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475
June 28th, 2014
[Stage - Texture, Import - Battlefield]
Goes over Battlefield with no .rel.
-> The textures are exactly the same as the original in order to maintain the creativity and originality.
-> Collisions re-tweaked in order to maintain pace with project m's mechanics.
-> Three platforms added with a unique positioning for new battle tactics.
-> PM camera, kill zones are similar to Final Destination Melee.
-> Menu objects and two BRSTM's included.
Credit to:
Fairnight for the original version and his brstm:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5876
windhunter7 for:
Ingame pictures and beta testing.
Bloodcross for his brstm:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=198817
PMBR for:
Final Destination STPM
-> The textures are exactly the same as the original in order to maintain the creativity and originality.
-> Collisions re-tweaked in order to maintain pace with project m's mechanics.
-> Three platforms added with a unique positioning for new battle tactics.
-> PM camera, kill zones are similar to Final Destination Melee.
-> Menu objects and two BRSTM's included.
Credit to:
Fairnight for the original version and his brstm:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5876
windhunter7 for:
Ingame pictures and beta testing.
Bloodcross for his brstm:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=198817
PMBR for:
Final Destination STPM
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
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