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31 October 5th, 2016

Pokemon HG/SS Sinjoh Ruins by POKE MASTER with credit to E-scope12
[Stage - Texture, Import - Hyrule Temple]



Video here: https://www.youtube.com/watch?v=7eQnJqI3lXw

Big thanks to E-scope12 for the nicely rigged Giratina model.
The stage goes over Battlefield with no rel.

& be sure to check out my thread! :)
http://forums.kc-mm.com/index.php?topic=77623.msg1365543#msg1365543

206 August 7th, 2016

HUGE Hyrule Temple by turtleclub
[Stage - Vertex - Hyrule Temple]



CHARACTER ENTRIES HAVE BEEN FIXED!

One thing I would like to point out is how big Hyrule Temple is already. But wouldn't it be even better if Hyrule Temple was approximately three times larger? This is the hack that makes this a reality. The stage is much more bigger, almost large enough for nobody to even get back up from the very bottom platform. The very bottom platform on its own is nearly as big as Final Destination. It looks like the characters are small instead! And yes, it's the entire stage. I had to remake all of the collisions from scratch, and it went really well. SSS portraits aren't necessary since this simply makes the stage larger.

128 December 10th, 2015

North Palace [Zelda II] by Unkown Kokiri with credit to DSX8
[Stage - Import - Hyrule Temple]



a 3d model i again made this was shockingly made before plain of passage with a little help from dsx8 i was able to get this to playable states XD i might update it again i always fine something interesting to add in :)

82 November 20th, 2015

Tower of Guidance over Temple by Ebola16 with credit to Albafika and SJS
[Stage - Texture, Vertex, Import - Hyrule Temple]



Rel-less port. Original stage by Albafika and SJS.

996 April 11th, 2015

Temple (SmashU) by DSX8
[Stage - Texture, Import - Hyrule Temple]



WiFi safe!

481 April 3rd, 2015

Extra big temple by madoken
[Stage - Import - Hyrule Temple]



Ok it's pretty simple temple with an extra platform added making it bigger. Making it possible for any character with a decent jump to run a full 8 around the map.

141 February 21st, 2015

My own take on skies of Lore by madoken, Angelglory with credit to Angelglory Giantfirering27
[Stage - Vertex, Import - Hyrule Temple]



Well i did Love Angelglorys stage, skies of lore, however i thought it was too big and flat so I decided to make a version i personally like more. It's great for 4 player brawls with items.

Original post: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29811

No longer freezez thanks to Giantfirering27, also he fixed the spawns :D

735 October 30th, 2015

Hyrule Temple HD by Edwguard Flows with credit to DSX8
[Stage - Texture, Import - Hyrule Temple]



Update 2: Revamp. New specular effect on the roof, character shadow proyection and texture optimization. Wifi Safe. it include CSS.

The Hyrule Temple with HD textures that I made, and others textures imported from the WiiU version.

My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011

Enjoy

1111 March 12th, 2015

Temple Omega (SSBFWU) by DSX8
[Stage - Texture, Import - Hyrule Temple]



Update3: Updated materials to be close to SmashU data, and replicated fog data.
Update2: Updated every single models with updated colors and extra stuff!
Update: Fixed freeze issue's on most wii users, and added shadow system.

Temple Omega is here. Enjoy floating temple parts in the background. Look closely at the far right temple piece, you can see a shadow applied from the ceiling in front of the wall due to a light map being applied via shader. Enjoy Temple Omega Form!

297 February 14th, 2015

Temple Minus by Pikmin1211 with credit to LazyRed, Brawl Plus Team
[Stage - Texture, Vertex - Hyrule Temple]



NOTE: THIS IS NOT MINE, I'M JUST UPLOADING IT. FULL CREDIT TO THE BRAWL PLUS TEAM, AND LAZYRED FOR THE RETEXTURES. With that out of the way, this is the version of temple as seen in Brawl Minus, originally made by the Brawl Plus team. Comes with 4 versions, Ruined, Golden, Snowy and Normal, each with icons and 3 BRSTMs. Designed for use with Project M 3.5.

452 March 22nd, 2015

Abandoned Factory v2 by ɴᴇᴢʜᴀ with credit to Mewtwo2000, PMBR and Arko Games!
[Stage - Texture, Import - Hyrule Temple]



I loved the simplicity of this stage, so there was no need to ruin the atmosphere with more fancy stuff... I did however did technical improvements.

Video available thanks to Arko!

Changelog:
-Core no longer flickers, and the animation is slower since I received suggestions that the fast core was distracting, I made the core bigger.
-Factory background is now bigger.
-Fixed transparency on the main stage glitch.
-Fixed that black square that was found on the right side of the stage.
-Added light source.
-Updated the camera.
-Updated Portraits.

Talk to me: http://smashboards.com/threads/scouts-vault-stage-fix-toy-time-galaxy.349961/

34 November 3rd, 2014

Hyrule Temple Background Arena by Zigafide
[Stage - Vertex - Hyrule Temple]



Watch the video. And subscribe. So basicly you fight in the background of the temple.

936 February 5th, 2014

Snow Temple_Project M by LazyRed, Chuy with credit to viewingthehue for the original texture
[Stage - Texture, Vertex, Import - Hyrule Temple]



Over Temple melee for Project M or Brawl. That's all for today! :D
Thank you and Good-Bye!

347 February 5th, 2014

Crashed Frigate_Project M by LazyRed, StupidMetroid with credit to Razanak7
[Stage - Texture, Vertex, Import - Hyrule Temple]



Over Temple melee for Project M or Brawl. Enjoy! :D
Good-Bye!

1655 February 20th, 2014

Melee Kongo Jungle (FIXED) by Theytah with credit to Oshtoby\Mewtwo2000\Canon98
[Stage - Import - Hyrule Temple]



UPDATE WITH NEW VERSION ADDED, SCROLL DOWN!

Fixed a few things so that the stage plays better, enjoy!

Changes:
3.0 camera.
Ceiling increased so the stage is less cramped.
Collisions corrected.
Main platform can now be jumped through from underneath.
Camera and death boundaries now evened so that they're not off-center.

NOTE! There's no cannon or hazards like in the melee stage. And there's now a version available without the rock.

That's all for now!

665 July 27th, 2014

Night Eldin Bridge Of Temple Redux (w/rain) by Nao-chan with credit to 44SilverFire, Calamitas, Razanak7, Hotdogturtle, Mewtwo2000 for the textures, and Lordgiratina7000 for the stage model combination
[Stage - Texture, Vertex - Hyrule Temple]



Edit 2: I added menu stuff. So now it has the Icon, Preview, and Name.

Edit: Added more rain so hopefully it looks better.

Hello, back with yet another texture, but this time on a stage! I really liked the Bridge of Temple hack that Lordgiratina7000 made, so I decided to combine his hack with 44SilverFire's Temple Redux, and voila, here you all go! Hope you enjoy it as much as I do!

HD out!

127 January 19th, 2014

Gold Temple by LazyRed
[Stage - Texture, Vertex, Import - Hyrule Temple]



This is For Temple Melee... Not Skyloft... Okay..

For Project M 3.0

426 December 22nd, 2013

P:M 3.0 Skyloft Temple by Convour with credit to Mewtwo2000
[Stage - Texture, Vertex, Import - Hyrule Temple]



Nothing more than a simple upgrade to make this texture playable in P:M 3.0. All credit to Mewtwo2000 for the original texture.

Original: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26910

148 September 23rd, 2016

Sonic Advanced: Angel Island Zone by POKE MASTER
[Stage - Texture, Vertex - Hyrule Temple]



Re-uploaded on a request

video here:https://www.youtube.com/watch?v=qg27AKFpGO0

& be sure to check out my thread! :)
http://forums.kc-mm.com/index.php?topic=77623.msg1365543#msg1365543

80 November 4th, 2013

Icy Temple by Infected Ghost, Ghoulazalfo
[Stage - Texture - Hyrule Temple]



This is my second stage hack. I'll try to getter better at hacking sooner or later.

192 October 23rd, 2013

Land of Departure Temple (Kingdom Hearts BbS) by Bolin
[Stage - Texture - Hyrule Temple]



"Generations of Keyblade Masters have been charged with keeping this land safe. Light and darkness exist in balance here, and there are those who would abuse such neutral ground." -Master Eraqus KH BbS

Bolin here with one of my favorite Hacks, the Temple of Departure, as I like to call it. I used the real textures from Kingdom Hearts Birth by Sleep in making this.
I also changed the lighting to give it a more night-time-like feel.

Works with any of your Favorite KH Tunes. For me, I used Destiny's Union, and Future Masters.

I hope you have a lot of fun on it!

-Bolin-

135 October 10th, 2013

[P:M] Temple Redux by LazyRed with credit to Razanak7, Mewtwo2000
[Stage - Texture - Hyrule Temple]



IMAGE FIXED!!!

Two Stage, Different Background. For Project M and Other Hacks.

This is may be my last Hack? Because I'm at College and I have Homework to do Right now. I haven't been doing hack because, I have no creation or tenants for the brawl hacks.

There's other thing I want to do in my life, also my youtube channel as well. I want to battle everyone in brawl vault. Like P:M, or Brawl, or anything.

So Please enjoy may be the last hack I ever made.
Enjoy the stage and Have a happy Gaming Everyone!

Bye-Bye!! :D

143 June 3rd, 2013

Colorful Hyrule Temple by E-scope12
[Stage - Texture - Hyrule Temple]



201 February 13th, 2013

Eldin Temple by Linketsu, Amazerommu
[Stage - Texture - Hyrule Temple]



If anyone can tell me why there was Night Eldin Temple... but no Eldin Temple, be my guest... I couldn't figure it out for the life of me though, so here it is.

Icons and Pics by xNoobxSaibotx

420 February 13th, 2013

Eldin Temple Redux by Linketsu, Amazerommu with credit to Razanak7 for the Redux texture
[Stage - Texture - Hyrule Temple]



Before anyone beats me to it, yes I went ahead and made this version as well. Just wouldn't be right without both of them.

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Some things to remember before reporting:
  • Please read the rules regarding Brawl Vault and reporting.
  • The following are examples of things that should be reported:
    • Broken downloads
    • Broken previews
    • Credit issues (e.g. using someone else's work without credit)
    • Usability issues (e.g. doesn't work).
  • Censored nudity does not need to be reported.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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