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1 December 12th, 2017

Final Lmayonnaise by WorseDoughnut, davidvkimball with credit to Sheldon Cooper
[Stage - Import - Final Destination]



BAZINGA!

(I absolutely spend what little modding time I have on only the most important models)

77 December 2nd, 2017

Final Destination SSB4(Version 0.2.0)+SSBC Final Destination Ver. 2 by TristanLakitu, Edwguard Flows with credit to Edwguard Flows
[Stage - Texture, Vertex, Import - Final Destination]



Give Credit to
Edwguard Flows for letting Me Download
Final Destination Smash U(Beta)

Also Includes Super Smash Bros. Crusade's Final Destination Theme for Smash Bros!

https://www.youtube.com/watch?v=nsZVdplUM3Q

22 November 25th, 2017

Final Destination (Remastered) by NRKSUITCOLD
[Stage - Texture, Import - Final Destination]



Buenas soy nuevo en esto de los mods pero aqui les traigo un final destination mejorado algunas texturas HD Y efectos en la base del escenario. ESPERO SEA DE SU AGRADO ! :V

58 November 11th, 2017

Bob-Omb Battlefield HD by Muggy with credit to ɴᴇᴢʜᴀ, GBC, MSCelik, Riddler, Diddy Kong, PMBR and Booscaster and special thanks to Nintenmod for textures.
[Stage - Texture, Import - Final Destination]



-Bob-Omb Battlefield HD: By Muggy-

Re-texture done all completely by me along with SSS

Includes:
-Stage (Omega Version Only)
-SSS
-Screenshots

-Credit to-
Imported 64 textures for new objects: Booscaster
Main Stage Import: GBC
Camera and STPM: PMBR
? Block vertex import: Riddler and Diddy Kong
Special Thanks: Mewtwo2000, Taiko and Shun-One
Hope you enjoy!

30 November 10th, 2017

Rebalanced Venus & Mercury Lighthouse by Electropolitan with credit to LlamaJuice, Mewtwo2000, Sandfall
[Stage - Vertex - Final Destination]



I quadrupled the stage, so the main center platform by itself would be big enough for a normal stage. I then took the side elevator platforms and made them platforms that move around slightly. The stage still splits open. I definitely did not want the stage to lag, so I had to heavily optimize it.

31 November 6th, 2017

Brawl's Final Destination 1:1 for Project M by Rainbow_Land, Draco with credit to Elliot G for fixing the collisions, Dranakar for help
[Stage - Texture, Vertex - Final Destination]



Updated Draco's old Brawl FD for PM so it matches the final version's camera/collisions/blastzones.

117 October 28th, 2017

Special Halloween - Clock Tower by Edwguard Flows
[Stage - Import - Final Destination]



Happy Halloween! A new stage for Brawl and PM imported from Castlevania Judgment "Tower Clock"

I used most of the models and textures form the original stage. The main platform has shadows, reflection textures and specular efects.

All basic animations from the original game were incorporated. In adition, I placed animated gears in the background with more chains.

For the light system I used a realistic 360 light system that change during the gyration.

It goes over FD (Wifi Safe) with a static background version :)

Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH...

Enjoy

8 October 26th, 2017

Pizza FD by Legacy Meme Edition with credit to Theytah for making rainbow FD
[Stage - Texture - Final Destination]



Pizza FD from the legacy te livestream. if you put this on regular pm remove the _X. going in project m legacy meme edition

62 October 25th, 2017

Ghostly Galaxy by MarioDox
[Stage - Import - Final Destination]



Gameplay video: https://www.youtube.com/watch?v=IeWS1wYnsuc

Ghostly Galaxy stage from Super Mario Galaxy. Elements from SMG to create a beatiful stage for halloween and for the Gamebanana's Halloween mapping contest.

Replaces FD.

32 September 21st, 2017

Spiral Galaxy 2 by ProdigyX5 with credit to Wulfbang Meow , Mewtwo2000, & BRSTMason
[Stage - Texture - Final Destination]



Recolor of the Spiral Galaxy stage (Adjusted for Project M 3.6)

35 August 28th, 2017

Competitive Battlefield Fortress by Link990
[Stage - Texture, Vertex, Import - Final Destination]



Most of the subspace emissary models are very easy to manipulate and all you need is to be creative to create a new stage background. This is basically a \"Battlefield\" version of Battlefield Fortress.

Stage still doesn't have shadows, but I may add them up later.
Has PM3.6's camera.

24 August 23rd, 2017

Lab of Frustration by MarioDox with credit to drakemaster
[Stage - Import - Final Destination]



Final Frustration, but it's ridley's stage.

19 August 23rd, 2017

Spookyland by MarioDox
[Stage - Vertex, Import - Final Destination]



A Legal/Competitive version of Luigi's Mansion.

Includes a rel to port to Luigi's Mansion.

12 August 23rd, 2017

Training Frustration by MarioDox with credit to drakemaster
[Stage - Import - Final Destination]



Final Frustration but just with the training stage.

84 September 10th, 2017

Blue Volcanic Destination [Project M 3.6 updated] by Androidd Prince, Mewtwo2000, Amazerommu with credit to Thanks to WorseDoughnut on the Discord chat for teaching me how to update collisions/cameras. <3
[Stage - Texture, Vertex - Final Destination]



Edit: It is I, Ama. I have edited this with the fixed version in my personal build and provided a preview of the stage from my thread and youtube channelz.

An update to Amazerommu's "Blue Volcanic Destination". To my knowledge, it hadn't been updated to 3.6 standards yet, and I really love the atmosphere of this edit, so here I am sharing it to the world. <3

29 July 27th, 2017

Kyuubi Chamber V3 by Ebola16, ᆘ유 | 유유, ds22 with credit to Mewtwo2000
[Stage - Vertex, Import - Final Destination]



I corrected the Pokemon Trainer locations so they can properly stand and walk across the stage.

46 July 27th, 2017

Yoshi's New Island (PT position fix) by Ebola16, secretchaos1, ALM5252, Wingedkoopa67
[Stage - Texture, Vertex, Import - Final Destination]



I corrected the Pokemon Trainer locations so they can properly stand and walk across the stage.

122 July 12th, 2017

Tetris Omega by Aruten with credit to SuperGuzzi
[Stage - Texture, Vertex - Final Destination]



The main Platform was pushed towards the back. The fight now takes place on a new flat platform and blocks are still falling in the background.

Click on the thumbnail for screenshots. Cosmetics and brstms included.

Credit to SuperGuzzi for the original stage.

108 April 30th, 2017

The Wilds (SSE) by Link990
[Stage - Texture, Vertex, Import - Final Destination]



Another Subspace Emissary stage. Comes with shadows + PM camera as a bonus.

306 October 14th, 2017

Sans Fight (Undertale) by Muggy with credit to XtremeDragon
[Stage - Texture, Import, 2D - Final Destination]



Sans Fight Stage from Undertale

Update: I created an updated version of the stage portrait that includes a Smash 3 build version

EDIT: PREVIEWS ARE IN-GAME PICTURES, SHOTS WERE TAKING WITH CHARACTERS OUT OF VIEW! DON'T T REPORT FOR IGNORANT REASONS!

Credit to: Muggy for the complete redesign & XtremeDragon the original base

Includes:
-Stage (over Final Destination)
-SSS, icon, & name
-7 BRSTMs (From/based Undertale)

If edited or shared, must give credit to me.
ENJOY!

153 February 15th, 2017

Dive into the Heart - Kingdom Hearts by Edwguard Flows with credit to Robz, Mewtwo2000 and Sandfall
[Stage - Texture, Import - Final Destination]



Hello guys!! I'm here with more stages for Brawl!
Drive into the Heart from Kingdom Hearts (Featuring Young Xehanort)

It's a revamp from a previous import made by Robz and Mewtwo2000 with Sandfall skins.

I created a new glass material for the floor with specular efect and with more defined textures. I added some god rays that fall from the sky with new lights and fog. In additionally it has a new shadow model and collisions.

Comes over Final Destination and Delfino Secret, including platforms (Project M 3.6 Wifi Safe)

I will upload this with more skins in the future

Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA

Enjoy :)

76 June 14th, 2017

Soltis Airspace - Skies of Arcadia stage by Pegasus
[Stage - Texture, Vertex, Import - Final Destination]



5/29/2017 update: massively improved textures to remove visual clutter. Also increased platform size by 20% in response to feedback saying they were too small.

Words cannot describe how excited I am to be posting this finished project. I have been working on this on and off for over a year, and now my Skies of Arcadia themed stage for Project M, Soltis Airspace, is complete! ENJOY, PEOPLE OF THE INTERNET!

Also, if you appreciate all the work that when into this stage, feel free to donate. I'm working my way through college so every cent helps. You can make a donation of any amount here:
https://www.paypal.me/KAccisano

The download link below includes the stage, SSS icons, and 5 music tracks, looped and in BRSTM format. Stage goes over Final. Just plug and play!

109 January 31st, 2017

All-Star Mode Rest Area over Final Destination by Ebola16 with credit to DSX8 and R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞
[Stage - Texture, Import - Final Destination]



.rel-less ports are apparently still useful for non-Brawl-mode stages.
This version of the stage does not have the respawn issues of the original stage import. I fixed an issue with TEV indirect textures that caused the doorway to flicker on real Wiis. I also added item spawning and evenly-spaced stage position entries. A version with the character panels is also included in the download but I haven't done anything with them so they'll probably look bad over Final Destination.

59 December 19th, 2016

Balanced Bowser's Castle by turtleclub with credit to PMDT
[Stage - Texture, Vertex, Import - Final Destination]



Thought the alt stage in Bowser's Castle in PM was balanced? Well, if you did, you are right. Sort of. The main part of the stage had areas where the stage would stick out a bit, rendering the stage as not flat, until now! This fixes that, and also changes some aesthetics around too. What you are seeing in the previews is what the stage looks like without the bumps in the stage. I also centered the main stage so that the collisions on the Y-axis are 0. I also lowered the platforms slightly and optimized the model positions so they weren't off by a tiny bit. Comes with a Final Destination .rel over Mario Circuit, and, of course, the stage itself. Also comes with an SSS portrait with the alt stage as the default stage, and vice versa.

61 December 19th, 2016

Balanced Big Blue by turtleclub
[Stage - Vertex, Import - Final Destination]



Didn't think you'd ever see the word \"Balanced\" with the words \"Big Blue\" did ya? This is a balanced Big Blue themed stage. The main platform is smaller than FD, but to make up for it, there is a platform on both sides, and you can also grab the ledges on them. Comes with SSS portraits, a Final Destination .rel over Big Blue, and, of course, the stage itself.

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