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Update 3 (1 Nov 2016) : The mod was crashing on Dolphin 5.0 so I gave both Captains a Big optimization pass
- Remove a tons of polygons on both model and their pikmin
- Remade a new material for Cap Toadette's diamond. The old one was causing issues on dolphin 5.0
- Reduce texture size a bit to lower filesize
- Added HD textures to compensate for texture lost on dolphin
Essentially this is a big improved version over my old version.
If you were using it before, I strongly recommend upgrading to this version.
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Update 2 (22 Nov 2015) : added icons and included a modified "FitPikmin.pac" to remove glow antenna (for PM 3.6). The modified FitPikmin.pac will remove the glow for all costumes
more info in the readme.txt in "Remove_Glow" folder
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Update 1 : reduce some textures size on Cap Toad and Cap Toadette which were uselessly big to reduce filesize in an attempt to fix crashing on project M on Wii U
--------------------------------------------------------
Soo, I decided it was time to share some of the mods I have been doing for Brawl/Project M
I'll start with Captain Toad and Captain Toadette for Olimar! They both come from their Wii U model that I retextured myself because Wii U model that has normal maps and advanced shaders don't work very well in brawl without texture work.
Toad has colored radishes as Pikmin and Toadette has colored diamonds.
They both have One-Slot size mod that doesn't need any change to the fitmotion file (I found a way to scale model that doesn't have EyeyellowM bone using a renamed YRotN bone.) it seem to work fine, I haven't encountered any bugs except the edge grab that is not at the right position (the same bug happen too with the EyeyellowM resize method).
Please used them on costume 07 to 09 (with Cbliss) to make Olimar's glow dissapear. I did not modified the antenna glow bone because it would break the entry animation with the spaceship and I never found another way to fix it.
I don't test my mod on Wii, I use only dolphin so I have no Idea if they work on Wii, sorry.
Have fun!
- Remove a tons of polygons on both model and their pikmin
- Remade a new material for Cap Toadette's diamond. The old one was causing issues on dolphin 5.0
- Reduce texture size a bit to lower filesize
- Added HD textures to compensate for texture lost on dolphin
Essentially this is a big improved version over my old version.
If you were using it before, I strongly recommend upgrading to this version.
--------------------------------------------------------
Update 2 (22 Nov 2015) : added icons and included a modified "FitPikmin.pac" to remove glow antenna (for PM 3.6). The modified FitPikmin.pac will remove the glow for all costumes
more info in the readme.txt in "Remove_Glow" folder
--------------------------------------------------------
Update 1 : reduce some textures size on Cap Toad and Cap Toadette which were uselessly big to reduce filesize in an attempt to fix crashing on project M on Wii U
--------------------------------------------------------
Soo, I decided it was time to share some of the mods I have been doing for Brawl/Project M
I'll start with Captain Toad and Captain Toadette for Olimar! They both come from their Wii U model that I retextured myself because Wii U model that has normal maps and advanced shaders don't work very well in brawl without texture work.
Toad has colored radishes as Pikmin and Toadette has colored diamonds.
They both have One-Slot size mod that doesn't need any change to the fitmotion file (I found a way to scale model that doesn't have EyeyellowM bone using a renamed YRotN bone.) it seem to work fine, I haven't encountered any bugs except the edge grab that is not at the right position (the same bug happen too with the EyeyellowM resize method).
Please used them on costume 07 to 09 (with Cbliss) to make Olimar's glow dissapear. I did not modified the antenna glow bone because it would break the entry animation with the spaceship and I never found another way to fix it.
I don't test my mod on Wii, I use only dolphin so I have no Idea if they work on Wii, sorry.
Have fun!
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
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