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215 September 23rd, 2016

Flatlat Cruise [over PM 3.6 Lylat Cruise] by WorseDoughnut, soopercool101 with credit to Syvkal & SuperGuzzi (for the Calm Lylat base)
[Stage - Vertex - Lylat Cruise]



Introduing "Flatlat Cruise"!

A new form of Lylat Cruise which has been flattened, slightly scaled to match the width of Final Destination (melee), and with all three platforms removed.
Compatible with Project M 3.6 over any Lylat Cruise slot.

Credit:

-soopercool101 for helping out with the awful shadow layout in Brawl
- Syvkal, SuperGuzzi for creating Calm Lylat

Version with platforms intact exists, and can currently be found in Legacy XP (May be released seperately at a later time).

Included in Legacy TE and Legacy XP.

http://smashbroslegacy.com/

235 July 16th, 2016

Suzaku Castle (Night) by ProjectXBros with credit to DSX8, jaystring For The Stage
[Stage - Texture, Vertex, Import - Lylat Cruise]



From 2D To 3D Suzaku Castle At Night From Street Fighter II I Used DSX8 Smash 3DS Version And Turned It To Night.

Pack Includes:
Suzaku Castle (Night)
SSS Icons
BGM
Module

335 December 11th, 2014

Melee/64 Lylat System by JaysWing, Mewtwo2000, SuperGuzzi, Syvkal with credit to Mewtwo2000, Syvkal, and SuperGuzzi
[Stage - Texture, Vertex, Import - Lylat Cruise]



Two versions included, with css icons and stuff

Lylat Cruise is back!. Theres two versions, one with regular brawl lylat system textures, and one with 64/melee lylat system, so pick your favorite.

I used Corneria's great fox model and put it on here, used some textures from the internet and Sector Z by Mewtwo2000 and used Calm Lylat Cruise by Syvkal and SuperGuzzi to make this.

Notes: The fire isnt animated and i dont know why, but you barely even notice it while fighting, and you (might) fall through the floor at the beginning of the match (only happened to me once).

280 September 22nd, 2014

Lylat Battlefield (texture swap) by Tecko with credit to Chuy
[Stage - Texture - Lylat Cruise]



This just got sanicfied.


visit Chuy's page for awesome content!
http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=3140&Moderated=All

237 August 25th, 2014

The Final Destination by Nasca Corp
[Stage - Import - Lylat Cruise]



Hey Pals....Long time no see....!

591 July 10th, 2014

Calm Lylat Cruise by Syvkal, SuperGuzzi
[Stage - Vertex, Import - Lylat Cruise]



:Update: Added PM 3.02 Camera

I really wanted to play Lylat Cruise but with less going on in the background. I was lazy and took SuperGuzzi's "Final Space" level and imported Lylat Cruise's ship into it instead.

I included a .rel to use if you're replacing Lylat Cruise. If you do replace Lylat Cruise, then you can also remove 'STGSTARFOX_ASTEROID', 'STGSTARFOX_BATTLESHIP', 'STGSTARFOX_CORNERIA' and 'STGSTARFOX_SPACE' if you want. They are not needed for this mod.

413 September 20th, 2013

NO TILT Lylat Cruise by Tybis
[Stage - Vertex - Lylat Cruise]



Lylat Cruise, without the tilting!
The stage will stay perfectly still the whole match.

Besides that, I also altered the collisions under the ledges so you don't annoyingly get caught under them (Pic 2).

1665 June 12th, 2013

Blue SSE Lylat Cruise by GenRJ with credit to innocentroad
[Stage - Texture, Vertex - Lylat Cruise]



Works perfectly on NTSC-U version! Don't report!

Just a texture recolor of innocentroad's SSE Lylat.

Enjoy It!

397 December 30th, 2012

lylat violet und blue by stee
[Stage - Texture - Lylat Cruise]



My first stg txt ever, there's a lot of details and it took long to finish

hope u like it

i know, my english too good

3748 August 19th, 2012

SSE Cruise by innocentroad with credit to rihuganon
[Stage - Texture, Vertex - Lylat Cruise]



probably, wifi safe.

corneria is not change

356 January 14th, 2012

Sludge Barge (Vectorman) by MegaMonkey
[Stage - Texture, Vertex - Lylat Cruise]



Vectorman's space ship. It is a texture of Melee Corneria but with Lylat space in the background. The words "Sludge Barge", "Wasteport", and "#12" look messed up in Brawl Box but not in the game. I have no camera so I couldn't take an in game picture. Brstms soon to come.

2281 March 30th, 2014

Final Cruise by Chuy
[Stage - Texture, Vertex - Lylat Cruise]



Thanks for the pics Seraph
Re-uploaded file

2302 July 7th, 2010

Lylat Battlefield by Chuy
[Stage - Texture, Vertex - Lylat Cruise]



Thanks for the pics Seraph

2846 February 17th, 2012

Super Mario Galaxy-Based Lylat Cruise by Ch33bDragonite
[Stage - Texture - Lylat Cruise]



Well there's only one or two Lylat Cruise textures here, so why not make another new one?

All I did here was a recolour and overlayed some more details here, so yeah. I based it off, once again, the texture from Super Mario Galaxy, so you'll be seeing off some Mario-based images on the background.

The sky and earth part when Lylat flies over above it remains unchanged because I didn't like the merged background and clashing. Only the sky is changed by making it red.

This stage was pretty tough and annoying to texturize. The background is unfamiliar unlike Final Destination, because the background is merged and stretched into one instead of repeating the background.

3514 October 25th, 2013

Revamped Lylat by Lexx
[Stage - Texture - Lylat Cruise]



**READ** The GDIFF PAC file is supposedly what freezes the game as reported by a user. Just take it out and it works perfectly. (Although it works perfectly for me either way.)

Just to show my support for this wonderful project, I thought I'd post this.

Edit: Someone reported this for freezing, but I've never had an issue with it, so I think they're on crack.

Again, I've NEVER had a problem with this texture, and NOBODY reported it to me before I posted it on Brawl Vault, so I'll say this: It's probably another one of your textures.

And I just realized, people who have a problem with it probably don't have the latest texture code or live out of the US. Kthx.

2193 October 23rd, 2014

Dragoon Cruise by Mewtwo2000, alexhall
[Stage - Vertex - Lylat Cruise]



A stage Alexjol tried to make, but he had some texture and placing problems. I just fixed textures and placed the Dragoon properly (and animated fire).

Issues: Dragoon dissapears while the scene changes, I will try to fix that when I get some time

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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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