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from:

695 July 4th, 2014

Noire Moveset by leondanny56 with credit to Naoto-san for updated animations.
[Character - Moveset (PSA) - Marth]



this movest just got a moveset update today 07-04-2014,
this update makes it so the 32bit noire blade's sword will be in
the same place no mater which way you are facing, if you would
like the update just redownload this.

this moveset has been updated so that now noires wait animation and her 32bit noire blade attack now looks better
and some other animations have been changed so now they
look better, however only the normal version has been updated. the overpowered one has not.

credit for the updated animations goes to Naoto-san for updated animations.

if you want the updated animations just redownload this moveset because the download link has been changed to the updated moveset's download link.

this is not a lucina moveset, this is a noire moveset based off neptunia v and it is also based off the first neptunia.

the pictures previews and video are still uploading but they

the third picture from the right is the showcase of noire's moveset.

first off let me mention that i recommend using a noire modle import with this moveset so the attacks will make sense.
you can download a noire modle import to use with this moveset here.

http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=All&Reported=All&Wifi=0&Featured=All&Name=noire&ByUser=&Credit=&Info=&AudioSource=&MainType=-1

please make sure you use the recolors one if you do use a modle import of noire.

next you don't have to use the modle import in the above link, this moveset will work with any model import or texture you have on marth,
i just recommend using the noire import mentioned in the above link so the attacks will make sense. (they were made for noire after all)

here is a link to a video showcasing how my noire moveset works.

http://youtu.be/kBx5FFkYdcU

next i will mention the glitches with this moveset but first let me say this none of the glitches i am about to mention will cause the game to freeze
so don't worry no freezing and also none of the glitches i am about to mention will cause you to get stuck in place unable to move,
that being said here are the glitches.

glitches:
1.final smash aura dissappars when obtaining the final smash don't worry you still have your final smash though
2.SpecalN a.k.a. nutral specal a.k.a. 32 bit noire blade: when you use the 32 bit noire blade while faceing right
the sword will show up in the back ground instead of the forground where it is suppose to be, another glitch this has
is at certain stages the sword won't show up instead only the circle underneath the sword will show up or on other stages
only the sword will show up but the circle won't show up it all depends on the stage you go to but both still do damage,
another glitch with this is the attack collisions aren't quite right, for instance if someone is at a custom stage and someone is a great deal
higher than you on the stage, the attack will still hit the other person, this because the collisions are still don't terminate until a new attack is used.
another glitch with this attack is the sword will go through the stage if your at a custom stage that's what will happen and you can still get hit by it
even when it dose go through the stage.
3.finally a different attack that has a slight glitch somtimes when using SpecialS a.k.a. torneraid sword but auto comboed into lace ribbon dance,
sometimes if you press and attacking button dureing lace ribbon dance noire will slide forward while doing whatever attack button you pressed
don't you won't get stuck or anything it just looks kinda wierd.
4.SpecialAirLw a.k.a. when you use down special in the air a.k.a. paralize fencer a.k.a. the attack that results from landing the counter in the air,
a glitch that can happen when you use this attack is if you land on the ground during the part of the attack that actually dose damage you will end up
useing the SpecialLw attack instead which is volcano dive instead of using paralize fencer.
5.SpecialAirN a.k.a. nutral special in the air a.k.a. the weaker form of paralize fencer, there is a slight glitch when this using this attack that occurs
everyother time you use it sometime you wont get the little lights don't show up and you don't get any forward momentum, if this happens just use the
attack and usually the second time you try it while still being in the air it usually works fine.
6.SpecialAirS is just a slight recovery move. (this move dose no damage)
7.AttackLw4 a.k.a. controll stick down with a button charged a.k.a. c-stick down there is a slight glitch with this attack were unlike
marths original AttackLw4 this one has a much harder time landing the attack which is because the new animation's hit radius is off because it's still using
the original attack and it's also still using the original attack bones, so now as a result it is now harder to land the attack.

finally i think that's all the glitches, sorry there is so many.

now we get to move onto the attacks. yay!

1.AttackLw4 a.k.a. down a charged a.k.a. c-stick down is now a kick because i thought that fit noire better then marth's original attack,
i also added aura effect to the attack.

2.AttackS4S a.k.a. side a charged a.k.a. c- stick left or right starts off as marth's regular AttackS4S but once you reach 50% damage your attack
will still start with normal marth's AttackS4S but than it auto combos into torneraid sword but once you reach 75% damage your attack once again
will start with normal marth's AttackS4S than it will auto combo into torneraid sword but now after that it will auto combo into
minimum power infinite sword which has been made to resemble combo link being used over and over agin to resemble the exe gauge on neptunia victory
because in neptunia victory when your exe gauge would go up your ex finisher attacks would get stronger.
so thats why when your damage goes up this attack gets stronger however this is the only attack of noire that gets stonger as damage goes up.
another thing about this attack is when you're at 75% damage that the strongest the attack will get it will not get stronger.
also when using this attack at 75% damage you will notice that the infinite sword part of the attack hits pretty much the entire stage, while this might
sound encredibly cheap but it actully not, because of two reasons.

reason one: the infinite sword part of the attack has absolutly no knouckback and while it may still seam overpowered
because your still damaging the entire stage almost here is the second reason why it is more balenced than you may think.

reason two: for every hit landed on your opponet durring the infinite sword part of the attack you will take the same amount
of damage as your opponet does unless opponet is to far away (which is highly unlikely) whic makes it pretty fair i think.
however now your probabbly wonder than what good is the part of the attack that has the
infinite sword attack if im getting hurt just as much as my opponet well in one on one match you would be right but how ever in a
4 person match that's a different story, what i mean is this the infinite sword part of the attack is actually useful in 4 player matches
because thanks to this attack hitting pretty much the entire stage, it helps end matches alot quicker because instead of hitting only one opponet
you end up hitting everyone so you takeing some damage i think is an acceptible loss.
another thing about this attack is durring the infinite sword part you can cancel out of it at anytime by pressing any button signifigantly reducing damage
you may take from it however remember any less damage you take your opponets will take that much less damage too but if your in a one on one match
i highly recommend you cancel out of the infinite sword part of the attack, also another thing you could do instead incase you don't want to risk taking
damage, if you just want to use torneraid sword you could use the side b instead because side b is torneraid sword only thing is you will end up
auto comboing into lace ribbon dance as a result of it however you won't get the add bonus of the first attack of marth which is AttackS4S but no damage
to yourself. (whatever you pick it's up to you)

3.now were on to SpecialLw a.k.a. down special a.k.a. down b on the ground a.k.a. counter start+if counter hit=volcano dive so basicly if when you
first press down on the control stick and press b the first thing that is going to happen is you will do marth's normal counter start and if the counter hits
you will then go ahead and automaticly do vocano dive as as a result of the counter hiting. the way volcano dive works is this almost no matter how high
someones damage is it won't ko the opponet unless they're right near the edge of the stage and even than it's very unlikely. while this attack is can't k.o.
most the time it makes up for it by achiving higher damage than than marth's normal counter would do.

4.SpecialAirLw a.k.a. down special in the air a.k.a. holding the controll stick down in the air while pressing b button a.k.a. max power paralize fencer:
the way paralize fencer works is simmilar to how volcano dive works, just do a counter in the air if it hits you will auto combo into paralize fencer, the reason
the paralize fencer is called max power is this apon paralize fencer activating from you land your counter hit you will notice you are kinda glowing this glowing
means you can't get hert until your done doing the paralize fencer part of the attack. (once your done glowing you can get hurt agin though)
paralize fencer max power has a higher chance of breaking someones sheild upon impact than paralize fencer dose also it has more knouckback and it also
helps you recover to the stage better than paralize fencer dose as it geranteese that you will get momentum (as long as you landed the counter).
if you noticed i mentioned two different paralize fencers durring this explination i will explai

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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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