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Baking cookies!
Yoshi's Cookie (Or Cookie Land) is a stage set on... cookies! It features a normal layout with two platforms on the sides and it features new food items, the cookies from Yoshi's Cookie (SNES)! The most common cookies are the rectangular ones, while the rest are a bit too rare, but it's nothing I can do.
Also, if food is the only enabled item, the checkerboard cookies will spawn in a bunch, with a maximum of 5!
Uses a Summit rel, with \"edits\" to make the special cookies spawn more often (not sure if it actually changed anything), though a version for Yoshi Brawl and Yoshi Melee are included.
There's also 3 music tracks:
-Let's Bake from Yoshi no Cookie: Kuruppon Oven de Cookie
-World Map from Yoshi no Cookie: Kuruppon Oven de Cookie
-Cookie Land from Mario Kart: Double Dash!!
Enjoy!
Yoshi's Cookie (Or Cookie Land) is a stage set on... cookies! It features a normal layout with two platforms on the sides and it features new food items, the cookies from Yoshi's Cookie (SNES)! The most common cookies are the rectangular ones, while the rest are a bit too rare, but it's nothing I can do.
Also, if food is the only enabled item, the checkerboard cookies will spawn in a bunch, with a maximum of 5!
Uses a Summit rel, with \"edits\" to make the special cookies spawn more often (not sure if it actually changed anything), though a version for Yoshi Brawl and Yoshi Melee are included.
There's also 3 music tracks:
-Let's Bake from Yoshi no Cookie: Kuruppon Oven de Cookie
-World Map from Yoshi no Cookie: Kuruppon Oven de Cookie
-Cookie Land from Mario Kart: Double Dash!!
Enjoy!



UPDATED 3/2/20: Fixed overlapping shadows, incorect shadow angles, and BG brightness.
Edit: reuploaded due to rule breaking deletion
Originally goes over FD. The name is for its slot in the TE build, start alt Yoshi Story Melee.
Credit for the original version:
Legacy TE team
Dranakar
MarioDox
davidvkimball
Llama Juice
Wingedkoopa67
ALM5252
BRSTM:
By: TheUltimateKoopa
http://www.smashcustommusic.net/song/54319
EGG Icon used in preview card:
https://www.deviantart.com/evilwaluigi/art/Yoshi-Emblem-790932732
Edit: reuploaded due to rule breaking deletion
Originally goes over FD. The name is for its slot in the TE build, start alt Yoshi Story Melee.
Credit for the original version:
Legacy TE team
Dranakar
MarioDox
davidvkimball
Llama Juice
Wingedkoopa67
ALM5252
BRSTM:
By: TheUltimateKoopa
http://www.smashcustommusic.net/song/54319
EGG Icon used in preview card:
https://www.deviantart.com/evilwaluigi/art/Yoshi-Emblem-790932732



So Carter from the Custom Brawl Modding Discord, posted a bunch of stages by Skeleton, some of which are not on Brawl Vault any more. Some of these included extremely well done re-textures of some stages. Replacing the base stage with more competitive ones is the result you see above, and it works super well! This comes with 2 stages, both FD thankfully, 4 songs and some UI.



I've decided to rework some of my older uploads, as they're not up to snuff with my current abilities. To start off, here's an oldie but a goodie! The original version of this mod was based off a stage mod by Skeleton, as it was the only alternate layout of Yoshi's Island I'd liked. However, Legacy TE released Yoshi's Island Zone in the time between then and now, so I decided to rework that stage instead. Menu assets for TE are included. Enjoy!






Another stage from the cancelled modpack I worked on. This stage was meant to be a competitive variant of the original \"Baby Bowser Battle\" stage made by Stuff3. Works over Final Destination .rellessly, and contains a .rel to go over Yoshi's Island (Melee). Contains SSS Assets for Project M and Brawl Minus.



This stage is part of the Hazardly Competitive (HC) project, where the stages get a balanced and competitive layout for Project M 3.6, keeping their original hazards, losing some or getting new ones.
Yoshi's Island Melee with two pipes (actually 4 but who counts those!) for people that like slopes but not ENORMOUS MOUNTAINS.
Same collisions, boundaries and spawn points on each side and it has also the spinning blocks.
Has PM camera and cosmetics.
Enjoy.
Yoshi's Island Melee with two pipes (actually 4 but who counts those!) for people that like slopes but not ENORMOUS MOUNTAINS.
Same collisions, boundaries and spawn points on each side and it has also the spinning blocks.
Has PM camera and cosmetics.
Enjoy.















It's Outer Wall from Cave Story! I noticed there were a few in the vault that were created a while back in 2D forms. I wanted a 3D version of this stage so I decided to create it myself. It's got a full animating background, as well as the appearance of the Outer Wall. I also borrowed animations of the characters from A Bloody Canadian's version so we have characters and enemies appearing in the background while we brawl in this beautiful night. Credits to A Bloody Canadian for the character and enemy animations!
The stage comes in both a Normal and Omega form.
There's also a README included within the zip folder to help you around. Please report if there are any issues you encounter when playing the stage.
The stage comes in both a Normal and Omega form.
There's also a README included within the zip folder to help you around. Please report if there are any issues you encounter when playing the stage.









Uh, I'm back? I dunno.
Made this in about half an hour, just a simple alternate version of Yoshi's Story featuring Jack Black parading in the background with his favorite stop sign. Also, Randall called in sick, so Elmo is there instead.
Works fine on actual console, unsure if there's issues on Dolphin. Tested with PM. Goes over Yoshi's Island (Melee) and Yoshi's Island (Brawl).
Made this in about half an hour, just a simple alternate version of Yoshi's Story featuring Jack Black parading in the background with his favorite stop sign. Also, Randall called in sick, so Elmo is there instead.
Works fine on actual console, unsure if there's issues on Dolphin. Tested with PM. Goes over Yoshi's Island (Melee) and Yoshi's Island (Brawl).



Holy shit ignore the older version, this one is so much better.
Anyway, I decided to remake Yoshi's because honestly the older one was kinda bad and because the download was trashed by mediafire. So here's a cooler newer version that still encompasses the spirit of the original.
Features:
- 3 versions: one with full grass assets, one with less grass assets, and one with no grass assets. Cool, right? Reason being that a few blades of grass actively block the characters at a certain point on the stage, which is pretty alright and pretty obstructive at the same time, so that's what the other variations are for. They're located in the folder named "YI2.0."
- Flip blocks still in place. Blue SMW blocks added as static, passable platforms.
- Keeps the original base stage of Melee Yoshi's, meaning there's a small dip in the stage to give it a non-flat layout.
- Menus and junk
- Older versions included as well.
Questions? Complaints? Take them here:
http://smashboards.com/threads/xeroms-repository-of-miscellaneous-modifications.359690/
Anyway, I decided to remake Yoshi's because honestly the older one was kinda bad and because the download was trashed by mediafire. So here's a cooler newer version that still encompasses the spirit of the original.
Features:
- 3 versions: one with full grass assets, one with less grass assets, and one with no grass assets. Cool, right? Reason being that a few blades of grass actively block the characters at a certain point on the stage, which is pretty alright and pretty obstructive at the same time, so that's what the other variations are for. They're located in the folder named "YI2.0."
- Flip blocks still in place. Blue SMW blocks added as static, passable platforms.
- Keeps the original base stage of Melee Yoshi's, meaning there's a small dip in the stage to give it a non-flat layout.
- Menus and junk
- Older versions included as well.
Questions? Complaints? Take them here:
http://smashboards.com/threads/xeroms-repository-of-miscellaneous-modifications.359690/






EDIT: So! Llama Juice was so kind to optimize the stage for me! I'm sure it took a lot of work for him so I'd really like to give him all the credit for this! If you've experienced lag this should fix the issue, And file size is reduced greatly! The only small thing I've done is update the rail texture. Hope you enjoy!
All credit for models and textures goes to ALM5252 and Wingedkoopa67 since they the are theirs.
Original:
I was really excited when I found: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205042 But realizing it was a new map and not a texture update made me sad, so I took it upon myself to update the original map.
All collision and stuff is the same, just new looks.
All credit for models and textures goes to ALM5252 and Wingedkoopa67 since they the are theirs.
Original:
I was really excited when I found: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205042 But realizing it was a new map and not a texture update made me sad, so I took it upon myself to update the original map.
All collision and stuff is the same, just new looks.



Don't PM me with requests.
I missed the Super Mario World aesthetics and liked the new SMW remixes in Smash U so I made Melee Yoshi's Island into the kind of stage I'd like to play on. It's been resized, is completely flat with no walkoff, the death lines are further from the edges, and the yellow blocks are no longer attackable nor do they create caves of life--they are pass-through and will expand and retract periodically (roughly 25 seconds between each change, with the first coming a little sooner than 25 seconds into the match because the animation begins before the countdown ends).
If you want this you'll probably also not want to get rid of Yoshi's Story, though, so I also included a .rel for it to go over Mario Circuit instead--that's where Melee Peach's Castle is in Project M's defaults.
I missed the Super Mario World aesthetics and liked the new SMW remixes in Smash U so I made Melee Yoshi's Island into the kind of stage I'd like to play on. It's been resized, is completely flat with no walkoff, the death lines are further from the edges, and the yellow blocks are no longer attackable nor do they create caves of life--they are pass-through and will expand and retract periodically (roughly 25 seconds between each change, with the first coming a little sooner than 25 seconds into the match because the animation begins before the countdown ends).
If you want this you'll probably also not want to get rid of Yoshi's Story, though, so I also included a .rel for it to go over Mario Circuit instead--that's where Melee Peach's Castle is in Project M's defaults.



-------New Version Available-------
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210767
*Or Click the download button*
-------New Version Available-------
Mediafire killed the upload thinking it was piracy. Give me a minute to rehost all my stuff to mega before they're killed off too.
The only Yoshi's Island fated to be a walkoff. But not anymore. Super Mario World's Island is back for some neutral action.
Features:
- 4 versions: 2 of each design. Design one is a flat platform akin to P:M GHZ with the flippy blocks scattered around in places that serve as platforms/floors. Can also trump recoveries if utilized correctly. Version 2 of design 1 simply has water collisions on the puddle onstage. Fun.
Design 2 features a sloped platform for differing movement option, with the flippy blocks in different positions to accommodate. V2 of D2 is simply larger. Doubles only, k. Oh and the flippy blocks flip/are solid. They're aren't static. Nice for temporary ceiling combos.
- 3.0 cams, menus, boundary edits, etc.
- Pipe.
- 4 more variations later on where the flippy blocks are flat platforms.
Issues: Design one's grass is darker than design 2. If some lighting wizard can fix that, I'd appreciate it.
Questions? Complaints? Take them here:
http://smashboards.com/threads/xeroms-repository-of-miscellaneous-modifications.359690/
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210767
*Or Click the download button*
-------New Version Available-------
Mediafire killed the upload thinking it was piracy. Give me a minute to rehost all my stuff to mega before they're killed off too.
The only Yoshi's Island fated to be a walkoff. But not anymore. Super Mario World's Island is back for some neutral action.
Features:
- 4 versions: 2 of each design. Design one is a flat platform akin to P:M GHZ with the flippy blocks scattered around in places that serve as platforms/floors. Can also trump recoveries if utilized correctly. Version 2 of design 1 simply has water collisions on the puddle onstage. Fun.
Design 2 features a sloped platform for differing movement option, with the flippy blocks in different positions to accommodate. V2 of D2 is simply larger. Doubles only, k. Oh and the flippy blocks flip/are solid. They're aren't static. Nice for temporary ceiling combos.
- 3.0 cams, menus, boundary edits, etc.
- Pipe.
- 4 more variations later on where the flippy blocks are flat platforms.
Issues: Design one's grass is darker than design 2. If some lighting wizard can fix that, I'd appreciate it.
Questions? Complaints? Take them here:
http://smashboards.com/threads/xeroms-repository-of-miscellaneous-modifications.359690/



With inspiration drawn from Super Smash Land's 'Underground' stage. Ever wanted a neutral-ish World 1-2 mushroomy underground? Well here's one.
Features:
- Elevator on the right side of the stage
- Elevator platform in the center with slight movement
- Wider blastzones to accommodate for the ability to kill earlier with the hole on the left side.
- 4 Versions, 2 with the default Mushroomy Kingdom Textures and 2 with lehoangvu639's NSMBU textures. Both versions come with the default Mushroomy camera (for glorious NES perspective) and a P:M style camera. Though you'll be able to see certain areas/platforms you aren't supposed to touch with the P:M cam.
Should go over Yoshi's Island (Melee) by default, but just in case, I've included some .rels for expansion stages and yoshi's.
Features:
- Elevator on the right side of the stage
- Elevator platform in the center with slight movement
- Wider blastzones to accommodate for the ability to kill earlier with the hole on the left side.
- 4 Versions, 2 with the default Mushroomy Kingdom Textures and 2 with lehoangvu639's NSMBU textures. Both versions come with the default Mushroomy camera (for glorious NES perspective) and a P:M style camera. Though you'll be able to see certain areas/platforms you aren't supposed to touch with the P:M cam.
Should go over Yoshi's Island (Melee) by default, but just in case, I've included some .rels for expansion stages and yoshi's.
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
Past Reports:
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010