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91 June 16th, 2017

Yoshi's Island Story by Theytah
[Stage - Texture, Vertex, Import - Yoshi's Island (Melee)]



Reskin of yoshi's story Melee for PM styled like Yoshi's Island. Enjoy!

148 November 20th, 2016

Outer Wall by Unit with credit to A Bloody Canadian
[Stage - Texture, Import, 2D - Yoshi's Island (Melee)]



It's Outer Wall from Cave Story! I noticed there were a few in the vault that were created a while back in 2D forms. I wanted a 3D version of this stage so I decided to create it myself. It's got a full animating background, as well as the appearance of the Outer Wall. I also borrowed animations of the characters from A Bloody Canadian's version so we have characters and enemies appearing in the background while we brawl in this beautiful night. Credits to A Bloody Canadian for the character and enemy animations!

The stage comes in both a Normal and Omega form.

There's also a README included within the zip folder to help you around. Please report if there are any issues you encounter when playing the stage.

17 May 22nd, 2016

Randall is Randall by WarioMasterDK with credit to PMDT, Disney, Pixar
[Stage - Texture - Yoshi's Island (Melee)]



Randall is Randall.

goes on PM's Yoshi's Story Melee.

add this to annoy your friends because nobody knows where the collision box is.

315 May 19th, 2016

Yoshi's Island Melee + Omega (Smash U) by E-scope12, Edwguard Flows with credit to Edwguard Flows
[Stage - Texture, Vertex, Import - Yoshi's Island (Melee)]



I imported Yoshi's Island (Melee) from Smash U. Credit goes to Edwguard Flows for the new lighting. Comes with the Omega version.

14 May 4th, 2016

Jack's Story by CrashofColor with credit to Mewtwo2000, Oshtoby, Strong_Bad, MonkUnit, the Project M Dev Team
[Stage - Texture - Yoshi's Island (Melee)]



Uh, I'm back? I dunno.

Made this in about half an hour, just a simple alternate version of Yoshi's Story featuring Jack Black parading in the background with his favorite stop sign. Also, Randall called in sick, so Elmo is there instead.

Works fine on actual console, unsure if there's issues on Dolphin. Tested with PM. Goes over Yoshi's Island (Melee) and Yoshi's Island (Brawl).

345 January 31st, 2016

Yoshi's Island Melee: X (2.0) by Xerom
[Stage - Texture, Vertex, Import - Yoshi's Island (Melee)]



Holy shit ignore the older version, this one is so much better.
Anyway, I decided to remake Yoshi's because honestly the older one was kinda bad and because the download was trashed by mediafire. So here's a cooler newer version that still encompasses the spirit of the original.

Features:

- 3 versions: one with full grass assets, one with less grass assets, and one with no grass assets. Cool, right? Reason being that a few blades of grass actively block the characters at a certain point on the stage, which is pretty alright and pretty obstructive at the same time, so that's what the other variations are for. They're located in the folder named "YI2.0."

- Flip blocks still in place. Blue SMW blocks added as static, passable platforms.

- Keeps the original base stage of Melee Yoshi's, meaning there's a small dip in the stage to give it a non-flat layout.

- Menus and junk

- Older versions included as well.

Questions? Complaints? Take them here:
http://smashboards.com/threads/xeroms-repository-of-miscellaneous-modifications.359690/

1044 September 13th, 2015

Yoshi's Fortune by Theytah with credit to Dranakar, Wingedkoopa67, ALM5252
[Stage - Texture, Vertex, Import - Yoshi's Island (Melee)]



Redid the main stage, enjoy

NOTE: This stage is not meant for brawl <3

525 September 2nd, 2015

[PM 3.6] Yoshis new Island Optimized by Dranakar with credit to Llama Juice, Wingedkoopa67 and ALM5252
[Stage - Texture - Yoshi's Island (Melee)]



EDIT: So! Llama Juice was so kind to optimize the stage for me! I'm sure it took a lot of work for him so I'd really like to give him all the credit for this! If you've experienced lag this should fix the issue, And file size is reduced greatly! The only small thing I've done is update the rail texture. Hope you enjoy!

All credit for models and textures goes to ALM5252 and Wingedkoopa67 since they the are theirs.

Original:
I was really excited when I found: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205042 But realizing it was a new map and not a texture update made me sad, so I took it upon myself to update the original map.

All collision and stuff is the same, just new looks.

358 December 1st, 2014

Better Yoshi's Island by Skeleton
[Stage - Import - Yoshi's Island (Melee)]



Don't PM me with requests.

I missed the Super Mario World aesthetics and liked the new SMW remixes in Smash U so I made Melee Yoshi's Island into the kind of stage I'd like to play on. It's been resized, is completely flat with no walkoff, the death lines are further from the edges, and the yellow blocks are no longer attackable nor do they create caves of life--they are pass-through and will expand and retract periodically (roughly 25 seconds between each change, with the first coming a little sooner than 25 seconds into the match because the animation begins before the countdown ends).

If you want this you'll probably also not want to get rid of Yoshi's Story, though, so I also included a .rel for it to go over Mario Circuit instead--that's where Melee Peach's Castle is in Project M's defaults.

683 January 31st, 2016

Yoshi's Island (Melee): X (1.0) by Xerom
[Stage - Vertex - Yoshi's Island (Melee)]



-------New Version Available-------
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210767

*Or Click the download button*
-------New Version Available-------

Mediafire killed the upload thinking it was piracy. Give me a minute to rehost all my stuff to mega before they're killed off too.

The only Yoshi's Island fated to be a walkoff. But not anymore. Super Mario World's Island is back for some neutral action.

Features:
- 4 versions: 2 of each design. Design one is a flat platform akin to P:M GHZ with the flippy blocks scattered around in places that serve as platforms/floors. Can also trump recoveries if utilized correctly. Version 2 of design 1 simply has water collisions on the puddle onstage. Fun.
Design 2 features a sloped platform for differing movement option, with the flippy blocks in different positions to accommodate. V2 of D2 is simply larger. Doubles only, k. Oh and the flippy blocks flip/are solid. They're aren't static. Nice for temporary ceiling combos.
- 3.0 cams, menus, boundary edits, etc.
- Pipe.
- 4 more variations later on where the flippy blocks are flat platforms.

Issues: Design one's grass is darker than design 2. If some lighting wizard can fix that, I'd appreciate it.

Questions? Complaints? Take them here:
http://smashboards.com/threads/xeroms-repository-of-miscellaneous-modifications.359690/

281 June 20th, 2014

Mushroomy Underground + by Xerom with credit to lehoangvu639 (NSMBU Textures), Mewtwo2000 (texture assistance)
[Stage - Texture, Vertex - Yoshi's Island (Melee)]



With inspiration drawn from Super Smash Land's 'Underground' stage. Ever wanted a neutral-ish World 1-2 mushroomy underground? Well here's one.

Features:
- Elevator on the right side of the stage
- Elevator platform in the center with slight movement
- Wider blastzones to accommodate for the ability to kill earlier with the hole on the left side.
- 4 Versions, 2 with the default Mushroomy Kingdom Textures and 2 with lehoangvu639's NSMBU textures. Both versions come with the default Mushroomy camera (for glorious NES perspective) and a P:M style camera. Though you'll be able to see certain areas/platforms you aren't supposed to touch with the P:M cam.

Should go over Yoshi's Island (Melee) by default, but just in case, I've included some .rels for expansion stages and yoshi's.

429 August 7th, 2016

Kokiri Bridge (The Legend of Zelda Ocarina of Time) by russmarrs2
[Stage - Texture, Vertex, Import - Yoshi's Island (Melee)]



This stage can go over Final Destination as well. Enjoy.

386 October 1st, 2014

Ikana Valley by Unkown Kokiri, Shinobu Nyan!, szadeck, Akeno Archer Vergil, Super Smash Bros., Legend of Jesse, iwantgames
[Stage - Texture, Vertex, Import - Yoshi's Island (Melee)]



Another stage to come out of Project Z!

This stages goes thru the time period of the day you'll start in the morning then night then back in morning it one of my proudest stage i have done i hope you all enjoy
~Davey

[Base stage is Yoshi island (melee)]

davey imported most of all the models in this stage

Any questions and whatnot? Pm Me (Legend of Jesse)

Check out the Project Z Thread:
http://forums.kc-mm.com/index.php?topic=58603.0

Project Z Website:
http://projectzoffical.wix.com/home
it look really cool D

1338 March 22nd, 2016

Mushroom Kingdom (Melee) by ALM5252, Mewtwo2000
[Stage - Texture, Vertex, Import - Yoshi's Island (Melee)]



[First picture is a video]

The Mushroom Kingdom stage from Melee Returns! I fixed the camera to be similar to Melee's, added the Goomba, Koopa Troopa, and Lakitu in the background. The stage feels much more lively now!

I recommend that you use this stage over Yoshi's Island (Melee) or use a Yoshi's Island (Melee) based REL.

REL Converter
http://www.lakora.us/rel/

Tested only on Project M 3.0. Should work regardless.

252 December 26th, 2013

Dracula's Story by LazyRed, ɴᴇᴢʜᴀ with credit to Blazerrr, Axloid, and Scout.
[Stage - Texture, Vertex, Import - Yoshi's Island (Melee)]



This is My first Time Fuse with Another stage to another one. I'm so damn Happy right now! :D

Please Enjoy the Stage!! :D Have a Happy Gaming Guys! BYE-BYE!!

272 December 22nd, 2013

Doge's Story by zyzyoro
[Stage - Texture, 2D - Yoshi's Island (Melee)]



A texture mod that changes Randall on Yoshi's Story to Doge. Also the guy with the sign in the background's face is changed to Doge holding a sign saying "wow". The background textures were also changed to say common Doge terms such as "such fraudulence". SSS images are included in this mod.


Directions
1. First off, make a backup of your Project M files.

2. Paste and overwrite the included "STGDXYORSTER.pac" file into the: "project m/pf/stage/melee" directory.

3. To add the custom stage images you'll need BrawlBox. Open up BrawlBox and File->Open... and navigate to: "project m/pf/system/common5.pac".

4. Expand "sc_selmap_en->MiscData[80]->Textures[NW4R]" and look for the following textures and right-click->replace them with the appropriate image provided in the Images folder in the download: Men.SelmapIcon.51, MenSelmapFrontStname.51, and MenSelmapPrevbase.51.

5. File->Save common5.pac

6. Such profit.

206 December 20th, 2013

Bowser's Story Beta by Szasz with credit to Zerogg, unholydeath123, m22k
[Stage - Texture, Import - Yoshi's Island (Melee)]



Lava, a koopa, and Bowser themed remixes.







Future versions might include more in the background, and the Bowser insignia plastered here or there.

1411 September 9th, 2014

Bowser's Keep (Super Mario RPG) by DSX8, Peardian
[Stage - Vertex, Import - Yoshi's Island (Melee)]



Edit3: Due to the latest Brawlbox, the Less Lag version of the stage got Tristrippers magic. Redownload the stage for better experience!
---------------
Edit 2: New video posted!
Edit: pack updated, added "Less lag" version! just dont zoom out too far or rotate the camera!

A stage designed, modeled, and animated by Peardian, and imported by DSX8. The stage is based on the dramatic battle with Bowser atop chandeliers in the beginning of Super Mario RPG: Legend of the Seven Stars. Nearly everything in the stage was made from scratch by Peardian, with some assets borrowed from current Mario games and other official stages.

Stage is animated.
Loop time: 2 minutes

198 January 8th, 2014

Ganon's Story by ɴᴇᴢʜᴀ, Mewtwo2000, Szasz with credit to unholydeath123
[Stage - Texture, Vertex, Import - Yoshi's Island (Melee)]



The classic yoshi's story has been dubbed Ganon's story because of the epic championships that occurred in this particular stage. This inspired me to create a realistic version of this carton inspired place (cuz I always try to do something fresh XD ).

Looking for short cuts, I found the Shadow bug Yoshi's Story that Szasz created since the stage was separated from the background. And I need to mention that Mewtwo2k created the original stage hack, just in case.

Allow me to point out that there are no Shy guys nor Packederms. Also.. heh.. I hid an Easter egg that is only seen in brawlbox.

Now for the content:
Module for non project m dudes
The stage
The necessary SSP's
And... of course...
A legend of zelda ocarina of time last battle (Ganon) remix created by TheMazelink

If you are curious about the stage that Szasz created that I've mention earlier:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30017

Will not desync project m since its all just texture swap.

313 April 20th, 2013

NSMB Snow Level by MKXD
[Stage - Texture - Yoshi's Island (Melee)]



236 June 16th, 2014

Super Smash Land - Underground by libertyernie with credit to Dan Fornance, Inverse Phase
[Stage - Import, 2D - Yoshi's Island (Melee)]



From the game Super Smash Land made by Dan Fornance (supersmashland.com). Music included by Inverse Phase (http://inversephase.bandcamp.com/album/super-smash-land-ost). Thanks to A.J Nitro as well for ripping the sprites.

Use a Yoshi's Island (Melee) .rel file for this stage! One is included that goes over st_custom##.

Updated in June 2014 - added a new version with no black border.

497 February 2nd, 2013

Bowser's Castle by Szasz with credit to Splat from smashboards, Hope4NeWDaY, Mewtwo2000
[Stage - Vertex, Import - Yoshi's Island (Melee)]



I no longer have time to work on this, so here it is. PM me if you would like some bowser themed songs. It works over Yoshi's story, and maybe mario kart, as well as maybe big blue and others without .rel files.

Oddly enough, all three pictures I took show the platforms in the same place... rest assured, they alternate going up and down.

Unfortunately, there seems to be quite the draft. Only noticeable with long haired characters...

1644 December 26th, 2012

Dissidia 012 Duodecim - Phantom Train by DSX8 with credit to Haseyo for taking pics and lighting testing
[Stage - Vertex, Import - Yoshi's Island (Melee)]



Phantom Train... will there be any secrets hidden away in this stage? Only you can find them! :P

Well this stage was pretty easy to do, until it came to the lighting system, that was a pain to work. First stage ever of mine to have a custom made lighting transition from going inside and outside of the train cabin, it has that eerie, spooky feel to it if you pick pokemon trainer and see his lose pose.

Enjoy!

371 September 18th, 2014

Neon Yoshi's Story Melee by Hope4NeWDaY, Mewtwo2000 with credit to Oshtoby for the model
[Stage - Texture, Vertex, Import - Yoshi's Island (Melee)]



Video - www.youtube.com/watch?v=h4jniGtnW5k
Neon Yoshi's Story texture from melee is now here. Most credit goes to Mewtwo and Oshtoby.

Use M22k's description to place this stage over other stages.

210 January 4th, 2014

Daisy Stadium (SuperZelda's original for Brawl+) by WarioManX with credit to SuperZelda
[Stage - Texture, Vertex - Yoshi's Island (Melee)]



*Updated 6/18/2013! Download link changed so that all files can be individually downloaded and more SSPs are being offered! I also slightly increased the death boundaries in the small version. If you're using the small version, REDOWNLOAD!!!

*SuperZelda's originals:
V1: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19544
V2: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20053

*If you play online, AVOID THIS HACK! This stage is for local play only!

*Alright, I know this isn't actually a Brawl+ stage, I merely made it more competitive IMO, which is what Brawl+ players want.

Name says it all! The original was made by SuperZelda, I merely took his stage and modified it to act just like it would if it was on Brawl+. This version is for those like me that play Brawl+ competitively but still would like to have extra competitive stages to replace the banned ones.

I did the best I could to show that players won't get stuck underneath the stage corner in image 2, you'll just have to take my word for it and try it out. The images also show the removed platforms just below the stage and high above it. However, I failed to show the tops of the two platforms still directly above the stage, I changed the texture to a concrete look with Daisy's logo in the center. Not sure why, it's been months since I did this.

Download links to a folder with the PAC and a folder with two brstm tracks: "Koopa Bros. Brawl" and "Show No Tears" from Super Mario Bros. Z! There's also another folder with all the images you could possibly need for your stage. There's even 6 different SSPs so you can pick your favorite version and color style. I support Original White, Dark Blue Flame, and Abstract Purple.

It ALSO comes with its REL file so you can port it to whatever stage you want with the Stage Switcher. Without a REL file it can go on Final Destination.

If you don't understand how to port stages, just accept the stage where it is or avoid it altogether.

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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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