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36 November 9th, 2019

[PM 3.6] Thronefield by MarioDox with credit to PMDT
[Stage - Vertex - Castle Siege]

Black Knight needs entertainment! Quick, to the battlefield!

Using only SSE assets, I was able to create a simple platform for a Castle Siege battlefield alt, though I felt that it would work better in the second transformation, the Throne Room.

Uses a BF module, but using the TE ones (Battlefield_Z/X) allows for correct shadows.


20 November 8th, 2019

[PM 3.6] Undergroundfield by MarioDox with credit to davidvkimball, Dranakar, DukeItOut, Layell, PMDT
[Stage - Texture, Import - Castle Siege]

Inferno time! (It looks like it though.)

A simple edit of TE's Castlefield, by replacing background and textures, some vertex edit to look better and here it is, Castle Siege Underground's Battlefield variation. Lava is falling from the lava rocks, which don't hurt you at all, what magic!

Uses a battlefield module (not sure if it will work using Castle Siege's limited filesize). Use the bf module in TE (Battle_Z/X) to have correct shadows.


125 May 16th, 2018

[PM 3.6] Castlefield by davidvkimball, DukeItOut, Layell, Dranakar
[Stage - Texture, Vertex, Import - Castle Siege]

Castlefield is a 1:1 reskin of Battlefield with a Fire Emblem theme! Depending on which slot you replace, you'll see fireballs in the background.

Stage design + misc edits by davidvkimball, custom base stage model by Dranakar, fire effects and vPM alt loading tech by DukeItOut.

The included stage .pac and .rel files work over the base slot, or most any slot. The loading method is a little unconventional. So if you want a more \"traditional\" alt stage for Castle Siege, you can pick the \"low quality\" version in the alt folder. If you want the same high quality version but over a different slot, you can use the \"high quality\" version. It goes over Battlefield by default. High quality version will crash if used as a Castle Siege alt becaeuse of the strict file size limit when used conventionally. Both \"alt\" versions do not have fire background effects.

Part of Legacy TE.


39 April 26th, 2018

Castle Siege PM (PM Red Ver.) by MaybeGreg with credit to PMDT
[Stage - Vertex - Castle Siege]

Project M's Castle Siege (PM), compatible with Pokémon Trainer Red. Contains Brawl & PM Solo UI elements.

Read more on Project M: Red Version here.

97 March 13th, 2018

Siege Fortress by Electropolitan with credit to davidvkimball
[Stage - Vertex, Import - Castle Siege]

I included two versions, one over Castle Siege alts (i.e. STGEMBLEM_Z.pac), which has some textures shrunken to fit Castle Siege's very small file size limit. The other version has uncompressed textures, they both use FD as a base. I experienced no lag when using 4 players.

189 January 21st, 2019

[PM 3.6] Ruined Siege by Layell, davidvkimball
[Stage - Texture, Import - Castle Siege]

Behold a set of ruins, it is time to siege them! This is an alternate for PM Castle Siege featuring elements from the Subspace Emissary Ruins stage, works great as a Fire Emblem alt!

This stage uses a final destination based rel.

Now with updates from Legacy TE.

109 March 26th, 2017

Underworld Seige by Layell with credit to Yohan1044, davidvkimball, WorseDoughnut, Nehza, Albafika, SJS, and POKE MASTER
[Stage - Texture, Import - Castle Siege]

A ruined castle in hell, overtaken by lava all around it, lets smash people into it! A nice alternate stage for Fire Emblem or Kid Icarus!

579 March 3rd, 2016

Castle Siege M by soopercool101, Edwguard Flows
[Stage - Texture, Vertex, Import - Castle Siege]

A competitive overhaul of Castle Siege. Includes day/twilight and red/blue versions, as well as a port over Skyworld that can be rel ported to any stage that isn't Castle Siege.

Has the Project M 3.6 camera and works fully with Borderless Stamina mode.

Check out all my other balanced stages (and give me feedback) here: http://smashboards.com/threads/349556/

755 February 7th, 2016

Castle Siege Omega - Smash U by Edwguard Flows
[Stage - Texture, Import - Castle Siege]

Time for another Smash U import!

Castle Siege Omega imported with original and twilight lighting. Optimized for brawl, there isn't lag even in 4 players matches. Include a red/blue version with specular efects on the surface.

It goes over STGEMBLEM_00. and I'll do a Wifi Safe version over STGFINAL later.

Don't forget use the STGEMBLEM.pac and the rel.

Comes with BRSTM songs. SSS soon


104 August 24th, 2016

Kamiki Village (No Transitions) by Ebola16 with credit to DSX8 and InkEmissary
[Stage - Texture, Vertex, Import - Castle Siege]

Update: Added Final Destination version
Kamiki Village with proper spawn points for Pokemon. The stage does not transition. I also deleted the Torii that interfered with the camera when zoomed out. No rel porting is involved, but BOTH .pacs are required for this stage to work (Alternate File Loader compatible as an alt too).

468 November 7th, 2015

Ultimate Castle Siege (Twilight) by Edwguard Flows with credit to PMDT and DSX8
[Stage - Texture, Import - Castle Siege]

Update 1: New blue version inspired in the Project M 3.6 stage.


It's based in the Stage Castle Siege from Project M 3.6 with some aesthetics changes. WiFi Safe

I replaced the old floor by one from WiiU version (with more details and polygons) and I used the same texture for the floor of the background tower. Additionally I restored the original flags and I increased the quality of some low resolution textures.

I done a little changes in the stage lights, the shadows are more realistic now. The floors have a specular effect that reflect the sun.

Comes with SSS images.

My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011

Credits to the PMDT and DSX8

445 June 12th, 2015

Castle Siege HD (SmashU) by DSX8
[Stage - Texture, Import - Castle Siege]


2nd pic shows the difference between SmashU and Brawls castle top area. Only models that I didn't bother importing was the statue models. Comes with SSS icons!

Follow me on facebook!

3371 September 9th, 2014

Arena Ferox (SSB for 3DS) by DSX8, GBC
[Stage - Texture, Import - Castle Siege]

pack updated.. fixed a collision glitch on the platform stand-alone version of the stage that had characters fall though the floor.

Infinite Smash Team:

Arena Ferox

Has a brawl version and a PM versions the only difference between the two is that the PM version removes the wall on the platformed areas of the stage. the stage also includes 3 BRSTMS and SSS icons and such. also there are 3 .rels for the Neutral versions (STGEARTH) as well as the neutral version can work over Final Destination Battle field and Skyworld Without .rel files. Has PM camera as well.

Read the "read me" and Enjoy!

211 July 3rd, 2014

Spear Pillar over Castle Siege by E-scope12
[Stage - Texture, Vertex, Import - Castle Siege]

It is Spear Pillar over Castle Siege with 3 versions. It goes over Castle Siege with no .rel.

STGEMBLEM_00 = Dialga's Spear Pillar

STGEMBLEM_01 = Palkia's Spear Pillar

STGEMBLEM_02 = Giratina's Spear Pillar

It comes with a Shiny version.

607 August 29th, 2013

Castlevania/Dracula Siege by -SQueen- with credit to Robzdahero, Shichikaze, and kiro
[Stage - Texture, Vertex, Import - Castle Siege]

Might update the STGEMBLEM_01.PAC in the future, I feel like it could had be done better.


253 September 7th, 2013

Castle CF by r9
[Stage - Vertex, Import - Castle Siege]

Import C.Falcon.
It's Cool & Fantastic.

532 May 30th, 2013

Bowser's Castle Siege (w/Rain) by Kagato
[Stage - Texture - Castle Siege]

I wanted to make this for a long time. There's no other version of Bowser's Castle other than the one that has been here for years, so I made my own using updated textures, colors, and more.

The first stage has a very light rain. The flags do not wave... yet. I am working on that. The second stage has been fitted with actual Bowser minions, a red carpet, and an ornate back wall. Bowser Jr sits at the throne. The third stage is more fiery red and the background is changed to look like a Mario 2D platformer level with enemies and item blocks.Overall, besides stage 3, everything is a lot less "beaming red" if you prefer more subtle colors, compared to the original bowser's castle texture for this level.

If you discover a problem with the stage, don't hesitate to let me know.

278 May 30th, 2013

Submarine Volcano by Shichikaze with credit to Calamitas
[Stage - Texture, Vertex, Import - Castle Siege]

it is beautiful

356 January 30th, 2015

Amerstris V2 (Fullmetal Alchemist) by billyskater555 with credit to Fullmetal Alchemist Brotherhood show and PS2 game
[Stage - Texture - Castle Siege]

a better retexture of castle siege to have a Fullmetal Alchemist look, the 2nd stage is the same

i took grass, sky, and tree textures from the Fullmetal Alchemist Brotherhood PS2 game and put them on the first stage to looke more like the games, and i took a stone texture and put it on the 3rd stage to look way better

and i actually originally made the brick texture i used in the first 2 stages from a screenshot of a FMA brotherhood episode

121 April 4th, 2013

Amestris(Fullmetal Alchemist) by billyskater555
[Stage - Texture - Castle Siege]

this is the old version, new version here

Just a retexture of castle siege to have a Fullmetal Alchemist look

995 February 8th, 2013

Time of Day Destination by LegacyWolf with credit to Mewtwo2000, Xenozoa425, Muhsoce, and Jasonvalle
[Stage - Texture, Vertex, Import - Castle Siege]

Simple stage hack, requested by Jasonvalle, who also took in-game pics. Took about a day. Goes over Castle Siege , so the stage transitions from morning, to day, to night, then loops again, of course. I've made custom srt0 animations in this stage to make it function properly.

Credit to Gamewatching for importing the stage originally, and Mewtwo2000 for rebuilding, as well as Xenozoa425 and Muhsoce for background swaps.

196 October 7th, 2012

Castle Siege: Neutral statues! by BronzeGreekGod, Mewtwo2000 with credit to MewTwo2000
[Stage - Vertex - Castle Siege]

Hey guys! So I was trying to make this work for a while with no success. MewTwo2000 tried telling me how to do it, but I failed lol. So basically this is all his doing. He edited it for me 100% and sent it to me. I just thought I'd post it to share with everyone.

Those statues sucked large tennis balls. So now they have no hitboxes attached to them so they wont get in the way of projectiles, take damage, or break.

The only thing wrong with the stage now is entry, for a couple of seconds when characters are coming on screen as the match is starting, the camera aims below the stage. But as soon as the guy counts down and says go, everything is dandy.

So enjoy!

596 August 27th, 2012

Battle Stadium D.N.O v2 [MY STYLE] by BroidiTR1, DSX8, LegacyWolf with credit to DSX8, LegacyWolf, ItalianStallion, KTH, CutterKirby64
[Stage - Texture, Vertex, Import - Castle Siege]

- HELP! :( Game freeze when level reach 3min 50s. If someone know how to fix this problem, I like to hear that.

UPDATED: Fixed STAGE 2's "SUDDEN DEATH" problem, thanks to LegacyWolf and DSX8!

- STAGE 1: Added water effect in water.

- STAGE 2: I change this stage because there was those invisible walls in v1. In this stage, water go UP to DOWN in waterfall, thanks to DSX8 for that.

- STAGE 3: I make some remediations in this stage. There was a chance in v1 that you can't see stage when players go to top left & right because camera go back to some part of stage, so I remove most of those parts that really have any reason to be in this stage.

...I'm going to fix v1 so the next update is v1+.

584 June 20th, 2012

Battle Stadium D.N.O v1+ [MY STYLE] by BroidiTR1, DSX8, LegacyWolf with credit to LegacyWolf, DSX8, ItalianStallion, KTH, CutterKirby64
[Stage - Texture, Vertex, Import - Castle Siege]

3 cool stages in 1! D.N.O, Dragon Ball, Naruto & One Pie... I mean Okami!

#4 image: http://i.imgur.com/g3r0X.jpg

Thanks to LegacyWolf and DSX8 to let me to release this. Thanks to especially LegacyWolf who help me fix things and how to use BrawlBox's stage editor. Credit to ItalianStallion and KTH for the original planet namek stage, and CutterKirby64 for fixing a model in Planet Namek for LegacyWolf.

Not only that there's 3 stages in 1, I also do a little fixs/changes to every stages:

- STAGE #1 dosn't have water where to swim, so I make floors those places. I put water effect there too

- STAGE #2 you can fall through the edges/perimeter, not any more

- There's 2 version of STAGE 2 in this pack: v1 & v1+

- both STAGE #1 & #2 are now that solid than even SUPER SONIC can't fly under those stages

- STAGE #3: I make some remediations in this stage. There was a chance in v1 that you can't see stage when players go to top left & right because camera go back to some part of stage, so I remove most of those parts that really have any reason to be in this stage.

1601 February 8th, 2013

Destruction of Planet Namek by LegacyWolf with credit to DSX8, ItalianStallion, and KTH
[Stage - Texture, Vertex, Import - Castle Siege]

I bring to you my newest Namek project! Basically, this stage represents the destruction and revival of Planet Namek. It's definitely interesting to play on, depending on how you fight, of course.

Credit to DSX8 for helping with collisions.

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