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18 October 8th, 2019

Relaxed Great Bay by BraveDragonWolf
[Stage - Vertex - Jungle Japes]

I know the omega version would be good for this but it's not about that you know? You'd still want the original layout of the stage but more chill.

- Improved the turtle's spec map

- It's called \"Relaxed\" for a reason so no swimming.

- Also got rid of a couple of other spec maps (no big deal)

- Comes with and without a ceiling.

70 October 3rd, 2019

Great Bay (Smash Ultimate) by BraveDragonWolf with credit to DSX8 for the old original animations...I think...
[Stage - Import - Jungle Japes]

No, this isn't a half-assed retexture of the melee version.
I'm currently working on Kongo Falls. But don't expecting anything huge...
Also, if you're making any wild edits, ask me first...There's a high chance of me saying no. Not trying to sound like an asshole.

This stage comes with:

- A version without swimming

- A Moon with glowing eyes

- An owl statue with glowing eyes

- A sea turtle with blinking eyes

- A gorgeous Tingle

- Cosmetics

- and soundtracks.

You may experience little frame rate drops with 3 or more non-Brawl models.

37 June 26th, 2019

[PM 3.6] Sunset Shore Falls by MarioDox with credit to Kuro, Ryztiq, soopercool101, Dranakar, Nezha the Scout, HyperL!nk, Drazerg, TheCoolGuy, PMDT
[Stage - Texture, Vertex - Jungle Japes]

Why is everything so dark?

Sunset Shore is now a Rumble Falls 1:1 with the same aesthethic it has got before. Includes two versions: one with silhouettes and one without and extra shadows on the floor.

Uses a FD module, like the original.


80 June 21st, 2019

Kongo Jungle HD Upgrades + Barrel by MarioDox, Wario358 with credit to BraveDragonWolf, Layell, Dr., Elliot
[Stage - Texture, Vertex, Import - Jungle Japes]

Now in HD!

Blast through wooden logs with the HD version of Kongo Jungle/Falls, including all the changes from the original updated mod I submitted!
This version uses the HD remake by BraveDragonWolf but it has some texture changed (they're way better now) less specular, less excited water and of course, the barrel, straight from Ultimate, with the textures used by the stage.

Use the modules included to make it work correctly (includes modules over Japes and Rumble Falls).


66 June 21st, 2019

Kongo Jungle Melee Upgrades + Barrel Hazard by MarioDox, Wario358 with credit to Dr., Elliot
[Stage - Vertex, Import - Jungle Japes]

It's finally back! Coming for you, if you know the words you can join in too!

That's real, a working barrel finally for Kongo Melee, it was a bit hard to get it working properly since the current tools we have don't display 100% identical animations in game.

It has other than the most working barrel, a few upgrades such as better camera and less water clipping in the main platform.

Use the modules included to make it work correctly (included rels are over Japes and Rumble Falls).


38 March 4th, 2019

Kongo Island by Ubergruvin, MarioDox with credit to WorseDoughnut, Dranakar, davidvkimball, DukeItOut, MarioDox with credit to the PMDT for the stage upon which it's based, and the Smash 2 Team for the Kongo Jungle BG.
[Stage - Texture - Jungle Japes]

At last, a fix for this stage! For those who don't play Legacy TE, this is a stage featured there. However, in the latest update, they'd added Smash 2's Kongo Jungle, and not updated the background for this, which used a slight tweak to the BG of Rumble Falls. Special thanks for MarioDox for walking me through fixing this up!

89 February 10th, 2019

Omega + Battlefield HD Kongo Falls by BraveDragonWolf with credit to Edwguard Flows (I used the main platform model from his deserted island stage) Layell, AlGeorgeRomo, and The Smash 2 Team for the original stage
[Stage - Vertex, Import - Jungle Japes]

This isn't the Smash Ultimate import. I re-created the splashboard model to have an omega and battlefield form.

May have some lag with more than three imported models with certain number of polys or with three high poly models. Brawl models won't lag though. It's alright to play a 1-on-1 battle with some high poly models too. I also lowered some more textures a bit too.

The detail of this stage will never be as good as the actual kongo falls stage in smash ultimate.

185 November 9th, 2018

HD Kongo Falls V2 by BraveDragonWolf with credit to Layell, AlGeorgeRomo, and The Smash 2 Team for the original stage
[Stage - Texture, Vertex, Import - Jungle Japes]

EDIT 2: 11/9/18
Lowered some unnecessary textures with resolutions that doesn't need to be 512 to reduce a bit of lag.

EDIT: 10/31/18
Fixed the sun glare a bit and some edits to the rock under the splash logs.

Poured my damn heart into this...

This time, it isn't based off of the Smash Ultimate Kongo Falls, but it's pointed in that direction. I deleted the first version of this and it's mostly my HD version of the Melee Kongo Falls to be exact. It's got a lot of lights...Not necessarily a bad thing.

Old version: https://imgur.com/a/WEc5KEk

198 August 6th, 2018

Kongo Falls/Kongo Junge Melee with standard lighting by Layell, AlGeorgeRomo with credit to The Smash 2 Team,
[Stage - Import - Jungle Japes]

A simple edit of Smash 2's wonderful Kongo Falls/Jungle import with lighting as you would see from Brawl/PM, keeps the PM camera. Looks great now for vBrawl and vSmash3 style characters.

92 July 4th, 2018

Waterfall Japes by MarioDox with credit to PMDT
[Stage - Vertex, Import - Jungle Japes]

What happened to the jungle?
What happened to the water?
What happened to those poor leg logs?

Background swap for Jungle Japes, with the removal of hazards. Calm and Easy.

Has PM Camera and Cosmetics.

22 June 6th, 2018

Mossy Japes by MarioDox with credit to PMDT
[Stage - Vertex - Jungle Japes]

Oh noes! Something went bananas and now the jungle is full of moss!

Let our hero- two- mighty heroes to save the day!

Has PM Camera and Cosmetics. It even does Grass SFX!


134 April 27th, 2018

Lakeside Limbo by Electropolitan
[Stage - Import, 2D - Jungle Japes]

A DKC3 Map? Whaaaat!? While I would of rather done a mine cart level, the level wouldn't have been very serious business. I dig the aesthetic of this, and the lil hut concealing players is a neat feature. FD base, includes 3 tracks and UI.
http://gamebanana.com/maps/download/199656 Alt version that has the hut similar Hyrule Castle 64.
Update: Removed camera tilt.

109 April 7th, 2018

Jungle Japes Omega by Nezha the Scout, KTH, soopercool101 with credit to PMBR
[Stage - Texture, Import - Jungle Japes]

Uses Jungle Japes as base.

157 October 4th, 2017

Mario Bros.: X Overhaul by KingJigglypuff, Xerom with credit to SMFan, PAVGN, and Mewtwo2000.
[Stage - Texture, Import - Jungle Japes]

This submission is the result of about a few days worth of work on some personal edits to Xerom's Mario Bros.: X stage. It's a combination of their original stage, PAVGN's SMB3 version, and some additional edits.

-Stage ported over Jungle Japes. Includes a module to use over Mario Bros.
-Water can now be swam in, in addition to stretching the stage downward to prevent swimming exploits.
-Replaced the POW block with the one from SMFan's \"Mario Bros. proper\" submission (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209960), in addition to making it a background object, rather than a platform.
-Stretched the stage itself outward slightly, so the platforms hover over the stage, rather than hovering offstage.
-Replaced the Warp Pipe with the one from Mario's Entry file.
-Replaced the brick and pipe textures with the vanilla textures.
-Applied Fighter shadows to the platforms and floor.
-Darkened the overall stage lighting, alongside giving it a subtle blue hue.
-Removed unused models and textures, in addition to modifying redundant materials.
-Stage Selection Icon included.

You can check out Xerom's original entry here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205476

432 January 9th, 2017

Sunset Shore V2 [DKC:R] by Kuro, Ryztiq, soopercool101, Dranakar with credit to Scout, HyperLink, Drazerg, TheCoolGuy
[Stage - Texture, Vertex - Jungle Japes]

Everyone's favourite silhouette level is now in smash. Now Legal! Was designed to go over Jungle Japes. If you want this map over somethign else, please confirm that you are using the right ModelData[]. Music is included, but you also once again need to replace the proper song of the stage you want this to go over.

The changes in this version is including a second map that has no platforms. It also has SooperCooler approved collisions which allows it to be fair in tournament play. There is also a special Wii version that basically restores the scene data form jungle japes, the lights are brighter. The stage itself does not change though.

Lastly, the annoying bug that caused the sky to glitch out on Wii's has been fixed! hurray! Thanks to BraveDragonWolf for making that fix happen.

Note: The Legaility of this stage can be supjective. The stage is not only flat, but has blastzones that are fair and proportionate. Its not a 1 to 1 however, so its fair and legal, but might not be tournament ready. The very nature of the dark stage might not even be good for tournaments. But it cant be any worse than Pokemon stadium. So give it a try, its fun and beautiful.

Please report any further problems.

~~~Special Thanks!! These people made the stage happen

Thanks to Theytah, whom' helped improve the sun texture and improved shaders that makes the level quite beautiful to look at, yet not eye straining. He also taught me about some animations, the sun and lighthouse moves now because of him.

Thanks to Dranakar for making lights we see now, and subsequently Scout for polishing it out too. The one directional light makes the sun even more believable.

Thanks to SooperCooler for giving tips and what not on how to make stages, he is also repsonsible for ironing out my collisions and blastzones, making them fair for competitive use.

Thanks to HyperLink and Drazerg for general playtesting, making sure the stage isn't horrible and buggy.

Thanks to TheCoolGuy for spenidng a few hours with me testing out how to fix the broken sky on the wii, because of him, I go tthis out sooner. Worsedonought deserve an honourable mention, but he remained busy through the time.

99 October 26th, 2016

Swimmable Ocean Remastered by E-scope12, Ricardo­ with credit to br3compactor
[Stage - Texture, Vertex, Import - Jungle Japes]

I remastered The Swimmable Ocean stage.

144 April 28th, 2016

Kongo Jungle Returns by Dranakar with credit to The old PMDT!
[Stage - Texture, Vertex - Jungle Japes]

For PM 3.6 only - Goes over Rumble falls.
Always really liked the stage, but the main stage being 1 big platform and the graphics kept me from using it. Now that isn't really a problem!
Credit to the old PMDT, and hope you in enjoy!
Included in the download is both daylight and sunset versions!

428 August 4th, 2015

Zora Domain (Ocarina of Time 3DS) by Unkown Kokiri, DSX8
[Stage - Import - Jungle Japes]

legend of zelda always had one area i loved and that is the zora domain
with the team up of me and demonslayer we bring you the zora domain from OOT

comes with
frozen and unfrozen areas

leave comment here we wanna here your feedback

714 July 14th, 2015

Jungle Japes M by soopercool101 with credit to PMDT, Scout
[Stage - Texture, Vertex, Import - Jungle Japes]

This was one of the most difficult stage edits I've ever done, due to the way in which color nodes are used on this stage, causing for some strange glitches when things are changed around. The stage is flat, the water doesn't affect you, the horizontal stage boundaries are evened out, and the klaptrap has been removed. There are two versions, one with a ceiling under the stage, and one without it (much like Kongo Jungle 64). Goes over Jungle Japes with no .rel required.

Check out all my other balanced stages (and give me feedback) here: http://smashboards.com/threads/6-16-14-balanced-stages-by-soopercool101.349556/

409 July 9th, 2015

Ikana Valley 2.0 by Unkown Kokiri, DSX8
[Stage - Import - Jungle Japes]

made for project Z
comes with f different level step one with water and without water another area will hopefully be added if i have the patience for it lol

demon did water effect and the model for me i setup the stage and and animated the wheel and lighting

153 July 8th, 2015

pirate fortress (majoras mask 3d) by Unkown Kokiri, DSX8, masamune with credit to the PMDT and BraveDragonWolf
[Stage - Import, Import - Jungle Japes]

protect z's (unknown kokiri and Masamune) along side Demonslayer proud to bring you the pirate fortress from the majoras mask 3d

Originally this was supposed to be the exact model from the majoras mask but we thought this would look cooler also demon even made it look better with a method wish i could understand XD

Credits Project M for the sky model, and BraveDragonWolf for visual edits.

397 February 16th, 2015

Water Temple: Boss battle by masamune
[Stage - Import - Jungle Japes]

My first upload in 2015! Enjoy!
Sorry, still no video, but that may change...

656 November 7th, 2014

Jungle Japes (Bridged) by Skeleton
[Stage - Import - Jungle Japes]

Duplicated the steps and dragged them forward.

You can pass through the main platform from below and the edges are still grabbable. I used Project M's version as a base, so the water doesn't do anything.

907 September 15th, 2014

Tortimer Island (Smash 4 / New Leaf) by Snoopy
[Stage - Import - Jungle Japes]

Just can't wait a few more weeks for the full version of Smash 4 to come out? Then enjoy a little of it right now!

Included - a Smashville and Jungle Japes version, and a song to accompany the stage. Smashville version has changing time but no swimmable water, were the Japes version is daytime only but swimmable water.

1837 February 5th, 2015

Jungle Hijinx P:M Rebalanced by Nezha the Scout, Mewtwo2000, KTH, LegacyWolf
[Stage - Texture, Vertex, Import - Jungle Japes]

2/5/2015- Updated Icons, the stage was okay enough and no updates were needed.

Requested. Use the .rel to place it over Jungle Japes. Otherwise it can also work for FD without it.

Used Legacy's original version of Jungle Hijinx and made it competitively balanced for project m.

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