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A retexture originally planned for Legacy TE, with a slightly chillier atmosphere fit for the season.
- Gray sky with no day/night cycle
- Background aspects recolored, with various props removed, such as the flowers on-stage
- Built off of Ryztiq's Dream Land V2 (several optimizations + butterfly!)
- Thanks to MetalLegacy for the birch platform textures, and XtremeDragon for the original Autumn Dreamland background textures
- Gray sky with no day/night cycle
- Background aspects recolored, with various props removed, such as the flowers on-stage
- Built off of Ryztiq's Dream Land V2 (several optimizations + butterfly!)
- Thanks to MetalLegacy for the birch platform textures, and XtremeDragon for the original Autumn Dreamland background textures









White Wafers from Kirby: Return to Dream Land.
This stage is quite big. It features a left side with ice and powder snow, and a right side higher up with a platform made by powder snow.
Powder snow makes players get stuck into it when they're spiked through it. Requiring a jump, aerial or special move input to get out. The platform on the right can't stuck players, but it can be spiked through.
Follow the instructions on how to install it correctly.
Enjoy.
This stage is quite big. It features a left side with ice and powder snow, and a right side higher up with a platform made by powder snow.
Powder snow makes players get stuck into it when they're spiked through it. Requiring a jump, aerial or special move input to get out. The platform on the right can't stuck players, but it can be spiked through.
Follow the instructions on how to install it correctly.
Enjoy.






Too big? How's it now?
A smaller green greens with connected platform, happened randomly, wasn't even trying. Comes with sloped and walled versions and a ton of Hazard options. Blocks fall in the background.
Uses a green greens rel (note, PM's Dream Land uses a edited module so it may not work correctly)
Enjoy.
A smaller green greens with connected platform, happened randomly, wasn't even trying. Comes with sloped and walled versions and a ton of Hazard options. Blocks fall in the background.
Uses a green greens rel (note, PM's Dream Land uses a edited module so it may not work correctly)
Enjoy.









UPDATE: Stage lighting issues fixed, spawn points fixed, and whispy no longer blows characters off the stage. Stage using a new lighting system. Also the main stage doesn't get darker at night now to compensate for darker CRTs.
WE BACK! Here's a new update for dreamland! This is what I envisioned for the stage but was only able to do recently!
Changes:
- Day/Night Cycle, each transition is a minute. The lighting changes to a similar style as fountain of dreams for characters during night so you can see them at all times.
Scarfy has a day and night model now!
- Butterfly that flies around the stage to keep track of time (goes into the tree canopy during night)
- Changed the warp star into the flight star from Air Ride so it doesn't get confused for an actual item.
- Glowing mushrooms for ambiance!
- Optimized the stage model!
- 3D actual flowers!
- Tons of shading improvements!
- Stage optimized to 1.38mb from 1.53mb!
As always, enjoy!
WE BACK! Here's a new update for dreamland! This is what I envisioned for the stage but was only able to do recently!
Changes:
- Day/Night Cycle, each transition is a minute. The lighting changes to a similar style as fountain of dreams for characters during night so you can see them at all times.
Scarfy has a day and night model now!
- Butterfly that flies around the stage to keep track of time (goes into the tree canopy during night)
- Changed the warp star into the flight star from Air Ride so it doesn't get confused for an actual item.
- Glowing mushrooms for ambiance!
- Optimized the stage model!
- 3D actual flowers!
- Tons of shading improvements!
- Stage optimized to 1.38mb from 1.53mb!
As always, enjoy!









ᴛʜᴇ ᴅʀᴇᴀᴍ ɪᴛ ɪs ᴅᴇᴀᴅ
ʟᴏsᴛ
ᴀʟʟ ᴘᴏᴛᴇɴᴛ ɪɴ ᴀsʜ
ʙᴜᴛ
ᴛʜɪs ʜᴀʟʟᴏᴡ's ɴᴏ ᴇɴᴅ
ғᴏʀ
ʏᴏᴜʀ ᴇɪᴅᴏʟᴏɴ sᴍᴀsʜ
Halloween edit of Theytah's Return to Dreamland: Night. It began more graveyard-akin in theme, with greys and fading and will-o-the-wisps, but eventually fell to the primordial allure of fire and brimstone. The stars became the spiritual echo of leaves once possessed, while the other stars got flipped up-ways in delivery of the underhood this world is defined by? And that one last star is a sickly corrupted dying warp or something. Aesthetics.
Scarfy is a demon. Whispy's eyes fake glow when he turns. Probably other stuff I've forgotten having added along the way, too.
My main machine's hard drive suffered a physical failure so I'm using my old laptop while its data is recovered (fortunately I had this and inverted FoD on my SD). This thing does not possess the resources for me to be comfortable putting time into investigating and learning more about brawl's filesystems and PM as a package, so the water remains blue despite my efforts, and the leaf animations green. While I ended up growing to enjoy the leaves as they are, I would have liked to change the water to be perhaps an ashen grey.
In fact, that would totally complete the sentiment. Please, if you know how to do this—if I need to add a new determinator somewhere or something—hit me up with a message and we will make it happen. Otherwise, I'll probably get round to it eventually.
Once the discontent has eaten away at enough of my repression.
Happy Halloween.
ʟᴏsᴛ
ᴀʟʟ ᴘᴏᴛᴇɴᴛ ɪɴ ᴀsʜ
ʙᴜᴛ
ᴛʜɪs ʜᴀʟʟᴏᴡ's ɴᴏ ᴇɴᴅ
ғᴏʀ
ʏᴏᴜʀ ᴇɪᴅᴏʟᴏɴ sᴍᴀsʜ
Halloween edit of Theytah's Return to Dreamland: Night. It began more graveyard-akin in theme, with greys and fading and will-o-the-wisps, but eventually fell to the primordial allure of fire and brimstone. The stars became the spiritual echo of leaves once possessed, while the other stars got flipped up-ways in delivery of the underhood this world is defined by? And that one last star is a sickly corrupted dying warp or something. Aesthetics.
Scarfy is a demon. Whispy's eyes fake glow when he turns. Probably other stuff I've forgotten having added along the way, too.
My main machine's hard drive suffered a physical failure so I'm using my old laptop while its data is recovered (fortunately I had this and inverted FoD on my SD). This thing does not possess the resources for me to be comfortable putting time into investigating and learning more about brawl's filesystems and PM as a package, so the water remains blue despite my efforts, and the leaf animations green. While I ended up growing to enjoy the leaves as they are, I would have liked to change the water to be perhaps an ashen grey.
In fact, that would totally complete the sentiment. Please, if you know how to do this—if I need to add a new determinator somewhere or something—hit me up with a message and we will make it happen. Otherwise, I'll probably get round to it eventually.
Once the discontent has eaten away at enough of my repression.
Happy Halloween.



It's Dreamland but with King Dedede as a background
it's a pointless stage but if you want it, go ahead
Yes, it was based on the Smash 4 stage hack by YoshiFan555
Link to his Smash 4 map mod: http://gamebanana.com/maps/191651
it's a pointless stage but if you want it, go ahead
Yes, it was based on the Smash 4 stage hack by YoshiFan555
Link to his Smash 4 map mod: http://gamebanana.com/maps/191651












I was working on this ages ago and it turns out even though theres a few others of this I still wanted to upload my version because I liked it the most
This was mostly based off the Melee texture of the same name, which is why I kept the entire stage pink like in that version
Comes with icons as well!
This was mostly based off the Melee texture of the same name, which is why I kept the entire stage pink like in that version
Comes with icons as well!



For Project M 3.6
I decided to Re-do the Cherry blossom skin that was uploaded awhile ago, because I thought it could be better.
The collisions and boundaries have not been touched
(the image is from brawlbox, so scarfy is just hanging out in the center. He won't be there when you load up the stage)
I decided to Re-do the Cherry blossom skin that was uploaded awhile ago, because I thought it could be better.
The collisions and boundaries have not been touched
(the image is from brawlbox, so scarfy is just hanging out in the center. He won't be there when you load up the stage)



Minor texture edit. I couldn't find how to recolour some of the animations on skim so green they remain.
https://www.reddit.com/r/SSBPM/comments/48qidq/cherry_blossom_dreamland_for_pm_36/
Requested by Midnight_B1u3 on /r/ssbpm; I did not plan on uploading it since it's the sum of a meagre amount of work, but DraconisMarch asked that I do anyway.
If anybody possesses knowledge pertaining to the task of getting the leaves to glow, please, PM me.
https://www.reddit.com/r/SSBPM/comments/48qidq/cherry_blossom_dreamland_for_pm_36/
Requested by Midnight_B1u3 on /r/ssbpm; I did not plan on uploading it since it's the sum of a meagre amount of work, but DraconisMarch asked that I do anyway.
If anybody possesses knowledge pertaining to the task of getting the leaves to glow, please, PM me.



Dream Land from Smash U is here!
The import contains new polygons, textures, animations and light system (Background, bushes, trees..)
It goes in STGDXGREENS_Z by default (Wifi Safe)
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Enjoy
The import contains new polygons, textures, animations and light system (Background, bushes, trees..)
It goes in STGDXGREENS_Z by default (Wifi Safe)
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Enjoy
Some things to remember before reporting:
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- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
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- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
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