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7
July 13th, 2025
[Stage - Texture, Vertex, Import - Delfino Plaza]
32
September 5th, 2024
[Character - Texture - Mario]
12
March 13th, 2024
[Character - Texture - Mario]
213
April 28th, 2023
[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Mario]This moveset is meant to de-clone and revitalize Dr. Mario... no more shall people say \"he doesn't deserve to be in Smash,\" he'll prove you wrong!
Click the banner for screenshots, and click the youtube logo for a video preview!
Includes:
- 10 palette swaps
- metal textures
- final smash eyes
- Fully custom moveset
- Custom sfx
- Slot-specific effects
- Credits Readme
Click the banner for screenshots, and click the youtube logo for a video preview!
Includes:
- 10 palette swaps
- metal textures
- final smash eyes
- Fully custom moveset
- Custom sfx
- Slot-specific effects
- Credits Readme
47
January 31st, 2023
[Stage - Import - Final Destination]Cheese Bridge Area is a stage from Super Mario World that make heavy use of platforms, Chainsaws and also Ropes on tracks.
and all of these are now here moving from side to side on on the track rails, you can stand on the moving platforms as per usual but also climb the ropes like you can climb ladders in some stages, also the dangerous Chainsaw hazards to avoid from time to time.
Stage makes use of a custom Module and Soundbank.
and all of these are now here moving from side to side on on the track rails, you can stand on the moving platforms as per usual but also climb the ropes like you can climb ladders in some stages, also the dangerous Chainsaw hazards to avoid from time to time.
Stage makes use of a custom Module and Soundbank.
291
July 25th, 2022
[Character - Texture, Vertex, Import - Peach]
85
July 25th, 2022
[Character - Texture - Peach]
70
January 17th, 2022
[Pack - Portrait]Remade Dr. Mario's Smash Ultimate pose.
Comes with Cosmetics (HD and SD) and Blend files for both LXP and Project+ Dr. Mario for compatibility with builds that use either version. Disclaimer: The .blend scenes included with the download were made in 3.0. They were made with 2.9x compatibility in mind and will work in versions 2.8x and newer.
THESE SCENES WILL NOT WORK IN 2.79. IF OPENED, THE SCENES WILL BE BLANK.
Comes with Cosmetics (HD and SD) and Blend files for both LXP and Project+ Dr. Mario for compatibility with builds that use either version. Disclaimer: The .blend scenes included with the download were made in 3.0. They were made with 2.9x compatibility in mind and will work in versions 2.8x and newer.
THESE SCENES WILL NOT WORK IN 2.79. IF OPENED, THE SCENES WILL BE BLANK.
32
March 13th, 2021
[Character - Vertex, Import - Mario]Note: When I was vertexing the face for the mouth rig, I couldn't fix the weirdness with the normals on her cheeks, but it's not noticable during gameplay
This was a request by Gravity Lotta.
Also, check out my website: http://dragongames7.wixsite.com/mainpage
Table of Contents
I. Summary
II. What's New
III. About Requests
IV. Credits
I. Summary
A request by Gravity Lotta, this is an import of Grenda (From Gravity Falls) over Mario, complete with a rigged mouth and damage expressions! (The mouth doesn't always open fully, but that's only because her head is proportioned differently than Mario's)
II. What's New
A. New Characters
Grenda
B. New Models
Custom Model of Grenda
III. About Requests
I do requests of all kinds, but only commissions now
For more information, you can visit my website at https://dragongames7.wixsite.com/store
IV. Credits
A. Idea: Gravity Lotta
B. Model Created by: Estefanoida
This was a request by Gravity Lotta.
Also, check out my website: http://dragongames7.wixsite.com/mainpage
Table of Contents
I. Summary
II. What's New
III. About Requests
IV. Credits
I. Summary
A request by Gravity Lotta, this is an import of Grenda (From Gravity Falls) over Mario, complete with a rigged mouth and damage expressions! (The mouth doesn't always open fully, but that's only because her head is proportioned differently than Mario's)
II. What's New
A. New Characters
Grenda
B. New Models
Custom Model of Grenda
III. About Requests
I do requests of all kinds, but only commissions now
For more information, you can visit my website at https://dragongames7.wixsite.com/store
IV. Credits
A. Idea: Gravity Lotta
B. Model Created by: Estefanoida
147
March 6th, 2021
[Pack - Portrait]
30
February 27th, 2021
[Stage - Texture, Vertex, Import - Delfino Plaza]
59
December 25th, 2020
[Pack - Portrait]Pretty simple, it's the Legacy XP version of Dr Mario in the same pose as Legacy TE/Project+
This was made for my More Unique Dr Mario Alt mod, so only the first 5 colors along with the Purple color in Project+ has Renders.
The Blender & BrawlBox/Crate files are included, so Renders of the rest of the LXP colors can be made.
More Unique Dr Mario Mod: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=219973
This was made for my More Unique Dr Mario Alt mod, so only the first 5 colors along with the Purple color in Project+ has Renders.
The Blender & BrawlBox/Crate files are included, so Renders of the rest of the LXP colors can be made.
More Unique Dr Mario Mod: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=219973
484
January 20th, 2021
[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Mario]EDIT: 1-20-2021:
Added P+ v2.2 versions as well as fixed an error with Dr. Mario's Tie on stages like DKCR: Sunset Shore for all versions.
ORIGINAL: 12-25-2020:
While on the surface not a lot has changed in this update, multiple things were reworked & overhauled to be way better & more customizable.
A basic rundown of what is in this mod:
All Doctor Mario costumes have been changed to the Legacy XP model.
All animations have Coat & Stethoscope physics (ported from Legacy XP, some edited, some brand new)
Two unique Idle Animations (not the main one because of PSA problems)
Unique Entry animation + recreated Pill Entry from Ultimate.
One unique Taunt animation (Thinking instead of Removing Hat)
Two unique Victory animations (Throw Pills, Play with Stethoscope)
Flash White instead of Red during Neutral Special.
Sparkle GFX added to Neutral Special to be more like Ultimate.
Pill model from Legacy XP (Lower Quality for File Size purposes)
Legacy XP's Viruses appear instead of Coins during Up Special (Blue has a darker texture)
Side Smash has different Lightning GFX.
Legacy XP's Final Smash ported and modified to be closer to Smash 4 & Ultimate.
New Pill Sounds from Ultimate have been added.
New Mario voice clip added from Mario & Luigi: Superstar Saga + Bowser's Minions.
Pill Hit Sound used for Up Special & Final Smash to make them more unique.
Cape is now Lower Quality for File Size Purposes.
Up Special's first frame of animation has been changed so Mario doesn't have his feet on the ground, and then both the Ground & Air versions use the same animation. This results in minisule differences but differences non-the-less for Competitive play. This change was made so SpecialAirHi could be removed to reduce File Size.
All changes have been made to both Project M 3.6 Mario & Project+ v2.15 Mario. Some things are not specified here so there's a reason to watch the video, however all changes are covered in the ReadMe text file.
There are Two versions of the moveset:
One where all the Attacks are the same for a relatively Competitive-Friendly experience.
One where the Doctor costumes have a unique Down-Air & Back-Throw along with an edited Forward-Air, all based off of Ultimate.
The PM & P+ File Path downloads only have the first version for the purpose of being "drag & drop" downloads. The Everything download contains the alternate moveset, along with a few extra files for modding purposes.
BrawlEx Builds are recommended so Multiple FitMarioEtc.pac and FitMarioFinal.pac files can be used, Non-BrawlEx Builds are still really complete though.
This mod will be updated whenever Project+ + BrawlEx is released, currently no release date so I don't know when that'll be.
My Model Import Thread:
http://forums.kc-mm.com/index.php?topic=43076.0
Added P+ v2.2 versions as well as fixed an error with Dr. Mario's Tie on stages like DKCR: Sunset Shore for all versions.
ORIGINAL: 12-25-2020:
While on the surface not a lot has changed in this update, multiple things were reworked & overhauled to be way better & more customizable.
A basic rundown of what is in this mod:
All Doctor Mario costumes have been changed to the Legacy XP model.
All animations have Coat & Stethoscope physics (ported from Legacy XP, some edited, some brand new)
Two unique Idle Animations (not the main one because of PSA problems)
Unique Entry animation + recreated Pill Entry from Ultimate.
One unique Taunt animation (Thinking instead of Removing Hat)
Two unique Victory animations (Throw Pills, Play with Stethoscope)
Flash White instead of Red during Neutral Special.
Sparkle GFX added to Neutral Special to be more like Ultimate.
Pill model from Legacy XP (Lower Quality for File Size purposes)
Legacy XP's Viruses appear instead of Coins during Up Special (Blue has a darker texture)
Side Smash has different Lightning GFX.
Legacy XP's Final Smash ported and modified to be closer to Smash 4 & Ultimate.
New Pill Sounds from Ultimate have been added.
New Mario voice clip added from Mario & Luigi: Superstar Saga + Bowser's Minions.
Pill Hit Sound used for Up Special & Final Smash to make them more unique.
Cape is now Lower Quality for File Size Purposes.
Up Special's first frame of animation has been changed so Mario doesn't have his feet on the ground, and then both the Ground & Air versions use the same animation. This results in minisule differences but differences non-the-less for Competitive play. This change was made so SpecialAirHi could be removed to reduce File Size.
All changes have been made to both Project M 3.6 Mario & Project+ v2.15 Mario. Some things are not specified here so there's a reason to watch the video, however all changes are covered in the ReadMe text file.
There are Two versions of the moveset:
One where all the Attacks are the same for a relatively Competitive-Friendly experience.
One where the Doctor costumes have a unique Down-Air & Back-Throw along with an edited Forward-Air, all based off of Ultimate.
The PM & P+ File Path downloads only have the first version for the purpose of being "drag & drop" downloads. The Everything download contains the alternate moveset, along with a few extra files for modding purposes.
BrawlEx Builds are recommended so Multiple FitMarioEtc.pac and FitMarioFinal.pac files can be used, Non-BrawlEx Builds are still really complete though.
This mod will be updated whenever Project+ + BrawlEx is released, currently no release date so I don't know when that'll be.
My Model Import Thread:
http://forums.kc-mm.com/index.php?topic=43076.0
94
November 5th, 2020
[Character - Texture - Mario]
60
September 8th, 2020
[Pack - Portrait]
17
August 15th, 2020
[Audio - Stage/Menu]This song is an absolute bop tbh
(Source: Paper Mario: The Origami King)
44
July 10th, 2020
[Character - Texture - Mario]Get the best of both worlds! In a nutshell, it's Sylv's shirtless Mario with the tattoo with the gear of TE's Builder Mario. I really liked Sylv's but I wanted it to fit within a lineup of recolors and it made sense to make it fit with Builder. Enjoy!
*psst, click on the banner for in-game screenshots!
*psst, click on the banner for in-game screenshots!
130
June 27th, 2020
[Character - Texture, Vertex, Import, Texture, Vertex, Import, Vertex, Import - Mario]ALTS COMING SOON... hopefully
drive back up: https://drive.google.com/file/d/1KXU-15uJpXiZdJchOkJLry1KRTNJZJ_C/view?usp=sharing
original KTH doc (reupload) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=219231
Unique doc: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=218991
drive back up: https://drive.google.com/file/d/1KXU-15uJpXiZdJchOkJLry1KRTNJZJ_C/view?usp=sharing
original KTH doc (reupload) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=219231
Unique doc: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=218991
269
June 26th, 2020
[Character - Texture, Vertex, Import - Mario]
105
May 25th, 2020
[Stage - Texture, Vertex, Import, 2D - PictoChat]
116
May 1st, 2020
[Pack - Character, Stage, Audio, SFX, Portrait]
360
December 25th, 2020
[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Mario]Outdated, Newest Version: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=219973
Last Edit: Apr 18 2020
Last year when Legacy XP 2.0 was released & I saw the separated version of Dr. Mario with a revamped moveset, I wanted to improve the Dr Mario costumes in Project M with the new stuff.
However this more than simply porting stuff from LXP, this mod includes:
LXP 2.11's Dr Mario model & icons
LXP's Coat & Stethoscope "physics" for all animations.
Some Costume-Specific Animations.
Edited LXP Animations to not be "baked" (every frame has data) which greatly reduces file size along with some slight improvements by me.
LXP's Megavitamin model has a reduced polygon count.
Article 1 (Fireball) now has multiple animations allowing all 9 MV colors to be part of the actual Fireball model instead of being separate models which greatly reduces file size.
Revamped Entry model & animation to match Smash Ultimate, uses Article 2 (Fludd) so each costume's entry is customizable.
Smash Ultimate SFXs for Megavitamins.
LXP's Viruses pop out instead of a Coin, Blue Virus' color is darker than in LXP.
Revamped Final Smash GFX with SFX (PM + BrawlEx Only)
PM3.6 Mario's moveset is relatively kept intact, the main cause for desyncing Wifi is having different Wait2, Wait3 & AppealS animations for the Doctor costumes.
If using the PM + BrawlEx version to have different Final Smash GFX, the hitbox is also different to not only remove fire damage but also because the actual Article 4 (Final Smash projectile) would only use 2 hitboxes regardless of what I did, and the commands normally used to make costumes have different stuff wouldn't work with this.
Otherwise it's the same moveset besides a few different SFX & GFX.
I do plan on making a Project+ version in the future when BrawlEx is made to be compatible so I can give each costume their own FitMarioFinal.pac file.
Last Edit: Apr 18 2020
Last year when Legacy XP 2.0 was released & I saw the separated version of Dr. Mario with a revamped moveset, I wanted to improve the Dr Mario costumes in Project M with the new stuff.
However this more than simply porting stuff from LXP, this mod includes:
LXP 2.11's Dr Mario model & icons
LXP's Coat & Stethoscope "physics" for all animations.
Some Costume-Specific Animations.
Edited LXP Animations to not be "baked" (every frame has data) which greatly reduces file size along with some slight improvements by me.
LXP's Megavitamin model has a reduced polygon count.
Article 1 (Fireball) now has multiple animations allowing all 9 MV colors to be part of the actual Fireball model instead of being separate models which greatly reduces file size.
Revamped Entry model & animation to match Smash Ultimate, uses Article 2 (Fludd) so each costume's entry is customizable.
Smash Ultimate SFXs for Megavitamins.
LXP's Viruses pop out instead of a Coin, Blue Virus' color is darker than in LXP.
Revamped Final Smash GFX with SFX (PM + BrawlEx Only)
PM3.6 Mario's moveset is relatively kept intact, the main cause for desyncing Wifi is having different Wait2, Wait3 & AppealS animations for the Doctor costumes.
If using the PM + BrawlEx version to have different Final Smash GFX, the hitbox is also different to not only remove fire damage but also because the actual Article 4 (Final Smash projectile) would only use 2 hitboxes regardless of what I did, and the commands normally used to make costumes have different stuff wouldn't work with this.
Otherwise it's the same moveset besides a few different SFX & GFX.
I do plan on making a Project+ version in the future when BrawlEx is made to be compatible so I can give each costume their own FitMarioFinal.pac file.
13
January 25th, 2020
[Pack - Character]
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010

































































