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3961 January 3rd, 2016

Zero Suit Samus Smash Wii U (+ Extras) by jaystring
[Character - Texture, Import - Zero Suit Samus]



Update 2 (01 January 2016) :

Lots of modification from previous version.

On top of having kept all the optimization from October update, here's everything new in the update :

1) Modified the skinning on all the hairs

2) Added an alternate loose hair haircut to all the costumes

3) Properly re-imported the Blue shorts costume to make it exactly like the wii U version (previously it was an orange short costume recolored to blue. Now it's a totally different model)

4) Added 2 new alternate colors (a White Shorts recolor from the orange short model and a Black Shorts recolor from the blue Shorts model)

5) Added a custom made Justin Bailey costume (comes in 2 version, one with an arm canon replacing the gun and one without the canon)

6) Added a Red recolor with brown hair to my Justin Bailey costume (both version, canon + no canon)

7) Added a full kit of CSP, BP, SI and CI for all 24 costumes (included HD version and regular version)(HD version are to be used with dolphin with HD retexture project)

8) Added HD textures for all 24 costumes (to be used with the dolphin HD retexture project)

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Update 1 (18 October 2015) :

Made a lot of modifications to the mod. ZSS was the first high poly mod I made before getting to fire emblem stuff so I made a lot of mistake in optimization that I learned how to fix later.

This new version shouldn't have any major visual change but is much much more optimized than before and should run much better and cause much less lag than before.

Even if you shouldn't see any visual difference, I suggest you all upgrade to this new version!

Here's a detail explanation of what changed :

1) remade all facial expression with the same method I used on my other mods allowing me then to save about 1000 polygons which should improve performance.

2) optimized a lot the rigging on all costumes. The optimization had the positive impact of improving her in-game performance and causing less lag.

3) downscaled some textures that had minimal visual impact but lowered filesize

4) fix small hair transparency bugs I discovered while working on her.


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Here is Smash 4 ZSS over Brawl ZSS.

After Captain Toad and Megaman, I wanted to experiment on something a bit harder to see what were the limits of Brawl materials, shaders and polygons and what was possible to do.

The result is this mod. Unfortunately, since I was aiming at the maximum quality possible, this model is very very heavy

Do not expect it to work at all on Wii. Until I decide to do a new optimized version, this is a dolphin pc master race mod only. Even on pc, I still get slowdown if I use 4 of them at the same time.

It was basically an experiment but it ended up looking so nice that I decided to share it anyway.

I wanted to focus on quality as much as possible so she has special material to reproduce as close as possible her look on Wii U (Shiny Costume, Metallic boots, Hair and eyelashes transparency, etc). The only thing I decided not to do is her shiny hairs and that's because nobody in Brawl has shiny hair. For consistency reasons, I choose not to do this material.

I completely re-textured all textures so they look good in game and blend well with the rest of the characters. She has everything that is expected from a full complete model : moving eye, facial expressions,yellow final smash eyes, metalbox metallic look. I've even replace Brawl's gun with her new one from Wii U and it's rigged similarly to the old model.

I've design this mod to completely replace Brawl's ZSS, so all her costumes are included as well.

Have Fun!

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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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