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23 February 6th, 2019

Autumn Yoshi's Island by Ubergruvin with credit to the Legacy TE team for the initial stage.
[Stage - Texture - Yoshi's Island (Melee)]

I've decided to rework some of my older uploads, as they're not up to snuff with my current abilities. To start off, here's an oldie but a goodie! The original version of this mod was based off a stage mod by Skeleton, as it was the only alternate layout of Yoshi's Island I'd liked. However, Legacy TE released Yoshi's Island Zone in the time between then and now, so I decided to rework that stage instead. Menu assets for TE are included. Enjoy!

49 June 2nd, 2018

Yoshi's Mountain Melee by MarioDox with credit to PMDT
[Stage - Vertex - Yoshi's Island (Melee)]

Watch out! Rolling Crate!

You will have fun with this. A lot of fun.

The Right Side of YI:M got duplicated and inverted to the left so it's symmetrical, it has same boundaries, spawn points, item zones from the right transitioned to the left.

Has PM Camera and Cosmetics.


98 May 20th, 2018

Baby Bowser Battle (Competitive) by Objectionable with credit to Stuff3 for the original stage
[Stage - Texture, Vertex, Import - Yoshi's Island (Melee)]

Another stage from the cancelled modpack I worked on. This stage was meant to be a competitive variant of the original \"Baby Bowser Battle\" stage made by Stuff3. Works over Final Destination .rellessly, and contains a .rel to go over Yoshi's Island (Melee). Contains SSS Assets for Project M and Brawl Minus.

54 April 17th, 2018

HC: Yoshi's Island Melee by MarioDox with credit to PMDT
[Stage - Vertex - Yoshi's Island (Melee)]

This stage is part of the Hazardly Competitive (HC) project, where the stages get a balanced and competitive layout for Project M 3.6, keeping their original hazards, losing some or getting new ones.

Yoshi's Island Melee with two pipes (actually 4 but who counts those!) for people that like slopes but not ENORMOUS MOUNTAINS.

Same collisions, boundaries and spawn points on each side and it has also the spinning blocks.

Has PM camera and cosmetics.

209 May 11th, 2018

Donut Plains by Electropolitan with credit to soopercool101
[Stage - Import, 2D - Yoshi's Island (Melee)]

FD Base, includes 3 songs.

Update: Now has PM Camera movements, smaller boundaries and the moving platform is more fluid.
Update 2: Removed camera tilt.

174 November 21st, 2017

Chamber of Giants by Nezha the Scout with credit to UmbraVivens, PMBR for base stage
[Stage - Import - Yoshi's Island (Melee)]

Rar is fine.

Has 4 versions, read the read me for more info.

Thanks to Umbra for the title name menu assets.

Contact me on Discord for any issues.

43 November 27th, 2017

Yoshi's Island Hole Removed by SirFiremanBob
[Stage - Vertex - Yoshi's Island (Melee)]

Removed the hole on Yoshi's Island. This was always one of my favorite stages, but no one ever wanted to play on it because of the hole.

I've updated it with a more natural looking hole filling, but I still need to take new screenshots. (The image here is the first version)

229 June 16th, 2017

Yoshi's Island Story by Ryztiq
[Stage - Texture, Vertex, Import - Yoshi's Island (Melee)]

Reskin of yoshi's story Melee for PM styled like Yoshi's Island. Enjoy!

200 November 20th, 2016

Outer Wall by Unit with credit to A Bloody Canadian
[Stage - Texture, Import, 2D - Yoshi's Island (Melee)]

It's Outer Wall from Cave Story! I noticed there were a few in the vault that were created a while back in 2D forms. I wanted a 3D version of this stage so I decided to create it myself. It's got a full animating background, as well as the appearance of the Outer Wall. I also borrowed animations of the characters from A Bloody Canadian's version so we have characters and enemies appearing in the background while we brawl in this beautiful night. Credits to A Bloody Canadian for the character and enemy animations!

The stage comes in both a Normal and Omega form.

There's also a README included within the zip folder to help you around. Please report if there are any issues you encounter when playing the stage.

21 May 22nd, 2016

Randall is Randall by WarioMasterDK with credit to PMDT, Disney, Pixar
[Stage - Texture - Yoshi's Island (Melee)]

Randall is Randall.

goes on PM's Yoshi's Story Melee.

add this to annoy your friends because nobody knows where the collision box is.

446 May 19th, 2016

Yoshi's Island Melee + Omega (Smash U) by E-scope12, Edwguard Flows with credit to Edwguard Flows
[Stage - Texture, Vertex, Import - Yoshi's Island (Melee)]

I imported Yoshi's Island (Melee) from Smash U. Credit goes to Edwguard Flows for the new lighting. Comes with the Omega version.

18 May 4th, 2016

Jack's Story by CrashofColor with credit to Mewtwo2000, Oshtoby, Strong_Bad, MonkUnit, the Project M Dev Team
[Stage - Texture - Yoshi's Island (Melee)]

Uh, I'm back? I dunno.

Made this in about half an hour, just a simple alternate version of Yoshi's Story featuring Jack Black parading in the background with his favorite stop sign. Also, Randall called in sick, so Elmo is there instead.

Works fine on actual console, unsure if there's issues on Dolphin. Tested with PM. Goes over Yoshi's Island (Melee) and Yoshi's Island (Brawl).

416 January 31st, 2016

Yoshi's Island Melee: X (2.0) by Xerom
[Stage - Texture, Vertex, Import - Yoshi's Island (Melee)]

Holy shit ignore the older version, this one is so much better.
Anyway, I decided to remake Yoshi's because honestly the older one was kinda bad and because the download was trashed by mediafire. So here's a cooler newer version that still encompasses the spirit of the original.


- 3 versions: one with full grass assets, one with less grass assets, and one with no grass assets. Cool, right? Reason being that a few blades of grass actively block the characters at a certain point on the stage, which is pretty alright and pretty obstructive at the same time, so that's what the other variations are for. They're located in the folder named "YI2.0."

- Flip blocks still in place. Blue SMW blocks added as static, passable platforms.

- Keeps the original base stage of Melee Yoshi's, meaning there's a small dip in the stage to give it a non-flat layout.

- Menus and junk

- Older versions included as well.

Questions? Complaints? Take them here:

1209 September 13th, 2015

Yoshi's Fortune by Ryztiq with credit to Dranakar, Wingedkoopa67, ALM5252
[Stage - Texture, Vertex, Import - Yoshi's Island (Melee)]

Redid the main stage, enjoy

NOTE: This stage is not meant for brawl <3

582 September 2nd, 2015

[PM 3.6] Yoshis new Island Optimized by Dranakar with credit to Llama Juice, Wingedkoopa67 and ALM5252
[Stage - Texture - Yoshi's Island (Melee)]

EDIT: So! Llama Juice was so kind to optimize the stage for me! I'm sure it took a lot of work for him so I'd really like to give him all the credit for this! If you've experienced lag this should fix the issue, And file size is reduced greatly! The only small thing I've done is update the rail texture. Hope you enjoy!

All credit for models and textures goes to ALM5252 and Wingedkoopa67 since they the are theirs.

I was really excited when I found: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205042 But realizing it was a new map and not a texture update made me sad, so I took it upon myself to update the original map.

All collision and stuff is the same, just new looks.

385 December 1st, 2014

Better Yoshi's Island by Skeleton
[Stage - Import - Yoshi's Island (Melee)]

Don't PM me with requests.

I missed the Super Mario World aesthetics and liked the new SMW remixes in Smash U so I made Melee Yoshi's Island into the kind of stage I'd like to play on. It's been resized, is completely flat with no walkoff, the death lines are further from the edges, and the yellow blocks are no longer attackable nor do they create caves of life--they are pass-through and will expand and retract periodically (roughly 25 seconds between each change, with the first coming a little sooner than 25 seconds into the match because the animation begins before the countdown ends).

If you want this you'll probably also not want to get rid of Yoshi's Story, though, so I also included a .rel for it to go over Mario Circuit instead--that's where Melee Peach's Castle is in Project M's defaults.

695 January 31st, 2016

Yoshi's Island (Melee): X (1.0) by Xerom
[Stage - Vertex - Yoshi's Island (Melee)]

-------New Version Available-------

*Or Click the download button*
-------New Version Available-------

Mediafire killed the upload thinking it was piracy. Give me a minute to rehost all my stuff to mega before they're killed off too.

The only Yoshi's Island fated to be a walkoff. But not anymore. Super Mario World's Island is back for some neutral action.

- 4 versions: 2 of each design. Design one is a flat platform akin to P:M GHZ with the flippy blocks scattered around in places that serve as platforms/floors. Can also trump recoveries if utilized correctly. Version 2 of design 1 simply has water collisions on the puddle onstage. Fun.
Design 2 features a sloped platform for differing movement option, with the flippy blocks in different positions to accommodate. V2 of D2 is simply larger. Doubles only, k. Oh and the flippy blocks flip/are solid. They're aren't static. Nice for temporary ceiling combos.
- 3.0 cams, menus, boundary edits, etc.
- Pipe.
- 4 more variations later on where the flippy blocks are flat platforms.

Issues: Design one's grass is darker than design 2. If some lighting wizard can fix that, I'd appreciate it.

Questions? Complaints? Take them here:

299 June 20th, 2014

Mushroomy Underground + by Xerom with credit to lehoangvu639 (NSMBU Textures), Mewtwo2000 (texture assistance)
[Stage - Texture, Vertex - Yoshi's Island (Melee)]

With inspiration drawn from Super Smash Land's 'Underground' stage. Ever wanted a neutral-ish World 1-2 mushroomy underground? Well here's one.

- Elevator on the right side of the stage
- Elevator platform in the center with slight movement
- Wider blastzones to accommodate for the ability to kill earlier with the hole on the left side.
- 4 Versions, 2 with the default Mushroomy Kingdom Textures and 2 with lehoangvu639's NSMBU textures. Both versions come with the default Mushroomy camera (for glorious NES perspective) and a P:M style camera. Though you'll be able to see certain areas/platforms you aren't supposed to touch with the P:M cam.

Should go over Yoshi's Island (Melee) by default, but just in case, I've included some .rels for expansion stages and yoshi's.

460 August 7th, 2016

Kokiri Bridge (The Legend of Zelda Ocarina of Time) by russmarrs2
[Stage - Texture, Vertex, Import - Yoshi's Island (Melee)]

This stage can go over Final Destination as well. Enjoy.

400 June 16th, 2019

Ikana Valley by Unkown Kokiri, Shinobu Nyan!, szadeck, Akeno/Archer, Super Smash Bros., Legend of Jesse with credit to Iwantgames
[Stage - Texture, Vertex, Import - Yoshi's Island (Melee)]

Another stage to come out of Project Z!

This stages goes thru the time period of the day you'll start in the morning then night then back in morning it one of my proudest stage i have done i hope you all enjoy

[Base stage is Yoshi island (melee)]

davey imported most of all the models in this stage

Any questions and whatnot? Pm Me (Legend of Jesse)

Check out the Project Z Thread:

Project Z Website:
it look really cool D

1447 March 22nd, 2016

Mushroom Kingdom (Melee) by ALM5252, Mewtwo2000
[Stage - Texture, Vertex, Import - Yoshi's Island (Melee)]

[First picture is a video]

The Mushroom Kingdom stage from Melee Returns! I fixed the camera to be similar to Melee's, added the Goomba, Koopa Troopa, and Lakitu in the background. The stage feels much more lively now!

I recommend that you use this stage over Yoshi's Island (Melee) or use a Yoshi's Island (Melee) based REL.

REL Converter

Tested only on Project M 3.0. Should work regardless.

273 December 26th, 2013

Dracula's Story by LazyRed, Nezha the Scout with credit to Blazerrr, Axloid, and Scout.
[Stage - Texture, Vertex, Import - Yoshi's Island (Melee)]

This is My first Time Fuse with Another stage to another one. I'm so damn Happy right now! :D

Please Enjoy the Stage!! :D Have a Happy Gaming Guys! BYE-BYE!!

277 December 22nd, 2013

Doge's Story by zyzyoro
[Stage - Texture, 2D - Yoshi's Island (Melee)]

A texture mod that changes Randall on Yoshi's Story to Doge. Also the guy with the sign in the background's face is changed to Doge holding a sign saying "wow". The background textures were also changed to say common Doge terms such as "such fraudulence". SSS images are included in this mod.

1. First off, make a backup of your Project M files.

2. Paste and overwrite the included "STGDXYORSTER.pac" file into the: "project m/pf/stage/melee" directory.

3. To add the custom stage images you'll need BrawlBox. Open up BrawlBox and File->Open... and navigate to: "project m/pf/system/common5.pac".

4. Expand "sc_selmap_en->MiscData[80]->Textures[NW4R]" and look for the following textures and right-click->replace them with the appropriate image provided in the Images folder in the download: Men.SelmapIcon.51, MenSelmapFrontStname.51, and MenSelmapPrevbase.51.

5. File->Save common5.pac

6. Such profit.

214 December 20th, 2013

Bowser's Story Beta by Szasz with credit to Zerogg, unholydeath123, m22k
[Stage - Texture, Import - Yoshi's Island (Melee)]

Lava, a koopa, and Bowser themed remixes.

Future versions might include more in the background, and the Bowser insignia plastered here or there.

1527 September 9th, 2014

Bowser's Keep (Super Mario RPG) by DSX8, Peardian
[Stage - Vertex, Import - Yoshi's Island (Melee)]

Edit3: Due to the latest Brawlbox, the Less Lag version of the stage got Tristrippers magic. Redownload the stage for better experience!
Edit 2: New video posted!
Edit: pack updated, added "Less lag" version! just dont zoom out too far or rotate the camera!

A stage designed, modeled, and animated by Peardian, and imported by DSX8. The stage is based on the dramatic battle with Bowser atop chandeliers in the beginning of Super Mario RPG: Legend of the Seven Stars. Nearly everything in the stage was made from scratch by Peardian, with some assets borrowed from current Mario games and other official stages.

Stage is animated.
Loop time: 2 minutes

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