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8796 June 1st, 2014

Cloud Strife v2.6 Over Olimar by Pervyman Trigger, LavaLatte [.Fade], ♤♡◇♧, SiLeNtDo0m, DarkLink313 with credit to Beyond, SiLeNtDo0m, .Fade, ds22, and DarkLink313
[Character - Texture, Vertex, Import, Moveset (PSA) - Olimar]



People, you MUST use the .rel file!
UPDATE: Now has CSP's and CSS's
----------------------------------------------------------------------
Curse that anoying AI! Anyway this the cloud strife thing over olimar. It's exactly the same in everyway but now it's over olimar o-o I did this becuse this is what I use and thought you guys might enjoy ^_^, and turthfully those pics I took ARE of Cloud over Olimar, I just didn't tell you in the last version ^_~

Credit to ds22 for the cloudkong PSA which I used to fix up this one
Credit to .Fade for the Cloud Strife PSA
Credit to BeyondYou for the Advent Children Cloud vertex/texture
Credit to Sdoom for the new animations and the Ike over olimar port that I used to make this.
Credit to DarkLink313 for the Advent Children recolors

Problems I have come across:
AI is dumb, not recomended for fighting against as a CPU becuse it'll just spam B and evade. At level 9 it'll attack some but not much.

You must use the Final Smash when on the ground (Meaning feet must be touching it) for it to actually connect, otherwise you just wasted your final smash (No crash)

When fighting with a cloud against certain characters (such as all pokemon, GaW, Jigglypuff, Etc.) Clouds final smash dosn't have that blue thing behind him, and his sword trail is just white

from:

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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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