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1024 July 12th, 2011

Daisy Stadium Mega Redux by Triforce Zelda (Deceased) with credit to Robzdablades for banners
[Stage - Texture, Vertex - PictoChat]



This one's for Daisy(PSA Here): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20482&Moderated=All

I wanted to improve on my previous attempt, so I exported all the textures and started from scratch on a basic FD stage and used parts from different stages, and this one came out very well done! I can't believe I was actually able to do something like this!

Much improvements have been made:

-Audience animations have been fixed
-lighting has been redone
-Textures have been HD-ized
-There are now 6 patforms rather than the traditional 2-3. (In pairs, there's a top set, bottom set, and a mid-on-level set.)
-Since there was an issues with recovery being less demanding because of the bottom platforms, but I made them fall-through, and made it so that they're ingrabbable, so no autosweetspotting down there - either land safely or die, and some of the craziest battles happen on the lower platforms too.
-Reasonable stage size - not too big or small, but still kinda large anyway.
-Easter Eggs!
-Has brstms!
-Has SSS stuff!!

As someone who's played this stage, I was shocked by the mechanics of the 6 platform stadium. It doesn't seem that much outstanding at first, but it's really the location, paired with the appearance of the stage and it's elements, that defines the qualities.

And the best Part, it's a FD-based stage, meaning it can be ported to any other stage using any FD-based .rel! One has been provided to go over Pictochat![pf/module] for those people who don't know a thing about models.

Don't report for anything freezing. This has not freezed one single time, but if there are issues, PM me for any questions!

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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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