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15 September 12th, 2018

Hell's Gate Updated by BraveDragonWolf with credit to RAWRzilla, and FairKnight for the original stage
[Stage - Texture, Vertex, Import - Final Destination]



Added some particles to give it that certain feel. Yes, they are indeed animated.

21 August 15th, 2018

Green Screen Stage (for CSP's) by Tye2K
[Stage - 2D - Final Destination]



Please read the readme file.

-This comes with one version of a black bar floor and one without. If you want to make your own floor and/or edit this Green Screen stage to make it better you can contribute, read the readme included and just message me.-

I wanted to make some CSP's but I noticed that all the Green Screen stages have broken downloads except the CSP Help Stage which is over Stage Builder. Since I didn't wanna replace anything for custom stages I decided to just make my own Green Screen over FD.

Also, for some people like me, it takes forever to load up custom stages since I'm using Gecko. This version should save people some time if they don't want to do any MORE extra waiting than we already have to put up with.

Files should go in:
X:/private/wii/app/RSBE/pf/stage/melee

93 September 15th, 2018

Miami Lights (PMFD) by Nezha the Scout, Dranakar, WorseDoughnut with credit to credit to Theytah, Centrixe, SunSpirit, ChucklesDemKnuckes, PMDT, LegacyTeam
[Stage - Texture, Import - Final Destination]



FD 1-1, no rel needed

37 September 15th, 2018

Miami Lights by Nezha the Scout with credit to Theytah, SunSpirit, ChucklesDemKnuckes, PMDT, LegacyTeam
[Stage - Texture, Import - Final Destination]



FD 1-1, no rel needed

51 September 15th, 2018

Summer Drivin' (PMFD) by Nezha the Scout, Dranakar, WorseDoughnut with credit to Theytah, Centrixe, SunSpirit, ChucklesDemKnuckes, PMDT, LegacyTeam
[Stage - Texture, Import - Final Destination]



FD 1-1, no rel needed

97 July 10th, 2018

Summer Drivin' by Nezha the Scout, Theytah with credit to PopthekirbySan, Subs, fzdz, ThePwnzrzrzr, Jackalrdo, Centrixe, and Elliot is randbow dude, and the PMDTee
[Stage - Texture, Import - Final Destination]



Updated 7/9/18: Lowered filesize and fix jitter on background.

For the modding workshop summer contest.

FD 1-1, no rel needed

83 June 19th, 2018

Space Destination by MarioDox with credit to PMDT
[Stage - Import - Final Destination]



Straight from Brawl's vault!

Background swap of PM's FD, wi-fi safe.

Has PM Cosmetics.

Enjoy.

24 June 19th, 2018

Flower Destination by MarioDox with credit to hotdogturtle,PMDT
[Stage - Vertex - Final Destination]



The flower's bloom lights up the area...

A background swap for Project M's Final Destination, wi-fi safe.

Original Background and scene data by hotdogturtle (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22239)

Has PM Cosmetics.
Enjoy.

35 June 15th, 2018

The Chrono Trigger Tour by Electropolitan
[Stage - 2D - Final Destination]



http://youtu.be/Zl-Ab6fECEc - Youtube Preview

It was real hard to pick the music for this, so many quality tunes. Just like my other tour stages, they have 7 locations, about 4 and a half minutes in length, and it goes through them. I included a version with a darker background, for those who prefer it. I couldn't think of a good looking layout, especially for the Chrono Trigger text box, so for now it's just flat. Fd base of course, you know me. Crono for Smash Ultimate!

61 June 9th, 2018

The Canyon (+3 Alts) by MarioDox with credit to PMDT
[Stage - Texture, Vertex, Import - Final Destination]



The Canyon breaks apart!
The really good (AND FRUSTRATING) level from the Subspace Emissary is now a stage, not only that, but it has even 3 more alts for your cool needs!

One in the jungle..
One when frozen...
One in the wilds.

All of them go over Final Destination and have PM Camera.
Enjoy.

121 June 2nd, 2018

Final Destination [PM] (PM: Red Ver.) by MaybeGreg with credit to WorseDoughnut, Dranakar, Scout, davidvkimball, Diego Leal
[Stage - Vertex - Final Destination]



Sorry for the delay!

Legacy TE's Final Destination (PM) is now compatible with Pokémon Trainer Red. Due to time, UI has been scrapped.

Read more on Project M: Red Version here.
https://smashboards.com/threads/project-m-red-version.454016/

45 June 1st, 2018

Yoshi's Island World 1 by Pokemaster Ely, Electropolitan with credit to soopercool101
[Stage - Texture, Import, 2D - Final Destination]



The first level from Yoshi's Island on SNES. 1:1 of Electropolitan's Donut Plains stage.

59 May 3rd, 2018

Hell's Gate Entrance V2 by BraveDragonWolf with credit to RAWRzilla, and FairKnight for the original stage
[Stage - Texture, Vertex, Import - Final Destination]



This doesn't have to go over Final Destination.
Also no .REL file this time.

- The ground has it's own glow and specular, also some unique details within it.

17 March 30th, 2018

RE-Competitive skyloft by Hectorkenz with credit to soopercool101, DSX8, PMDT
[Stage - Texture, Vertex, Import - Final Destination]



Because WHY NOT?
I found Skyloft M a while back on the vault but it seemed like it could look better, so i made some edits using more accurate textures from skyward sword.
Base stage is final destination but i included a rel file for a custom slot. To convert it to another stage go here www.lakora.us/rel/
Enjoy, amigos!

88 March 18th, 2018

Laser FD by MarioDox with credit to Mewtwo2000
[Stage - Texture, Import - Final Destination]



Who said that Final Destination is a legal stage?
It's not you blind-head!

Crazy hand had a bit of fun: Comes in and spawns random lazers that may deal you a lot of damage!

And 2 platforms of course.

Goes over FD with a Spear Pillar rel.

Has PM Camera and Cosmetics.
Enjoy MAH LAZOOR

80 March 16th, 2018

World E-Castle by BraveDragonWolf
[Stage - Texture, Vertex, Import - Final Destination]



EDIT! RE-DOWNLOAD! 3/16/18: Specular shine has been improved and brighten. And also improved lighting on the HD images!


The castle from World -E!

This is my very first custom stage and was entirely hand made. Also has specular maps, and HD images.

This stage is made to target "Customization". (Read stage info)
Customize this stage with your own personal images!

I recently found a very relaxing remastered soundtrack of the world -E castle from super mario advance 4, and it inspired me to create this. (Also my character renders mostly inspired me)

Enjoy.

105 March 9th, 2018

Subspace Sector 3 by Electropolitan with credit to WorseDoughnut, MarioDox, Roadhog360
[Stage - Vertex, Import - Final Destination]



So in the SSE you fight shadow clones of the cast, each one has it's own unique stage. This the layout of the 3rd one where you fight Yoshi. I really like the layout, so badda-bing badda-boom, I made the top platform go back and forth, like on Smashville.

Despite all the animations I noticed no lag with 4 players with Smash 3 skins. The stage is so small in size it can even fit on Lylat.

44 February 9th, 2018

L.Ove (NOT Delphino Secret) by Nezha the Scout, Dranakar with credit to Smash2, legacy TE
[Stage - Import - Final Destination]



For the custom modding server St. VALENTINES DAY <3 competition. NOT a 1-1 Castlevania(Delphino Secret)

26 January 21st, 2018

Grand Dad Kingdom Adventure by Giantfirering27 with credit to HeartlessSeph for Original, The Smash Bros Legacy Team for the Omega Version, Mnnaz05 for the larger platform version, The Smash 2 team for their version of the stage (Specifically done by member Nezha)
[Stage - Texture, Vertex, Import - Final Destination]



Grand Dad Is still funny right guys?

Here's a stage I've been hoarding for almost 2 years now!

Includes 5 different Variations!

-The Default One by HeartlessSeph

-An Omega Version by the Smash Bros Legacy Team (If someone could tell me which member of the team made this, I'll edit this with their credit)

-A Version by Mnnaz05 which makes the stage a bit wider for better team battles

-A version by the Smash 2 team which improves lighting and fixes some of the model (Specifically done by member Nezha)

-A Version By Me where you can walk all over the stage.

264 December 17th, 2017

Final Destination 4 For Brawl & PM by NRKSUITCOLD, Edwguard Flows with credit to Edwguard Flows
[Stage - Texture, Vertex, Import - Final Destination]



69 December 12th, 2017

Final Lmayonnaise by WorseDoughnut, davidvkimball with credit to Sheldon Cooper
[Stage - Import - Final Destination]



BAZINGA!

(I absolutely spend what little modding time I have on only the most important models)

333 December 2nd, 2017

Final Destination SSB4(Version 0.2.0)+SSBC Final Destination Ver. 2 by TristanLakitu, Edwguard Flows with credit to Edwguard Flows
[Stage - Texture, Vertex, Import - Final Destination]



Give Credit to
Edwguard Flows for letting Me Download
Final Destination Smash U(Beta)

Also Includes Super Smash Bros. Crusade's Final Destination Theme for Smash Bros!

https://www.youtube.com/watch?v=nsZVdplUM3Q

88 November 25th, 2017

Final Destination (Remastered) by NRKSUITCOLD
[Stage - Texture, Import - Final Destination]



Buenas soy nuevo en esto de los mods pero aqui les traigo un final destination mejorado algunas texturas HD Y efectos en la base del escenario. ESPERO SEA DE SU AGRADO ! :V

185 November 11th, 2017

Bob-Omb Battlefield HD by Muggy with credit to ɴᴇᴢʜᴀ, GBC, MSCelik, Riddler, Diddy Kong, PMBR and Booscaster and special thanks to Nintenmod for textures.
[Stage - Texture, Import - Final Destination]



-Bob-Omb Battlefield HD: By Muggy-

Re-texture done all completely by me along with SSS

Includes:
-Stage (Omega Version Only)
-SSS
-Screenshots

-Credit to-
Imported 64 textures for new objects: Booscaster
Main Stage Import: GBC
Camera and STPM: PMBR
? Block vertex import: Riddler and Diddy Kong
Special Thanks: Mewtwo2000, Taiko and Shun-One
Hope you enjoy!

74 November 10th, 2017

Rebalanced Venus & Mercury Lighthouse by Electropolitan with credit to LlamaJuice, Mewtwo2000, Sandfall
[Stage - Vertex - Final Destination]



I quadrupled the stage, so the main center platform by itself would be big enough for a normal stage. I then took the side elevator platforms and made them platforms that move around slightly. The stage still splits open. I definitely did not want the stage to lag, so I had to heavily optimize it.

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