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22 June 29th, 2023

Castle Siege (Super Smash Bros. for Wii U) by E-scope12
[Stage - Texture, Vertex, Import - Castle Siege]



I imported Castle Siege from Super Smash Bros. for Wii U into Brawl. Comes with vBrawl, Project M Versions and Regular Form, Battlefield Form and Omega Form of the Stage. Please collab me if you make any edits and upload them to the Brawl Vault.

38 September 9th, 2022

Mr. L's Distorted Dimension by TheMarvelousMr.L with credit to SJS the creator of the original Mr. L model on Gamebanana
[Stage - Texture, Import - Castle Siege]



this is one involved a lot of trail and error but In the end I got the result I wanted and i got something amazing out of it. so if you ever wanted a vibrant colorful stage with a giant Cosmic Mr. L in the background doing the Bang Bang victory taunt then this is the stage for you.
Credit goes to SJS on Gamebanana for the original Mr. L model

32 September 9th, 2022

Shadow Realm Castle and Succubus Throne Room by TheMarvelousMr.L with credit to the original artists who made the demon girl renders
[Stage - Texture - Castle Siege]



My first submission here on the vault. I swapped/edited most of the texture's to give it a dark underworld setting and I replaced the knight's that were in the hallway stage with a bunch of Demon girl's

46 September 21st, 2021

GHZ Siege Pack (P+ Castle Siege 1:1) by mawwwk with credit to PMDT, DukeItOut, WorseDoughnut, Snoe, soopercool101, davidvkimball, TheGag96, Yohan1044, Layell, Kirbeast, Szasz, Katakiri, pharoahfawcett
[Stage - Texture, Vertex - Castle Siege]



* 1:1 Marble Hill and Green Hill reskins of Project+ Castle Siege (as of P+ v2.29)
* Built over FD module
* Swings can be toggled via VIS0 in each stage pac

original Marble Hill credits (as in P+ 2.29):
stage by davidvkimball, WorseDoughnut, TheGag96, Yohan1044, DukeItOut, Layell, mawwwk, Kirbeast, soopercool101 with credit to Szasz, Katakiri, pharoahfawcett, and the PMDT

original Green Hill Zone credits (as in P+ 2.29):
stage by PMDT, DukeItOut, mawwwk, WorseDoughnut, soopercool101, Snoe

32 March 13th, 2021

Castle Siege + Green Revamp by MaybeGreg with credit to MarioDox, Kagato, DukeItOut, mawwwk, PMDT
[Stage - Texture - Castle Siege]



I never liked how P+'s Castle Siege looked so blank... and I didn't like how MarioDox's Castle Siege+ Revamp fixed my issues with it but used the Brawl/PM designs... So I created one based on P+'s green color theme as well as a callback to Neutral Units in Fire Emblem sprites, as well as changing the time of day. Hope you enjoy this!

64 March 5th, 2021

Castle Siege+ Revamp by MarioDox with credit to DukeItOut, mawwwk, PMDT
[Stage - Texture, Vertex - Castle Siege]



Brawl styled P+'s CS.

No wall, actual good FOV (matching legal reskins) and 100% legal.

Works on FD and Castle Siege base.
Follow the instructions inside the download.

Enjoy.

85 March 14th, 2020

[PM 3.6] Throneville by MarioDox with credit to canasniimehugh, PMDT
[Stage - Vertex - Castle Siege]



Slash!
A smashville reskin based on Castle Siege's second transformation.
A dragon replaces the balloon, coming with cool sfx.

Uses a smashville module like actual SV.

Enjoy.

94 November 9th, 2019

[PM 3.6] Thronefield by MarioDox with credit to PMDT
[Stage - Vertex - Castle Siege]



Black Knight needs entertainment! Quick, to the battlefield!

Using only SSE assets, I was able to create a simple platform for a Castle Siege battlefield alt, though I felt that it would work better in the second transformation, the Throne Room.

Uses a BF module, but using the TE ones (Battlefield_Z/X) allows for correct shadows.

Enjoy.

58 November 8th, 2019

[PM 3.6] Undergroundfield by MarioDox with credit to davidvkimball, Dranakar, DukeItOut, Layell, PMDT
[Stage - Texture, Import - Castle Siege]



Inferno time! (It looks like it though.)

A simple edit of TE's Castlefield, by replacing background and textures, some vertex edit to look better and here it is, Castle Siege Underground's Battlefield variation. Lava is falling from the lava rocks, which don't hurt you at all, what magic!

Uses a battlefield module (not sure if it will work using Castle Siege's limited filesize). Use the bf module in TE (Battle_Z/X) to have correct shadows.

Enjoy.

59 April 26th, 2018

Castle Siege PM (PM Red Ver.) by MaybeGreg with credit to PMDT
[Stage - Vertex - Castle Siege]



Project M's Castle Siege (PM), compatible with Pokémon Trainer Red. Contains Brawl & PM Solo UI elements.

Read more on Project M: Red Version here.
https://smashboards.com/threads/project-m-red-version.454016/

164 April 7th, 2020

Siege Fortress by Electropolitan
[Stage - Vertex, Import - Castle Siege]



I compiled together a new alt for the Battlefield Fortress SSE stage, Battlefield Battlefield Fortress, and Siege Battlefield Fortress, not the best name. I forget the exact name Legacy used for their version, but here's mine. Includes the original stuff from the old stage, from way back in 2018.

221 May 12th, 2023

[PM 3.6] Ruined Siege by Layell with credit to The former Legacy TE devs.
[Stage - Texture, Import - Castle Siege]



Behold a set of ruins, it is time to siege them! This is an alternate for PM Castle Siege featuring elements from the Subspace Emissary Ruins stage, works great as a Fire Emblem alt!

This stage uses a final destination based rel.

Now with updates from Legacy TE.

139 March 15th, 2023

Underworld Seige by Layell with credit to Yohan1044, davidvkimball, WorseDoughnut, Nehza, Albafika, SJS, and POKE MASTER
[Stage - Texture, Import - Castle Siege]



A ruined castle in hell, overtaken by lava all around it, lets smash people into it! A nice alternate stage for Fire Emblem or Kid Icarus!

635 September 10th, 2020

Castle Siege M by soopercool101, Edwguard Flows
[Stage - Texture, Vertex, Import - Castle Siege]



A competitive overhaul of Castle Siege. Includes day/twilight and red/blue versions, as well as a port over Skyworld that can be rel ported to any stage that isn't Castle Siege.

Has the Project M 3.6 camera and works fully with Borderless Stamina mode.

Check out all my other balanced stages (and give me feedback) here: http://smashboards.com/threads/349556/

847 February 7th, 2016

Castle Siege Omega - Smash U by Edwguard Flows
[Stage - Texture, Import - Castle Siege]



Time for another Smash U import!

Castle Siege Omega imported with original and twilight lighting. Optimized for brawl, there isn't lag even in 4 players matches. Include a red/blue version with specular efects on the surface.

It goes over STGEMBLEM_00. and I'll do a Wifi Safe version over STGFINAL later.

Don't forget use the STGEMBLEM.pac and the rel.

Comes with BRSTM songs. SSS soon

Enjoy

122 August 24th, 2016

Kamiki Village (No Transitions) by Ebola16 with credit to DSX8 and InkEmissary
[Stage - Texture, Vertex, Import - Castle Siege]



Update: Added Final Destination version
Kamiki Village with proper spawn points for Pokemon. The stage does not transition. I also deleted the Torii that interfered with the camera when zoomed out. No rel porting is involved, but BOTH .pacs are required for this stage to work (Alternate File Loader compatible as an alt too).

504 November 7th, 2015

Ultimate Castle Siege (Twilight) by Edwguard Flows with credit to PMDT and DSX8
[Stage - Texture, Import - Castle Siege]



Update 1: New blue version inspired in the Project M 3.6 stage.

https://www.youtube.com/watch?v=YfBMhVRiF0Y

It's based in the Stage Castle Siege from Project M 3.6 with some aesthetics changes. WiFi Safe

I replaced the old floor by one from WiiU version (with more details and polygons) and I used the same texture for the floor of the background tower. Additionally I restored the original flags and I increased the quality of some low resolution textures.

I done a little changes in the stage lights, the shadows are more realistic now. The floors have a specular effect that reflect the sun.

Comes with SSS images.

My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011


Credits to the PMDT and DSX8

491 June 12th, 2015

Castle Siege HD (SmashU) by DSX8
[Stage - Texture, Import - Castle Siege]



AND WHO SAYS SMASHU CASTLE SIEGE WOULDNT LOOK LOVELY IN BRAWL?!?!?

2nd pic shows the difference between SmashU and Brawls castle top area. Only models that I didn't bother importing was the statue models. Comes with SSS icons!

Follow me on facebook!
https://www.facebook.com/pages/Demonslayerx8/1574044482875224

3482 September 9th, 2014

Arena Ferox (SSB for 3DS) by DSX8, GBC
[Stage - Texture, Import - Castle Siege]



edit:
pack updated.. fixed a collision glitch on the platform stand-alone version of the stage that had characters fall though the floor.

Infinite Smash Team:
http://infinitesmashteam.com/2014/07/07/arena-ferox/

Arena Ferox

Has a brawl version and a PM versions the only difference between the two is that the PM version removes the wall on the platformed areas of the stage. the stage also includes 3 BRSTMS and SSS icons and such. also there are 3 .rels for the Neutral versions (STGEARTH) as well as the neutral version can work over Final Destination Battle field and Skyworld Without .rel files. Has PM camera as well.

Read the "read me" and Enjoy!

219 July 3rd, 2014

Spear Pillar over Castle Siege by E-scope12
[Stage - Texture, Vertex, Import - Castle Siege]



It is Spear Pillar over Castle Siege with 3 versions. It goes over Castle Siege with no .rel.

STGEMBLEM_00 = Dialga's Spear Pillar

STGEMBLEM_01 = Palkia's Spear Pillar

STGEMBLEM_02 = Giratina's Spear Pillar

It comes with a Shiny version.

622 August 29th, 2013

Castlevania/Dracula Siege by -SQueen- with credit to Robzdahero, Shichikaze, and kiro
[Stage - Texture, Vertex, Import - Castle Siege]



Might update the STGEMBLEM_01.PAC in the future, I feel like it could had be done better.

Wifi-Safe

262 September 7th, 2013

Castle CF by r9
[Stage - Vertex, Import - Castle Siege]



Import C.Falcon.
It's Cool & Fantastic.

552 May 30th, 2013

Bowser's Castle Siege (w/Rain) by Kagato
[Stage - Texture - Castle Siege]



I wanted to make this for a long time. There's no other version of Bowser's Castle other than the one that has been here for years, so I made my own using updated textures, colors, and more.

The first stage has a very light rain. The flags do not wave... yet. I am working on that. The second stage has been fitted with actual Bowser minions, a red carpet, and an ornate back wall. Bowser Jr sits at the throne. The third stage is more fiery red and the background is changed to look like a Mario 2D platformer level with enemies and item blocks.Overall, besides stage 3, everything is a lot less "beaming red" if you prefer more subtle colors, compared to the original bowser's castle texture for this level.

If you discover a problem with the stage, don't hesitate to let me know.

281 May 30th, 2013

Submarine Volcano by Shichikaze with credit to Calamitas
[Stage - Texture, Vertex, Import - Castle Siege]



it is beautiful
Enjoy!

379 January 30th, 2015

Amerstris V2 (Fullmetal Alchemist) by billyskater555 with credit to Fullmetal Alchemist Brotherhood show and PS2 game
[Stage - Texture - Castle Siege]



a better retexture of castle siege to have a Fullmetal Alchemist look, the 2nd stage is the same

i took grass, sky, and tree textures from the Fullmetal Alchemist Brotherhood PS2 game and put them on the first stage to looke more like the games, and i took a stone texture and put it on the 3rd stage to look way better

and i actually originally made the brick texture i used in the first 2 stages from a screenshot of a FMA brotherhood episode

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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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