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7 June 29th, 2021

Castle Siege (Ultimate) Hallway Section by Wario358
[Stage - Import - Castle Siege]

This is the second section of castle siege (the hallway area) from ultimate ported to brawl. The statues were kept from brawl as ults would bloat the filesize and not work anymore. Only tested on vbrawl, as i wasn't able to properly test it on P+ atm.

52 April 20th, 2021

Castle Siege (Smash Ultimate) by Wario358
[Stage - Import - Castle Siege]

This is only the normal version for now. But It's Castle Siege from Smash Ultimate backported to brawl! Everything was a tight fit to get it working within brawls limit. But I did it. The texture res for console users are prob not acceptable, especially with the flags, but i had no choice there sadly. For Dolphin Users i included the option to load the original high res textures for the Baked Shadow Maps and Textures that make up the stage which is what you see in the previews. I included both a P+ and Vanilla Brawl Version. I have no clue if the brawl version will work properly when transitioning to other forms, so if it doesn't work please let me know.

13 March 13th, 2021

Castle Siege + Green Revamp by MaybeGreg with credit to MarioDox, Kagato, DukeItOut, mawwwk, PMDT
[Stage - Texture - Castle Siege]

I never liked how P+'s Castle Siege looked so blank... and I didn't like how MarioDox's Castle Siege+ Revamp fixed my issues with it but used the Brawl/PM designs... So I created one based on P+'s green color theme as well as a callback to Neutral Units in Fire Emblem sprites, as well as changing the time of day. Hope you enjoy this!

33 March 5th, 2021

Castle Siege+ Revamp by MarioDox with credit to DukeItOut, mawwwk, PMDT
[Stage - Texture, Vertex - Castle Siege]

Brawl styled P+'s CS.

No wall, actual good FOV (matching legal reskins) and 100% legal.

Works on FD and Castle Siege base.
Follow the instructions inside the download.


60 March 14th, 2020

[PM 3.6] Throneville by MarioDox with credit to canasniimehugh, PMDT
[Stage - Vertex - Castle Siege]

A smashville reskin based on Castle Siege's second transformation.
A dragon replaces the balloon, coming with cool sfx.

Uses a smashville module like actual SV.


78 November 9th, 2019

[PM 3.6] Thronefield by MarioDox with credit to PMDT
[Stage - Vertex - Castle Siege]

Black Knight needs entertainment! Quick, to the battlefield!

Using only SSE assets, I was able to create a simple platform for a Castle Siege battlefield alt, though I felt that it would work better in the second transformation, the Throne Room.

Uses a BF module, but using the TE ones (Battlefield_Z/X) allows for correct shadows.


45 November 8th, 2019

[PM 3.6] Undergroundfield by MarioDox with credit to davidvkimball, Dranakar, DukeItOut, Layell, PMDT
[Stage - Texture, Import - Castle Siege]

Inferno time! (It looks like it though.)

A simple edit of TE's Castlefield, by replacing background and textures, some vertex edit to look better and here it is, Castle Siege Underground's Battlefield variation. Lava is falling from the lava rocks, which don't hurt you at all, what magic!

Uses a battlefield module (not sure if it will work using Castle Siege's limited filesize). Use the bf module in TE (Battle_Z/X) to have correct shadows.


45 April 26th, 2018

Castle Siege PM (PM Red Ver.) by MaybeGreg with credit to PMDT
[Stage - Vertex - Castle Siege]

Project M's Castle Siege (PM), compatible with Pokémon Trainer Red. Contains Brawl & PM Solo UI elements.

Read more on Project M: Red Version here.

142 April 7th, 2020

Siege Fortress by Electropolitan
[Stage - Vertex, Import - Castle Siege]

I compiled together a new alt for the Battlefield Fortress SSE stage, Battlefield Battlefield Fortress, and Siege Battlefield Fortress, not the best name. I forget the exact name Legacy used for their version, but here's mine. Includes the original stuff from the old stage, from way back in 2018.

208 April 4th, 2020

[PM 3.6] Ruined Siege by Layell with credit to The former Legacy TE devs.
[Stage - Texture, Import - Castle Siege]

Behold a set of ruins, it is time to siege them! This is an alternate for PM Castle Siege featuring elements from the Subspace Emissary Ruins stage, works great as a Fire Emblem alt!

This stage uses a final destination based rel.

Now with updates from Legacy TE.

129 April 5th, 2020

Underworld Seige by Layell with credit to Yohan1044, davidvkimball, WorseDoughnut, Nehza, Albafika, SJS, and POKE MASTER
[Stage - Texture, Import - Castle Siege]

A ruined castle in hell, overtaken by lava all around it, lets smash people into it! A nice alternate stage for Fire Emblem or Kid Icarus!

618 September 10th, 2020

Castle Siege M by soopercool101, Edwguard Flows
[Stage - Texture, Vertex, Import - Castle Siege]

A competitive overhaul of Castle Siege. Includes day/twilight and red/blue versions, as well as a port over Skyworld that can be rel ported to any stage that isn't Castle Siege.

Has the Project M 3.6 camera and works fully with Borderless Stamina mode.

Check out all my other balanced stages (and give me feedback) here: http://smashboards.com/threads/349556/

826 February 7th, 2016

Castle Siege Omega - Smash U by Edwguard Flows
[Stage - Texture, Import - Castle Siege]

Time for another Smash U import!

Castle Siege Omega imported with original and twilight lighting. Optimized for brawl, there isn't lag even in 4 players matches. Include a red/blue version with specular efects on the surface.

It goes over STGEMBLEM_00. and I'll do a Wifi Safe version over STGFINAL later.

Don't forget use the STGEMBLEM.pac and the rel.

Comes with BRSTM songs. SSS soon


114 August 24th, 2016

Kamiki Village (No Transitions) by Ebola16 with credit to DSX8 and InkEmissary
[Stage - Texture, Vertex, Import - Castle Siege]

Update: Added Final Destination version
Kamiki Village with proper spawn points for Pokemon. The stage does not transition. I also deleted the Torii that interfered with the camera when zoomed out. No rel porting is involved, but BOTH .pacs are required for this stage to work (Alternate File Loader compatible as an alt too).

488 November 7th, 2015

Ultimate Castle Siege (Twilight) by Edwguard Flows with credit to PMDT and DSX8
[Stage - Texture, Import - Castle Siege]

Update 1: New blue version inspired in the Project M 3.6 stage.


It's based in the Stage Castle Siege from Project M 3.6 with some aesthetics changes. WiFi Safe

I replaced the old floor by one from WiiU version (with more details and polygons) and I used the same texture for the floor of the background tower. Additionally I restored the original flags and I increased the quality of some low resolution textures.

I done a little changes in the stage lights, the shadows are more realistic now. The floors have a specular effect that reflect the sun.

Comes with SSS images.

My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011

Credits to the PMDT and DSX8

477 June 12th, 2015

Castle Siege HD (SmashU) by DSX8
[Stage - Texture, Import - Castle Siege]


2nd pic shows the difference between SmashU and Brawls castle top area. Only models that I didn't bother importing was the statue models. Comes with SSS icons!

Follow me on facebook!

3443 September 9th, 2014

Arena Ferox (SSB for 3DS) by DSX8, GBC
[Stage - Texture, Import - Castle Siege]

pack updated.. fixed a collision glitch on the platform stand-alone version of the stage that had characters fall though the floor.

Infinite Smash Team:

Arena Ferox

Has a brawl version and a PM versions the only difference between the two is that the PM version removes the wall on the platformed areas of the stage. the stage also includes 3 BRSTMS and SSS icons and such. also there are 3 .rels for the Neutral versions (STGEARTH) as well as the neutral version can work over Final Destination Battle field and Skyworld Without .rel files. Has PM camera as well.

Read the "read me" and Enjoy!

216 July 3rd, 2014

Spear Pillar over Castle Siege by E-scope12
[Stage - Texture, Vertex, Import - Castle Siege]

It is Spear Pillar over Castle Siege with 3 versions. It goes over Castle Siege with no .rel.

STGEMBLEM_00 = Dialga's Spear Pillar

STGEMBLEM_01 = Palkia's Spear Pillar

STGEMBLEM_02 = Giratina's Spear Pillar

It comes with a Shiny version.

618 August 29th, 2013

Castlevania/Dracula Siege by -SQueen- with credit to Robzdahero, Shichikaze, and kiro
[Stage - Texture, Vertex, Import - Castle Siege]

Might update the STGEMBLEM_01.PAC in the future, I feel like it could had be done better.


255 September 7th, 2013

Castle CF by r9
[Stage - Vertex, Import - Castle Siege]

Import C.Falcon.
It's Cool & Fantastic.

542 May 30th, 2013

Bowser's Castle Siege (w/Rain) by Kagato
[Stage - Texture - Castle Siege]

I wanted to make this for a long time. There's no other version of Bowser's Castle other than the one that has been here for years, so I made my own using updated textures, colors, and more.

The first stage has a very light rain. The flags do not wave... yet. I am working on that. The second stage has been fitted with actual Bowser minions, a red carpet, and an ornate back wall. Bowser Jr sits at the throne. The third stage is more fiery red and the background is changed to look like a Mario 2D platformer level with enemies and item blocks.Overall, besides stage 3, everything is a lot less "beaming red" if you prefer more subtle colors, compared to the original bowser's castle texture for this level.

If you discover a problem with the stage, don't hesitate to let me know.

279 May 30th, 2013

Submarine Volcano by Shichikaze with credit to Calamitas
[Stage - Texture, Vertex, Import - Castle Siege]

it is beautiful

366 January 30th, 2015

Amerstris V2 (Fullmetal Alchemist) by billyskater555 with credit to Fullmetal Alchemist Brotherhood show and PS2 game
[Stage - Texture - Castle Siege]

a better retexture of castle siege to have a Fullmetal Alchemist look, the 2nd stage is the same

i took grass, sky, and tree textures from the Fullmetal Alchemist Brotherhood PS2 game and put them on the first stage to looke more like the games, and i took a stone texture and put it on the 3rd stage to look way better

and i actually originally made the brick texture i used in the first 2 stages from a screenshot of a FMA brotherhood episode

121 April 4th, 2013

Amestris(Fullmetal Alchemist) by billyskater555
[Stage - Texture - Castle Siege]

this is the old version, new version here

Just a retexture of castle siege to have a Fullmetal Alchemist look

999 February 8th, 2013

Time of Day Destination by LegacyWolf with credit to Mewtwo2000, Xenozoa425, Muhsoce, and Jasonvalle
[Stage - Texture, Vertex, Import - Castle Siege]

Simple stage hack, requested by Jasonvalle, who also took in-game pics. Took about a day. Goes over Castle Siege , so the stage transitions from morning, to day, to night, then loops again, of course. I've made custom srt0 animations in this stage to make it function properly.

Credit to Gamewatching for importing the stage originally, and Mewtwo2000 for rebuilding, as well as Xenozoa425 and Muhsoce for background swaps.

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