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75 March 9th, 2017

Sans Fight (Undertale) by Muggy with credit to XtremeDragon
[Stage - Texture, Import, 2D - Final Destination]



Sans Fight Stage from Undertale

Credit to: Muggy for the complete redesign & XtremeDragon the original base

Includes:
-Stage (over Final Destination)
-SSS, icon, & name
-7 BRSTMs (From/based Undertale)

Enjoy!
PS: I actually made and finished this a few months ago.
PSS: I was just lazy... ENJOY!

76 February 15th, 2017

Dive into the Heart - Kingdom Hearts by Edwguard Flows with credit to Robz, Mewtwo2000 and Sandfall
[Stage - Texture, Import - Final Destination]



Hello guys!! I'm here with more stages for Brawl!
Drive into the Heart from Kingdom Hearts (Featuring Young Xehanort)

It's a revamp from a previous import made by Robz and Mewtwo2000 with Sandfall skins.

I created a new glass material for the floor with specular efect and with more defined textures. I added some god rays that fall from the sky with new lights and fog. In additionally it has a new shadow model and collisions.

Comes over Final Destination and Delfino Secret, including platforms (Project M 3.6 Wifi Safe)

I will upload this with more skins in the future

Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA

Enjoy :)

38 February 8th, 2017

Soltis Airspace - Skies of Arcadia stage by Pegasus
[Stage - Texture, Vertex, Import - Final Destination]



Words cannot describe how excited I am to be posting this finished project. I have been working on this on and off for over a year, and now my Skies of Arcadia themed stage for Project M, Soltis Airspace, is complete! ENJOY, PEOPLE OF THE INTERNET!

Also, if you appreciate all the work that when into this stage, feel free to donate. I'm working my way through college so every cent helps. You can make a donation of any amount here:
https://www.paypal.me/KAccisano

The download link below includes the stage, SSS icons, and 5 music tracks, looped and in BRSTM format. Stage goes over Final. Just plug and play!

47 January 31st, 2017

All-Star Mode Rest Area over Final Destination by Ebola16 with credit to DSX8 and R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞
[Stage - Texture, Import - Final Destination]



.rel-less ports are apparently still useful for non-Brawl-mode stages.
This version of the stage does not have the respawn issues of the original stage import. I fixed an issue with TEV indirect textures that caused the doorway to flicker on real Wiis. I also added item spawning and evenly-spaced stage position entries. A version with the character panels is also included in the download but I haven't done anything with them so they'll probably look bad over Final Destination.

28 December 19th, 2016

Balanced Bowser's Castle by turtleclub with credit to PMDT
[Stage - Texture, Vertex, Import - Final Destination]



Thought the alt stage in Bowser's Castle in PM was balanced? Well, if you did, you are right. Sort of. The main part of the stage had areas where the stage would stick out a bit, rendering the stage as not flat, until now! This fixes that, and also changes some aesthetics around too. What you are seeing in the previews is what the stage looks like without the bumps in the stage. I also centered the main stage so that the collisions on the Y-axis are 0. I also lowered the platforms slightly and optimized the model positions so they weren't off by a tiny bit. Comes with a Final Destination .rel over Mario Circuit, and, of course, the stage itself. Also comes with an SSS portrait with the alt stage as the default stage, and vice versa.

32 December 19th, 2016

Balanced Big Blue by turtleclub
[Stage - Vertex, Import - Final Destination]



Didn't think you'd ever see the word \"Balanced\" with the words \"Big Blue\" did ya? This is a balanced Big Blue themed stage. The main platform is smaller than FD, but to make up for it, there is a platform on both sides, and you can also grab the ledges on them. Comes with SSS portraits, a Final Destination .rel over Big Blue, and, of course, the stage itself.

26 December 21st, 2016

Balanced Brinstar (UPDATE) by turtleclub
[Stage - Vertex, Import - Final Destination]



If you downloaded this before it displayed (UPDATE) in the title, download it again! I added shadows!

Sorry for not being active lately, school has just been killing me the past few months. But I'm back with a new stage! My second attempt at making Brinstar balanced. It's Brinstar, but flat and has two platforms that start from the center and transition from right to left (bottom platform), and left to right (top platform). The lava doesn't rise, the platforms are flat and follow a set path, and the blastzones are equivalent to FD's. Comes with SSS portraits, a Final Destination .rel over Brinstar, and, of course, the stage itself.

87 December 4th, 2016

Hell's Gate Entrance by BraveDragonWolf with credit to RAWRzilla, and FairKnight
[Stage - Texture, Vertex, Import - Final Destination]



PLEASE READ!
--------------------------

Hell's Gate is part of my franchise. I used \"Final Cliff\" made by \"RAWRzilla\" as a base and did some re-coloring and ambient lighting stuff, ETC. Also added some gorgeous light in front of the door. In a way, It's a very beautiful stage now.

76 December 3rd, 2016

Neo Destination [ProjectM3.6] by t_Místico_t, Mewtwo2000, Xenozoa425
[Stage - Texture, Import - Final Destination]



--Stage is made for Project M 3.6 ONLY!--

Just a simple texture/bg swap. All of Xenozoa's 12 stages were updated for PM3.6. Updated icons are included as well.

If any problems, pm me.

18 November 20th, 2016

Vision of Ghazzaland by libertyernie
[Stage - 2D - Final Destination]



An update of a 2D stage I made about 4 years ago. I extended the foreground, put the background on a new model, and removed the border around the stage.
See smashcustomusic.com for music.

124 November 4th, 2016

[PM 3.6] Brawl Minus Wario Land by sporksparks, ymtah with credit to PMDT, BMDT, HyperL!nk, Soopercool101
[Stage - Import - Final Destination]



May or may not have been holding onto this for over half a year...lol

Included in Legacy XP. Y+R+A on WarioWare in 2.0 Beta.
http://smashbroslegacy.com/

Simply, this is the WarioLand stage seen in Project M, with Brawl Minus' WarioWare collisions applied, meaning platforms move every ~45 seconds.

Included in the download is both the original texture as well as the Refurbished texture, made by ymtah (and found as a separate download here on the Vault). This is because it would be easier to identify the main stage from the animated if you want to make it an alt to WL.

The stage is based on Final Destination, but can go over 3.6 WarioLand's slot by default. You may need to use the .rel if using Alternate Stage Loader.

Pretty simple stuff. Enjoy!

114 November 3rd, 2016

The Great Cave Offensive Omega by Edwguard Flows
[Stage - Import - Final Destination]



Update: Optimized brawl version

Hi guys! I'm here with other import. The Great Cave Offensive Omega from Smash U.

The stage has a main platform, background with new materials, spec efects for the cristals, light system and fogs. Also, I create a texture animation for the background lights.

I made a optimized version for Brawl with a low polygon count model for the background.

Goes over STGFinal and include a Wifi Safe version.

Do you want more? Check my Special Halloween mod: https://www.youtube.com/watch?v=_udCgLy829k

Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA

Enjoy

161 October 19th, 2016

Rainbow Night Sky [ProjectM3.6] by t_Místico_t with credit to Theytah, SQueen, Mewtwo2000 and rihuganon.
[Stage - Texture, Import - Final Destination]



--Stage is made for Project M 3.6 ONLY!--

Just a simple texture/bg swap.

If any problems, pm me.

188 October 19th, 2016

Another Dimension Destination [ProjectM3.6] by t_Místico_t with credit to Asylum, -SQueen-, Mewtwo2000, Xenozoa425, Xerom, BRAWL PLAYER, Unit, and Zevarus
[Stage - Texture, Import - Final Destination]



--Stage is made for Project M 3.6 ONLY!--

Just a simple texture/bg swap.

If any problems, pm me.

78 October 12th, 2016

Tower of Heaven by mnnaz05 with credit to GCXFilms
[Stage - Texture, Vertex, Import - Final Destination]



I made this stage when I saw that there was a lack of Tower of heaven stages. I used the windows stage as a base.
Enjoy.

Update : fixed the Wii cloud problem with the stage while cleaning up some textures and adding in a moon.

121 September 9th, 2016

Fourside Ω by jlclpepe with credit to Mewtwo2000 & soopercool101
[Stage - Vertex, Import - Final Destination]



Enjoy!

171 August 28th, 2016

Kongo Jungle 64 Omega + Frozen (Smash U) by Edwguard Flows with credit to Sean Hicks
[Stage - Import - Final Destination]



Kongo Jungle 64 Omega and Frozen Kongo Jungle 64 Omega inspired by Donkey Kong Country Tropical Freeze.

Imported from Smash U and include new textures, models and birds animations.

For the frozen version I used the same models and changed the textures. I modified the vertex colors, lights, fogs and shadows.

Credits to Sean Hicks for the textures.

74 August 24th, 2016

Naruto Siege over Final Destination by Ebola16 with credit to DSX8
[Stage - Texture, Vertex, Import - Final Destination]



Two .rel-less ports. I also extended the stage collisions slightly.
Now that the Alternate Stage Loader is compatible with Brawlex, there shouldn't be a need for me to make .rel-less ports anymore. Enjoy!

40 August 24th, 2016

Ilex Forest Shrine over Final Destination by Ebola16 with credit to Ch33bDragonite
[Stage - Texture, Vertex - Final Destination]



.rel-less port. I also enabled item spawning on this beautiful stage.

59 August 24th, 2016

IMPROVED Metal Harbor by Ebola16 with credit to Oizen and Mewtwo2000
[Stage - Texture, Vertex, Import - Final Destination]



I corrected the Pokemon Trainer locations so they aren't floating and frozen in midair.

83 August 24th, 2016

Mewtwo's Lab V3 by Ebola16 with credit to AceSe3don
[Stage - Texture, Vertex - Final Destination]



I updated the stage with Final Destination's stage position data. This fixes the Pokemon Trainer spawning locations and places Lucario's Final Smash position in a logical location.

144 August 22nd, 2016

Lapis' Tower (Steven Universe) by deadlocked0153, Mewtwo2000
[Stage - 2D - Final Destination]



A simple map I made based on Lapis' Tower from Steven Universe. Utilises the stage from Mewtwo 2000's Mewtwo Stadium.

Hope you all enjoy. Apologies on crudeness and simplicity. This was just a simple project I undertook for fun, and figured I'd share it with other people as well. Feel free to improve upon the stage as you see fit as well!

55 August 11th, 2016

Yoshi's Island 64 Omega by WorseDoughnut with credit to HyperL!nk, Mewtwo2000
[Stage - Vertex - Final Destination]



Flattened version of Yoshis Island 64

Video linked in preview

82 July 20th, 2016

Majora's Moon over the sun for Sm4sh FD by FluffyGomez with credit to Kurayamiblack, Artful Hobbes, GBC, D 3 M 0 N & Dot
[Stage - Texture - Final Destination]



I made this about 4 months ago and well just got around to uploading it.

Replaces the sun with Majora's Moon, the moon is smaller than the sun.

Middle picture is a link to a video showing it off.

The moon came from a Minecraft texture pack.. found out about this morning lol.. so thanks to vexblackheart for the moon..

138 July 16th, 2016

Egg Fleet [Sonic Heroes] - Beta by Simplicious with credit to Pegasus for everything I needed to know about stage hacking! You're the best!
[Stage - Texture, Vertex, Import - Final Destination]



Yep, first stage hack.

This is only to get the main thing out there, so only the stage is included for now. V.1.0 will include SSS Icons, Music, any necessary Bug Fixes, etc.. The stage goes over Final Destination, but remember to use a M
odule to port over any other stage you want!

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    • Broken downloads
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