99 October 3rd, 2016
Alex Kidd in Miracle World (3D) by Ricky (Br3)[Stage - Texture, Vertex - Final Destination]
READ FULL DESCRIPTION PLEASE
It's important! :)
Actually this should be called either "Miracle World" or "Mt. Eternal", but whatever.
I bring you this stage based on SEGA's former mascot first and best game.
I like the way it turned out a lot. It's like this stage was MADE to be played in Smash Bros.
The stage should be smaller for accuracy, but I left it big because it was much better to fight in (just so you know, Ike is roughly the size of the box).
Though you can't see in the pics, but the top of the stage is NOT walkoff. It has actual ledges on the sides and decent distance to the side death and camera boundaries.
Why this stage is good? I'll present advantages of both parts.
When fighting in the top part of the stage, it's easier to kill to the top/sides of the screen than in the bottom part. Also, if you like to gimp or edgeguard, the top part is for you. And you can also play campy much easier because the stage is wide.
When fighting in the bottom part, while it's harder to kill to the top of the screen, the cliffs from the top part makes this the ultimate stage spike battlefield. Also, there, you'll have more chances to spike, since you can actually kill to the bottom of the screen from both sides,
something you can't do easily on the top part because it's wide. Also, while the top part allows camping, the bottom part makes it harder to camp, forcing a close combat.
The .rar includes an HD version of the stage (pic 2) and a .brstm of the game's Main Theme.
Hope you enjoy this stage as much as I do! ^^
It's important! :)
Actually this should be called either "Miracle World" or "Mt. Eternal", but whatever.
I bring you this stage based on SEGA's former mascot first and best game.
I like the way it turned out a lot. It's like this stage was MADE to be played in Smash Bros.
The stage should be smaller for accuracy, but I left it big because it was much better to fight in (just so you know, Ike is roughly the size of the box).
Though you can't see in the pics, but the top of the stage is NOT walkoff. It has actual ledges on the sides and decent distance to the side death and camera boundaries.
Why this stage is good? I'll present advantages of both parts.
When fighting in the top part of the stage, it's easier to kill to the top/sides of the screen than in the bottom part. Also, if you like to gimp or edgeguard, the top part is for you. And you can also play campy much easier because the stage is wide.
When fighting in the bottom part, while it's harder to kill to the top of the screen, the cliffs from the top part makes this the ultimate stage spike battlefield. Also, there, you'll have more chances to spike, since you can actually kill to the bottom of the screen from both sides,
something you can't do easily on the top part because it's wide. Also, while the top part allows camping, the bottom part makes it harder to camp, forcing a close combat.
The .rar includes an HD version of the stage (pic 2) and a .brstm of the game's Main Theme.
Hope you enjoy this stage as much as I do! ^^
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
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