1633 July 24th, 2014
Legend_Olimar_V0_Machina_Venatio_Origin by YellowWollywogOverload[Character - Moveset (PSA) - Olimar]
Challenge to God by Brawl-!
Update Point
・Fixed Neo Gear2 Final Smash
・Fixed Entry
Normal Mode.......
・Jump 1000
・Shild size 0
・Armor HP 150
・AttackS3S2&3 , S4S2 Active Damage 100%
LX Power Mode...It's God.
・Jump 37564
・Shild size 45
・Armor HP 300
・AttackS3S2&3 , S4S2 Active Damage 150%
This pikmin is Brawl-. And Olimar's motion is based sonic.
This Olimar can transeform in my condition when use by NB. (Gear_Change)
Neo_Gear_1... broad of attack range form(You take pikmin alive on the stage)
Main Elements:Awra Electro Ice
・Laser Attack. Huge offencive zone.
・Shooting Reflection
・Low Damage.
Neo_Gear_2...approach attack form(You take no pikmin on the stage.)
Main Elements:Fire Darkness
・Darkframe Attack is invicible invalid.
・Around Damage when Olimar is no active.
・High Damage.
Enjoy it!!!!!
Update Point
・Fixed Neo Gear2 Final Smash
・Fixed Entry
Normal Mode.......
・Jump 1000
・Shild size 0
・Armor HP 150
・AttackS3S2&3 , S4S2 Active Damage 100%
LX Power Mode...It's God.
・Jump 37564
・Shild size 45
・Armor HP 300
・AttackS3S2&3 , S4S2 Active Damage 150%
This pikmin is Brawl-. And Olimar's motion is based sonic.
This Olimar can transeform in my condition when use by NB. (Gear_Change)
Neo_Gear_1... broad of attack range form(You take pikmin alive on the stage)
Main Elements:Awra Electro Ice
・Laser Attack. Huge offencive zone.
・Shooting Reflection
・Low Damage.
Neo_Gear_2...approach attack form(You take no pikmin on the stage.)
Main Elements:Fire Darkness
・Darkframe Attack is invicible invalid.
・Around Damage when Olimar is no active.
・High Damage.
Enjoy it!!!!!
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
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