card into the stages and module folders respectively (you're replacing N64 Planet Zebes stage).

Included in Legacy TE.

http://smashbroslegacy.com

112 August 6th, 2016

Flat Brinstar with Platforms by SlinkierZero with credit to turtleclub, Edwguard Flows
[Stage - Texture, Vertex, Import - Brinstar]



Got so tired of waiting for this that I learned to make it myself.
Brinstar has always been a casual map so the straight omega version was too simple for a fun map. There just was a flat stage with unique platforms for Brinstar till now.

I took the platforms from a \"Balanced\" Version of the stage and imported them to an omega version made by someone else. My third stage I have modified and now I can share it with people. It still is a casual competitive stage though. The very tall platforms suits this stage well with the strange space theme. Other versions that people called balanced had nasty deformed floors. So I hope people find this version enjoyable.

313 December 8th, 2015

Ultimate Brinstar C by Edwguard Flows
[Stage - Texture, Vertex - Brinstar]



Good news, here is the release of the C competitive version of the Ultimate Brinstar.

No transformations, no acid damage and with the original collision.

It includes new textures, shaders, materials, lights and shadows. Also there is new animations and of course with the Ki-Hunter models ^^

There are two versions:
One with acid movement (STGXZEBES) and the other with the static acid (STGNORFAIR and rel file)

My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011

Enjoy

550 November 1st, 2015

Omega Brinstar by Edwguard Flows
[Stage - Texture, Vertex - Brinstar]



The Brinstar Omega version is here!!

Update1: Lag removed , especially in 4-player games.

It inspired in the SSB for 3DS, for a competitive game.

I worked very hard to create this, because the original stage wasn't very "flat". It Include lights, fogs, shadows, all the original animations and new collisions.

There are two versions:
One with acid movement (STGXZEBES) and the other with the static acid (STGNORFAIR and rel file). Both of them come with Ki-Hunters.

Enjoy

My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011

494 September 12th, 2015

Ultimate Brinstar by Edwguard Flows
[Stage - 2D, 2D - Brinstar]



Update 3: It's compatible with Project M 3.6 (Wifi Safe)

Update 2: It have resolved the problems with the tower light animation, the shadows of the main platform are more visible.

A complety HD remastered version.

I have changed all the textures, fogs and colours. The transparencies problems are fixed. I have designed a new system of lights more realistic. The acid surface never looked so good!! it was hard to get this new effect with the acid falls.

Now, there are character shadows in mobiles and main platforms. In addition, the platforms have a metalic reflection. Of course, it Includes a version with and without animated Ki-Hunters. (thanks Ridley!)

It Includes both images for the SSS

Enjoy

My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011

157 July 13th, 2015

Retro Brinstar (P:M 3.5) by Martyr with credit to Pokemon Master CB for stage titles, ForOhFor Error for permission
[Stage - Vertex, Import - Brinstar]



I saw a unique stage on the vault in the form of ForOhFor Error's Minecraft Island stage. Then, I dug into files and figure out how to customize the Minecraft blocks. So, I took them, changed their appearance and their positions to make this creation.

It is a mix of WarioWare's main platform with an edited form of Battlefield's platforms that can lead into interesting combos. It works really well for Singles... I wouldn't recomend it for Doubles, but do what you want.

Includes PM Camera, music, stage select screen title, picture, and icon.

Enjoy!

378 August 29th, 2015

Brinstar HD Remastered by Edwguard Flows with credit to LenSho
[Stage - Texture, Import - Brinstar]



Version 1

This is the old Brinstar stage from Melee with a new textures, it's more sharper and vibrant now. Thanks to LenSho for the Metroids ;)

The Css here https://www.dropbox.com/s/6gwusjrmv4h0svx/Bristar%20CSS.rar?dl=0

My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011

Enjoy

841 June 29th, 2014

Impact Crater (P:M 3.02) by LazyRed with credit to LenSho and Captain Obviously Obvious
[Stage - Texture, Vertex, Import, 2D - Brinstar]



Credit: LenSho and Captain Obviously Obvious

188 June 29th, 2014

Project M Brinstar v2 by Captain Obviously Obvious with credit to Mewtwo2000
[Stage - Vertex, Import, Texture - Brinstar]



Brinstar is a weird stage. It has weird curves and the infamous rising acid similar to it's 64 cousin, Zebes. It would be an interesting stage if it wasn't for that. This stage gets rid of the breakable organic parts and replaces the bottom with a castle siege bottom. The acid is there but doesn't do anything.
If you want the regular base back, Xerom's version has that. This is my first stage so it still has some issues with it.

Changelog:
v1: First Release
v2: Fixed hole in the side of the stage, added cosmetic acid

157 March 27th, 2016

Giygas's Lair: Reimagined by Biozilla
[Stage - Texture - Brinstar]



Giygas's Lair Reimagined

This stage is a recreation of the final area from the cult classic, EarthBound. Brinstar is already an organic-looking stage, so I decided it would be the best choice for this rather disturbing place.

2688 February 20th, 2014

Competitive Molgera's Room by Theytah with credit to Legend of Jesse\Mewtwo2000\Demonslayerx8\toonlink444\szadeck\davey\Darkfire\Super Smash Bros.\iwantgames\Rage83
[Stage - Import - Brinstar]



I made a few changes to a beautiful stage from the vault, Molgera's Room.

Changes:
Death boundaries are now inside the walls.
3.0 Camera.
Sand is now non-physical, you fall through it.
Two platforms added on either side of the main stage.
Ceiling lowered so it's not ridiculous.

344 September 23rd, 2016

Sonic Advance 3: Chaos Angel Zone+ by POKE MASTER
[Stage - Texture, Vertex, Import, 2D - Brinstar]



http://www.youtube.com/watch?v=AWZxQFfEIEg&feature=youtu.be

Goes over Battlefield with no rel. The platforms are spaced the exact same way the once in battle field are and the stage is almost the exact same length (Its a few degrees off). You can fly under the stage but you cannot fly through it from the bottom.

& be sure to check out my thread! :)
http://forums.kc-mm.com/index.php?topic=77623.msg1365543#msg1365543

356 July 31st, 2012

Talon IV: Magmoor Caverns by Hope4NeWDaY
[Stage - Texture - Brinstar]



Havent seen one like this yet, not much to say magma Brinstar, will be updated.

1845 May 25th, 2014

Mystic Mansion (Sonic Heroes) by CutterKirby64 with credit to SmashHackers and Snoopy
[Stage - Texture, Vertex, Import, 2D - Brinstar]



Video Avaiable Thanks to Jaklub!
-----------------------------------------
http://www.youtube.com/watch?v=KolSGR3uT1o

Hey everyone, it's been a while since my last release eh? So today I'm uploading my latest stage from Sonic Heroes! Well this stage is really amazing so I've decided to recreate it here and I think it got really amazing.
I've included 2 fitting brstms, SSS stuff and 2 rel files: one to use over Brinstar and one to use over a Custom Stage Slot. Without those it goes over Final Destination. Hope you all enjoy it as much as I do!
If you like this stage please support my thread:
http://forums.kc-mm.com/index.php?topic=18656.0

1888 August 14th, 2012

Divine Tower: Gateway to Subspace by Triforce Zelda (Deceased) with credit to Shining Ace
[Stage - Texture, Vertex - Brinstar]



It's always epic to fight on the top of an extremely tall tower and then look down to see the floor 10,000 yards down. It gets the blood rushing! Especially since the top of the tower is a secret entrance into Subspace!

730 November 20th, 2013

Brinstar w/ Metroids by Akiro with credit to lensho
[Stage - Texture, Vertex - Brinstar]



I saw LenSho's Brinstar stages and liked the idea of having Metroid's floating around the stage. So I decided to get the original Metroid texture and keep the original Brinstar texture. I think it looks pretty cool and it gives off the feeling that it's a natural stage. Download includes SSS portraits.

*If Lensho wants me to take this down I will...

http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=3582&Moderated=All

242 January 25th, 2011

Reptiles Lair by zerowolf64xd
[Stage - Texture - Brinstar]



From Mortal Kombat

1961 October 18th, 2013

Central Highway by ItalianStallion
[Stage - Texture, Vertex, Import - Brinstar]



http://www.youtube.com/watch?v=CTve3ks0qPA

UPDATE: Shadow system added.

Central Highway from Megaman X!

I can't believe nobody has thought of this before.

Everything you see is 3D. Sky is animated, and also the searchlights.

Thanks to wifey for making the sky image for me.

Central Highway theme from Megaman Maverick Hunter X by DataDrain, perfectly looped can be found here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15253

150 November 15th, 2010

Brinstar Cave by dark sonic 19
[Stage - Texture, Vertex, Import - Brinstar]



Battle In The Caves Of Brinstar.

2867 February 1st, 2011

Phaaze by LenSho
[Stage - Texture, Vertex - Brinstar]


754 April 13th, 2010

Mayhem by FairKnight with credit to Blayd
[Stage - Vertex, Import - Brinstar]



Be sure to use the .rel file if you want to replace Halberd. Put it in pf/ module/

816 April 1st, 2010

Lava Reef Zone Act II by KodaichiZero with credit to www.themysticalforestzone.com
[Stage - Texture - Brinstar]



A flashy texture-only hack for Brinstar that contains many of the sprites used in Lava Reef Zone: Act II fron Sonic & Knuckles. Also includes custom music and basic instructions in a zip file. Enjoy, Sonic fans!

314 September 21st, 2013

Fair Norfair by KaiserYoshi
[Stage - Texture - Brinstar]



Brinstar with Norfair's textures (and Bridge of Eldin's lighting). More fair than the real Norfair!

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