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37 November 2nd, 2018

Sandy Grave - Castlevania by Edwguard Flows
[Stage - Texture, Import - Mushroomy Kingdom]

Happy Halloween!! New Project M Mod stage.

Sandy Grave from Castlevania Portrait of Ruin, using Mushroomy Kingdom omega.

Custom models added like skulls, platforms and background elements with new lighting, textures and animations. Hope you like!

It goes over STGMARIOPAST, no wifi safe.

Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA?view_as=subscriber

ENjoy :)

65 May 16th, 2018

[UPDATE] Mushroomy Underground Overhaul by Objectionable with credit to Xerom for the original stage, davidvkimball and Skeleton for the Goomba, and Scout for the fire model.
[Stage - Texture, Vertex, Import - Mushroomy Kingdom]

Update: Torches are now lit, now contains a .rel to go over Mushroomy Kingdom, now contains cosmetics to add as an L Alt for Metal Cavern in Legacy TE

Overhaul of Xerom's "Mushroomy Underground +" stage. Changes include:
- Improved lighting
- More elevator platforms on the right side of the stage
- Livelier background
- SSS Pictures for both Brawl Minus and Project M
- Now goes over the stage "Mario Circuit" with a .rel.

This stage was originally put together for a cancelled Project M modpack. A number of other stages were created for this modpack, and I intend to release them at a later date.

70 April 24th, 2018

Mushroomy Desert by Electropolitan with credit to davidvkimball, Scout, Skeleton, LlamaJuice, jlclpepe, and the PMDT
[Stage - Texture, Vertex - Mushroomy Kingdom]

A 1-for-1 reskin of Metal Cavern. Here's the alt for the Mushroomy Cavern. Comes with 3 songs and UI.

If you want this stage over both Mushroomy Cavern slots - duplicate STGMARIOPAST_00_X.pac and rename it STGMARIOPAST_01_X.pac

173 December 25th, 2017

The City of Heroes - Final Version [Special Edition] by BraveDragonWolf with credit to DSX8, Storque12 for the Porsche GT model, Yamen3D for the BMW model, JasonOwen for the T-90 tank model, and 3DRegenerator for the UH-60 BlackHawk helicopter and the billboard models
[Stage - Texture, Vertex, Import - Mushroomy Kingdom]

It's been completely a whole year since my recent version of this stage. It's bigger and better.

Merry Christmas.

I prefer to battle on the rainy version of this stage...

294 December 25th, 2016

The City of Heroes V3 + TRUE CAMERA ANGLE! by BraveDragonWolf with credit to DSX8
[Stage - Texture, Vertex, Import - Mushroomy Kingdom]

Merry Christmas!

What's in this version:

- Added fog (Last version never had it)

- 4 New renders on billboard and 1 render that is \"Re-done\" (Team X)

- Added 2 new custom sign textures

- This stage has the proper camera angle to get the whole background view

98 October 18th, 2016

Doomsday Zone mnnaz05 edit by mnnaz05 with credit to Ac1dSn0w and Oizen
[Stage - Texture, Vertex, Import - Mushroomy Kingdom]

An edit to the old Doomsday zone with more of that competitive edge and not just a big FD. Includes some songs with it.

310 February 18th, 2017

Mushroom Kingdom (Minus) - 64 Textures by Brolunite with credit to the Brawl Minus team and Mewtwo2000 for the Mushroom Kingdom 64 import.
[Stage - Texture - Mushroomy Kingdom]

UPDATES : Added the rel, I don't think the stage works without it but I could be wrong.
The current version of Brawl Minus (4.0bc) does not include the stage.

GET BRAWL MINUS HERE : http://blog.brawlminus.net/

I wanted to add Brawl Minus' Mushroom Kingdom to my P:M build but I already had Melee's MK who has the same textures, so I made this to make them more distinguishable.
The textures are from the Mushroom Kingdom stage from SSB64.

Credits :
- The Brawl Minus team for the base stage
- Mewtwo2000 for the Mushroom Kingdom 64 import

376 September 17th, 2016

[PM 3.6] Mushroomy Cavern [over PM 3.6 Metal Cavern HD] by davidvkimball, Nezha the Scout with credit to Skeleton, LlamaJuice, jlclpepe, and the PMDT.
[Stage - Texture, Vertex - Mushroomy Kingdom]

I present to you, Mushroomy Cavern! It's a 1-for-1 reskin of Metal Cavern HD for Project M 3.6. The collision data and camera are identical.

Here's a way to restore a Super Mario Bros. stage back to its slot, but also keeping it relevant!

Update v1.1: labeled stuff inside the stage.

Update v1.0: Made the middle three blocks lighter instead of darker on the top, fixed and added shadows (thank you Scout!), an animated torch light (thank you Scout!), and a Piranha Plant. The main version has the Piranha Plant, but I've also kept a version with the Koopa instead for kicks.


- Scout for adding custom fire to the torches, fixing the lighting on the Piranha Plant, and adding stage/platform shadows
- Skeleton for the Goomba animation which I modified from his Grass Land stage
- LlamaJuice for the Piranha Plant model, Koopa Troopa model, and animations from his Bowser's Castle stage
- jlclpepe for his Mushroomy Kingdom [BBrawl] stage, upon which this stage is based
- the PMDT for the Metal Cavern collisions

I'll be changing the Koopa to a Piranha Plant in an update. I just thought the Koopa was funny.

There is no overworld version, both files are underground because I felt it fit the stage more.

If you want use this as an L alt for Metal Cavern HD instead, just rename the files to STGMARIOPAST_00_Z.pac and STGMARIOPAST_01_Z.pac.

Included in Legacy TE.


278 July 20th, 2016

Mushroomy Kingdom Omega by Nezha the Scout, KTH with credit to DSX8, IWG and SJS
[Stage - Import - Mushroomy Kingdom]

Update 7-19-16:
Added Menu assets.

-> Stage goes to final destination as default, I have provided the Mushroomy Kingdom .rel for your convenience.

-> With this one .rel, you can place both 1-1 and 1-2 on Metal Caverns/MushroomyKindom without issues.

-> STG_00 will replace Desert version and STG_01 will replace Cavern version (Both of these are HD Metal Caverns on PM),
you can mix and match the numbers to get the cave ver to load up on desert and vice-versa.

-> The Pokemon Trainer versions will feature a platform for your poke trainers to stand on.

-> To rel port to others, use FD as base and convert using a .rel converter.

-> Use ASL tools if you want to use both on a diferent stage.

-> PM 3.6 has a different format for loading stages using .rel, "STGMARIOPAST00_Z/01_Z", "stgmariopast_Z" etc, these are for the alt stages.
Metal Cavern 64 should still work if you decide to load up the alt stage instead, If you wish to have these separated to load up with oressing "L" on the map select:
Make a copy of the module and rename it with adding a " _Z " on the end, then copy and remane the stage you with and also add a " _Z " on the end.
I will plan to make platformed variants for these alt slots eventually.

*Please credit accordingly if you wish to edit and upload.*


Edit: Forgot to credit IWG for the fire help. Thanks!

115 June 14th, 2016

Mushroomy Kingdom [BBrawl] by jlclpepe
[Stage - Import - Mushroomy Kingdom]

World 1-1: https://www.youtube.com/watch?v=xC3PRcihdUE
World 1-2: https://www.youtube.com/watch?v=vv9FciCf15s

It goes over Final Destination by default. Enjoy!
*The videos are low quality :b

58 March 27th, 2016

Mario Bros U. Castle Remastered (Cless Pack 3.3) by Cless
[Stage - Texture, Vertex, Import - Mushroomy Kingdom]

I made my first 3D level and its beautiful!


2542 May 11th, 2015

Mario Galaxy (SmashU) by DSX8 with credit to Ridley for fixed camera
[Stage - Texture, Import - Mushroomy Kingdom]

Update2: Updated Regular stage with updated camera and collision thanks to Ridley.
Update1: Fixed roof texture glitch. Re-download now!
Comes with Multiple versions. SSS Icons included! Enjoy! May cause lag in 4p matches.

Comes with Regular and Omega version. Enjoy the combo with it .rel ported over Mushroomy Kingdom!

564 March 29th, 2015

(SSB4U)Mushroom Kingdom U 《omega》 by CaliburZx with credit to Nintendo/Namo Bandai, SJS, Lyn
[Stage - Texture, Vertex, Import - Mushroomy Kingdom]

Yep, Yep. Note- I Didn't Use The WII U back ground due to some brawl restrictions so I used a custom one by SJS , using Lyn's textures (from mushroom kingdom U).
I do not own the background, Nor the textures.
PM me any problems.

889 June 24th, 2015

Metal Cavern HD by LlamaJuice, Mewtwo2000, Ryztiq
[Stage - Texture, Vertex, Import - Mushroomy Kingdom]


A graphics overhaul for the Metal Cavern stage from Super Smash Bros (64). I took a lot of inspiration from chunks of the Hazy Maze Cave in Super Mario 64 because that's where you get the metal cap in the game. I made this version for Project M 3.5. This stage sits overtop Mushroomy Kingdom. Both pac files in the download are exactly the same aside from the file name. You can probably .rel this stage over a bunch of others as well, I didn't test for it though.

Use the included Rel. This stage has been tested overtop of Mushroomy Kingdom to death.

Llama Juice: Modeling/Texturing/Importing
Theytah: Texturing/Materials/Shaders/optimizing
Mewtwo2000: General assistance
The rest of the PMDT for polish tweaks and feedback. You guys rock.

Contact Info: llamajuice@gmail.com

76 October 26th, 2014

Pac-Land Stage from Super Smash Bros for Wii U by Fanincapse
[Stage - Texture - Mushroomy Kingdom]

This is the Pac-Land Stage from Super Smash Bros for Wii U!

510 August 1st, 2014

Mushroomy Stade by SJS
[Stage - Import - Mushroomy Kingdom]

Stage is based on Final Destination. You must use the included .rel and both stage files for it to work properly over Mushroomy Kingdom!

This is my first stage, so be sure to report any issues, mistakes, or oversights.

880 September 16th, 2014

NSMBU Frosted Glacier by Lyn
[Stage - Texture, Vertex - Mushroomy Kingdom]

- Image thumbnail leads to an imgur gallery with more pictures.
- Has a normal version & a version with snow effect, slippery surfaces.
- Include SSS icon.
- Include 6 BRSTM

2224 September 9th, 2014

NSMBU Acorn Plains by Lyn
[Stage - Texture - Mushroomy Kingdom]

Edit: Fixed texture issues for Wii users.
- Image thumbnail leads to an imgur gallery with more pictures.
- Include Stage Selection Screen for both Brawl HD Project - NTSC-U & normal Brawl.
- Include 6 BRSTM to replace all original songs.

187 November 3rd, 2012

Sonic 1 Marble Zone by MKXD
[Stage - Texture - Mushroomy Kingdom]

World 1-1: Marble Zone Act 1
World 1-2: Marble Zone Act 2

1721 September 28th, 2014

Retro Mushroom Kingdom by SMFan with credit to RAWRzilla, Mewtwo2000, brawlcustommusic.com, themushroomkingdom.net
[Stage - Texture, Vertex - Mushroomy Kingdom]

SMB1's World 1-1 and 1-2 have been restored to their original layouts and 8-bit glory!

Credit goes to RAWRzilla and Mewtwo2000 for the base textures, themushroomkingdom.net for the SFX, & brawlcustommusic.com for the BRSTMs.

I'm hoping to make the levels as accurate as possible to the original game they were in.

There are now two main folders, for the retro and new Brawl versions (The retro folder even has the NES SFX and classic 8-bit Mario music, for both levels!), with two versions of each level:

For World 1-1, you can have the block the flagpole stands on be in the way ("poleblock") or in the background ("poleblockBG").

For World 1-2, the bricks are a solid wall ("brickwall"). They could be breakable, but the locator model isn't done.

1366 October 27th, 2016

Super Mario Advance 2:Ghost House (Mushroom Kingdom) by POKE MASTER
[Stage - Texture, Vertex - Mushroomy Kingdom]

PT 1:http://www.youtube.com/watch?v=h1Ge52yM7gk
PT 2:http://www.youtube.com/watch?v=F5tYS53bChI
I made another part of the ghost house. So when you select the stage either you play on the old ghost house stage or the new one.

Both can go over Battlefield with no rel.

& be sure to check out my thread! :)

179 September 21st, 2016

Mr.Krabs Beach by alexisf12 with credit to CutterKirby64
[Stage - Texture - Mushroomy Kingdom]

The original stage is "The Master Emerald Shrine (Sonic Adventure DX) the one who made the stage was CutterKirby64 I only made the texture (only the krabs and the sand) CutterKirby64 made the REST.

2845 September 22nd, 2013

[P:M] Metal Cavern HQ 2 by hotdogturtle with credit to Ulevo, JOE!, Project M
[Stage - Texture, Vertex, Import - Mushroomy Kingdom]

This is a background swap of Project M's Metal Cavern stage. Ulevo originally added this background to the demo 1 version, and JOE! tried to update it for demo 2, but there was a mistake, so I fixed it. This is fully functional for demo 2.6b.

I put 2 versions of the stage in the folder because I couldn't decide which one was better. The "cave" version (picture 1) uses the lighting from the actual cave level in the SSE. The "alt" one (picture 2) uses the custom lighting made by Mewtwo2000 for his version of the stage. The custom one has brighter colors but the lighting is darker, while the cave one has more light in the background but the colors are more washed out and dull.

Since this stage replaces Mushroomy Kingdom, you can download both versions and use one of each (one on _00 and one on _01). Just note that if you're using these in vBrawl, you'll need to get the module files from Project M (FD -> MK).

Added: April 29, 2012

105 May 19th, 2012

starforce 3 power!! by blackace
[Stage - Texture - Mushroomy Kingdom]

5072 May 25th, 2014

The Master Emerald Shrine (Sonic Adventure DX) by CutterKirby64 with credit to Camonsters, Kcanon, DSX8, SmashHackers, Mewtwo2000 & Gamma Ridley
[Stage - Texture, Vertex, Import, 2D - Mushroomy Kingdom]

Video Avaiable Thanks to Wolfric!

The servers are the seven Chaos. Chaos is power, power is enriched by the heart. The controller serves to unify the chaos.
Finally it's finished, the Master Emerald Shrine from Sonic Adventure DX. This is one of my best stages so far, I spent a lot of time working on this one and the results were awesome! I've included 2 versions in the download: The Past and Present.
That's why I've decided to place it over Mushroomy Kingdom so you all can use both versions. This time the SSS stuff is included, and like always a music pack with fitting brstms for each version. Hope you all enjoy it as much as I do.
If you like this stage please support my thread:

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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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