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11 May 31st, 2017

Mystic Temple - Southern Gate Open by Lucent Shadow with credit to ɴᴇᴢʜᴀ, soopercool101, davidvkimball, WorseDoughnut, Moblin, Theytah, Ca$inoWolf, Discord Community, xxWutzMercyxx, DSX8, R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞, Ebola16, and Legacy Wolf
[Stage - Texture, Vertex, Import - Pirate Ship]

The next portion of the Mystic Temple has been unlocked! Now, in addition to the main stage and the Northeastern Gate, the Southern Gate is available! Keep the battle close at the main area, or go for a showdown up top or down below - or if you're really daring, play a game of chance with the platforms with the penalty for failure being a long, long fall...

16 May 28th, 2017

Mystic Temple by Lucent Shadow with credit to ɴᴇᴢʜᴀ, soopercool101, davidvkimball, WorseDoughnut, Moblin, Theytah, Ca$inoWolf, Discord Community, xxWutzMercyxx, DSX8 and Legacy Wolf
[Stage - Texture, Vertex, Import - Pirate Ship]

As a Final Destination based stage, you can use any FD .rel to port it elsewhere. I personally have this one as a button alternate for Pirate Ship.

This is the first of several versions of Mystic Temple. As of now, there is a main area where you spawn in, and there are glass platforms to go up to a second battle zone on the far upper right.

This stage is far from finished from what I actually intend for it to be, but I decided that, like a video game, more of the stage will open up and become available over time. And, this plays really well in its current state. The CPU AI will actually follow you anywhere across the stage too. So right now, the main stage and the \"Northeast Gate\" are open, but the other ones will come later in what will be a massive stage in the future. That's why the camera's got a lot of breathing room underneath the main stage.

Included is the normal dark version and the bright version. In the future, I'm gonna combine the lighting from the dark and the bright version together.

254 November 1st, 2016

[PM 3.6] Molgera's Castle by WorseDoughnut with credit to Theytah, LlamaJuice, Scout
[Stage - Vertex - Pirate Ship]

1-for-1 reskin of Competitive Bowser's Castle over Pirate Ship.

- Theytah for the original Molgera stage
- LlamaJuice for the original Bowser's Castle
- Scout for material edits/fixes that were mostly reverted

Part of Legacy TE.


482 July 21st, 2016

Pirate Ship Ω by jlclpepe, DSX8
[Stage - Import - Pirate Ship]

DSX8's stage over Pirate Ship (without \".rel\"), it means the weather occasionally changes :).


714 January 25th, 2016

Pirate Ship Omega (SmashU) by DSX8
[Stage - Import - Pirate Ship]

Comes with SSS Icons, brstm's, rel files and stage!

Any issue's? Feel free to PM me and i'll look into it, or help you on fixing it!


247 August 8th, 2015

Ocean Ruins Destination (Fixed) by Notshane with credit to Scout, -SQueen-
[Stage - Texture - Pirate Ship]

This is basically the \"OceanRuinsDestination+\" stage that is also on here, albeit with texture files to insert into your modded Brawl to be able to find the stage easier. This time around, it also comes with an included \".rel\" file that fixes stage crashing. This was not included in the original version so now you can actually play the stage.

Also comes complete with display picture, icon and series logo. Instructions for installation are included for newbies.

This is more specifically converted for Project M, as I believe this is the most well known mod of Brawl and I took it upon myself to begin converting most of my own stages for the mod.

However, for inserting what I added to the original stage, be sure that you have downloaded the \"Brawl Stage Manager\" first. That is the only tool that you will need to assist in the installation of this stage.

222 April 24th, 2016

SSBB Pirate Ship - Omega [Ω] (No extra platforms - With swimmable water) by HyperL!nk with credit to hotdogturtle and NO@H
[Stage - Vertex - Pirate Ship]

UPDATE (8/5/15): Removed floating shadows

This is Pirate Ship without additional platforms.
It still has swimmable water. I'll make a new version without it when I figure how to do it.

It's based on Calm Pirate Ship by hotdogturtle, which is hazardless:
"-The catapult never comes up
-The King of Red Lions never appears
-The sky never gets dark
-The tornado never picks up the ship
-The ship never crashes into the rock
-That thing in the background never shoots bombs at you"

It will be featured in Project M XP, a mod I'm working on with some people.
More info here: https://goo.gl/z8YJY6

302 December 19th, 2014

IMPROVED Tabuu's Cruise by Ebola16 with credit to Guamboy27
[Stage - Vertex - Pirate Ship]

Fixed player spawn points. No more frozen Pokemon Trainer Pokemon at the start of a match! The launcher in the center of the stage still works. Original stage made by Guamboy27.

1210 July 15th, 2014

Going Merry V1 by Axel Akutare, Chuy with credit to DSX8
[Stage - Texture, Vertex, Import - Pirate Ship]


The ship that traveled to the sky and back, Going Merry joins the Brawl!

*Edit: In addition to the Pokemon T-Pose issue, it has come to my attention that some characters are still spawning inside the Merry Head and being met with immediate death. Once my computer is back up and running this will be remedied and I'll re-release.

I have to thank DSX8 and Chuy for the great help they gave me in getting it so that the stage was playable. More pictures are to come. I also plan to replace the Bomb Platform with a Marine Ship or something later.

Known Issues:
The King of Red Lions still shows up and clips into the back of Merry.
The catapult still shows up and can hit you if you're standing on the deck near the Merry head.
Sometimes a player will spawn in the air over the Merry head rather than on it. When this happens it will only be an issue if you're playing the Pokemon Trainer, in which case the Pokemon will T-Pose until they are hit.

If you'd like to repair the issues above and release, go ahead, just remember to collab me.

962 December 16th, 2013

Project Sacred: P:M Great Bay Redux by Kienamaru, OmegaS3, Akeno Archer Vergil with credit to Hope4NeWDaY, Mewtwo2000
[Stage - Import - Pirate Ship]

Though it is a few days late this stage goes alongside the Hero of Termina V1. Just took our textures from the original Great Bay redux and slapped them over the PM Great Bay.

Hope someone enjoys this. May eventually update this to have the proper lighting.

691 January 31st, 2015

OceanRuinsDestination+ by ɴᴇᴢʜᴀ, -SQueen- with credit to (As credited by the original version) Axloid, Dec-ODE, Kiriso
[Stage - Texture, Vertex, Import - Pirate Ship]

---Project m players! read this!---

This is not my hack, this is all -S-Queen's- and I only edited the collisions.

Rel included so you can use this over Pirate Ship (I use this for project m [read the "read me"] within)
SSP's included.
Custom brstm witch fits this stage.

As you can see from pic two, you will not be stuck under the stage when doing up-b, instead you'll slide up, making this stage balanced enough to be playable competitively.

Original here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32820

604 August 4th, 2013

Project Sacred Z: Great Bay Redux by Kienamaru, OmegaS3, Legend of Jesse with credit to DSX8 for making the original
[Stage - Texture, Vertex - Pirate Ship]

I don't want anymore idiots reporting this hack because ledges can't be grabbed... You aren't supposed to grab the ledges on this level.

This level is designed to go with Project Sacred's Hero of Termina. Which can be found here. http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33456&Moderated=All&facebook=true

It is a Brawl Styled texture for Great Bay from Melee with a night time twist. We have also had Tingle removed.

It works over Pirate Ship with the rel but originally goes over Jungle Japes.

The video showcases the level in action in a Wifi battle.

Do not use our textures without permission from all three of us. If you do, your hack will be reported.

329 June 29th, 2013

Flying Dutchman's Ship (Spongebob) V2 by DoChobin with credit to Legend of Jesse and Dark Sonic 19
[Stage - Texture - Pirate Ship]

Version 2 of the Flying Dutchman's Ship! What's different, you say?
The water is green!

...yeah, that's it. Sue me.

Thanks to Dark Sonic 19 for making the green ship and Legend of Jesse for helping me make the water green and the sky dark.

670 May 22nd, 2014

Where the legend ends by Dark-Wind with credit to GBC for the demise model
[Stage - Texture, Vertex - Pirate Ship]

Hey guys this time i made a stage that replace the pirate ship

Edit: Fixed stage. because its have a model. called MSHADOW and is incompatible and i removed it. so it should work now :)

needs the included .rel in your module

i made this stage specially dedicated to my infinity toon link psa :D

ganondorf appears defeated by demise
Infinity Toon Link gone out of control with the power of the triforce

i hope you enjoy :D

385 January 28th, 2013

One Piece Flag by Hacksponge 2: Cortex Strikes Back
[Stage - Texture - Pirate Ship]

One Piece Flag (Pirate ship stage)

80 October 5th, 2012

Blowfish from Hydro Thunder by ReidenLightman
[Stage - Texture - Pirate Ship]

In the water based racing game, Hydro Thunder, there is a hovercraft boat called blowfish. This texture is based entirely after that boat. It's nothing special, but it can be carried into other hacks with careful use of BrawlBox.

Here is a reference picture: http://www.habosarcade.com/images/HydroThunder/HydroThunderBlowfish.png

This is retextured using the ORIGINAL STGPIRATES.pac from the BRAWL ISO. So, it should not desync as long as they are using this exact texture pack or the original Brawl STGPIRATES.PAC.

IMPORTANT: In game pictures will be coming soon.

If anybody would be willing to help me make a fuller stage hack, please PM me.

1396 January 21st, 2014

Project M Great Bay by Hope4NeWDaY with credit to Mewtwo2000, DemonSlayerx8, Ryan
[Stage - Texture, Vertex, Import - Pirate Ship]

I probably wont be updating this stage until a better base is created.
Anyway took me a good while to get this stage where I wanted it to be.
There were many glitches that I fixed that had to do with the turtle(Shader problem still there).
There are still platfroms under the stage that i will remove when I learn 3ds max somemore(The collision on them is removed though).
I removed tingle's collision because of camping attemps and some characters not being able to jump that high
I will add the moon's animation and birds soon.
This stage works with PM Demo 2.1. Updates to this stage will be made later. DO NOT PUT THIS STAGE OVER JUNGLE JAPES OR SKYWORLD THE CPU WILL ACT UP.

546 September 23rd, 2016

Pokemon B/W Abyssal Ruin's V2 by POKE MASTER with credit to Lensho/Mewtwo2000
[Stage - Texture, Vertex, Import - Pirate Ship]

*V2 contains textures ripped straight from the ROM.
Look at the pictures to see the differencebetween the old version and the new version.*

video Showcase here:http://www.youtube.com/watch?v=CHnsHPZq_Go&feature=youtu.be

Goes over BF with no rel.

& be sure to check out my thread! :)

2561 September 20th, 2012

Outset Island (bigger) Wind Waker by gurdoman with credit to DSX8
[Stage - Vertex, Import - Pirate Ship]

So basically I took DSX8's stage and moved some vertices to make it bigger (for 4 players) and removed the beam that was xing the stage (small characters like kirby were difficult to view because of it), finally I made the death boundries and camera boundries fit the stage and moved the camera a little big higher so when 4 players fight they are not at the bottom of the screen.


375 July 2nd, 2011

Pirate Raft by BlackRose67 with credit to Guamboy27 for the idea
[Stage - Texture, Vertex, Import - Pirate Ship]

Hello, just a simple stage I made based on Guamboy27's Tabuu's Cruise. Goes over Pirate Ship with no .rel files. =P

893 May 25th, 2011

Dream Valley by Triforce Zelda (Deceased) with credit to FairKnight
[Stage - Texture, Vertex, Import - Pirate Ship]

Based off of Dream Gate from NiGHTS: Journey of Dreams.

That sky is really something...

575 February 17th, 2011

Tabuu's Cruise by Guamboy27
[Stage - Vertex - Pirate Ship]

EDIT: Got bored and switched Tabuu's stage's model and textures with ones straight from his stage. This is where Mewtwo2000's was so there isn't a difference.
FIXED!!! Either the collision or the model was causing a problem.
This stage is what you get when you mix Tabuu's stage with the Pirate Ship stage. I got the idea when I saw that TelemachusCRhade used an .rel file to put Tabuu's stage over Pirate Ship.

1115 September 26th, 2012

Calm Pirate Ship by hotdogturtle
[Stage - Vertex - Pirate Ship]

AKA "frozen" Pirate Ship. This is a modified version of Pirate Ship that has no hazards. That means:
-The catapult never comes up
-The King of Red Lions never appears
-The sky never gets dark
-The tornado never picks up the ship
-The ship never crashes into the rock
-That thing in the background never shoots bombs at you

The water still works as normal, so you can enjoy the scenery without any interruptions.

(Thanks to NO@H for figuring out the STDT values)

Added: November 26, 2010

480 November 7th, 2010

Phazon Ship by Hamzr Bruh
[Stage - Texture - Pirate Ship]

May or may not desync not sure because when the boat crashes you can walk through it and die but then a graphical glitch occurs for the rest of the match. Just a reminder if I can fix this I will revamp it

925 October 12th, 2012

Mario's Ocean Ship by mnsg
[Stage - Texture - Pirate Ship]

Mario decided to travel around the ocean in his newly built ship. However, during his trip, he got caught in a cyclone, and ended up in a different world. Stuck in the Great Sea, Mario has to find a way back to his own world.

Ride on Mario's ship, which is colored to match his clothing color scheme. The flag features his signature "M", and portions of the ship do display character sprites. Look hard to find them all. The King of Red Lions had his sail adjusted too; the sail now has an image of Mario, Luigi, Yoshi, and Wario on it.

Other edits include the watch towers and the bombs.

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Redesign by Vyse, new graphics by SJS.

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