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Cheese Bridge Area is a stage from Super Mario World that make heavy use of platforms, Chainsaws and also Ropes on tracks.
and all of these are now here moving from side to side on on the track rails, you can stand on the moving platforms as per usual but also climb the ropes like you can climb ladders in some stages, also the dangerous Chainsaw hazards to avoid from time to time.
Stage makes use of a custom Module and Soundbank.
and all of these are now here moving from side to side on on the track rails, you can stand on the moving platforms as per usual but also climb the ropes like you can climb ladders in some stages, also the dangerous Chainsaw hazards to avoid from time to time.
Stage makes use of a custom Module and Soundbank.








It's my first stage import in Super Smash Bros. Brawl, i'm so happy with this, ever since i used to come to Brawl Vault to download mods years ago i always wanted to make my own mods, but only in 2021 i actually sat down to learn how to do it, and days ago i decided to come back to the very first game i wanted to do mods with, so i'm happy to be on this site!
This is a stage from Bomberman 64, probably my favorite from the game, i always thought it would make a cool Smash stage, so here it is.
Comes with SSS icons and name, enjoy!
This is a stage from Bomberman 64, probably my favorite from the game, i always thought it would make a cool Smash stage, so here it is.
Comes with SSS icons and name, enjoy!
























From Super Smash Bros. Crusade comes a stage based on an arcade classic! And when I say "from Crusade", I don't just mean the physical appearance. With the power of the C++ module reimplementation, Kapedani and I have recreated the stage's unique features with an all-new module, and have also added some new features as well. These features include:
-Color changing tiles, complete with sound effects
-Multiple custom stage hazards, coded from the ground up
-Functioning score display
-Real Orthogonal Camera
With these additions in mind, we feel that this stage is a perfect example of what is possible with C++ and the module reimplementation project. If you have any knowledge of C++, the sky may very well be the limit for what can be done with stages!
Bugs and Miscellaneous Notes:
-The debug menu is zoomed out on this stage because of the orthogonal camera. This is due to the way the debug menu itself is loaded.
-The soundbank goes over WarioWare, because that stage has a lot of non-looping sounds to use (a hint for any projects you might try)
The source code for the module can be found here: https://github.com/ilazoja/BrawlStageModule/tree/main/custom/st_qbert
-Color changing tiles, complete with sound effects
-Multiple custom stage hazards, coded from the ground up
-Functioning score display
-Real Orthogonal Camera
With these additions in mind, we feel that this stage is a perfect example of what is possible with C++ and the module reimplementation project. If you have any knowledge of C++, the sky may very well be the limit for what can be done with stages!
Bugs and Miscellaneous Notes:
-The debug menu is zoomed out on this stage because of the orthogonal camera. This is due to the way the debug menu itself is loaded.
-The soundbank goes over WarioWare, because that stage has a lot of non-looping sounds to use (a hint for any projects you might try)
The source code for the module can be found here: https://github.com/ilazoja/BrawlStageModule/tree/main/custom/st_qbert









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Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
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- Please do not report an already reported issue. The list of current reports on this hack is below.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010