1240 December 5th, 2010
Subspace Circuit by Razanak7 with credit to Calamitas for polygon deletion.[Stage - Texture, Vertex - Mario Circuit]
Yet another stage from me. I haven't done much for characters lately (and by that, I mean the Boss Pack has been distracting me from simpler things considering how much revamping I need to do), and time has been getting scarce with everything that's been happening. I won't bore you with details, so without further ado...
*drum roll* I present... the Subspace Circuit!
This one's a bit simpler than my others, in that I didn't go nuts with adding new models all over the place and building something new; it's just Mario Circuit without a floor and a pretty background.
There's a few flaws, but nothing major. PT will sometimes try and run off the edge if his Pokemon is too far to one side, the camera zooms in a little when the Roaders cross the jump, and the map flickers a bit. Nothing game-breaking by any means, they're just aesthetic problems.
*drum roll* I present... the Subspace Circuit!
This one's a bit simpler than my others, in that I didn't go nuts with adding new models all over the place and building something new; it's just Mario Circuit without a floor and a pretty background.
There's a few flaws, but nothing major. PT will sometimes try and run off the edge if his Pokemon is too far to one side, the camera zooms in a little when the Roaders cross the jump, and the map flickers a bit. Nothing game-breaking by any means, they're just aesthetic problems.
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