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1 January 27th, 2022

Windmill Isle Day Act 2 (With Water Distortions) by GRAND AZEL
[Stage - Import - Final Destination]



Windmill Isle Day Act 2 was originally ported over Green Hill Zone, this version is over Final Destination, this is so it can have the water distortion effect.
This version is separated from the default not only because of that but also because the water distortion effects are a bit heavy on hardware so this stage is not lagless with 4 players on Wii, so the default version is there for those that prefer a lagless alternative

11 January 26th, 2022

Nutty Noon's Sky Temple - From Kirby Returns to Dreamland by GRAND AZEL
[Stage - Import - Final Destination]



Why is this Level called Nutty Noon again?
anyway, welcome to the top of the Sky Temple, A simple stage based on the boss rush tower from Stage 5 of Nutty Noon

This stage goes over Final Destination

14 January 27th, 2022

Aquarium Park Act 2 (2.0) by GRAND AZEL
[Stage - Import - Final Destination]



Update: Water distortion has been adjusted to look better and match Sonic Colours water distortions more

WATER you waiting for? Climb aboard the exotic aquarium for a BOATLOAD of... Ah, who writes this dribble?
[Orbot]- You do, boss.
Oh, you’re right! I do! Ohohoh! I’m hilarious! - Eggman

Aquarium Park now here with a new stage, and a underwater one right now, well technically you are always underwater, but now you are inside a air bubble, maybe you will get to play in the water... another time
anyway this stage has quite a unique layout, and also a nice view the aquarium

19 January 9th, 2022

Adabat's Gaia Gate by GRAND AZEL
[Stage - Import - Final Destination]



A new stage From sonic unleashed, this time a Wii version (and PS2) exclusive feature gets the spotlight, the Gaia Gates, this stage is based on Adabat's Gaia Gate (as the name suggests)

comes with two versions, a walk off version and a more competitive version that switch in between three platform layouts in a cycle

11 December 28th, 2021

Project X Zone - Xenosaga Lab by Tatsuya with credit to RexyPM for the Stage Layout
[Stage - Import - Final Destination]



From the Project X Zone Game come the stage for Chapter 18: Light and Darkness. Idk the actual name for the stage but it's based on Xenosaga. Enjoy and DM me if it has problems. Tatsuya#8383
Note: This stage is STGFINAL

7 December 26th, 2021

The Future Past 3 by Tatsuya with credit to RexyPM for the Stage Layout
[Stage - Import - Final Destination]



From the Fire Emblem Awakening game comes the final DLC Map of the Future Past. This Features Grima and the castle in which you fight against him in the DLC. Hope you enjoy the Stage
Note: This stage is STGFINAL

11 December 26th, 2021

End: Lost in the Waves by Tatsuya with credit to RexyPM for the Stage Layout
[Stage - Import - Final Destination]



From the Fire Emblem Fates Final DLC Map comes the Silent Dragon Anankos! This one is a little different than the other Anankos stage though. I hope you enjoy this stage!
Note: This Stage is STGFINAL

17 December 21st, 2021

Project X Zone 2 - Shibuya by Tatsuya with credit to Wario358 for the Stage Layout
[Stage - Import - Final Destination]



From Project X Zone 2 Comes Shibuya as a playable stage. Enjoy! If anything happens, DM Tatsuya#8383

12 December 25th, 2021

The Silent Dragon Anankos (Update) by Tatsuya with credit to Mewtwo2000 for the Stage Layout
[Stage - Import - Final Destination]



From the Fire Emblem Fates game come The Silent Dragon Anankos as a Stage! It would work with every stage but just in case, replace it with Yoshi's Island. Hope you enjoy!

Edit: I fixed the stage collision and changed the background to reasemble to game a little bit more

24 January 27th, 2022

Cool Edge Night (2.0) by GRAND AZEL, Wario358
[Stage - Import - Final Destination]



Update: Water distortions have been improved, and now it should render them on Console

Ready for a Icy time during this cheerful holiday, well, not me, because it doesn't snow here, anyway, it doesn't matter, because i don't really like ice

ANYWAY... here is a new stage, starting to notice that the night stages are more casual smash oriented

the stage goes over PM/P+ Final Destination

9 December 6th, 2021

Flat Suzaku 3DS (REMIX based Layout) by MyDudeman222 with credit to DSX8 and jaystring for og port, REMIX Dev Team for layout I copied
[Stage - Vertex, Import - Final Destination]



Wii U Version lags my wii, and 3ds version didn't have a Flat version like the layout from REMIX, so I made my own. Includes regular and a custom morning version using Battlefields lighting cuz it looks cool.

15 December 4th, 2021

Suzaku Night 3DS (REMIX based layout) by MyDudeman222 with credit to DSX8 and jaystring for og port, ProjectXBros for the nighttime version, REMIX Dev Team for layout I copied
[Stage - Vertex, Import - Final Destination]



Wii U Version lags my wii, and 3ds version didn't have a Night version with the layout from REMIX, so I made my own. KOF version based on REMIX layout coming soon.

5 December 3rd, 2021

Small Subcon (Mushroom Kingdom 2 Edit) by MyDudeman222 with credit to MarioDox and Smash 2 for the base stage
[Stage - Vertex, Import - Final Destination]



Mushroom Kingdom 2 got a lot smaller! All that's left is the middle platform. Pidget's staying in the background for this one.

14 December 3rd, 2021

Suzaku BattleField 3DS (1:1) by MyDudeman222 with credit to DSX8 and jaystring for og port, MarioDox for platform design I based my model off of
[Stage - Vertex, Import - Final Destination]



Wii U Version lags my wii, and 3ds version didn't have a 1:1 Battlefield version like MarioDox made, so I made my own. Night version and KOF version based on REMIX layout coming soon.

14 November 22nd, 2021

Rayquaza Boss Area WIth True Water Distortion by Wario358
[Stage - Import - Final Destination]



This demonstrates new tech i found out a few days ago that allows you affect the level/chars in real time and allows for effects thought impossible before like water distortion found in sunshine/galaxy. Intended for P+. But can work for vanilla brawl. Just rename the file to STGFINAL.

30 October 13th, 2021

Somnus Fountain by Nezha the Scout with credit to Survivian
[Stage - Import - Final Destination]



A 1:1 FoD Skin of UNDER NIGHT IN-BIRTH ExeLate[cl-r]'s Somnus Fountain Stage.

59 September 14th, 2021

Smash Ultimate Final Destination Light BG by Wario358
[Stage - Import - Final Destination]



This is the Light BG portion of the smash ultimate final destination stage ported to brawl. Was made with P+ in mind, but works if you rename the file to STGFINAL with vbrawl.

4 September 12th, 2021

Meta PolyCrystal Zone by RexyPM with credit to Mewtwo2000
[Stage - Texture - Final Destination]



So the fighting polygons merged into a whole stage...

What have I done...

41 September 12th, 2021

Heavenly Destination by RexyPM with credit to WTails358 (Wario358) for the Galeem model in one of his old mods, and helping me out with the lighting on Galeem, and Xenozoa425 for the heavenly background.
[Stage - Texture, Import - Final Destination]



Also known as Galeem Destination or Destination of Light

Now the fight takes place in the heavenly skies, featuring Galeem from World of Light.

Click the banner for previews!

15 August 23rd, 2021

Highentia Destination by nnebf
[Stage - Import - Final Destination]



Final Destination reskin based on Highentia Tomb.
For P+ 2.29.

41 July 24th, 2021

Reset Bomb Forest (Ultimate Normal Form) by Wario358
[Stage - Import - Final Destination]



This is the normal form of the reset bomb forest stage from ultimate. some things like the bg animation and sky werent done accurately as i ran into issues upon doing so. But the particle effects are remade as well as i could too to further add to the stage.

21 July 13th, 2021

Mushroomy Kingdom Omega and BF (Brawl Based) by Wario358
[Stage - Import - Final Destination]



Uses Ultimates omega/bf models from its version of mushroomy kingdom and adapting brawl to use them and such.
has particles re positioned and BG edited to kinda match smash ult's bg take as well as ref how smash 3ds did it too.

57 July 16th, 2021

Great Plateau Tower by JDizzle
[Stage - Import - Final Destination]



So this was something I did because I saw some people requesting it from the forum side of the site. removed almost half the vertices from the model itself by removing the unneeded extra long spiral post on the lower half of the stage.

I am happy with it for now. is the same size as FD, but it is almost sure to desync wifi... because there's a roof... duh...

Does not actually break right now because I don't know how to make destructible terrain, but hey... wallclings anyone?

I included both a custom stage rel and a BOTW music track in the download.

Someone reported this for previews being too small. as of 7/13/21 I have fixed this issue. the third image is now a screenshot if you click on it

29 June 5th, 2021

KOF Stadium FD by JDizzle with credit to Endersheep12345 for the April Fools prank stage over Pokemon Stadium
[Stage - Import - Final Destination]



So a while back in a banjo Ult port we got a Pokemon Stadium KOF stage that didn't exactly load correctly...

Well, I ported it to Final Destination and made sure it worked. This also functions over Custom/EX slots using a Final Destination .rel

61 May 13th, 2021

Mario Kart Wii: Daisy Circuit by DownloadingStuffDuh with credit to Wario358, for helping with animations, and karlo, for his Delfino Plaza theme from SSBU.
[Stage - Import - Final Destination]



You start on a platform, which tours Daisy Circuit from Mario Kart Wii and drops you off at 8 different locations, similar to Delfino Plaza. The stage and platform animations were made in Blender (using the Blender-Brawlbox plugins by Guilty Ghost), while the audience animations are ported from Mario Kart Wii. The sea, boost panel and fountain animations are also from the original game. Includes 5 music pieces and stage select icons. The whole stage took a ton of work, so enjoy! Video: https://youtu.be/9iI9BJ-Tq6M

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