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25 September 21st, 2017

Spiral Galaxy 2 by ProdigyX5 with credit to Wulfbang Meow , Mewtwo2000, & BRSTMason
[Stage - Texture - Final Destination]



Recolor of the Spiral Galaxy stage (Adjusted for Project M 3.6)

27 August 28th, 2017

Competitive Battlefield Fortress by Link990
[Stage - Texture, Vertex, Import - Final Destination]



Most of the subspace emissary models are very easy to manipulate and all you need is to be creative to create a new stage background. This is basically a \"Battlefield\" version of Battlefield Fortress.

Stage still doesn't have shadows, but I may add them up later.
Has PM3.6's camera.

19 August 23rd, 2017

Lab of Frustration by MarioDox with credit to drakemaster
[Stage - Import - Final Destination]



Final Frustration, but it's ridley's stage.

13 August 23rd, 2017

Spookyland by MarioDox
[Stage - Vertex, Import - Final Destination]



A Legal/Competitive version of Luigi's Mansion.

Includes a rel to port to Luigi's Mansion.

10 August 23rd, 2017

Training Frustration by MarioDox with credit to drakemaster
[Stage - Import - Final Destination]



Final Frustration but just with the training stage.

52 September 10th, 2017

Blue Volcanic Destination [Project M 3.6 updated] by Androidd Prince, Mewtwo2000, Amazerommu with credit to Thanks to WorseDoughnut on the Discord chat for teaching me how to update collisions/cameras. <3
[Stage - Texture, Vertex - Final Destination]



Edit: It is I, Ama. I have edited this with the fixed version in my personal build and provided a preview of the stage from my thread and youtube channelz.

An update to Amazerommu's "Blue Volcanic Destination". To my knowledge, it hadn't been updated to 3.6 standards yet, and I really love the atmosphere of this edit, so here I am sharing it to the world. <3

24 July 27th, 2017

Kyuubi Chamber V3 by Ebola16, ᆘ유 | 유유, ds22 with credit to Mewtwo2000
[Stage - Vertex, Import - Final Destination]



I corrected the Pokemon Trainer locations so they can properly stand and walk across the stage.

34 July 27th, 2017

Yoshi's New Island (PT position fix) by Ebola16, secretchaos1, ALM5252, Wingedkoopa67
[Stage - Texture, Vertex, Import - Final Destination]



I corrected the Pokemon Trainer locations so they can properly stand and walk across the stage.

107 July 12th, 2017

Tetris Omega by Aruten with credit to SuperGuzzi
[Stage - Texture, Vertex - Final Destination]



The main Platform was pushed towards the back. The fight now takes place on a new flat platform and blocks are still falling in the background.

Click on the thumbnail for screenshots. Cosmetics and brstms included.

Credit to SuperGuzzi for the original stage.

102 April 30th, 2017

The Wilds (SSE) by Link990
[Stage - Texture, Vertex, Import - Final Destination]



Another Subspace Emissary stage. Comes with shadows + PM camera as a bonus.

276 October 14th, 2017

Sans Fight (Undertale) by Muggy with credit to XtremeDragon
[Stage - Texture, Import, 2D - Final Destination]



Sans Fight Stage from Undertale

Update: I created an updated version of the stage portrait that includes a Smash 3 build version

EDIT: PREVIEWS ARE IN-GAME PICTURES, SHOTS WERE TAKING WITH CHARACTERS OUT OF VIEW! DON'T T REPORT FOR IGNORANT REASONS!

Credit to: Muggy for the complete redesign & XtremeDragon the original base

Includes:
-Stage (over Final Destination)
-SSS, icon, & name
-7 BRSTMs (From/based Undertale)

If edited or shared, must give credit to me.
ENJOY!

136 February 15th, 2017

Dive into the Heart - Kingdom Hearts by Edwguard Flows with credit to Robz, Mewtwo2000 and Sandfall
[Stage - Texture, Import - Final Destination]



Hello guys!! I'm here with more stages for Brawl!
Drive into the Heart from Kingdom Hearts (Featuring Young Xehanort)

It's a revamp from a previous import made by Robz and Mewtwo2000 with Sandfall skins.

I created a new glass material for the floor with specular efect and with more defined textures. I added some god rays that fall from the sky with new lights and fog. In additionally it has a new shadow model and collisions.

Comes over Final Destination and Delfino Secret, including platforms (Project M 3.6 Wifi Safe)

I will upload this with more skins in the future

Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA

Enjoy :)

72 June 14th, 2017

Soltis Airspace - Skies of Arcadia stage by Pegasus
[Stage - Texture, Vertex, Import - Final Destination]



5/29/2017 update: massively improved textures to remove visual clutter. Also increased platform size by 20% in response to feedback saying they were too small.

Words cannot describe how excited I am to be posting this finished project. I have been working on this on and off for over a year, and now my Skies of Arcadia themed stage for Project M, Soltis Airspace, is complete! ENJOY, PEOPLE OF THE INTERNET!

Also, if you appreciate all the work that when into this stage, feel free to donate. I'm working my way through college so every cent helps. You can make a donation of any amount here:
https://www.paypal.me/KAccisano

The download link below includes the stage, SSS icons, and 5 music tracks, looped and in BRSTM format. Stage goes over Final. Just plug and play!

101 January 31st, 2017

All-Star Mode Rest Area over Final Destination by Ebola16 with credit to DSX8 and R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞
[Stage - Texture, Import - Final Destination]



.rel-less ports are apparently still useful for non-Brawl-mode stages.
This version of the stage does not have the respawn issues of the original stage import. I fixed an issue with TEV indirect textures that caused the doorway to flicker on real Wiis. I also added item spawning and evenly-spaced stage position entries. A version with the character panels is also included in the download but I haven't done anything with them so they'll probably look bad over Final Destination.

56 December 19th, 2016

Balanced Bowser's Castle by turtleclub with credit to PMDT
[Stage - Texture, Vertex, Import - Final Destination]



Thought the alt stage in Bowser's Castle in PM was balanced? Well, if you did, you are right. Sort of. The main part of the stage had areas where the stage would stick out a bit, rendering the stage as not flat, until now! This fixes that, and also changes some aesthetics around too. What you are seeing in the previews is what the stage looks like without the bumps in the stage. I also centered the main stage so that the collisions on the Y-axis are 0. I also lowered the platforms slightly and optimized the model positions so they weren't off by a tiny bit. Comes with a Final Destination .rel over Mario Circuit, and, of course, the stage itself. Also comes with an SSS portrait with the alt stage as the default stage, and vice versa.

56 December 19th, 2016

Balanced Big Blue by turtleclub
[Stage - Vertex, Import - Final Destination]



Didn't think you'd ever see the word \"Balanced\" with the words \"Big Blue\" did ya? This is a balanced Big Blue themed stage. The main platform is smaller than FD, but to make up for it, there is a platform on both sides, and you can also grab the ledges on them. Comes with SSS portraits, a Final Destination .rel over Big Blue, and, of course, the stage itself.

39 December 21st, 2016

Balanced Brinstar (UPDATE) by turtleclub
[Stage - Vertex, Import - Final Destination]



If you downloaded this before it displayed (UPDATE) in the title, download it again! I added shadows!

Sorry for not being active lately, school has just been killing me the past few months. But I'm back with a new stage! My second attempt at making Brinstar balanced. It's Brinstar, but flat and has two platforms that start from the center and transition from right to left (bottom platform), and left to right (top platform). The lava doesn't rise, the platforms are flat and follow a set path, and the blastzones are equivalent to FD's. Comes with SSS portraits, a Final Destination .rel over Brinstar, and, of course, the stage itself.

153 December 4th, 2016

Hell's Gate Entrance by BraveDragonWolf with credit to RAWRzilla, and FairKnight
[Stage - Texture, Vertex, Import - Final Destination]



PLEASE READ!
--------------------------

Hell's Gate is part of my franchise. I used \"Final Cliff\" made by \"RAWRzilla\" as a base and did some re-coloring and ambient lighting stuff, ETC. Also added some gorgeous light in front of the door. In a way, It's a very beautiful stage now.

152 December 3rd, 2016

Neo Destination [ProjectM3.6] by t_Místico_t, Mewtwo2000, Xenozoa425
[Stage - Texture, Import - Final Destination]



--Stage is made for Project M 3.6 ONLY!--

Just a simple texture/bg swap. All of Xenozoa's 12 stages were updated for PM3.6. Updated icons are included as well.

If any problems, pm me.

28 November 20th, 2016

Vision of Ghazzaland by libertyernie
[Stage - 2D - Final Destination]



An update of a 2D stage I made about 4 years ago. I extended the foreground, put the background on a new model, and removed the border around the stage.
See smashcustomusic.com for music.

145 November 4th, 2016

[PM 3.6] Brawl Minus Wario Land by sporksparks, ymtah with credit to PMDT, BMDT, HyperL!nk, Soopercool101
[Stage - Import - Final Destination]



May or may not have been holding onto this for over half a year...lol

Included in Legacy XP. Y+R+A on WarioWare in 2.0 Beta.
http://smashbroslegacy.com/

Simply, this is the WarioLand stage seen in Project M, with Brawl Minus' WarioWare collisions applied, meaning platforms move every ~45 seconds.

Included in the download is both the original texture as well as the Refurbished texture, made by ymtah (and found as a separate download here on the Vault). This is because it would be easier to identify the main stage from the animated if you want to make it an alt to WL.

The stage is based on Final Destination, but can go over 3.6 WarioLand's slot by default. You may need to use the .rel if using Alternate Stage Loader.

Pretty simple stuff. Enjoy!

162 November 3rd, 2016

The Great Cave Offensive Omega by Edwguard Flows
[Stage - Import - Final Destination]



Update: Optimized brawl version

Hi guys! I'm here with other import. The Great Cave Offensive Omega from Smash U.

The stage has a main platform, background with new materials, spec efects for the cristals, light system and fogs. Also, I create a texture animation for the background lights.

I made a optimized version for Brawl with a low polygon count model for the background.

Goes over STGFinal and include a Wifi Safe version.

Do you want more? Check my Special Halloween mod: https://www.youtube.com/watch?v=_udCgLy829k

Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA

Enjoy

255 October 19th, 2016

Rainbow Night Sky [ProjectM3.6] by t_Místico_t with credit to Theytah, SQueen, Mewtwo2000 and rihuganon.
[Stage - Texture, Import - Final Destination]



--Stage is made for Project M 3.6 ONLY!--

Just a simple texture/bg swap.

If any problems, pm me.

350 October 19th, 2016

Another Dimension Destination [ProjectM3.6] by t_Místico_t with credit to Asylum, -SQueen-, Mewtwo2000, Xenozoa425, Xerom, BRAWL PLAYER, Unit, and Zevarus
[Stage - Texture, Import - Final Destination]



--Stage is made for Project M 3.6 ONLY!--

Just a simple texture/bg swap.

If any problems, pm me.

95 October 12th, 2016

Tower of Heaven by mnnaz05 with credit to GCXFilms
[Stage - Texture, Vertex, Import - Final Destination]



I made this stage when I saw that there was a lack of Tower of heaven stages. I used the windows stage as a base.
Enjoy.

Update : fixed the Wii cloud problem with the stage while cleaning up some textures and adding in a moon.

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