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86 August 28th, 2017

[PM 3.6] Ruined Siege by Layell with credit to Yohan1044, davidvkimball, WorseDoughnut, Nezha, Albafika, SJS and to the PMDT.
[Stage - Texture, Import - Castle Siege]



Behold a set of ruins, it is time to siege them! This is an alternate for PM Castle Siege featuring elements from the Subspace Emissary Ruins stage, works great as a Fire Emblem alt!

This stage uses a final destination based rel.

56 March 26th, 2017

Underworld Seige by Layell with credit to Yohan1044, davidvkimball, WorseDoughnut, Nehza, Albafika, SJS, and POKE MASTER
[Stage - Texture, Import - Castle Siege]



A ruined castle in hell, overtaken by lava all around it, lets smash people into it! A nice alternate stage for Fire Emblem or Kid Icarus!

191 November 17th, 2016

Sunset Castle Siege Remix by Afterthought, Sandfall with credit to the PMDT for the original sunset Castle Siege stage and lighting
[Stage - Texture, Vertex, Import - Castle Siege]



Small imgur gallery: http://imgur.com/a/K1h6O

I felt that Sandfall's Castle Siege was dope, but it needed a change in atmosphere. I'm a sucker for stages with different times of day, so I put this together. Basically the same stage with PM Castle Siege's textures and lighting.

Download includes both .pac files required to make this stage work over Castle Siege.

Enjoy!

476 March 3rd, 2016

Castle Siege M by soopercool101, Edwguard Flows
[Stage - Texture, Vertex, Import - Castle Siege]



A competitive overhaul of Castle Siege. Includes day/twilight and red/blue versions, as well as a port over Skyworld that can be rel ported to any stage that isn't Castle Siege.

Has the Project M 3.6 camera and works fully with Borderless Stamina mode.

Check out all my other balanced stages (and give me feedback) here: http://smashboards.com/threads/349556/

569 February 7th, 2016

Castle Siege Omega - Smash U by Edwguard Flows
[Stage - Texture, Import - Castle Siege]



Time for another Smash U import!

Castle Siege Omega imported with original and twilight lighting. Optimized for brawl, there isn't lag even in 4 players matches. Include a red/blue version with specular efects on the surface.

It goes over STGEMBLEM_00. and I'll do a Wifi Safe version over STGFINAL later.

Don't forget use the STGEMBLEM.pac and the rel.

Comes with BRSTM songs. SSS soon

Enjoy

77 August 24th, 2016

Kamiki Village (No Transitions) by Ebola16 with credit to DSX8 and InkEmissary
[Stage - Texture, Vertex, Import - Castle Siege]



Update: Added Final Destination version
Kamiki Village with proper spawn points for Pokemon. The stage does not transition. I also deleted the Torii that interfered with the camera when zoomed out. No rel porting is involved, but BOTH .pacs are required for this stage to work (Alternate File Loader compatible as an alt too).

396 November 7th, 2015

Ultimate Castle Siege (Twilight) by Edwguard Flows with credit to PMDT and DSX8
[Stage - Texture, Import - Castle Siege]



Update 1: New blue version inspired in the Project M 3.6 stage.

https://www.youtube.com/watch?v=YfBMhVRiF0Y

It's based in the Stage Castle Siege from Project M 3.6 with some aesthetics changes. WiFi Safe

I replaced the old floor by one from WiiU version (with more details and polygons) and I used the same texture for the floor of the background tower. Additionally I restored the original flags and I increased the quality of some low resolution textures.

I done a little changes in the stage lights, the shadows are more realistic now. The floors have a specular effect that reflect the sun.

Comes with SSS images.

My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011


Credits to the PMDT and DSX8

390 June 12th, 2015

Castle Siege HD (SmashU) by DSX8
[Stage - Texture, Import - Castle Siege]



AND WHO SAYS SMASHU CASTLE SIEGE WOULDNT LOOK LOVELY IN BRAWL?!?!?

2nd pic shows the difference between SmashU and Brawls castle top area. Only models that I didn't bother importing was the statue models. Comes with SSS icons!

Follow me on facebook!
https://www.facebook.com/pages/Demonslayerx8/1574044482875224

3148 September 9th, 2014

Arena Ferox (SSB for 3DS) by DSX8, GBC
[Stage - Texture, Import - Castle Siege]



edit:
pack updated.. fixed a collision glitch on the platform stand-alone version of the stage that had characters fall though the floor.

Infinite Smash Team:
http://infinitesmashteam.com/2014/07/07/arena-ferox/

Arena Ferox

Has a brawl version and a PM versions the only difference between the two is that the PM version removes the wall on the platformed areas of the stage. the stage also includes 3 BRSTMS and SSS icons and such. also there are 3 .rels for the Neutral versions (STGEARTH) as well as the neutral version can work over Final Destination Battle field and Skyworld Without .rel files. Has PM camera as well.

Read the "read me" and Enjoy!

195 July 3rd, 2014

Spear Pillar over Castle Siege by E-scope12
[Stage - Texture, Vertex, Import - Castle Siege]



It is Spear Pillar over Castle Siege with 3 versions. It goes over Castle Siege with no .rel.

STGEMBLEM_00 = Dialga's Spear Pillar

STGEMBLEM_01 = Palkia's Spear Pillar

STGEMBLEM_02 = Giratina's Spear Pillar

It comes with a Shiny version.

564 August 29th, 2013

Castlevania/Dracula Siege by -SQueen- with credit to Robzdahero, Shichikaze, and kiro
[Stage - Texture, Vertex, Import - Castle Siege]



Might update the STGEMBLEM_01.PAC in the future, I feel like it could had be done better.

Wifi-Safe

241 September 7th, 2013

Castle CF by r9
[Stage - Vertex, Import - Castle Siege]



Import C.Falcon.
It's Cool & Fantastic.

515 May 30th, 2013

Bowser's Castle Siege (w/Rain) by Kagato
[Stage - Texture - Castle Siege]



I wanted to make this for a long time. There's no other version of Bowser's Castle other than the one that has been here for years, so I made my own using updated textures, colors, and more.

The first stage has a very light rain. The flags do not wave... yet. I am working on that. The second stage has been fitted with actual Bowser minions, a red carpet, and an ornate back wall. Bowser Jr sits at the throne. The third stage is more fiery red and the background is changed to look like a Mario 2D platformer level with enemies and item blocks.Overall, besides stage 3, everything is a lot less "beaming red" if you prefer more subtle colors, compared to the original bowser's castle texture for this level.

If you discover a problem with the stage, don't hesitate to let me know.

272 May 30th, 2013

Submarine Volcano by Shichikaze with credit to Calamitas
[Stage - Texture, Vertex, Import - Castle Siege]



it is beautiful
Enjoy!

340 January 30th, 2015

Amerstris V2 (Fullmetal Alchemist) by billyskater555 with credit to Fullmetal Alchemist Brotherhood show and PS2 game
[Stage - Texture - Castle Siege]



a better retexture of castle siege to have a Fullmetal Alchemist look, the 2nd stage is the same

i took grass, sky, and tree textures from the Fullmetal Alchemist Brotherhood PS2 game and put them on the first stage to looke more like the games, and i took a stone texture and put it on the 3rd stage to look way better

and i actually originally made the brick texture i used in the first 2 stages from a screenshot of a FMA brotherhood episode

120 April 4th, 2013

Amestris(Fullmetal Alchemist) by billyskater555
[Stage - Texture - Castle Siege]



this is the old version, new version here
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31652&Moderated=All&facebook=true

Just a retexture of castle siege to have a Fullmetal Alchemist look

935 February 8th, 2013

Time of Day Destination by LegacyWolf with credit to Mewtwo2000, Xenozoa425, Muhsoce, and Jasonvalle
[Stage - Texture, Vertex, Import - Castle Siege]



Simple stage hack, requested by Jasonvalle, who also took in-game pics. Took about a day. Goes over Castle Siege , so the stage transitions from morning, to day, to night, then loops again, of course. I've made custom srt0 animations in this stage to make it function properly.

Credit to Gamewatching for importing the stage originally, and Mewtwo2000 for rebuilding, as well as Xenozoa425 and Muhsoce for background swaps.

194 October 7th, 2012

Castle Siege: Neutral statues! by BronzeGreekGod, Mewtwo2000 with credit to MewTwo2000
[Stage - Vertex - Castle Siege]



Hey guys! So I was trying to make this work for a while with no success. MewTwo2000 tried telling me how to do it, but I failed lol. So basically this is all his doing. He edited it for me 100% and sent it to me. I just thought I'd post it to share with everyone.

Those statues sucked large tennis balls. So now they have no hitboxes attached to them so they wont get in the way of projectiles, take damage, or break.

The only thing wrong with the stage now is entry, for a couple of seconds when characters are coming on screen as the match is starting, the camera aims below the stage. But as soon as the guy counts down and says go, everything is dandy.

So enjoy!

578 August 27th, 2012

Battle Stadium D.N.O v2 [MY STYLE] by BroidiTR1, DSX8, LegacyWolf with credit to DSX8, LegacyWolf, ItalianStallion, KTH, CutterKirby64
[Stage - Texture, Vertex, Import - Castle Siege]



- HELP! :( Game freeze when level reach 3min 50s. If someone know how to fix this problem, I like to hear that.

UPDATED: Fixed STAGE 2's "SUDDEN DEATH" problem, thanks to LegacyWolf and DSX8!

- STAGE 1: Added water effect in water.

- STAGE 2: I change this stage because there was those invisible walls in v1. In this stage, water go UP to DOWN in waterfall, thanks to DSX8 for that.

- STAGE 3: I make some remediations in this stage. There was a chance in v1 that you can't see stage when players go to top left & right because camera go back to some part of stage, so I remove most of those parts that really have any reason to be in this stage.


...I'm going to fix v1 so the next update is v1+.

567 June 20th, 2012

Battle Stadium D.N.O v1+ [MY STYLE] by BroidiTR1, DSX8, LegacyWolf with credit to LegacyWolf, DSX8, ItalianStallion, KTH, CutterKirby64
[Stage - Texture, Vertex, Import - Castle Siege]



3 cool stages in 1! D.N.O, Dragon Ball, Naruto & One Pie... I mean Okami!

#4 image: http://i.imgur.com/g3r0X.jpg

Thanks to LegacyWolf and DSX8 to let me to release this. Thanks to especially LegacyWolf who help me fix things and how to use BrawlBox's stage editor. Credit to ItalianStallion and KTH for the original planet namek stage, and CutterKirby64 for fixing a model in Planet Namek for LegacyWolf.

Not only that there's 3 stages in 1, I also do a little fixs/changes to every stages:

- STAGE #1 dosn't have water where to swim, so I make floors those places. I put water effect there too

- STAGE #2 you can fall through the edges/perimeter, not any more

- There's 2 version of STAGE 2 in this pack: v1 & v1+

- both STAGE #1 & #2 are now that solid than even SUPER SONIC can't fly under those stages

- STAGE #3: I make some remediations in this stage. There was a chance in v1 that you can't see stage when players go to top left & right because camera go back to some part of stage, so I remove most of those parts that really have any reason to be in this stage.

1538 February 8th, 2013

Destruction of Planet Namek by LegacyWolf with credit to DSX8, ItalianStallion, and KTH
[Stage - Texture, Vertex, Import - Castle Siege]



I bring to you my newest Namek project! Basically, this stage represents the destruction and revival of Planet Namek. It's definitely interesting to play on, depending on how you fight, of course.

Credit to DSX8 for helping with collisions.

529 February 19th, 2012

Castle Siege Peach Castle NEW LOOK by Danza
[Stage - Texture - Castle Siege]



ok so this is the story... i got bored one day and started looking at Super Mario 64 textures, when i came across the textures that are used for the castle and outside of the start stage in the game, i thought of putting these textures over a brawl stage, and it's hard to find a stage in brawl that has a castle the same shape as Peach's Castle in SM64, with a bridge and water and grass areas. Once again another texture has been made on this stage (this time both outside and inside), the only visible unchanged texture at the outside part is the flag (because it takes forever to texture all of em), there is a problem in the sky though but doesn't matter. The 2nd picture shown of the inside of the castle, actually has models in it (because im new to hacking brawl, i don't know how to remove models). Anyways hope you enjoy it !

128 April 23rd, 2012

Castle Siege (Christmas Special) by Danza
[Stage - Texture - Castle Siege]



check out this special Christmas version of Castle Siege, cool isn't it ?. As you can see the picture's of the stage are really impressive, but nothing like actually trying the stage on the actual game !. This is a must download trust me, Enjoy !
IF THIS FREEZES FOR YOU, THEN CLEARLY IT MUST BE YOUR GAME... I HAVE TRIED IT ONCE AGAIN AND IT WORKS PERFECTLY... THE FLAGS IN THE STAGE ARE CHANGING IN DIFFERENT COLOURS SO THATS WHY IT MIGHT HAVE PROBLEMS WITH SOME GAMES.

84 December 16th, 2011

Castle Siege (Snowed Version) by Danza
[Stage - Texture - Castle Siege]



my first texture hack is for a stage, if there is any problems with it reply yeah ?, all good. Also maybe this year or the start of 2012 i plan to make a cool looking night version of this stage, it's gonna be awesome !.

4402 June 22nd, 2012

Twilight Realm by LenSho
[Stage - Texture, Vertex - Castle Siege]



Twilight Realm from The Legend of Zelda Twilight Princess. To compensate it's flatness, I merged it in castle Siege with my previous stages: Palace of Twilight and a new version of the Sacred Realm.

Note: You can't grab for some reason I've been unable to fix

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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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