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I never liked how P+'s Castle Siege looked so blank... and I didn't like how MarioDox's Castle Siege+ Revamp fixed my issues with it but used the Brawl/PM designs... So I created one based on P+'s green color theme as well as a callback to Neutral Units in Fire Emblem sprites, as well as changing the time of day. Hope you enjoy this!









Black Knight needs entertainment! Quick, to the battlefield!
Using only SSE assets, I was able to create a simple platform for a Castle Siege battlefield alt, though I felt that it would work better in the second transformation, the Throne Room.
Uses a BF module, but using the TE ones (Battlefield_Z/X) allows for correct shadows.
Enjoy.
Using only SSE assets, I was able to create a simple platform for a Castle Siege battlefield alt, though I felt that it would work better in the second transformation, the Throne Room.
Uses a BF module, but using the TE ones (Battlefield_Z/X) allows for correct shadows.
Enjoy.



Inferno time! (It looks like it though.)
A simple edit of TE's Castlefield, by replacing background and textures, some vertex edit to look better and here it is, Castle Siege Underground's Battlefield variation. Lava is falling from the lava rocks, which don't hurt you at all, what magic!
Uses a battlefield module (not sure if it will work using Castle Siege's limited filesize). Use the bf module in TE (Battle_Z/X) to have correct shadows.
Enjoy.
A simple edit of TE's Castlefield, by replacing background and textures, some vertex edit to look better and here it is, Castle Siege Underground's Battlefield variation. Lava is falling from the lava rocks, which don't hurt you at all, what magic!
Uses a battlefield module (not sure if it will work using Castle Siege's limited filesize). Use the bf module in TE (Battle_Z/X) to have correct shadows.
Enjoy.












A competitive overhaul of Castle Siege. Includes day/twilight and red/blue versions, as well as a port over Skyworld that can be rel ported to any stage that isn't Castle Siege.
Has the Project M 3.6 camera and works fully with Borderless Stamina mode.
Check out all my other balanced stages (and give me feedback) here: http://smashboards.com/threads/349556/
Has the Project M 3.6 camera and works fully with Borderless Stamina mode.
Check out all my other balanced stages (and give me feedback) here: http://smashboards.com/threads/349556/



Time for another Smash U import!
Castle Siege Omega imported with original and twilight lighting. Optimized for brawl, there isn't lag even in 4 players matches. Include a red/blue version with specular efects on the surface.
It goes over STGEMBLEM_00. and I'll do a Wifi Safe version over STGFINAL later.
Don't forget use the STGEMBLEM.pac and the rel.
Comes with BRSTM songs. SSS soon
Enjoy
Castle Siege Omega imported with original and twilight lighting. Optimized for brawl, there isn't lag even in 4 players matches. Include a red/blue version with specular efects on the surface.
It goes over STGEMBLEM_00. and I'll do a Wifi Safe version over STGFINAL later.
Don't forget use the STGEMBLEM.pac and the rel.
Comes with BRSTM songs. SSS soon
Enjoy



Update: Added Final Destination version
Kamiki Village with proper spawn points for Pokemon. The stage does not transition. I also deleted the Torii that interfered with the camera when zoomed out. No rel porting is involved, but BOTH .pacs are required for this stage to work (Alternate File Loader compatible as an alt too).
Kamiki Village with proper spawn points for Pokemon. The stage does not transition. I also deleted the Torii that interfered with the camera when zoomed out. No rel porting is involved, but BOTH .pacs are required for this stage to work (Alternate File Loader compatible as an alt too).



Update 1: New blue version inspired in the Project M 3.6 stage.
https://www.youtube.com/watch?v=YfBMhVRiF0Y
It's based in the Stage Castle Siege from Project M 3.6 with some aesthetics changes. WiFi Safe
I replaced the old floor by one from WiiU version (with more details and polygons) and I used the same texture for the floor of the background tower. Additionally I restored the original flags and I increased the quality of some low resolution textures.
I done a little changes in the stage lights, the shadows are more realistic now. The floors have a specular effect that reflect the sun.
Comes with SSS images.
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Credits to the PMDT and DSX8
https://www.youtube.com/watch?v=YfBMhVRiF0Y
It's based in the Stage Castle Siege from Project M 3.6 with some aesthetics changes. WiFi Safe
I replaced the old floor by one from WiiU version (with more details and polygons) and I used the same texture for the floor of the background tower. Additionally I restored the original flags and I increased the quality of some low resolution textures.
I done a little changes in the stage lights, the shadows are more realistic now. The floors have a specular effect that reflect the sun.
Comes with SSS images.
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Credits to the PMDT and DSX8



AND WHO SAYS SMASHU CASTLE SIEGE WOULDNT LOOK LOVELY IN BRAWL?!?!?
2nd pic shows the difference between SmashU and Brawls castle top area. Only models that I didn't bother importing was the statue models. Comes with SSS icons!
Follow me on facebook!
https://www.facebook.com/pages/Demonslayerx8/1574044482875224
2nd pic shows the difference between SmashU and Brawls castle top area. Only models that I didn't bother importing was the statue models. Comes with SSS icons!
Follow me on facebook!
https://www.facebook.com/pages/Demonslayerx8/1574044482875224



edit:
pack updated.. fixed a collision glitch on the platform stand-alone version of the stage that had characters fall though the floor.
Infinite Smash Team:
http://infinitesmashteam.com/2014/07/07/arena-ferox/
Arena Ferox
Has a brawl version and a PM versions the only difference between the two is that the PM version removes the wall on the platformed areas of the stage. the stage also includes 3 BRSTMS and SSS icons and such. also there are 3 .rels for the Neutral versions (STGEARTH) as well as the neutral version can work over Final Destination Battle field and Skyworld Without .rel files. Has PM camera as well.
Read the "read me" and Enjoy!
pack updated.. fixed a collision glitch on the platform stand-alone version of the stage that had characters fall though the floor.
Infinite Smash Team:
http://infinitesmashteam.com/2014/07/07/arena-ferox/
Arena Ferox
Has a brawl version and a PM versions the only difference between the two is that the PM version removes the wall on the platformed areas of the stage. the stage also includes 3 BRSTMS and SSS icons and such. also there are 3 .rels for the Neutral versions (STGEARTH) as well as the neutral version can work over Final Destination Battle field and Skyworld Without .rel files. Has PM camera as well.
Read the "read me" and Enjoy!









I wanted to make this for a long time. There's no other version of Bowser's Castle other than the one that has been here for years, so I made my own using updated textures, colors, and more.
The first stage has a very light rain. The flags do not wave... yet. I am working on that. The second stage has been fitted with actual Bowser minions, a red carpet, and an ornate back wall. Bowser Jr sits at the throne. The third stage is more fiery red and the background is changed to look like a Mario 2D platformer level with enemies and item blocks.Overall, besides stage 3, everything is a lot less "beaming red" if you prefer more subtle colors, compared to the original bowser's castle texture for this level.
If you discover a problem with the stage, don't hesitate to let me know.
The first stage has a very light rain. The flags do not wave... yet. I am working on that. The second stage has been fitted with actual Bowser minions, a red carpet, and an ornate back wall. Bowser Jr sits at the throne. The third stage is more fiery red and the background is changed to look like a Mario 2D platformer level with enemies and item blocks.Overall, besides stage 3, everything is a lot less "beaming red" if you prefer more subtle colors, compared to the original bowser's castle texture for this level.
If you discover a problem with the stage, don't hesitate to let me know.






a better retexture of castle siege to have a Fullmetal Alchemist look, the 2nd stage is the same
i took grass, sky, and tree textures from the Fullmetal Alchemist Brotherhood PS2 game and put them on the first stage to looke more like the games, and i took a stone texture and put it on the 3rd stage to look way better
and i actually originally made the brick texture i used in the first 2 stages from a screenshot of a FMA brotherhood episode
i took grass, sky, and tree textures from the Fullmetal Alchemist Brotherhood PS2 game and put them on the first stage to looke more like the games, and i took a stone texture and put it on the 3rd stage to look way better
and i actually originally made the brick texture i used in the first 2 stages from a screenshot of a FMA brotherhood episode



this is the old version, new version here
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31652&Moderated=All&facebook=true
Just a retexture of castle siege to have a Fullmetal Alchemist look
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31652&Moderated=All&facebook=true
Just a retexture of castle siege to have a Fullmetal Alchemist look



Simple stage hack, requested by Jasonvalle, who also took in-game pics. Took about a day. Goes over Castle Siege , so the stage transitions from morning, to day, to night, then loops again, of course. I've made custom srt0 animations in this stage to make it function properly.
Credit to Gamewatching for importing the stage originally, and Mewtwo2000 for rebuilding, as well as Xenozoa425 and Muhsoce for background swaps.
Credit to Gamewatching for importing the stage originally, and Mewtwo2000 for rebuilding, as well as Xenozoa425 and Muhsoce for background swaps.



Hey guys! So I was trying to make this work for a while with no success. MewTwo2000 tried telling me how to do it, but I failed lol. So basically this is all his doing. He edited it for me 100% and sent it to me. I just thought I'd post it to share with everyone.
Those statues sucked large tennis balls. So now they have no hitboxes attached to them so they wont get in the way of projectiles, take damage, or break.
The only thing wrong with the stage now is entry, for a couple of seconds when characters are coming on screen as the match is starting, the camera aims below the stage. But as soon as the guy counts down and says go, everything is dandy.
So enjoy!
Those statues sucked large tennis balls. So now they have no hitboxes attached to them so they wont get in the way of projectiles, take damage, or break.
The only thing wrong with the stage now is entry, for a couple of seconds when characters are coming on screen as the match is starting, the camera aims below the stage. But as soon as the guy counts down and says go, everything is dandy.
So enjoy!



- HELP! :( Game freeze when level reach 3min 50s. If someone know how to fix this problem, I like to hear that.
UPDATED: Fixed STAGE 2's "SUDDEN DEATH" problem, thanks to LegacyWolf and DSX8!
- STAGE 1: Added water effect in water.
- STAGE 2: I change this stage because there was those invisible walls in v1. In this stage, water go UP to DOWN in waterfall, thanks to DSX8 for that.
- STAGE 3: I make some remediations in this stage. There was a chance in v1 that you can't see stage when players go to top left & right because camera go back to some part of stage, so I remove most of those parts that really have any reason to be in this stage.
...I'm going to fix v1 so the next update is v1+.
UPDATED: Fixed STAGE 2's "SUDDEN DEATH" problem, thanks to LegacyWolf and DSX8!
- STAGE 1: Added water effect in water.
- STAGE 2: I change this stage because there was those invisible walls in v1. In this stage, water go UP to DOWN in waterfall, thanks to DSX8 for that.
- STAGE 3: I make some remediations in this stage. There was a chance in v1 that you can't see stage when players go to top left & right because camera go back to some part of stage, so I remove most of those parts that really have any reason to be in this stage.
...I'm going to fix v1 so the next update is v1+.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010