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http://youtu.be/jWP23IPiXVs - Video Showcase.
After getting my fix of Ultimate, I'm back baby! Well maybe just for a bit, I'll be starting my senior year of college. Here's a simple texture swap of my signature map style now at this point. I don't just swap out textures however, I do create quite a few of them. I try and match the placement of the actual NPC's in game to where they are in this stage. I also extended a few locations here that aren't fully 512 x 512 and 1024 x 1024, so I extend them using tilesets.
As for the songs, I looked 4 of them I believe. You can hear 3 of the songs I have in this video preview, captured by Toti! <3
UI is included of course, with a variety of options.
FD Base, fits on Saffron City the best, musically I'd say.
The stage has a normal and dark version. Wii and Dolphin version (don't mix em up!) 2D and 3D versions and platform and omega versions. :sweat:
After getting my fix of Ultimate, I'm back baby! Well maybe just for a bit, I'll be starting my senior year of college. Here's a simple texture swap of my signature map style now at this point. I don't just swap out textures however, I do create quite a few of them. I try and match the placement of the actual NPC's in game to where they are in this stage. I also extended a few locations here that aren't fully 512 x 512 and 1024 x 1024, so I extend them using tilesets.
As for the songs, I looked 4 of them I believe. You can hear 3 of the songs I have in this video preview, captured by Toti! <3
UI is included of course, with a variety of options.
FD Base, fits on Saffron City the best, musically I'd say.
The stage has a normal and dark version. Wii and Dolphin version (don't mix em up!) 2D and 3D versions and platform and omega versions. :sweat:









- ALL AUDIENCE SETS ARE FULLY ANIMATED! (EXCEPT FOR THE STATIC MODELS)
- Fire is much noticeable and in gorgeous detail now
- Also got rid of some audiences that were WAY off screen, lowered their texture resolutions as well, thought it may help reduce a bit of lag. (But it matters how much detail is on the screen)
.REL file is in the previous version: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=216869
- Fire is much noticeable and in gorgeous detail now
- Also got rid of some audiences that were WAY off screen, lowered their texture resolutions as well, thought it may help reduce a bit of lag. (But it matters how much detail is on the screen)
.REL file is in the previous version: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=216869



Smashers, what's your favorite way to spook your friends and foes alike? Personally, my favorite is drag them into a room, turn the lights off, and... turn on PM and hop onto this stage! Anti-climatic? Maybe.
Comes with stage icons for PM and TE, along with the original screenshot so you can make your own icon if you like. Submission for the CBM Halloween contest!
Comes with stage icons for PM and TE, along with the original screenshot so you can make your own icon if you like. Submission for the CBM Halloween contest!









This is just the official Project M Pokemon Stadium 2 with some visual fixes. Those fixes are related to the background screens and the character shadows.
More info here:
http://mewtwo2000.blogspot.com/2018/06/stage-fixes-for-project-m-builds.html
More info here:
http://mewtwo2000.blogspot.com/2018/06/stage-fixes-for-project-m-builds.html






A tour through the Kanto region of Pokemon! The sprites from Fire Red / Leaf Green. 7 locations. Here's a video of most of the locations, with a song I mixed for the stage. I would've used town themes, but they aren't very memorable, catchy or groovy for fighting. Comes with UI of course, and FD base.
http://www.youtube.com/watch?v=pRarnCQZYPI A Video Preview
http://www.youtube.com/watch?v=pRarnCQZYPI A Video Preview






Even on the battlefield of Smash, a little pink on a special day is tolerated! Smash and chill with your Valentine's love this year with this edit to PS2 to really get the mood going.
Includes SSS images and an icon for both TE and PM, in both SD and HD resolutions. "But wait," you cry. "I have custom icons and the TE icons are lame!" Have no fear. The raw screenshot is included for all of your icon making needs. (Parental assembly required, warranties for shrinking images are not included.)
Happy Valentine's Day!
Includes SSS images and an icon for both TE and PM, in both SD and HD resolutions. "But wait," you cry. "I have custom icons and the TE icons are lame!" Have no fear. The raw screenshot is included for all of your icon making needs. (Parental assembly required, warranties for shrinking images are not included.)
Happy Valentine's Day!



Saffron City from Smash 64, but with a twist, now a legal reskin of Castle Siege from PM 3.6.
Same camera, death boundaries and collisions from Castle Siege.
Stage was ported to Final Destination, but has rels for both castle siege, saffron city and Custom stage slot.
Cosmetics included (icon, various previews and names)
Same camera, death boundaries and collisions from Castle Siege.
Stage was ported to Final Destination, but has rels for both castle siege, saffron city and Custom stage slot.
Cosmetics included (icon, various previews and names)



Something strange is happening in the Ultra space...
It goes over Pokémon Stadium 1:1 and Final Destination (Wifi Safe).
The platforms are custom modified models from the background model. It had original textures and most of the materials, specular efects, texture animations and shadows.
Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH...
Enjoy :)
It goes over Pokémon Stadium 1:1 and Final Destination (Wifi Safe).
The platforms are custom modified models from the background model. It had original textures and most of the materials, specular efects, texture animations and shadows.
Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH...
Enjoy :)



A simple edit to the Project M version of Pokemon Stadium 2 that replaces the Stage Type: Normal text in the background to Transformations Disabled. Also includes a variation that uses the stage textures from the original Brawl stage but with the Project M version's collisions.
This can be useful to anyone making a custom build that includes both transforming and non transforming versions using alt stage selection as a means to tell apart which stage you're playing on.
This can be useful to anyone making a custom build that includes both transforming and non transforming versions using alt stage selection as a means to tell apart which stage you're playing on.






I've always wanted to do this...
Combining the best assets from three previous Bell Tower stages along side dozens of additional tweaks, this beautiful 1-for-1 remake of vPM3.6's Pokemon Stadium 2 comes to life. Featuring the dimensional logo, a patched tower, revamped textures, customized shadows, reduced filesize, and more.
Since release in Legacy TE, the sun no longer briefly blips out 57-seconds into a match.
Additional Credits:
Nezha for making the custom HeartGold logo
Ca$inoWolf for playtesting draw priorities for wii consoles
Soopercool for fixing a glitch with the skybox animations
DavidvKimball for helping fix tower seems and making the marketing materials
Lensho/Mewtwo2000 for the initial versions of Bell Tower and animated Ho-Oh
LazyRed for the golden stadium textures
Uses the Final Destination module
Combining the best assets from three previous Bell Tower stages along side dozens of additional tweaks, this beautiful 1-for-1 remake of vPM3.6's Pokemon Stadium 2 comes to life. Featuring the dimensional logo, a patched tower, revamped textures, customized shadows, reduced filesize, and more.
Since release in Legacy TE, the sun no longer briefly blips out 57-seconds into a match.
Additional Credits:
Nezha for making the custom HeartGold logo
Ca$inoWolf for playtesting draw priorities for wii consoles
Soopercool for fixing a glitch with the skybox animations
DavidvKimball for helping fix tower seems and making the marketing materials
Lensho/Mewtwo2000 for the initial versions of Bell Tower and animated Ho-Oh
LazyRed for the golden stadium textures
Uses the Final Destination module












Goes over BF with no rel.
-Staged has been resizedesigned ( Made1/4 smaller for competitive play)
-animated background
-Fixed death boundaries
-Platforms
-Removed Pillars from foreground that block the camera during game play
Be sure to check out my thread! :)
http://forums.kc-mm.com/index.php?topic=77623.msg1365543#msg1365543
-Staged has been resizedesigned ( Made1/4 smaller for competitive play)
-animated background
-Fixed death boundaries
-Platforms
-Removed Pillars from foreground that block the camera during game play
Be sure to check out my thread! :)
http://forums.kc-mm.com/index.php?topic=77623.msg1365543#msg1365543



5/15/18: Updated to be 1:1 and other fixes from TE 2.0.
Saffron Stadium 2 is a 1-for-1 reskin of Pokemon Stadium 2 from PM 3.6. Has the same camera/blast zones/etc. Day and night cycle from Saffron City HD from PM 3.6 works, as do the lights.
Credits:
- Theytah and the former PMDT for the Saffron City HD stage
- Dranakar for the Saffron Stadium stage upon which this stage is based
If you'd like to make this an L alt for Saffron City, simply rename STGSTADIUM.pac to STGSTADIUM_Z.pac and st_stadium.pac to st_stadium_Z.pac
Part of Legacy TE.
http://smashbroslegacy.com
Saffron Stadium 2 is a 1-for-1 reskin of Pokemon Stadium 2 from PM 3.6. Has the same camera/blast zones/etc. Day and night cycle from Saffron City HD from PM 3.6 works, as do the lights.
Credits:
- Theytah and the former PMDT for the Saffron City HD stage
- Dranakar for the Saffron Stadium stage upon which this stage is based
If you'd like to make this an L alt for Saffron City, simply rename STGSTADIUM.pac to STGSTADIUM_Z.pac and st_stadium.pac to st_stadium_Z.pac
Part of Legacy TE.
http://smashbroslegacy.com



Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
Past Reports:
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010