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*Credit for recolors, Collab if model is used for another retexture/import*
Happy Fourth of July (If you celebrate it, I'm American so yah holiday for me, though sorry if it's already 7/5 for you. :P)
This is it Mario! Bowser's hyped up on Star Power, grab his tail and throw him into 3 of the 5 bombs surrounding the platform.
There have been multiple Rainbow Bowser/Final Bowser/SM64 Bowser 3 recolors, but the thing that always stood out to me was that those textures were mirrored (because that's how Bowser's default texture is mapped) and Bowser 3's colors are not mirrored, infact a lot of his colors are merged with the yellow and green textures.
http://imgur.com/rS0dsUB.png
http://imgur.com/tXlKsO8.png
So what I did was a complicated way of getting Bowser's texture to not map: I split him in half, use a copy of the koopaAll00 texture and then fixed the normals, also the spikes and collars are remapped. Now it was never officially said why Bowser has different colors in the final fight, some assume it's the stage lighting, but I think it's him having that Giant Power Star inside him that made him turn into a bunch of colors, so I assumed that since the vertex coloring in SM64 has a bunch of purples and blues, the guy who came up with the idea probably would've wanted Bowser to have those blue and purple spots if the N64 wasn't so limited. That's why I included the blue and purple, plus Bowser has a crap ton of green on him already.
Also that HD remake of the stage? Wanted to add a few versions like a star shaped one, and having lighting errors when trying to change that, so it'll be released another day. Sorry. Also I made these because of a special animation I plan on making. ;D
Happy Fourth of July (If you celebrate it, I'm American so yah holiday for me, though sorry if it's already 7/5 for you. :P)
This is it Mario! Bowser's hyped up on Star Power, grab his tail and throw him into 3 of the 5 bombs surrounding the platform.
There have been multiple Rainbow Bowser/Final Bowser/SM64 Bowser 3 recolors, but the thing that always stood out to me was that those textures were mirrored (because that's how Bowser's default texture is mapped) and Bowser 3's colors are not mirrored, infact a lot of his colors are merged with the yellow and green textures.
http://imgur.com/rS0dsUB.png
http://imgur.com/tXlKsO8.png
So what I did was a complicated way of getting Bowser's texture to not map: I split him in half, use a copy of the koopaAll00 texture and then fixed the normals, also the spikes and collars are remapped. Now it was never officially said why Bowser has different colors in the final fight, some assume it's the stage lighting, but I think it's him having that Giant Power Star inside him that made him turn into a bunch of colors, so I assumed that since the vertex coloring in SM64 has a bunch of purples and blues, the guy who came up with the idea probably would've wanted Bowser to have those blue and purple spots if the N64 wasn't so limited. That's why I included the blue and purple, plus Bowser has a crap ton of green on him already.
Also that HD remake of the stage? Wanted to add a few versions like a star shaped one, and having lighting errors when trying to change that, so it'll be released another day. Sorry. Also I made these because of a special animation I plan on making. ;D
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
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