63 December 13th, 2010
Castle Cave by libertyernie[Stage - Texture, 2D - Final Destination]
Version 2: Better item spawning points - by using FD's StagePosition I can define a rectangle for items to appear within, rather than defining specific points.
The stage is based on the area in The Legend of Zelda: Link's Awakening DX where you go to sneak into the castle. The border around the stage is the Super Game Boy border built into the game and goes in front of the characters.
There is also an alternate version of the stage with pea-green monochrome sprites and a different border.
The stage is based on the area in The Legend of Zelda: Link's Awakening DX where you go to sneak into the castle. The border around the stage is the Super Game Boy border built into the game and goes in front of the characters.
There is also an alternate version of the stage with pea-green monochrome sprites and a different border.
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Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010